Caletto

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Divine Realm
Plane: Arborea
Layer: Ossa
Powers: Poseidon
Becalmed and peaceful or stormy and violent, the waters of Caletto always reflect the mood of the realm's power. Usually sunny, it can change in an instant, quick to anger, quick to forgive.


Caletto is remarkably habitable for most travelers - those who can breathe water, anyway. From its wave-wrecked shores to its kelp forests, from its deep trenches to its highest corals, Caletto is a sparkling realm of undersea wonders. The waters are warm, the creatures friendly, and the petitioners open and generous. Caletto's waters are deeper than the shallows of most of Ossa, raging from three to three hundred feet deep, with great trenches that reach far deeper. Except for a few small rocky islands, all of Caletto is ocean. Its currents run fast, and its storms are among the fiercest on the plane, though most creatures ride them out underwater.


Caletto's known for horses, hippocampi, and giant seahorses, for the treasures of the sea, and for its inhabitants' mastery of wind and wave. The creatures of Caletto are rarely asked to provide strangers with much. They spend most of their free time playing, courting, or fighting with one another, rather than working to please strangers. As a result, they can provide many goods, but most services take longer than elsewhere, often hours longer. The usual excuse has something to do with tides, currents, and temperatures, but it's more like the berks involved would rather play than work. A bit of garnish can help speed things up, but a traveler's got to expect some delays in Caletto.


Sites and Cities

Corilla, Pearldrop, and Coldcurrent are the three largest settlements, belonging to the sea elves, dolphins, and tritons respectively. Corilla is a place of tremendous arches that reach from the sea floor, out of the water, and three hundred feet into the sky, where seabirds nest. Beneath the arches is an ocean trench said to be more than a mile deep, with small grottos and woven shelters perched on all along its length down to the bottom; at the bottom of the trenches daylight is no more than a dim glow.

Pearldrop is an area of woven kelp shelters and warm shallow waters. The nomadic dolphins think little of monuments, storage bins, or marketplaces; they just want to frolic together in the warm waters. Their city is really just an undersea campsite, a gathering place for their families and clans. Outsiders aren't turned away, but anyone unable to join their races, courtships, and laughter is little more than a vaguely interesting curiosity.

Coldcurrent lies in the deepest portion of Ossa, far beneath the waves where sunlight is a distant, faded light. A small town built from the shells of deep water clams and whalebones; Coldcurrent is rumored to contain a portal to the Elemental Plane of Water. The largest building is an enormous reeflike temple to Poseidon, always growing.