Blackguard

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The blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils and serving dark deities, the blackguard is hated and feared by all. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness.

The blackguard has many options available to him - sending forth dark minions and servants to do his bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in his way.

Requirements

Alignment: Any Evil

Base Attack Bonus: +6

Skills: Knowledge: Religion 2 ranks

Feats: Cleave

Special: The character must have made peaceful contact with an evil outsider who was summoned by him or someone else.


Hit Die: d10

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Concentration, Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Sense Motive, Taunt

Level progression

Lvl BAB Saves Feats HP range Sneak
attack
Summoned
creature
Fort Ref Will
1st +1 +2 +0 +0 use poison, Protection from Good 1/day 5-10 -
2nd +2 +3 +0 +0 bull's strength, dark blessing, smite good 10-20 -
3rd +3 +3 +1 +1 create undead, turn undead, Eagle's Splendor 1/day 15-30 - ghast
4th +4 +4 +1 +1   20-40 1d6
5th +5 +4 +1 +1 summon fiend, Fiendish Might 1/day 25-50 1d6 succubus
6th +6 +5 +2 +2 inflict serious wounds 30-60 1d6
7th +7 +5 +2 +2 contagion, Divine Favor 1/day 35-70 2d6 doom knight
8th +8 +6 +2 +2 inflict critical wounds, Unholy Sword 1/day 40-80 2d6
9th +9 +6 +3 +3 45-90 2d6 vrock, Ultravision 1/day
10th +10 +7 +3 +3 Deeper Darkness 1/day 50-100 3d6

Blackguards need sufficient wisdom to cast spells. This calculation is determined by 10 plus the blackguard's wisdom modifier. Thus, they need 14 Wisdom to cast spells of the 4th circle. Their casting level is 3 plus blackguard levels.

Epic blackguard

The epic blackguard is a twisted reflection of the epic paladin, the commander of legions of undead, the unholy lieutenant of evil gods, and a foul source of fear and mortal danger.

Hit die: d10

Skill points: 2 + int modifier

Bonus feats: The epic blackguard gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.

Available Epic bonus feats: armor skin, devastating critical, epic fiendish servant, epic prowess, epic reputation, epic toughness, epic weapon focus, great smiting, improved combat casting, improved sneak attack, overwhelming critical, perfect health, planar turning

Epic blackguard level progression

 Level  Feats HP range Sneak
attack
11th 55-110 3d6
12th 60-120 3d6
13th bonus feat 65-130 4d6
14th 70-140 4d6
15th 75-150 4d6
16th bonus feat 80-160 5d6
17th 85-170 5d6
18th 90-180 5d6
19th bonus feat 95-190 6d6
20th 100-200 6d6

Special:

Sneak attack: increases by +1d6 every three levels after 10th.

Summon fiend: does not improve without the epic fiendish servant feat, despite in-game documentation to the contrary.

Notes

  • The blackguard's sneak attack stacks with the rogue's sneak attack and the assassin's death attack.
  • The epic fiendish servant feat is available only as an epic bonus feat.
  • Blackguards which gain the Lay on Hands ability from Divine Champion will find that the ability: damages the living and heals the undead. Furthermore, the damage is increased by three plus blackguard levels.