Beastmaster: Difference between revisions
(Created page with "Beastmasters are ==Requirements== '''Class''' 10 Ranger or Druid '''Feats''': Animal Companion '''Skills''': Animal Empathy 10 ranks '''Hit Die''': d10 '''Proficiencie...") |
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| +1 level of existing divine spellcasting class | | +1 level of existing divine spellcasting class | ||
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'''Bestial Fury''' | '''Bestial Fury''' | ||
Your companion becomes enraged, issuing a challenging roar that | Your companion becomes enraged, issuing a challenging roar that frightens enemies that fail a will save 3 rounds and taunts those that succeed for 1 round. Your companion also grows in both size and power, gaining immunity to knockdown, health equal to 5x your animal empathy skill, and strength equal to 20% of your animal empathy skill. Your companion remains enraged for 5 rounds. This ability is a free action and has a 2-minute cooldown. | ||
Revision as of 08:17, 25 January 2023
Beastmasters are
Requirements
Class 10 Ranger or Druid
Feats: Animal Companion
Skills: Animal Empathy 10 ranks
Hit Die: d10
Proficiencies: Beastmasters gain no additional proficiencies
Skill Points: 2 + INT
Class Skills: Animal Empathy, Concentration, Craft (all), Discipline, Disable Trap, Heal, Hide, Knowledges, Listen, Lore, Move Silently, Profession, Search, Sense Motive, Set Trap, Spot, Taunt, Wilderness Lore
Level Progression
Lvl | BAB | Fort | Ref | Will | Class Features | Caster Progression |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Animal companions scaling rate and size increased by 5%. | +1 level of existing divine spellcasting class |
2nd | +2 | +3 | +0 | +0 | Animal companions scaling rate and size increased by 5%. | |
3rd | +3 | +3 | +1 | +1 | Bonus Feat | +1 level of existing divine spellcasting class |
4th | +4 | +4 | +1 | +1 | Animal companions scaling rate and size increased by 5%. | |
5th | +5 | +4 | +1 | +1 | Bestial Fury | +1 level of existing divine spellcasting class |
Bestial Fury
Your companion becomes enraged, issuing a challenging roar that frightens enemies that fail a will save 3 rounds and taunts those that succeed for 1 round. Your companion also grows in both size and power, gaining immunity to knockdown, health equal to 5x your animal empathy skill, and strength equal to 20% of your animal empathy skill. Your companion remains enraged for 5 rounds. This ability is a free action and has a 2-minute cooldown.
Bonus feats:
Tenacious
Your animal companion gains permanent regeneration per round equal to 25% of your Animal Empathy ranks to a maximum of +10.
Ironhide
Your animal companion permanently gains damage reduction equal to 25% of your Animal Empathy ranks to a maximum of +10.
Sabertooth
Your animal companion permanently gains physical damage equal to 15% of your Animal Empathy ranks to a maximum of +5.