Beastmaster
Beastmasters have spent most of their lives around creatures of the wild and maintain a natural affinity for them. Beasts are seen as friends and comrades-in-arms, and the Beastmaster has a limited form of telepathic communication with them. The link with the Beastmaster's chosen companion is far stronger, both mentally and spiritually. They are so aligned with one another that the Beastmaster's animalistic connection directly relates to their companion's innate proficiency. As the master's knowledge and ability increases, their companion grows in size, strength, and intelligence.
Requirements
Class: 5 Ranger or Druid
Feats: Animal Companion
Skills: Animal Empathy 8 ranks
Hit Die: d10
Proficiencies: Beastmasters gain no additional proficiencies
Skill Points: 2 + INT
Class Skills: Animal Empathy, Concentration, Craft (all), Discipline, Disable Trap, Heal, Hide, Knowledges, Listen, Lore, Move Silently, Profession, Search, Sense Motive, Set Trap, Spot, Taunt, Wilderness Lore
Level Progression
Lvl | BAB | Fort | Ref | Will | Class Features | Caster Progression |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Animal companions scaling rate and size increased by 5%. | +1 level of existing divine spellcasting class |
2nd | +2 | +3 | +0 | +0 | Animal companions scaling rate and size increased by 5%. | |
3rd | +3 | +3 | +1 | +1 | Bonus Feat | +1 level of existing divine spellcasting class |
4th | +4 | +4 | +1 | +1 | Animal companions scaling rate and size increased by 5%. | |
5th | +5 | +4 | +1 | +1 | Bestial Fury | +1 level of existing divine spellcasting class |
Bestial Fury
Your companion becomes enraged, issuing a challenging roar that demoralizes enemies. On a failed will save with a DC is equal to 100% of your animal empathy skill, nearby enemies to suffer -5 to attacks for 3 rounds. Your companion also grows in both size and power, gaining immunity to knockdown, health equal to 5x your animal empathy skill, and strength and regeneration equal to 20% of your animal empathy skill. Your companion remains enraged for 5 rounds. This ability is a free action and has a 2-minute cooldown.
Bonus feats:
Tenacious
Your animal companion gains permanent regeneration per round equal to your Beastmaster level + 25% of your Animal Empathy ranks to a maximum of +10.
Ironhide
Your animal companion permanently gains damage reduction equal to your Beastmaster level + 25% of your Animal Empathy ranks to a maximum of +10.
Sabertooth
Your animal companion permanently gains physical damage equal to your Beastmaster level + 25% of your Animal Empathy ranks to a maximum of +10.