Arcane Trickster

From Sigil - Planar Legends
Jump to navigation Jump to search

Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass wizard/rogues or sorcerer/rogues. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.


Requirements

Skills: Knowledge (Arcane) 4 ranks, Disable Trap 7 ranks, Open Lock 7 ranks

Spellcasting: Able to cast at least 3rd level Arcane spells *A sorcerer base will not be able to learn new spells leveling up, they must learn from sorcerer levels.

Special: Sneak Attack +2d6


Hit Die: d6

Proficiencies: Arcane Tricksters gain no additional proficiencies

Skill Points: 4 + INT

Class Skills: Appraise, Concentration, Craft (all), Decipher Script, Disable Device, Disguise, Escape Artist, Heal, Hide, Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spellcraft, Spot, Tumble

Lvl BAB Fort Ref Will Special Spells per day
1st +1 +0 +2 +2 Sneak Attack (+1d6) +1 level of existing arcane spellcasting class
2nd +2 +2 +3 +3 Ranged Legerdemain 1/day +1 level of existing arcane spellcasting class
3rd +3 +1 +3 +3 Sneak Attack (+2d6) +1 level of existing arcane spellcasting class
4th +4 +1 +4 +4 Ranged Legerdemain 2/day +1 level of existing arcane spellcasting class
5th +5 +1 +4 +4 Sneak Attack (+3d6) +1 level of existing arcane spellcasting class
6th +6/+1 +2 +5 +5 Blink +1 level of existing arcane spellcasting class
7th +7/+2 +2 +5 +5 Sneak Attack (+4d6) +1 level of existing arcane spellcasting class
8th +8/+3 +2 +6 +6 Ranged Legerdemain 3/day +1 level of existing arcane spellcasting class
9th +9/+4 +3 +6 +6 Sneak Attack (+5d6) +1 level of existing arcane spellcasting class
10th +10/+5 +3 +7 +7 Arcane Blades +1 level of existing arcane spellcasting class


Ranged Legerdemain

An Arcane Trickster can perform one of the following class skills at a range of 30 feet: Disable Device and Open Lock. Any object to be manipulated must weigh 5 pounds or less. An Arcane Trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher.


Blink

Every 30 seconds as a free action, the Arcane Trickster may teleport to either an ally's side or behind an enemy.


Arcane Blades

Deal additional force damage equal to 20% of your physical damage.