Weapon Master

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For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Requirements

Base Attack Bonus: +5

Skills: Intimidate 4 ranks

Feats: Dodge, Mobility, Experties, Spring Attack, Weapon Focus (any melee weapon), Whirlwind Attack

Special: Must visit at least 2 planes of existence other than their native one

Hit Die: d10

Proficiencies: Weapon Masters gain no additional proficiencies

Skill Points: 2 + INT

Class Skills: Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot