Divine Champion

From Sigil - Planar Legends
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Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.

Requirements

Base Attack Bonus: +7

Feats: Weapon Focus in a melee weapon

DM Approval: This Prestige Class requires DM approval. Characters with levels in this prestige class must be faithful servants to their Power.


Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt

Level progression

Level BAB Saves Feats HP range   Save bonus Divine wrath
Fort Ref Will
1st +1 +2 +2 +0 lay on hands 5-10 +0 -
2nd +2 +3 +3 +0 bonus feat, sacred defense (+1) 10-20 +1 -
3rd +3 +3 +3 +1 smite evil 15-30 +1 -
4th +4 +4 +4 +1 bonus feat, sacred defense (+1) 20-40 +2 -
5th +5 +4 +4 +1 divine wrath 25-50 +2 +3 5/+1
6th +6 +5 +5 +2 bonus feat, sacred defense (+1) 30-60 +3 +3 5/+1
7th +7 +5 +5 +2 35-70 +3 +3 5/+1
8th +8 +6 +6 +2 bonus feat, sacred defense (+1) 40-80 +4 +3 5/+1
9th +9 +6 +6 +3 45-90 +4 +3 5/+1
10th +10 +7 +7 +3 bonus feat, sacred defense (+1), divine wrath (+2) 50-100 +5 +5 5/+1

Tip: Becoming a champion of Torm

  • Paladins gain some of the fighter's combat abilities by choosing to become a champion of Torm.
  • Conversely, fighters gain paladin-like abilities by playing this prestige class.
  • Militant clerics may also find this prestige class appealing.
  • This class should also be very interesting for rogues because it gives increased saving throws, fighter-like abilities like bonus feats, increased base attack bonus and hit points while continuing a high reflex save.
  • Sorcerers have a synergy with this class as a high charisma improves many champion of Torm abilities.


Epic champion of Torm

Torm guides the epic champion of Torm on her life journey. She has ascended through the ranks of holy warriors to become a symbol of Torm's might.

Hit die: d10

Skill points: 2 + int modifier

Bonus feats: The epic champion of Torm gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.

Epic bonus feats: armor skin, automatic quicken spell, automatic silent spell, automatic still spell, devastating critical, epic damage reduction, epic prowess, epic spell focus, epic spell penetration, epic toughness, epic weapon focus, epic weapon specialization, great smiting, great wisdom, improved combat casting, improved stunning fist, improved whirlwind attack, overwhelming critical, planar turning, superior initiative

Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, lasting inspiration, mighty rage, outsider shape, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of champion of Torm.

Epic champion of Torm level progression

 Lvl  Feats HP range   Save bonus Divine wrath
11th 55-110 +5 +5 5/+1
12th sacred defense (+1) 60-120 +6 +5 5/+1
13th 65-130 +6 +5 5/+1
14th bonus feat, sacred defense (+1) 70-140 +7 +5 5/+1
15th divine wrath (+2) 75-150 +7 +7 10/+2
16th sacred defense (+1) 80-160 +8 +7 10/+2
17th 85-170 +8 +7 10/+2
18th bonus feat, sacred defense (+1) 90-180 +9 +7 10/+2
19th 95-190 +9 +7 10/+2
20th sacred defense (+1), divine wrath (+2) 100-200 +10 +9 15/+3
21th 105-210 +10 +9 15/+3
22th bonus feat, sacred defense (+1) 110-220 +11 +9 15/+3
23th 115-230 +11 +9 15/+3
24th sacred defense (+1) 120-240 +12 +9 15/+3
25th divine wrath (+2) 125-250 +12 +11 20/+4
26th bonus feat, sacred defense (+1) 130-260 +13 +11 20/+4
27th 135-270 +13 +11 20/+4
28th sacred defense (+1) 140-280 +14 +11 20/+4
29th 145-290 +14 +11 20/+4
30th bonus feat, sacred defense (+1), divine wrath (+2) 150-300 +15 +13 25/+5

Special:

Sacred defense: Saving throws continue to improve by +1 for every 2 epic levels.

Divine wrath: Every five epic levels the attack, damage, and saving throw bonuses increase by a further +2.

Notes

  • This class replaces the original Champion of Torm class.