Weapon Master: Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
No edit summary
No edit summary
 
(17 intermediate revisions by 3 users not shown)
Line 4: Line 4:
=Requirements=
=Requirements=


Base Attack Bonus''': +5
'''Base Attack Bonus''': +6
'''
'''Skills''': Intimidate 4 ranks


'''Feats''': Dodge, Mobility, Experties, Spring Attack, Weapon Focus (any melee weapon), Whirlwind Attack
'''Feats''': Dodge, Blind Fight, Expertise, Cleave, Great Cleave, Weapon Focus (any melee weapon)


=Class Features=


'''Hit Die''': d10  
'''Hit Die''': d10  


'''Proficiencies''': Weapon Masters gain no additional proficiencies  
'''Proficiencies''': Weapon Masters gain no additional proficiencies.


'''Skill Points''': 2 + INT
'''Skill Points''': 2 + intelligence modifier


'''Class Skills''': Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot  
'''Class Skills''': Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot  
Line 30: Line 29:
!rowspan=12 style="background:#ffffff"| 
!rowspan=12 style="background:#ffffff"| 
!AB bonus
!AB bonus
!rowspan=2|Ki damage<br />uses per day
!rowspan=2|Ki Focus <br>AB
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!colspan=2|
!colspan=2|
Line 39: Line 38:
! &nbsp;
! &nbsp;
|- align=center
|- align=center
|1st || +1 || +0 || +2 || +0 ||align=left|[[ki damage]], [[weapon of choice]] ||5-10 || - ||1
|1st || +1 || +0 || +2 || +0 ||align=left|Ki Focus, [https://nwn.fandom.com/wiki/Weapon_of_choice Weapon of Choice] ||5-10 || - ||1
|- align=center
|- align=center
|2nd || +2 || +0 || +3 || +0 ||align=left| ||10-20 || - ||2
|2nd || +2 || +0 || +3 || +0 ||align=left| ||10-20 || - ||2
|- align=center
|- align=center
|3rd || +3 || +1 || +3 || +1 ||align=left| ||15-30 || - ||3
|3rd || +3 || +1 || +3 || +1 ||align=left| ||15-30 || - ||2
|- align=center
|- align=center
|4th || +4 || +1 || +4 || +1 ||align=left| ||20-40 || - ||4
|4th || +4 || +1 || +4 || +1 ||align=left| ||20-40 || - ||3
|- align=center
|- align=center
|5th || +5 || +1 || +4 || +1 ||align=left|[[increased multiplier]], [[superior weapon focus]] (+1 AB) ||25-50 || +1 ||5
|5th || +5 || +1 || +4 || +1 ||align=left|[https://nwn.fandom.com/wiki/Increased_multiplier Increased Multiplier], [https://nwn.fandom.com/wiki/Superior_weapon_focus Superior Weapon Focus] (+1 AB) ||25-50 || +1 ||3
|- align=center
|- align=center
|6th || +6 || +2 || +5 || +2 ||align=left|  ||30-60 || +1 ||6
|6th || +6 || +2 || +5 || +2 ||align=left|  ||30-60 || +1 ||4
|- align=center
|- align=center
|7th || +7 || +2 || +5 || +2 ||align=left|[[ki critical]] ||35-70 || +1 ||7
|7th || +7 || +2 || +5 || +2 ||align=left|[https://nwn.fandom.com/wiki/Ki_critical Ki Critical] ||35-70 || +1 ||4
|- align=center
|- align=center
|8th || +8 || +2 || +6 || +2 ||align=left| ||40-80 || +1 ||8
|8th || +8 || +2 || +6 || +2 ||align=left| ||40-80 || +1 ||5
|- align=center
|- align=center
|9th || +9 || +3 || +6 || +3 ||align=left| ||45-90 || +1 ||9
|9th || +9 || +3 || +6 || +3 ||align=left| ||45-90 || +1 ||5
|- align=center
|- align=center
|10th || +10 || +3 || +7 || +3 ||align=left| ||50-100|| +1 ||10
|10th || +10 || +3 || +7 || +3 ||align=left| Double Ki Focus Duration||50-100|| +1 ||6
|}
|}


==Tip: Becoming a weapon master==
* A [[fighter]] makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.


'''Ki Focus'''


==Epic weapon master==
The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level.
The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master.


'''[[Hit die]]:''' d10


'''Skill points:''' 2 + int modifier


'''Bonus feats:''' The epic weapon master gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.
==Tip: Becoming a weapon master==
 
* A [[fighter]] makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.
'''Available Epic bonus feats:''' [[armor skin]], [[blinding speed]], [[devastating critical]], [[epic damage reduction]], [[epic toughness]], [[epic prowess]], [[epic weapon focus]], [[improved whirlwind attack]], [[overwhelming critical]],  [[superior initiative]], [[weapon of choice]]
 
===Epic weapon master level progression===
 
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
!rowspan=22 style="background:#ffffff"|&nbsp;
!AB bonus
!rowspan=2|Ki damage<br />uses per day
|- style="background:#c0c0c0"
!colspan=3|
! &nbsp;
|- align=center
|11th ||align=left| ||55-110 || +1 ||11
|- align=center
|12th ||align=left| ||60-120 || +1 ||12
|- align=center
|13th ||align=left|bonus feat, [[epic superior weapon focus]] (+1 AB) ||65-130 || +2 ||13
|- align=center
|14th ||align=left| ||70-140 || +2 ||14
|- align=center
|15th ||align=left| ||75-150 || +2 ||15
|- align=center
|16th ||align=left|bonus feat, epic superior weapon focus (+1 AB) ||80-160 || +3 ||16
|- align=center
|17th ||align=left| ||85-170 || +3 ||17
|- align=center
|18th ||align=left| ||90-180 || +3 ||18
|- align=center
|19th ||align=left|bonus feat, epic superior weapon focus (+1 AB) ||95-190 || +4 ||19
|- align=center
|20th ||align=left| ||100-200 || +4 ||20
|- align=center
|}
 
==Special==
'''Epic superior weapon focus''': For every 3 epic levels gained, an additional +1 to attack is granted to the weapon of choice.

Latest revision as of 17:59, 6 February 2023

For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.


Requirements

Base Attack Bonus: +6

Feats: Dodge, Blind Fight, Expertise, Cleave, Great Cleave, Weapon Focus (any melee weapon)

Class Features

Hit Die: d10

Proficiencies: Weapon Masters gain no additional proficiencies.

Skill Points: 2 + intelligence modifier

Class Skills: Concentration, Craft, Discipline, Heal, Intimidate, Knowledge (all), Listen, Lore, Parry, Profession, Sense Motive, Spot

Level progression

Lvl BAB Saves Feats HP range   AB bonus Ki Focus
AB
Fort Ref Will  
1st +1 +0 +2 +0 Ki Focus, Weapon of Choice 5-10 - 1
2nd +2 +0 +3 +0 10-20 - 2
3rd +3 +1 +3 +1 15-30 - 2
4th +4 +1 +4 +1 20-40 - 3
5th +5 +1 +4 +1 Increased Multiplier, Superior Weapon Focus (+1 AB) 25-50 +1 3
6th +6 +2 +5 +2 30-60 +1 4
7th +7 +2 +5 +2 Ki Critical 35-70 +1 4
8th +8 +2 +6 +2 40-80 +1 5
9th +9 +3 +6 +3 45-90 +1 5
10th +10 +3 +7 +3 Double Ki Focus Duration 50-100 +1 6


Ki Focus

The Weapon Master has learned to harness their inner ki and channel it through their weapon of choice. While doing so, they gain 1 AB plus an additional AB equal to half their Weapon Master level. This ability lasts one round plus an additional round per Weapon Master level and has three charges each on a five-minute cooldown. At level 10, the duration is instead two rounds per Weapon Master level.


Tip: Becoming a weapon master

  • A fighter makes a very strong candidate for becoming a weapon master. All of the required feats are on the fighter bonus list, and a dedicated fighter can take his first level in weapon master as early as level 7.