Divine Champion: Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
No edit summary
 
(10 intermediate revisions by 3 users not shown)
Line 42: Line 42:
|4th || +4 || +4 || +4 || +1 ||align=left|Bonus Feat, Sacred Defense (+1) ||20-40 || +2 || -
|4th || +4 || +4 || +4 || +1 ||align=left|Bonus Feat, Sacred Defense (+1) ||20-40 || +2 || -
|- align=center
|- align=center
|5th || +5 || +4 || +4 || +1 ||align=left|Divine Wrath ||25-50 || +2 || +3 5/+5
|5th || +5 || +4 || +4 || +1 ||align=left|Divine Wrath ||25-50 || +2 || +3 20% DI
|- align=center
|- align=center
|6th || +6 || +5 || +5 || +2 ||align=left|Bonus Feat, Sacred Defense (+1) ||30-60 || +3 || +3 5/+5
|6th || +6 || +5 || +5 || +2 ||align=left|Bonus Feat, Sacred Defense (+1) ||30-60 || +3 || +3 20% DI
|- align=center
|- align=center
|7th || +7 || +5 || +5 || +2 ||align=left| ||35-70 || +3 || +3 5/+5
|7th || +7 || +5 || +5 || +2 ||align=left| ||35-70 || +3 || +3 20% DI
|- align=center
|- align=center
|8th || +8 || +6 || +6 || +2 ||align=left|Bonus Feat, Sacred Defense (+1) ||40-80 || +4 || +3 5/+5
|8th || +8 || +6 || +6 || +2 ||align=left|Bonus Feat, Sacred Defense (+1) ||40-80 || +4 || +3 20% DI
|- align=center
|- align=center
|9th || +9 || +6 || +6 || +3 ||align=left| ||45-90 || +4 || +3 5/+5
|9th || +9 || +6 || +6 || +3 ||align=left| ||45-90 || +4 || +3 20% DI
|- align=center
|- align=center
|10th || +10 || +7 || +7 || +3 ||align=left|Bonus Feat, Sacred Defense (+1), Divine Wrath (+2) ||50-100 || +5 || +5 5/+5
|10th || +10 || +7 || +7 || +3 ||align=left|Bonus Feat, Sacred Defense (+1), Divine Wrath (+2) ||50-100 || +5 || +5 5/+5 20% DI
|}
|}




'''Divine Wrath'''<br>
'''Divine Wrath'''
At level 5, Divine Wrath grants +3 to attack, damage, and saves for a number of rounds equal to their charisma modifier. At level 10, these bonuses increase by an additional +2. Divine Wrath also provides +5/5 DR for its duration. The Divine Champion may use this ability five times per day as a free action.


At level 5, Divine Wrath grants +3 to attack, divine damage, saves, and -20% damage taken for a number of rounds equal to their charisma modifier plus half of their Divine Champion level. At level 10, these bonuses increase by an additional +2. This ability also provides 5/+5 DR for its duration. Divine Wrath works on a charge-based system, capping at a maximum of 3 charges that independently refresh 6 minutes after use. This ability is undispellable and is a free action to use.
(Note the damage immunity provides no feedback and is separate from all other immunity)


== Tips: Becoming a Divine Champion ==
== Tips: Becoming a Divine Champion ==
Line 64: Line 66:
*Conversely, [[fighter]]s gain paladin-like abilities by playing this prestige class.
*Conversely, [[fighter]]s gain paladin-like abilities by playing this prestige class.
*Militant [[cleric]]s may also find this prestige class appealing.
*Militant [[cleric]]s may also find this prestige class appealing.
*This class should also be very interesting for [[rogue]]s because it gives increased [[saving throw]]s, fighter-like abilities like [[:Category:Divine Champion bonus feats|bonus feats]], increased [[base attack bonus]] and [[hit point]]s while continuing a high [[reflex]] save.
*This class should also be very interesting for [[rogue]]s because it gives increased saving throws, fighter-like abilities like bonus feats, increased base attack bonus and hit points while continuing a high reflex save.
*[[Sorcerer]]s have a synergy with this class as a high charisma improves many divine champion abilities.
*[[Sorcerer]]s have a synergy with this class as a high charisma improves many divine champion abilities.
== Epic Divine Champion ==
A deity guides the epic divine champion on her life journey. She has ascended through the ranks of holy warriors to become a symbol of her deity's might.
'''Hit die:''' d10
'''Skill points:''' 2 + [[int]] modifier
'''Bonus feats:''' The epic divine champion gains a bonus feat every four levels. In other words, at levels 14 and 18.
'''Available Epic bonus feats:''' [[armor skin]], [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[devastating critical]], [[epic damage reduction]], [[epic prowess]], [[epic spell focus]], [[epic spell penetration]], [[epic toughness]], [[epic weapon focus]], [[epic weapon specialization]], [[great smiting]], [[great wisdom]], [[improved combat casting]], [[improved stunning fist]], [[improved whirlwind attack]], [[overwhelming critical]], [[planar turning]], [[superior initiative]]
=== Epic divine champion level progression ===
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!&nbsp;Lvl&nbsp;
!Feats
!HP range
|rowspan=21 style="background:#ffffff"|&nbsp;
!Save bonus
!Divine wrath
|- align=center
|11th
|align=left|
|55-110
| +5
| +5 5/+1
|- align=center
|12th
|align=left|[[sacred defense]] (+1)
|60-120
| +6
| +5 5/+1
|- align=center
|13th
|align=left|
|65-130
| +6
| +5 5/+1
|- align=center
|14th
|align=left|bonus feat, sacred defense (+1)
|70-140
| +7
| +5 5/+1
|- align=center
|15th
|align=left|[[divine wrath]] (+2)
|75-150
| +7
| +7 10/+2
|- align=center
|16th
|align=left|sacred defense (+1)
|80-160
| +8
| +7 10/+2
|- align=center
|17th
|align=left|
|85-170
| +8
| +7 10/+2
|- align=center
|18th
|align=left|bonus feat, sacred defense (+1)
|90-180
| +9
| +7 10/+2
|- align=center
|19th
|align=left|
|95-190
| +9
| +7 10/+2
|- align=center
|20th
|align=left|sacred defense (+1), divine wrath (+2)
|100-200
| +10
| +9 15/+3
|- align=center
|}
'''Special:'''
'''Sacred defense:''' Saving throws continue to improve by +1 for every 2 epic levels.
'''Divine wrath:''' Every five epic levels the attack, damage, and saving throw bonuses increase by a further +2.
== Notes ==
*This class replaces the original Champion of Torm class.

Latest revision as of 02:28, 10 December 2023

Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.

Requirements

Base Attack Bonus: +7

Feats: Weapon Focus in a melee weapon


Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt

Level progression

Level BAB Saves Feats HP range   Save bonus Divine wrath
Fort Ref Will
1st +1 +2 +2 +0 Lay on Hands 5-10 +0 -
2nd +2 +3 +3 +0 Bonus Feat, Sacred Defense (+1) 10-20 +1 -
3rd +3 +3 +3 +1 Smite Evil 15-30 +1 -
4th +4 +4 +4 +1 Bonus Feat, Sacred Defense (+1) 20-40 +2 -
5th +5 +4 +4 +1 Divine Wrath 25-50 +2 +3 20% DI
6th +6 +5 +5 +2 Bonus Feat, Sacred Defense (+1) 30-60 +3 +3 20% DI
7th +7 +5 +5 +2 35-70 +3 +3 20% DI
8th +8 +6 +6 +2 Bonus Feat, Sacred Defense (+1) 40-80 +4 +3 20% DI
9th +9 +6 +6 +3 45-90 +4 +3 20% DI
10th +10 +7 +7 +3 Bonus Feat, Sacred Defense (+1), Divine Wrath (+2) 50-100 +5 +5 5/+5 20% DI


Divine Wrath

At level 5, Divine Wrath grants +3 to attack, divine damage, saves, and -20% damage taken for a number of rounds equal to their charisma modifier plus half of their Divine Champion level. At level 10, these bonuses increase by an additional +2. This ability also provides 5/+5 DR for its duration. Divine Wrath works on a charge-based system, capping at a maximum of 3 charges that independently refresh 6 minutes after use. This ability is undispellable and is a free action to use.

(Note the damage immunity provides no feedback and is separate from all other immunity)

Tips: Becoming a Divine Champion

  • Paladins gain some of the fighter's combat abilities by choosing to become a divine champion.
  • Conversely, fighters gain paladin-like abilities by playing this prestige class.
  • Militant clerics may also find this prestige class appealing.
  • This class should also be very interesting for rogues because it gives increased saving throws, fighter-like abilities like bonus feats, increased base attack bonus and hit points while continuing a high reflex save.
  • Sorcerers have a synergy with this class as a high charisma improves many divine champion abilities.