Divine Champion: Difference between revisions

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Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil.  
Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.


'''Requirements'''
==Requirements==


'''Base Attack Bonus''': +7  
'''Base Attack Bonus''': +7  
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'''Feats''': Weapon Focus in a melee weapon  
'''Feats''': Weapon Focus in a melee weapon  


'''DM Approval''': This Prestige Class requires DM approval. Characters with levels in this prestige class must be faithful servants to their Power.


'''Hit Die''': d10  
'''Hit Die''': d10  
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'''Skill Points''': 2 + INT  
'''Skill Points''': 2 + INT  


'''Class Skills''': Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt
'''Class Skills''': Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt  


'''Important Note''': This class replaces the Champion of Torm from base NWN. The class has been renamed in order to suit characters of differing faiths.
== Level progression ==
 
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!rowspan=2 valign=top|Level
!rowspan=2 valign=top|BAB
!colspan=3|Saves
!rowspan=2 valign=top|Feats
!rowspan=2 valign=top|HP range
!rowspan=12 style="background:#ffffff"| 
!rowspan=2 valign=top|Save bonus
!rowspan=2 valign=top|Divine wrath
 
|- style="background:#c0c0c0"
!Fort
!Ref
!Will
|- align=center
|1st || +1 || +2 || +2 || +0 ||align=left|[https://nwn.fandom.com/wiki/Lay_on_hands Lay on Hands] ||5-10 || +0 || -
|- align=center
|2nd || +2 || +3 || +3 || +0 ||align=left|[https://nwn.fandom.com/wiki/Category:Champion_of_Torm_bonus_feats Bonus Feat], [https://nwn.fandom.com/wiki/Sacred_defense Sacred Defense] (+1) ||10-20 || +1 || -
|- align=center
|3rd || +3 || +3 || +3 || +1 ||align=left|[https://nwn.fandom.com/wiki/Smite_evil Smite Evil] ||15-30 || +1 || -
|- align=center
|4th || +4 || +4 || +4 || +1 ||align=left|Bonus Feat, Sacred Defense (+1) ||20-40 || +2 || -
|- align=center
|5th || +5 || +4 || +4 || +1 ||align=left|Divine Wrath ||25-50 || +2 || +3 20% DI
|- align=center
|6th || +6 || +5 || +5 || +2 ||align=left|Bonus Feat, Sacred Defense (+1) ||30-60 || +3 || +3 20% DI
|- align=center
|7th || +7 || +5 || +5 || +2 ||align=left| ||35-70 || +3 || +3 20% DI
|- align=center
|8th || +8 || +6 || +6 || +2 ||align=left|Bonus Feat, Sacred Defense (+1) ||40-80 || +4 || +3 20% DI
|- align=center
|9th || +9 || +6 || +6 || +3 ||align=left| ||45-90 || +4 || +3 20% DI
|- align=center
|10th || +10 || +7 || +7 || +3 ||align=left|Bonus Feat, Sacred Defense (+1), Divine Wrath (+2) ||50-100 || +5 || +5 5/+5 20% DI
|}
 
 
'''Divine Wrath'''
 
At level 5, Divine Wrath grants +3 to attack, divine damage, saves, and -20% damage taken for a number of rounds equal to their charisma modifier plus half of their Divine Champion level. At level 10, these bonuses increase by an additional +2. This ability also provides 5/+5 DR for its duration. Divine Wrath works on a charge-based system, capping at a maximum of 3 charges that independently refresh 6 minutes after use. This ability is undispellable and is a free action to use.
 
(Note the damage immunity provides no feedback and is separate from all other immunity)
 
== Tips: Becoming a Divine Champion ==
* [[Paladin]]s gain some of the fighter's combat abilities by choosing to become a divine champion.
*Conversely, [[fighter]]s gain paladin-like abilities by playing this prestige class.
*Militant [[cleric]]s may also find this prestige class appealing.
*This class should also be very interesting for [[rogue]]s because it gives increased saving throws, fighter-like abilities like bonus feats, increased base attack bonus and hit points while continuing a high reflex save.
*[[Sorcerer]]s have a synergy with this class as a high charisma improves many divine champion abilities.

Latest revision as of 02:28, 10 December 2023

Divine Champions are mighty warriors who dedicate themselves to their deity's cause, defending holy or unholy ground, destroying enemies of the church, and slaying mythical beasts.

Requirements

Base Attack Bonus: +7

Feats: Weapon Focus in a melee weapon


Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Profession (all), Ride, Spot, Taunt

Level progression

Level BAB Saves Feats HP range   Save bonus Divine wrath
Fort Ref Will
1st +1 +2 +2 +0 Lay on Hands 5-10 +0 -
2nd +2 +3 +3 +0 Bonus Feat, Sacred Defense (+1) 10-20 +1 -
3rd +3 +3 +3 +1 Smite Evil 15-30 +1 -
4th +4 +4 +4 +1 Bonus Feat, Sacred Defense (+1) 20-40 +2 -
5th +5 +4 +4 +1 Divine Wrath 25-50 +2 +3 20% DI
6th +6 +5 +5 +2 Bonus Feat, Sacred Defense (+1) 30-60 +3 +3 20% DI
7th +7 +5 +5 +2 35-70 +3 +3 20% DI
8th +8 +6 +6 +2 Bonus Feat, Sacred Defense (+1) 40-80 +4 +3 20% DI
9th +9 +6 +6 +3 45-90 +4 +3 20% DI
10th +10 +7 +7 +3 Bonus Feat, Sacred Defense (+1), Divine Wrath (+2) 50-100 +5 +5 5/+5 20% DI


Divine Wrath

At level 5, Divine Wrath grants +3 to attack, divine damage, saves, and -20% damage taken for a number of rounds equal to their charisma modifier plus half of their Divine Champion level. At level 10, these bonuses increase by an additional +2. This ability also provides 5/+5 DR for its duration. Divine Wrath works on a charge-based system, capping at a maximum of 3 charges that independently refresh 6 minutes after use. This ability is undispellable and is a free action to use.

(Note the damage immunity provides no feedback and is separate from all other immunity)

Tips: Becoming a Divine Champion

  • Paladins gain some of the fighter's combat abilities by choosing to become a divine champion.
  • Conversely, fighters gain paladin-like abilities by playing this prestige class.
  • Militant clerics may also find this prestige class appealing.
  • This class should also be very interesting for rogues because it gives increased saving throws, fighter-like abilities like bonus feats, increased base attack bonus and hit points while continuing a high reflex save.
  • Sorcerers have a synergy with this class as a high charisma improves many divine champion abilities.