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Below you will find the changelog of mechanics from Sigil: Planar Legends. These date from March 30th, 2014 and were transcribed from the defunct Enjin Forum on the 13th of April, 2023. Any after this date were added directly to this wiki page. Where possible, elements such as formatting and typos have been preserved from Enjin. The format of each changelog transcript title is {BUILD_NUMBER - DAY/MONTH/YEAR - ORIGINAL_AUTHOR}.
Below you will find the changelog of mechanics from Sigil: Planar Legends. These date from March 30th, 2014 and were transcribed from the defunct Enjin Forum on the 13th of April, 2023. Any after this date were added directly to this wiki page. Where possible, elements such as formatting and typos have been preserved from Enjin. The format of each changelog transcript title is {BUILD_NUMBER - DAY/MONTH/YEAR - ORIGINAL_AUTHOR}.


The transcribed authors are those who made the original changelog forum posts, with individual contributors (where possible) mentioned in the post. Any posts after the 13th of April, 2023 will not mention an author but will include contributors where possible. Due to the nature of forum-based logging, not all dates are confirmed to be accurate. Some earlier changelogs may be duplicates, and hotfixes are included.
The transcribed authors are those who made the original changelog forum posts, with individual contributors (where possible) mentioned in the post. Any posts after the 13th of April, 2023 will not mention an author but will include contributors where possible. Due to the nature of forum-based logging, not all dates are confirmed to be accurate. Some earlier changelogs may be duplicates, and hotfixes and updates with minimal/no information may not have been included.




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2022:
2022:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 442 - 28/10/2022 - Numbers</strong>
|-
| Small update to fix some issues from last patch.
Numbers:
Interiors listed as exteriors for fixed.
Broken doors from the hak update fixed.
Closed alpha Ysgard PvE system added for testing.
A few new z areas added.
Pale Master cooldowns actually in this time.
Alioops:
Fighter BAB actually in this time.
Cleave and Sweeping Strikes beta changes in.
Lythrum:
Dangerous areas in Arvandor should feel more consistently dangerous and also more rewarding.
The transition that takes you from below ground back to the surface in a certain area should no longer disappear and leave you trapped.
Adjusted pricing for some items in shops.
TiredByFirelight:
Scribing/brewing/wand crafting now splits the item stack instead of consuming all of it.
Area shaders added.
Glimmermoth:
Hak fixes and additional haks added.
Dukica:
A few new z areas added.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 441 - 08/10/2022 - Numbers</strong>
|-
|
Group:
Ten new beautiful Lunia areas with new exploration mechanics. (Deez, Numbers, Vronsky)
Eight new spooky Arvandor areas with bosses and hidden areas. (Lythrum, Numbers)
Amazing new Mordenkainen's Magnificent Mansion area and system. (Deez, Numbers)
A small variety of VFX horn options. (Numbers, SGravley, Glimmermoth)
Handful of new z areas. (Numbers, Dukica, Deez)
New caster level potions. (Loops, Numbers)
Numbers:
New server-wide weather system.
New Capsule Creature system with randomized creature leveling and a new arena.
Touching will always be active for players.
Quest and quest reward additions.
A new daily dungeon with a very unique encounter with quest system rewards.
New Roots of Yggdrasil area.
Glorium meadhall added.
Cooldowns added for Pale Master abilities.
New small Bazaar shop.
General bug fixes.
Deez:
Andorian Forest grove improvements.
Koren Forest grove improvements.
New areas around Glorium.
New Hades grove.
Market Ward improvements.
Wayfarer improvements.
Lythrum
Additional music tracks
Symbolic Gesture:
New Lunia skybox.
TiredByFirelight:
Spellbook saving added.
Wall of Force mesh fix.
Races fixed for item limitations.
LucidPixels:
New loading screen overrides.
Loops:
Fighter BAB adjusted.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 440 - 18/08/2022 - Numbers</strong>
|-
| The epic system has been overhauled. (Numbers, Madhashi3, Loops)
PRCs capped at 10 and shaman/warlock/evangelist increased to 21+ capability. (Loops)
Double the number of available languages.
New Caster Level feats for scrolls, wands, potions, etc. (Loops)
Even more Torment mechanics. (Loops)
Shield Warden tweaks.
Stalwart Defender DR and taunt reworks. (Loops)
Psion given Finesse at level 2. (Loops)
New Spire of Valor mechanics.
Minor new boss mechanic added.
Various bug fixes.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 439 - 03/08/2022 - Numbers</strong>
|-
| Torment system is live. (Loops)
New system in place to despawn and reset abandoned encounters and dragged mobs.
Caster Level reworks. (Loops)
Rigus weapon shop expanded with many existing arrows/bolts/etc and a new arrow/bolt/etc type.
New battle strategy arena in Rigus. Playable chess match with law vs chaos theme.
Tower of the Prophet and a new z area added. (Deez)
Two new z areas. (Tik)
A randomly generating loot chest added to most vaults. These can be sold/traded unlike the Spire of Valor.
Glorium bug fixes and new Sigil door.
Persistent storage chests with 100-item limit split into two 50-item chests.
A few new quest rewards added.
Spire of Valor loot improvements.
Assassin reworks.
New Hellreaver class. (Tik)
Arcane Archer given half arcane progression. (Loops, Numbers)
Druid Wild Shape reworks.
Shaman given a new mechanic. (Loops, Numbers)
Stonelord abilities made cooldowns.
Shadowdancer tweaks.
Dungeon Delver Feign Death reworked.
Paladin given a new Detect Evil ability. Also available as a cleric spell.
Warlock Dead Walk upgrade.
Blood Apostle Living Puppet fix.
Various bugs fixed.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 438 - 13/07/2022 - Numbers</strong>
|-
| Automated player housing has arrived. As you venture around the world, you'll see hundreds of available houses in dozens of locations around the server. Better yet, these houses come with persistent storage. The rent and size of these houses vary, ranging from a simple 1x1 room to an entire mansion equipped with guards and servants. The Ubiquitous Wayfarer apartments in Sigil and the Hound's Hearth apartments in Tradegate were also added to this system.
The Hall of Speakers has been added. (Laiken)
Glorium has been added. (Deez)
Ecstasy has a new exterior area and various shop interiors. (Conker)
Fixes for head texture bugs. (Glimmermoth)
Updated pale master arm, updated armor texture colors, a new hood model, retextured rock placeables, and fixed shortsword model. (SGravley)
New mud slaad model. (Vildrose)
The Ditch area in the Hive has been remade.
Languages have been completely overhauled to a brand new system that's automated to player commands. Comprehend Languages and Tongues also tie into this new system. With this in place, adding more languages in future patches will be much more viable. (Numbers, Loops)
Resting in inn rooms, player housing areas, Mordenkainen's Mansions, groves with tents, and the Dread Pirate ship interiors will grant +1 to regeneration and saves until your next rest or death. This is to represent sleeping in a proper bedroom and to encourage the use of these types of areas.
The loot system has been adjusted to combat item bloat in large parties. We don't want sorting loot after a dungeon to be a huge ordeal that takes an hour to set it all out, pick what you want, and then wait for it to be gathered up again and sold. To combat this, the chance for gold instead of an item increases the larger the party is. It's no longer a 1:1 system up to 5 party members now, but there's no longer a drop cap based on party size either. Boss chests are less affected by this change, as the main goal is to cut back on parties having to sort through things like a million wands and staves.
There's another new system in place involving increased party sizes that we'll be observing. When large groups of levels 15+ gather up to tackle content (excluding the Spire of Valor), they may notice that the encounter difficulty has been slightly scaled to match up closer to their group size. This is to make things more interesting for big parties, and won't be noticed too much by smaller groups. (Loops)
Wings and tails have been automated in the starter area for those that are eligible. It automatically filters out any non-wing/tail model choices.
A new NPC has been added to the AFK room that lets you apply scabbards, quivers, etc to the wing slot.
Blood Apostle now has a 3 level arcane requirement and provides half arcane caster progression.
Shield Warden has been reworked a little.
Shield Warden barriers (except Guardian Shroud) are no longer temp hp. (Loops)
Psion has been moved to a base class and no longer requires an app.
Party chat is now party + talk chat. People in talk range will see what you type even in party chat. (Loops)
New player statistics: Ally Raises and Respawns.
Imprisonment no longer cutscenes you or binds your location.
A VFX has been added to Curse Song'd targets.
Various bug fixes.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 435 - 09/06/2022 - Numbers</strong>
|-
| Lythrum's awesome work with a new music system is in. He added a ton of great fantasy game music that can be found here. Highly recommended for your Planescape experience. Simply download and extract into your nwn music folder. Many more areas will be updated in the coming patches.
Artificer closed alpha fixes. (Loops)
New tilesets and a fix for the Abyssal tileset. (LucidPixels)
Some cool new minotaur models. (SGravley)
Vestiges will now only give 200 XP, but solo monster XP has been increased by 1k per day.
Elder Brain spawning issues should be fixed. Brain was too smart to spawn and be killed, I
guess.
The quest system should be more intuitive.
Shield Slam won't activate on self and won't go on cooldown if the target is too far. Save vs
poison also fixed by Loops/Mad.
The Plane of Earth isn't so green.
Two-Weapon Defense deflection AC increased to 4 and 6.
Wizard prohibited schools fixed. (Loops)
Wizard illusion school now gives rogue sneak attack instead of blackguard.
Stealth two round cooldown fixed. (LucidPixels)
New divine spells: Animalistic Power, Body of the Sun, Storm Avatar. (Loops)
Carry capacity increased for lower strength characters. (Loops)
Gatecrasher made full bab progression. (Loops)
The range for XP given by monster CR vs player HD has been shifted to be more favorable
against higher CR targets.
The permanent flight spell widget bug is fixed.
Racial SR that got stripped on death now fixed. Also gets applied after level up instead of
relog.
Minor bug fixes.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 434 - 12/05/2022 - Numbers</strong>
|-
| Artificer closed alpha is live. (Alioops, Numbers, Madhashi3)
Wizard spell school specializations are live. Wizards now have Mage Bolt for free. (Alioops, Numbers, Madhashi3)
New models, including a greatsword, staves, modrons, and slaads. (SGravley, Vildrose)
Slings added to Peerless Archer.
New slings and two-bladed swords added. (Simpet)
Physical Damage Immunity diminishing returns is properly working now. (Madhashi3,
Numbers)
Epic bosses outside the Spire of Valor and vaults have new and unique mechanics and
spells.
Timestop duration reduced to 9 seconds.
Shaman Planar Survival fixed.
Melf's Minute Meteors have no weight and can now be extended/empowered/maximized.
The Spire of Valor: Completing a room will now automatically raise dead party members in
the area. Activating the entrance as a level 20 will let you and your party skip the first 20
rooms. An epic character's party will skip 40 rooms. The leaderboard will now be wiped.
Blackguard's fiendish might duration is fixed and their undead summon should be more consistent.
Gate and Summon 1-9 now have a tiny chance to shift alignment by 1 point based on good/evil summons.
NPCs randomly going hostile should be fixed.
Isaac's Greater Missle Storm now d12 from d6.
Many small quality of life changes and bug fixes.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 433 - 22/03/2022 - Numbers</strong>
|-
| PRC caster level progression is fixed.
Item stack sizes greatly expanded. IE: ammo caps at 999, potions at 300, etc.
Top end iouns have a new animations. (SGravley)
Koren and Faunel aren't such a saturated blue/green.
A new quest added to the guild quests.
Damage immunity changes. (Madhashi3)
Monster ability fear is nerfed.
Beholder rays no longer bypass death immunity.
Illithid Mass Concussion fort for half damage save added.
Melf's Minute Meteors reworked.
Drunken Master brew nerfs. (Alioops)
Shifter nerfs.
5 rounds added to Extended Rage (not Frenzy).
Shield Warden's Mass Barrier now grants 25 base temp hp.
Psion given +75 base power points.
Psion power points restore with a Second Wind potion.
Freedom (9th level spell) now hours per level from turns.
True Necromancer gets the undead tome at level 1.
True Necromancer's skeleton archer should equip its bow if unequipped.
Various bug fixes.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 432 - 19/02/2022 - Numbers</strong>
|-
| The Planewalker's Guild quest system has been reworked and improved. There are many new quests and rewards for higher levels. All quests will persist through resets and you won't be given a quest you already have. I wouldn't recommend letting them build up too much, though.
Low-level dungeon quests in Sigil will now split turn-in rewards among those in the party in the same area, as long as they are in the appropriate level range for the XP.
New informative chat commands have been added.
The random Outlands/Sigil travel message error should be fixed.
New elf and dwarf heads, along with a new cloak, weapon VFX, and Melf's Minute Meteor
model. Additional animations have also been fixed from the last patch's bug. (SGravley)
Drunken Master has had a few bug fixes and a minor ability rework. (Alioops)
Charge-based abilities with cooldowns should recharge more consistently when dead or logged out.
A certain pair of twins in Pandemonium respawn, and they, along with a group of modrons at the top of Mechanus have been restored to their former glory.
A few new iouns and a handful of other new things in the loot pool.
Many, many #bug-report issues handled.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 431 - 18/01/2022 - Numbers</strong>
|-
| At long last, cloaks now have their proper animations. (SGravley)
New female head models. (SGravley)
Shield Warden reworks.
Chaos Monk Wholeness of Body fixed.
Crafting menu editing no longer applies a glow.
Ioun bug fixed.
True Necromancer capstone replaced with Mass Harm.
Evil Brand and Blooded feat bad strref fixed.
Dirge Singer's Culling Song only bypasses death immunity vs undead.
Whirlwind Attack no longer requires Spring Attack.
Weapon Master now requires Blind-Fight.
Warlock and Drunken Master bug fixes. (Loops, Madhashi3)
Frenzied Berserker Berserk Slam and Bloodletting adjustments. (Madhashi3)
Improved Sneak Attack AI improvements. (Madhashi3)
Various minor bug fixes.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 430 - 07/01/2022 - Numbers</strong>
|-
| Many amazing new weapon models added, as well as a few new female human/elf heads. (SGravley)
Shield Warden open beta is live.
Blood Apostle concentration bug fixed. Some ability mechanics reworked.
Some Great Bazaar shop prices lowered. Choas monk added to some monk gear there.
Many minor bug fixes.
|}


2021:
2021:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 429 - 31/12/2021 - Numbers</strong>
|-
| Awesome new head, armor, and weapon VFX models. More to come in the future. Fixed texture issues with some weapons. New weapon VFXs will be accessible through the chart below. We'll have a new crafting menu system in place in the next patch to scroll through
VFXs. (SGravley)
The ioun stone scripts have been completely rehauled. You shouldn't notice any change except iouns will persist through relogging and there's a new command to remove all active ioun effects. More changes to come with the new system.
Vestige buffs will now persist through relogging now that the old ioun system no longer interferes. *Shakes fist*
Tieflings no longer suffer the -2 racial cha penalty.
New Spire of Valor items can now be put into bags and the trash can, but still not sellable or wearable by another.
Spire of Valor deaths no longer take gold or log deaths in the character statistics.
Blood Apostle bugs fixed and class has been improved.
Crystal Cavern dungeon now connects to the Plane of Earth.
Blackguard summons make a little more sense, and follow law-chaos alignments.
Various bug fixes from last patch, including low-level quests.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 427 - 17/12/2021 - Numbers</strong>
|-
| New Additions:
Character editing has been totally rehauled to the crafting menu. That means per-part item coloring is finally here. This new system allows a character to hide their helmets, adjust item appearance on the fly, and save dynamic character armor appearances to their character files. Those with access to the advanced editor part can also save and recall whole character appearances with one click. This will allow a class like shifter to instantly switch between pre-written static and dynamic appearances.
I'd like to introduce another brand new system that you can access through the crafting menu that tracks character statistics. At any point, you can see how many creatures you've killed of a specific type, or see how much healing you've done for your party. This system also tracks one of our new quest systems.
Planewalker's Guild - This huge new daily quest system has been implemented for all levels that will grant XP, gold, and rare prizes- including a small chance for artifact pieces. Other prizes are unique to the quest system, and this is the primary way to acquire vault keys now.
Being a low level can be a struggle, especially if you play odd hours and can't find a party. Due to this, I've shifted some party XP to a new quest system exclusively for low levels. You will find quest NPCs around Sigil, easily located via map pin that will grant various quests with an indicated level. In addition to this, nearly all low-level dungeons have all been put on a 30-minute reset timer, rather than 2 hours.
Vestiges of long-forgotten entities have been unearthed. Players will run across these 13 new structures spread out around the server. Using one will grant the character a permanent power boost that persists until death or server reset. Using another Vestige will replace the former bonus. In addition to this, characters below level 20 that use a Vestige will be rewarded 500 XP for each Vestige visited every server reset. This system will later tie into a Binder rework.
Five sacred weapons have been making a recent appearance in the hands of mortals across the Great Wheel. Each one is said to contain a legendary power unique to each weapon. Strife and conflict always seem to follow these weapons, as such creations are highly sought after. (This new system features unique weapons with scripted on-hit effects. Only one sacred weapon may be carried at a time, and dying anywhere but the Spire of Valor will automatically make the weapon drop at the location of death. Thanks to Cibernadie for writing up individual weapon lore.)
Classes:
Blood Apostle: Beta is now live.
Shadowdancer: Shadow Twin ability is now live.
Shifter: Unlocked.
Psion: Has been fixed up enough to allow applications. Still not perfect but pretty good.
Gatecrasher: Planar Tempest now kills NPCs on a failed save. Still flings PCs randomly into
the planes. Summon Spell Dampening and Planar Dampening visual upgrades.
Stalwart Defender: Taunt ability should now work better with enemy AI.
Frenzy Berserker: Berserk Slam now has new VFX.
Blackguard: Fiendish Might now also grants 2 regen and is undispellable. Unholy Sword now
lasts an additional minute.
Doomlord: Unmake Magic now has a scaling DC rather than flat 10. Disintegrate DC and
damage boost properly scaling. Entropic blow has a visual upgrade and is no longer
dispellable.
Spells:
Basic ability buff spells are now d2 + 3, or 5 at caster 20+. (The days of rolling ten 2s in a row are over.)
Disintegrate (spell/psionics): Higher minimum damage.
Blackstaff: Now temporarily conjures a powerful quarterstaff to the caster's hands.
Tenser's Transformation: Visual upgrade.
Death Armor: Level cap has been removed.
Misc:
Butcher's Block has been updated. (Conker)
Most in-game descriptions are now up to date.
Event Tokens: Every event participated in will grant a character an event token. This will help
players and DMs keep track of how many events your characters have participated in.
Enemies should now de-aggro if a player goes into the bleeding state.
The cost of respawning has gone up for higher levels (except in the Spire of Valor).
Store auto resets removed.
New Elder Brain epic boss.
Taborlin has a fancy new interior area and an expanded shop with new consumables, and
new functions such as paying him directly for temporary magical wards and more.
Rigus has a new unique shop.
Many new elixirs added around the server, including a unique brew at Dis, and others at
Tradegate, Nix, Carceri, and Excelsior.
New Prime Material and Inner Plane Gate/Planeshift locations added (some with
Knowledge: Planes checks).
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 426b - 23/10/2021 - LucidPixels </strong>
|-
| Click the compass to enable/disable and reposition custom UI elements like the rage bar (Krezk)
Melee Weapon Mastery fix for shortswords (Krezk)
Small adjustment to one of the shapeshifting shapes (Numbers)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 426 - 14/10/2021 - Numbers</strong>
|-
| Class Changes:
Shifter has been totally reworked.
The vampiric healing effect from Frenzy has been adjusted to rely more on damage dealt. (Madhashi3)
Awaken now also grants 1 regeneration per 4 caster levels for companions and cohorts.
Shadow Evade now requires a minimum of 4 dex mod to grant full benefits.
New content:
Tons of new feats, feat changes, and some UI elements. More UI additions will be coming in future patches.
Misc:
Legendary Armoire from dragon lairs now drop 2 additional set pieces.
New PvM areas added to the test area for better testing.
Vaults have been reworked. Each of the 10 vaults have their own unique key found in their respective loot pools sorted by level. The non-epic 1-3 vaults have been made slightly
harder with better loot. Vaults 4-7 have been made high epic with better loot. Vaults 8-10 are
mostly untouched.
Many TLK updates. (Krezk, Loops, Numbers)
Bug fixes:
Testing area combat dummies fixed.
Rest areas in Dis interiors fixed.
Ooze cohort AI fixed.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 425 - 01/10/2021 - Numbers</strong>
|-
| New content:
Big Spire of Valor updates, including greater randomization, tons of new side rooms, VFXs for new and old shrine buffs, new bosses, and something of a fix for Beamdog's function bug where chests occasionally wouldn't open.
Dis - Cibernadie's incredible new addition to Baator.
New experimental items can be found in the loot pool that can be consumed to add more
charges to an item with charges. These might be added to shops later.
A new mini-epic boss in Obad Hai.
Acid ticks and a new mini-epic boss in the Weirath dead god corpse.
Class Updates:
Gatecrashers have gotten some serious love across all abilities.
Slight Molydeus summon nerf.
Heavenly Host now lasts 7 minutes from 5.
True Necromancer summons are not quite as powerful.
Spell Updates:
Gate summons now last twice their duration for caster level 20+.
Elemental Swarm now summons better elementals.
Greater Planar Binding now hours per level from rounds.
Dimensional Anchor now lasts turns per instead of rounds.
Bug Fixes:
Melf's Minute Meteor duration fix.
Earth Primal boss dungeon fixed.
Miscellaneous:
Environmental effects in various places have been made harsher. Mostly those lacking in
epic content areas.
New bolts added to Tradegate's shops.
Test character area now has hostile combat dummies for hostile only abilities and spells.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 424 - 30/07/2021 - Numbers</strong>
|-
| Deez:
Big Hillard's Bay updates.
New personal area for Chandra.
Dread Pirate ship interiors.
TIK:
Awesome new z areas.
Numbers:
Misc:
Ecstasy is in.
Various elixir shops have 10 stack versions now.
Shops/scripts/etc added to Loops' new Temple of the Abyss.
Temple of the Abyss exterior entrance added.
New test character system added with level 20, auto releveling, force rest, and special room
for testing.
Advanced Editor releveler added for easy approved relevels.
Three new currencies added.
Expensive new trinkets for special resurrection added.
New Dread Pirate boating system added.
Many updated and improved z areas and a handful of new ones as well..
A new special and expensive potion sold somewhere.
Fel's tattoos have been updated.
Many small tweaks. Too small and numerous to list.
Dungeons:
New Nidavellir dungeon around 13 CR.
Upper-tier bosses are a little tankier.
Koren lycans and ogres are slightly tougher. Ogres no longer have massive bludgeoning
resistance.
Various high-tier epic bosses will now drop a unique token with spell charges.
Elemental Plane of Earth Dao Palace replaced with a new epic boss.
Dragon bosses are no longer immune to sneak attacks and mind-affecting.
The bigass spider in Wierath is actually tough now.
Zhalxos drops more randomly rolled special items.
Loot Updates:
Loot quality in epic dungeons has been shifted to favor the harder dungeons. Loot at the
upper end of epic dungeons will be consistently much better in quantity and quality.
Especially vaults.
New items and many updated old items.
New infinite throwing weapons added.
Empowered Sapphires will show up ten times as often (JK, they're removed).
Chaos Monk gear added.
Shaman gear added.
Spell Changes:
Melf's Minute Meteors added to wizard/sorc/druid/shaman.
Wail of the Banshee now does d20 + d4 per caster level sonic damage on a failed fort save if
the target has death immunities.
Energy Buffer now 24-hour duration from 1 turn per level.
Glow now lasts 10 minutes plus 1 per caster level from 1 round per caster.
Planar Champion:
Planar Champion's Adversity duration is now 2 turns per level from 5 rounds.
Other ability durations increased.
True Necromancer:
Total summon update and a new unique Gate summon option.
Magic Vestment and Shield of Faith now +5 at level 10+.
Mystic Theurge:
Magic Vestment and Shield of Faith now +5 at level 10+.
Drunken Master:
Home Brew now drops cha instead of dex. Lasts 30 minutes from 10.
Dirge Singer:
Last Laugh now resurrects to full health. You still die after a while.
Divine Agent:
New level 10 summon ability, Heavenly Host.
Psion:
Psychic Crush no longer works on oozes.
Bard:
Ballad of the Banshee now grants specifically PCs a will roll for half damage. DC is 5 + bard
level + cha mod.
Shadowdancer:
Shadow Evade duration 2 rounds + SD lvl capped at 10 from 5 + SD lvl.
Barbarian:
Elemental Rage now grants the appropriate elemental immunity.
Bug Fixes:
The Spire of Valor might no longer rarely bug out with locked chests (potential workaround
for Beamdog bug).
Deathless Touch longer works on undead, constructs, elementals, or oozes. No longer
summons on failed fort save unless creature dies.
Tradegate's Golden Hound will no longer take your key and trap you in a room.
Many small bug fixes. Too small and numerous to list.
Madhashi3:
Misc:
Reaching the XP cap now grants 1 XP per kill instead of 0.
New DM command to make feat adjustment easier.
Shadow Evocation/Conjuration spells updated.
Werewolf widget fixed and now can break 12 cap.
Keen Edge now works on bludgeoning weapons.
Various lag reducing changes to script delays implemented.
Summon upgrade feat scripts added.
Summon conversations are now only visible to the summoner.
Wielding a one-handed weapon with nothing in your off-hand will now grant you 50%
additional str mod damage.
Wielding a two-handed weapon now grants 100% additional str mod damage instead of
50%.
True Necromancer:
Reduced cooldown for Create Lesser to 2 minutes from 15.
Aura of Desecration gives 1 dodge ac rather than temp HP.
Druid/Tender:
Animal Companion and Planar Cohort scaling scripts added.
Companion/Cohort upgrade feat scripts added.
Warlock:
Charisma is added to all blasts.
AOE Blast Shapes can no longer hit Placebles.
Eldritch Glaive now uses new proper touch attack function.
Repelling Blast knockdown now limited to creatures large and smaller.
Divine Agent:
Levels now count towards Lay on Hands.
Frenzied Berserker:
Class totally reworked and frenzy ability boosts now properly break the 12 cap on the sheet.
Barbarian:
Rage bonus abilities properly break the 12 cap on the sheet.
Chaos Monk:
Flail Stance now does randomized damage.
Bug Fixes:
Stonelord's Reverse Gravity error message.
Mist of Eldath error message.
Greater Restoration no longer removes drug addictions and AC decrease.
Cure Wounds spells now properly add caster level to the healing.
Character deletion and recreation with the same name now no longer blocks auto racial
setup.
Dispels now properly calculate the target PRC caster levels (Numbers' brain child.)
Loops:
Tons of stuff, especially 2das.[COPY AND PASTE CHANGELOG HERE]
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 418b - 05/03/2021 - Numbers</strong>
|-
|Misc:
Many updates.
XP caps are back in place. Boss XP is gone, but solo XP is a little larger and party XP is more than trippled. The daily cooldown has also been reduced a little.
More races available at creation and automatically set up, including racial languages.
(Loops, Numbers)
More efficient ability cooldown systems. (Madhashi3)
Sordin now buys a larger variety of gear and resets every 24 hours.
Some new additions to the loot pool.
The Zhalxos fight has been spiced up and special loot drop expanded.
Bloodgem Park and new Z areas added. (TIK)
Various new ioun stones.
Iouns automatically disable on death, meaning you don't need to use them twice afterwards. (Mad)
Class:
Some frenzy timer reworks. (Mad)
Peerless Archer fletch cost reduced.
Pale Master graft/touch fixed and reworked. (Mad, Loops, Numbers)
Pale Master given limited henchmen ability and a new level 10 summon.
Weapon Master's Ki Damage removed and replaced with Ki Focus.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 418a - 16/01/2021 - Numbers</strong>
|-
|
Misc:
The amount of loot in containers is no longer randomized (1-3 on average), and instead grants 1 item per party member within the same area up to 8. (Madhashi3, LucidPixels, Numbers)
Most free to play races are now fully automated upon character creation. (Loops, Numbers)
Respawn cost now 10% gold from 5% (still capped at 300k). However, respawning in the
Spire of Valor now only costs 2% gold and caps at 50k.
The prismatic dragon and dungeon have been updated.
New shop for epic levels. (Loops, Numbers)
The Spire of Valor enemy saves progression has been lowered.
Two new z areas. (TIK)
Redo the Shark Pirate is now updated.
Kuo-toa shaman spells nerfed slightly.
Light/Heavy Flail, Katana, Scythe added to monk proficiency. (Loops)
Assassin levels should count towards arcane caster requirements. (Loops)
Dozens of old monster updates. Watch out for the buffed Aboleth.
Bug Fixes:
Planar Champion's spells now match the spell updates.
Cloakers nerfed/fixed.
Dwarves receive dwarven waraxe proficiency for free. (Loops)
Various healing spell saves vs undead and Doomguard fixes. (Madhashi3)
Searing Light SR bypass on undead fixed. (Madhashi3)
Warcry not granting ab/dmg fixed. (Madhashi3)
Polar Ray fixed. (Madhashi3, TIK)
Recitation no longer hits non-hostiles.
True Necro requires 3 levels of arcane class (wizard), also required a feat only available to level 3 clerics that have the death domain. Now also requires 7 arcane and religion. Added bonus feat to make up for the "ghost" feat they'll need to take to qualify.
Class Updates:
Barbarian now gains a bonus feat at 20 with a choice of ability that boosts their rage. (Loops, Numbers)
Peerless Archer given another rework. (Loops)
Dirge Singer's Culling Song has been reworked. It always applies the cha modifier, but no
longer stacks from enemy to enemy. Base DCs have been increased significantly.
Dread Pirate's Rope Swinger lasts 3 rounds per DP level from 1 round.
Stalwart Defender's Defensive Stance now grants 2 discipline per level and becomes
immune to knockdown at 10. The AC bonus is still half Stalwart levels, but now +1.
True Necro Create Undead/Greater Undead now unlimited use per day with a 15 minute
cooldown.
Divine Champion's Divine Wrath has been given unlimited uses with 3 charges on separate
5 minute cooldowns.
Arcane Archer abilities have been made unlimited use with various cooldown timers.
Lay on Hands has been made unlimited use with a 5 minute cooldown.
Wholeness of Body is now monk level x wis modifier with a minimum heal of 2x monk level. This has been made unlimited use with a 5 minute cooldown.
Assassin's Spiderskin is now 3 AC + 1 every 5 levels, capping at 5 AC at 10 Assassin.
Spells:
Greater Stoneskin has 10 DR minimum for epic casters.
Premonition has 15 DR minimum for epic casters.
Earthquake scales d8 per level from d6. Knockdown on failed save is 2 rounds from 1.
Spiderskin now grants 3 AC +1 every 6 caster levels, capping at 5 AC at 12 caster level.
|}


2020:
2020:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 418 - 18/12/2020 - Numbers</strong>
|-
| Misc:
Baator/Wandering Emporium - Planeshift option added. Shop updated. Teleport waypoint added.
Excelsior - Lag reductions. (TIK)
Three new z areas. (TIK)
Bronze Bezant - Shop auto resets every 24 hours.
Great Bazaar - New immediate auto-resetting gem shop.
Warlock closed beta is now live. (Madhashi3 and Loops)
The Spire of Valor - If a player has a summon, the shrine buffs will instead apply to the summon. The spire buff that applies AC is now 14 deflection AC instead of 10 dodge.
Monster class prcs will now be available after DM unlock for RHD races (Loops). We will be adding more free to play races in the future, and work on making an auto setup system for all free to play races.
Some higher tier items updated in the loot pool.
Dire Swarm reworked.
Koren fey death alignment shift removed.
Shape of Fire AC reduced, AB increased.
Divine Agent no longer requires divine casting. (Loops)
Bug fixes:
Maze - No longer works in Sigil.
Gate - Base summon elder water ele from glabrezu. No longer can summon in Sigil.
Lesser Planar Binding - No longer works in Sigil.
Planar Binding - No longer works in Sigil.
Greater Planar Binding - No longer works in Sigil.
Mord's Mansion - No longer works in Sigil.
Imprisonment - No longer works in Sigil.
Psion Banishment - No longer works in Sigil.
Psionic Planeshift - No longer works in Sigil or anchored areas.
Sanctuary - No longer works in Sigil.
Etherealness - No longer works in Sigil.
Peerless Archer Fletching 1-4 actually fixed.
Necromanctic Lab Necromancers adjusted and no longer nudists.
Newt Street - Backwards facing transition bug fixed.
Some small fixes to the Item Level Requirement system.
Stonelord:
Earth's Blood - Heals d20 + twice stonelord level + twice con modifer from d20 + stonelord level. Now applies 6 regen per round, lasting 1 round per stonelord level plus 1 round for every 2 con modifier. Regeneration is undispellable.
Earth's Endurance - 1 con for every 2 stonelord levels +1 from d6+1. Now undispellable.
Earth's Strength - 1 str for every 2 stonelord levels +1 from d6+1. Now undispellable.
Meld Into Stone - Now applies Earth's Blood but 12 x consitution modifer and 18 regen per round. Lasts 1 round per two con modifier from 1 round per stonelord level. Now properly fully immune to any attack and is undispellable.
Earthskin - 5/+20 DR from 10/+5. Maximum aborption 10 per con modifier from 10 per stonelord level. New 30 resist and 50% immunity to acid while active. Made undispellable.
Earth Brawler - Constitution requirements raised.
Earthquake - DC 21 base from 19. Deals d10 x 1.25 per con modfier from 1 per stonelord level.
Greater Earthskin - 10/+20 DR from 20/+5. Maximum absorption 20 per con modifier from 10 per level. Now grants 5 temp hp per con modifier and 100% acid immunity while active. Made undispellable.
Divine Champion:
Divine Wrath - DR 5/+5 from 5/+1.
Stalwart Defender:
Defensive Stance now has unlimited uses a day with a 3 round cooldown between toggling. It applies +4 constitution, +2 strength, +2 saves, and AC equal to half the Stalwart Defender class levels. While in Defensive Stance, the Stalwart Defender's movement speed is slowed by 66%. (Loops)
Shadowdancer:
Vanilla summons replaced.
Druid:
Elemental Swarm - Custom summon monster 9 loop infinitely. Turns per level from 24 hours.
Awaken - Also grants +4 dex, +4 AC, and +100 temp hp.
Nature's Balance - Now heals 10d10 + 5 per caster level from 3d8 +1 per caster level. Applies AoE 30 SR and +6 saves for 1 turn every 2 caster levels (does not stack). Lowers enemy SR d6 per 5 caster levels instead of d4. SR debuff lasts 1 round per 1/2 caster level from 1/3 level.
Tortoise Shell - VFX no longer radioactive. (Loops)
Cleric:
Shield of Faith - 3 + 1 per every 10 caster levels from 2 + 1 per 7 caster levels. 5 AC cap now only possible if level 20 cleric.
Magic Vestment - 3 + 1 per every 10 caster levels from 1 +1 per 3 caster levels. 5 AC cap now only possible if level 20 cleric.
Mass Heal - Now also works on non-partied targets if not hostile. Half damage on successful will save. (Madhashi3)
Harm - Half damage on successful will save. (Madhashi3)
Word of Faith - Will save added. (Madhashi3)
Heal - Half damage vs undead on successful will save. (Madhashi3)
Mass Heal - Half damage vs undead on successful will save. (Madhashi3)
Barbarian/Frenzied:
Barbarian Rage - Barbarian Greater and Mighty Rage immunity bonuses added. Now properly shows the ab increase in the sheet and applies concentration, discipline, and fortitude above the 12 cap. Damage bonus type now physical.
Frenzy - Now removes fear on activation. New VFX during Frenzy duration. Now properly shows the ab increase in the sheet and applies concentration, discipline, and fortitude above the 12 cap. Damage bonus type now physical.
Dread Pirate:
Morale Boost +4 ab boost now turns from rounds. New VFX.
Blackguard:
Vanilla summons replaced. Loyalty's Boon summons a greater fiend at level 10.
Pale Master:
Vanilla summons replaced.
Monk:
Empty Body - Turns per level instead of rounds, applies +2 dodge AC.
Quarterstaves, shuriken, and katanas now work like unarmed/kamas for monk BAB and Flurry of Blows.
Bard:
Bard Song - Properly scales at 20 and into epic. Level 20 grants +30 rounds and SR for 10 + bard level.
Curse Song - Properly scales at 20 and into epic. Level 20 grants +30 rounds and 2x perform sonic dmg.
Wounding Whispers - 0.25 bonus damage per level. New VFX.
Warcry - Turns per level from rounds. Level 1-8 = +1 ab/dmg, level 9-14 = +2 ab/dmg, level 15+ = +3 ab/dmg.
Dirge - Turns per level from rounds.
Paladin:
Paragon's Aid - Trumpet Archon summon for level 20 paladin.
Arcane Archer:
Imbue Arrow - Fireball properly 10d6 + 1d6 per half AA level. DC properly 10 + AA level + dex mod. 10d6 single target magic damage instead of 5 max.
Seeker Arrow - 6d10 magic damage instead of 5 max. New caltrops effect with DC 10 + AA level + dex mod reflex save vs kd for 1 round and slow movement speed 75% for 4 rounds.
Hail of Arrows - 8d6 magic damage instead of 5 max. 40 maximum targets from 10.
Arrow of Death - Death DC 15 + dex mod instead of 20 flat. Now also deals 12d12 magic dmg even on successful enemy save.
Psion:
Time Shift - 50 points from 16.
Stasis Field - 110 points from 80.
Psychic Crush - 35 points from 7.
Cannibalize - Inflicts 30 self dmg. 2 minute wait between uses.
Summon Planar Creature - Summons fixed and cap lowered to 18 from 20 for greater gate
summons. Cost 70 from 80.
Pyschic Blade - Now gets keen at psion level 14. Added magic damage scaling 1 + (psion level/5). Reworked EB to 1 + (psion level/5) to hit 4 EB at psion 15 and +5 in epics. Grants onhit stun at psion 18 with a DC of 13 + (psion level/3). Cost 30 from 21.
Misc Spell Updates:
Ethereal Visage - Turns per level from rounds, 50% concealment from 25%, 10/+4 DR from 20/+3, immunity to spells 1-3 from 1-2.
Create Greater Undead - Vanilla summons switched out. May still be replaced with an undead tome.
Ghostly Visage - 5/+3 DR from 5/+1, 20% concealment from 10%.
Healing Circle - d20 base healing from d8, +2 per caster level heal instead of 1. Double dmg
vs undead. Caster level cap 30 from 20.
Displacement - Turns per level from rounds. New VFX.
Death Armor - +8 dmg cap from +5.
Amplify - Turns per level from rounds.
Clairaudience - Turns per level from rounds.
Magic Weapon - +2 from +1.
See Invis - 10 turns per level from 1.
Shapechange - 10 turns per level from 1.
Earthquake - Caster level dmg cap increased to 30 from 10.
Mist of Eldath - Heals an additional d20, more ailment cures added to list.
Crumble - d8 from d6, caster level dmg cap 20 from 15.
Monstrous Regeneration - Now regens 12 a round instead of 3, but lasts 1 round every 3 levels instead of 1 for every 2 levels.
Undeath to Death - d6 hit die from d4 per level. Caster level cap increased to 30 from 20.
Stone Bones - +4 from +3.
Clarity - Lasts 4 rounds per caster level instead of 1.
Electric Loop - Medium radius instead of small. 3ft beam radius instead of 1.5ft. 8d6 damage cap instead of 5d6.
Negative Energy Burst - 2d12 base dmg instead of d8. Doubling healing for undead.
Negative Energy Ray - Double healing for undead.
Minor/Globe of Invulnerability - Turns per level from rounds.
Virtue - d10 instead of 1 temp hp.
Resistance - Turn per level instead of 2 turns flat.
Finger of Death - 4d10 base dmg instead of 3d6.
Weird - Damage caster level x d8 instead of half caster level x d6. Scales to level 30 caster instead of 20.
Prismatic Spray - Fire dmg 12d12 from 20. Positive 12d12 dmg from 40 acid. Electricity dmg 12d12 from 80. Petrify save instead of bebilith venom.
Ball Lightning - Now fires 10 1d6 electrical dmg orbs and 10 1d6 positive dmg orbs from 15 1d6 electircal orbs.
Incendiary Cloud - 6d8 enter dmg from 4d6. 8d8 heartbeat dmg from 4d6.
Chain Lightning - d8 base instead of d6. Scales to level 30 from 20.
Firebrand - Caster level cap increased to 30 from 15.
Cone of Cold - Caster level cap increased to 30 from 15.
Flamestrike - Caster level cap increased to 30 from 15.
Ice Storm - 4d8 base bludgeoning dmg from 3d6, d8 cold dmg progression from d6.
Fireball - 15 caster level dmg cap from 10.
Scintillating Sphere - 15 caster level dmg cap from 10.
Lightning Bolt - 20 caster level dmg cap from 10.
Call Lightning - 15 caster level dmg cap from 10.
Combust - 20 caster level dmg cap from 10.
Flame Lash - Full dmg progression from 1/3 caster level.
Horizikaul's Boom - Full caster dmg progression up to level 10.
Ice Dagger - d6 dmg from d4. Caster level dmg cap 10 from 5.
Magic Missile - Max missle 7 from 5.
Phantasmal Killer - d8 dmg from d6, max caster level 15 from 10.
Searing Light - d12 x caster level vs undead instead of d8. Undead can no longer spell
resist.
Meteor Swarm - 20d6 bludgeoning damage added.
Animate Dead - Vanilla summons switched out. May still be replaced with an undead tome.
Planar Bindings - Vanilla summons switched out. May still be replaced with summoning tomes.
Bigby's Interposing Hand - Reflex save added. (Madhashi3)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 415a - 11/11/2020 - Numbers</strong>
|-
|
Divine Might, Divine Shield, Curse Song, Bard Song, Divine Wrath, Frenzy, Assassin's True Strike, and a few other class abilities that used to take a full round to cast are now a free action. (Loops)
Peerless Archer no longer has sneak attack. Instead, Power Shot now always suffers a -5 AB penalty, but the damage bonus increases to 10, 15, and 20 respectively. Fletching no longer costs xp and is much more affordable. Fletching 5 now gives you a 500 stack of Star Piercers. You can also now also toggle power shot off, yay. (Madhashi3, Numbers)
Barbarian Rage now scales to +8 str/con and +4 will at level 15, +12 str/con and +6 will at level 20, and +16 str/con and +8 will at level 21. More bonuses may be added later, and might also scale further into epics.
Dirge Singer now gets Extra Music and Lingering Song. Dirge Song has been vastly improved. Culling Song DC stacks quickly and now bypasses Death Immunity.
Frenzy damage immunities now only consist of 50% physical and 25% elemental. The +6/+10 constitution bonus has been fixed.
Power Attack/Improved Power Attack are now as follows: -3 AB for +5 Damage and -6 AB for +10 damage respectively. (Madhashi3)
Dragons no longer have Knockdown.
Dungeon Delver and Dirge Singer minor bug fixes from last update. (Loops)
Avernus Sigil door fixed.
Necromantic Laboratory Necromancer bodies now decay quickly.
Removed Disarm from a handful of mobs.
Minor Gate summon updates/improvements.
Wizard item set description fix.
Ranger's Bane of Enemies was moved to level 20 as their capstone.
Mystic Theurge and Dread Pirate are no longer locked classes.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 415 - 30/10/2020 - Numbers</strong>
|-
| Many class changes and improvements. (Loops)
Loot pool updates.
Seven new z areas. (Tik)
Two new epic boss zones. (Loops)
Excelsior and Rigus doors to Sigil added.
New Avernus areas. (TiK)
Sigil Bazaar arrow costs greatly reduced. Powerful and affordable arrows added to a shop in
the Outlands.
High CR skeleton removed from Zakk's Sewers.
New legendary chests added to the dragons. (Loops' gear designs)
Minor Spire of Valor updates.
Wisps nerfed and made the undead type.
Mindflayers nerfed.
Skeletal Sorcerer bug fixes.
Treant/Shambling Mound AI improved.
A handful of new monster encounters.
Two new Zhalxos special drops added.
Cooldowns added to Animal Empathy and HiPS. (LucidPixels)
Danger torso model removed. (Lilith, LucidPixels)
Negative Energy Burst no longer does half damage to undead for healing summons.
(Madhasi3)
Craft Wand gold price cut in half. (Madhashi3)
Frenzy, Bard Song, Divine Might, Divine Shield, and Divine wrath now free action abilities.
(Loops)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 414c - 12/10/2020 - Numbers</strong>
|-
| Server updated to 8193.16.
Complete rework and expansion of the Spire of Valor loot generation system.
Partial fix for the locked Spire of Valor chest/doors EE bug.
Fix for inflated XP awards at capped levels. (LucidPixels)
Lost clothing hak update added. (Mostly new large shield models - LucidPixels and Eurgiga)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 414b - 16/09/2020 - Numbers</strong>
|-
| Many Spire of Valor bug fixes and improvements.
General module bug fixes, focused on Excelsior and Rigus.
Four new z. areas. (TIK)
Summon AI fixes. (LucidPixels)
New DM force rest command. (LucidPixels)
Level-up ghost system deleveling bugs fix. (LucidPixels)
Stronger healing kit prices greatly reduced.
A huge amount of monster updates, especially casters.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 414a - 25/08/2020 - LucidPixels</strong>
|-
| Hotfix for XP reduction to prevent level-up "ghost" (reduction was slightly too drastic)
(Note to self: Setting XP to 209999 will put someone just shy of level 21, whereas 20999 will drop them all the way to level 6.)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 414 - 25/08/2020 - LucidPixels</strong>
|-
| New and updated content:
Rigus (Cibernadie)
Excelsior (Vronsky)
Excelsior Inn (Dees)
The Spire of Valor (Numbers)
Cadarn updates (Meadows)
Many npc updates (Numbers)
Full boss reworks (Numbers)
New loot pool gear (Alioops)
New placeable haks (Toymaster)
Binder fixes (SamB)
Peerless Archer fixes (SamB)
Fixes for level-up ghost prevention
Dread Pirate lackeys improved (Numbers)
Wall of Stone now blocks pathing. Wall of Force still needs more work (Numbers)
Cloaks now keep descriptions and no longer destroy item charges (LucidPixels and
Numbers)
New event area
Balance changes:
Some items have a minimum level requirement
Healing kits no longer work in combat
Knockdown/IKD cooldown extended to 3 rounds (18 seconds)
Respawn gold cost changed to 5% of total gold, capped at 300K
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 413: Patch 8183.13 - 20/06/2020 - LucidPixels</strong>
|-
| Server/NWNX files updated to 8193.13
SamB:
XP Fixes/Updates, and no more "ghost" at 20
Frenzy changes
Rangers get HiPS at 17
Peerless Archer ranged sneak change/fix
Binder fixes/updates
Bigby spells give more feedback
Mass Charm no longer affects caster
Numbers:
Prime Material Jungle Dungeon - Fewer locked doors, new boss
Zhalxos' Tower - Fewer locked doors, boss fight improved
Outlands Vaults - New puzzles and loot improvements
Aboleth Cave - Now repeatable dungeon, loot improved
Death of Innocence - New level 16+ shop
The Mercane Tower - New level 16+ shop
Dao appearance and abilities updated
General boss updates
New loot
AFK room lighting improved for clothing design
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 411: Patch 8183.9 - 28/03/2020 - LucidPixels</strong>
|-
| Server/NWNX files updated to 8193.9/1.80
Area/Merchant/Item/Script Fixes (Numbers)
Class and spell description fixes (SamB)
Rangers given elemental weapon spells (SamB)
Some spell caster level fixes (SamB)
XP fix for characters with level adjustment (SamB)
Duelist Elaborate Parry AC bonus capped to 8, changed to dodge type
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 410 - 13/03/2020 - LucidPixels</strong>
|-
| Scripting Fixes and Adjustments (SamB)
XP Adjustments
Binder updates
Megakinesis sanity check
Viperwine changes
Greater Magic Weapon CL/tlk update
Bladethirst duration turns/level
Mord's Mansion no longer works in combat
Bloodline feat tlk update
Greater Planar Binding duration hours/level
Psion summon fixes
Aura of vitality turns/level (script/2da/tlk)
Fix Thrall of Orcus Summon Visage (Numbers)
Invisible Stalker and Belker summon mix up fixed. (Numbers)
Exploration XP script fix
Undeath's Eternal Foe stacking exploit fix
Module Updates (Numbers):
Ten vaults have been added to the Outlands. Find Vault Keys to gain access to great loot if
you can defeat the guardian.
Mages will have a little easier time against epic bosses.
Zhalxos' random unique drops have been improved.
Zhalxos' treasure room has been boosted.
Four new dungeons ranging from low to upper teens.
A handful of old bosses now give boss xp and drop better unique items.
Koren Ogre dungeon has been expanded and has a new boss.
Yuan-ti dungeon through the Slags has a new boss.
Bakemono mansion has a new boss.
Manslayer Scorpion dungeon has a new boss.
Merchants will now only buy items of their respective trade.
Difficult to reach merchants now offer higher prices.
A crafting component merchant as been added for things like ingots.
A handful of new items in the loot pool. (Vronsky and myself)
Many conversations that spammed the chatbox have now been silenced, like the cloak
modron in the AFK.
The Nightcrawler Predator summon AI has been improved.
Bosses now reset when out of combat.
A few new DM event areas.
Bolt attacks have been removed from most creatures.
Invisible goblin has hopefully been fixed for everyone. The Andorian goblin dungeon also got
updated.
The Karasuthra berg has a new boss.
The Gatehouse now has a faction key the DMs can access for player use.
Summon 9 in the basic summoning book have been improved and three new level 20
accessible Gate summons added.
Druid beetles have been improved.
Many bug fixes including portals that went nowhere, unreachable loot, unlockable doors,
traps, and teleport locations, etc.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 409c - 06/03/2020 - LucidPixels</strong>
|-
| Fix for Ioun stones not working after casting spells on items in inventory.
There is more in the works, but I figured this would be appreciated sooner.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 409b: Patch 8193.5 - 09/01/2020 - Numbers</strong>
|-
| SamB:
Minor XP adjustments and fixes.
Meadows:
Crafting adjustments and fixes.
Module updates:
Hundreds of new items in the loot pool, and many old items are updated as well.
Many lower level dungeons have been expanded and improved, and with easier access to
other low level dungeons outside Sigil.
Two new lower level dungeons added, one with a boss.
Tier 4 loot and high tier wands/rods/staves drop and ratio improvements.
Various epic dungeons have been expanded and improved.
A few epic creatures have been slightly nerfed.
Tradegate shops have had their overall prices lowered or otherwise rebalanced.
Some older "door bashing simulator" dungeons have been properly updated.
Autolock door timers in dungeons are now extended well beyond 20 minutes to decrease headaches.
Dragons are epic level encounters and now spawn consistently as well as respawn like other bosses. Loot improved.
Many older bosses now drop additional loot.
A theater has been added to Tradegate (Dees).
Many bosses were added to epic dungeons and are now finetuned.
Boss xp added and now finetuned.
Monster CR cut-off range is now calculated individually in a party.
Recent character creator area adjustments for better gear selection and lower cost now finetuned.
Artifact pieces have now been added to tier 4 loot. Collecting each of the four unique pieces to form a complete artifact allows one to choose an eldritch/artifact item from an existing list. No weapons are included.
Loot improvement and general bug fixes in many dungeons, especially entry-level.
There are dozens of new consumable items sold around the module and now finetuned. Many can be found in multiple places with prices varying depending on the difficulty to reach them.
CR of many epic dungeons has been corrected and now finetuned to help with epic XP gain.
CR of the lowest entry-level dungeon monsters have been slightly artificially inflated to help with early XP gain with no increased difficulty.
The Lower Ward Necrolab loot no longer breaks, and general dungeon improvements. Boss also updated.
Early dungeon loot improvements, including better loot spawn ratio, fewer locked/trapped loot, and more loot in dungeons with previous sparse loot.
Bebilith in the Astral dungeon now spawns and respawns consistently. Loot added.
A handful of new doors in Sigil, some to be finetuned later.
The air genasi widget gives flight as a spell instead of one jump.
|}


2019:
2019:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 408c: Patch 1.79 - 18/12/2019 - LucidPixels</strong>
|-
| Hak/script adjustments for Patch 1.79/Build 8183.4
Subrace selction fixes (still may be some issues, more to come)
Timers added to Stealth and Knockdown use (subject to adjustment)
XP system adjustments (SamB)
This update was mostly behind the scenes preparation for the new patch. There's a large content update to follow relatively soonTM.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 406b - 15/10/2019 - LucidPixels</strong>
|-
| - Poison Weapon fix (SamB)
- Multiple area/item/NPC updates/fixes (Numbers)
- New dungeons (Numbers)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 406a - 16/09/2019 - LucidPixels</strong>
|-
| Hak updates:
- Beholboars banished (no, really)
- Eurgiga's monster mash fix/addition
Module updates:
- XP tweaks (SamB)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 406 - 13/09/2019 - LucidPixels</strong>
|-
| Hak updates:
- A few more Eurgigoodies (staves, monster appearances)
- Binder fixes/updates (SamB)
Module updates:
- Large pile of Area, dungeon, monster, summon, shop updates (Numbers)
- Death of Innocence/Hades and IX updates (Dees)
- Binder fixes (SamB)
- Perless Archer sneak attack stacking fix (SamB)
- Paladin/Weaponmaster feat fix
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 405a - 16/08/2019 - LucidPixels</strong>
|-
| - Area, merchant, monster, dungeon bugfixes/updates (Numbers)
- New player chat command: /walk toggles always-walk mode (limits speed to normal PC walk speed)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 405 - 09/08/2019 - LucidPixels</strong>
|-
| SamB:
- New PrC: Binder (Application/Unlock Required)
- Party XP bugfix
- In-place respawn removed
- Respawn XP Costs adjusted
- Darkfire tlk description fix
- Spear is now one-handed weapon
- Hospitaler requires unlock
Numbers:
Area and Merchant Updates/Bufgixes:
- Starting Area
- Aspodaez Coast
- Hillard's Bay
- Winding Streets
- Great Bazaar
- Tradegate Residential
- Tradegate Apartments (Dees)
- Gate to Underworld
- Hades Areas
- Crystal Cavern
- Broken Courtyard
- Newt Hideout
- Nix
- Lower Ward
- Wayfarer
- Mirrorshard
- Pandemonium
- Hades Tunnel
- Flame Pits
- Sylvania
- Loot pool updates (80+ new items)
- Dungeon boss updates
- Shop updates
- Skin fixes
- Summon updates
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 403 - 03/07/2019 - LucidPixels</strong>
|-
| - Foundry interiors added (Eurgiga)
- Hillard's Bay area updates (Numbers)
- 5 new z areas (Numbers)
- Cap added to party XP bonus (SamB)
- Mord's Mansion is no longer usable in combat (SamB)
- Mord's Mansion is no longer usable in Sigil
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 402 - 19/06/2019 - LucidPixels</strong>
|-
| - NWNX Plugin updates
- Should now be safe to re-create deleted characters with the same name
- New DM commands to help with troubleshooting bugs/glitches
- XP system fixes/adjustment (SamB)
- (Potential) performance optimizations should reduce lag during events and high population
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 401c - 09/06/2019 - LucidPixels</strong>
|-
| Crafting cost adjustments (Meadows)
Xaos updates (Meadows)
XP system fixes (SamB)
UMD Fixes (SamB)
Two-weapon fighting granted with Ambidexterity on level-up (no re-logging needed) (SamB)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 401 - 06/05/2019 - Numbers</strong>
|-
| New XP system finalized (Sam)
Summons updated - rebalanced, reworked, reskinned, etc
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 400 - 19/04/2019 - Numbers</strong>
|-
| Changes:
XP - beta (Sam)
Scroll/wand/potion crafting system change (Meadows)
Server entry point relocated
Sigil ambiance - weather, sound, and lighting adjusted
Plane of Fire does more damage
Cave Orcs nerfed
Newt Street no longer restable; all loot cache unlocked; locked door now bashable
Lahach Tahl's Gallery loot drops added
Infested Warehouse caves two new loot drops
Hive Banshee Timestop removed; HP slightly increased
Hades spawns updated in swamps/cliffs/canyon
Better loot added in two Hades dungeons
Misc loot pool vastly improved
Various other shops/areas/npcs/items updates
New additions:
New haks (Sam, Lucid, Penegal)
6 new player areas added; 2 new dungeons
9 new portals/doors added around Sigil
New z areas
New Gate locations
New teleport locations
Doomguard healing spell Will save added (Sam)
HiPS 1 round timer added (Sam, Maid)
New potions
Bug fixes:
Iouns should no longer break (Cold-Comfort) - WiP
Drown script fixed (Sam)
Battlerager made dwarf only fix (Sam)
Shifter bug fix (Sam)
Mystic Theurge requirements fixed (Sam)
Pelt cloaks fixed (Lucid)
Various decrease value properties fixed (Lucid, myself)
Wayfarer bind point fixed
Non-functional Gate locations fixed
Non-functional Planeshift locations fixed
Fixed various buggy items in loot pool
Undead dwarven ruins loot fixed
Cave Orc area loot fixed
Lahach Tahl's Gallery old loot drops fixed
Zakk's Sewers door will no longer trap people
Various npc fixes
Temple of Agni private door lock fixed
Hillard's Bay one-way portal from Hive now two-way again
Koren lycan village, ogre cave, and prime desert world bashable doors fixed
Golden Hound door fixed
Potion of Immortality fixed
Beastlands Krigala portal fixed
Pit-marked in Curst Pit now drop skin item every time
Frenzy script fixed (Cold-Comfort)
Lycan widget fixed (Ace)
|}


2018:
2018:
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399t - 10/11/2018 - LostInSpace</strong>
|-
| [*] New Haks (will download automatically)
[*] New Creatures
[*] New Clothing
[*] New staff models
[*] New shields
[*] New helmets
[*] Class bugs fixed! (Assassin, peerless archer, hospitaler)
[*] Subrace at character creation!
[*] Wererat widget available!
[*] A smattering of z. areas added.
[*] Hak Autosync Introduced!
[*] Balance changes
[*] Dwarven outpost made sligtly easier
[*] Necromantic lab made slightly harder
[*] Bug fixes
[*] Dwarven Graveyard loot fixed
[*] A number of smaller bugs fixed (seating in Fortunes wheel, Serina's room door lock, Alleshas pantry transition, etc)
[*] A series of class bugs fixed
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399r - 03/10/2018 - entropyrat</strong>
|-
| Various broken transitions and doors that were auto-locking incorrectly fixed.
Server start location moved from Airion's to IX.
Bind point added to IX.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399q - 28/10/2018 - LostInSpace</strong>
|-
| Bashed Inn Inn fixed
Golden Hound - fixed
Caverns of Thought fixed
Outlands Ruins of a long lost battle - fixed
Tir Na Og - dense forest lair fixed
Tradegate Quest put back in
Outlands - Forests around Faunel - Under canopies of Stone and Earth (rest area and exit
placeable don't work) - fixed
Outlands - Andorian Forest - Did They Dig Too Deep Loot Containers - fixed
Outlands - Tir na Og - Dense Forests - fixed
Skeleton in swamp towers (stop ghosting, stop dropping crap items)
Temple of Agni introduced
Updates to Market Ward to reflect story developments
Updates to Clerks Ward to reflect story developments
Scrolls of elemental weapon fixed (updates to stores and loot pending)
Summoned elementals rebalanced
some UMD issues fixed
z.-areas added
etc.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399o - 28/09/2018 - LucidPixels</strong>
|-
| Bugfixes
"Hunting" XP allotment is now affected by level adjustment (ECL)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399m- 26/09/2018 - LostInSpace</strong>
|-
| Caverns of Thought Trigger bugs fixed
Bashed Inn Inn added to Bedlam
The Golden Hound added to Tradegate
House Trolsfir Arts & Crafts added to Tradegate
The Open Tomb added to Hopeless
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399h-k - 21/09/2018 - LucidPixels</strong>
|-
| Various bugfixes
Some subrace descriptions corrected (tlk update)
PRCs max out at 10 levels pre-epic
Item changes
Note: A few items (notably from Tradegate) needed updates. This should affect most characters little, if at all, but on login some items may be removed and their cost refunded; revised versions for most can be re-purchased.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399g - 16/09/2018 - LostInSpace</strong>
|-
| A few bugfixes
10 New beautifully gloomy Hades areas (Thanks to Pene and Numbers)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399f - 15/09/2018 - LostInSpace</strong>
|-
| DM Area restructuring (for clarity and add. function, includes a separate dm preparation area instead of the afk room)
DM Dynamic Loot "system" in place (dms can now place loot containers, and prepare random loot selection sources "on the fly")
Necromantic Laboratory has had spawn timers significantly increased, and many more encounters respawn*
A set of CR 16+ creatures have been made tougher**
* The short timers were dated from back when it was almost the only lowbie dungeon. This is by far not true now, and typically, spawns should not respawn during just walking around.
** This will be a continuous change to make the CR14-17 set of dungeons valid for a longer period of a characters life (with increasing improvement of creatures per CR). It also brings them closer to how CR is defined in 3.5/srd.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399e - 13/09/2018 - LostInSpace</strong>
|-
| Bugs
The doors and entrances in the new Andorian ruins are connected
The loumara no longer faultily spawns in the new Andorian ruins
Content
A second quest in Hopeless is added.
Not noted last update info: Hopeless updated in several ways.
The following creatures should spawn a lot less often - most of them not at all. Please post here if they do.
Tanar'ri
Succubus (any kind)
Molydeus
Glabrezu
Marilith (any kind)
Nabassu
Tanar'ri are not yet addressed in: The Abyss; The Slags
Baatezu
Erinyes
Pit Fiend
Cornugon
Gelugon
Baatezu are not yet addressed in: The Slags
Other
Cambion (any kind)
Grey Slaad
Death Slaad
Night Hag / Nightmare Hag
Efreeti Nobles
Cambions (any kind)
Slaadi not yet addressed in: Limbo
The reason for this change is to make meeting some canon planar creatures and higher ranked outsiders more special to meet when you do encounter them in plots or in the rare special places some might still spawn. The target is that they should not spawn unless specifically chosen to do so in select locations.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399d - 12/09/2018 - LucidPixels</strong>
|-
| Player scaling is available via NPCs in the starting area and AFK room
Bug fixes
Server vault changes
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 399a: The EE Edition - 10/09/2018 - LostInSpace</strong>
|-
| Sigil Planar Legends is now an NWN Extended Edition Server
A quest system is in place with (sometimes) available quests in:
Bedlam (2)
Curst (2)
Faunel (2)
Hopeless (1)
Sylvania (2)
Tradegate (2)
The system will expand to up to 4 quests per town
Influence token system (information pending), gathered via quests as occasional reward
New dungeon where the Desolate village was. Desolate village moved to other location
Changes to the starting area:
subrace selector blocked (it did things wrong, and we're moving most non-application races to our haks for selection at character creation)
A gatekeeper introduces the setting a little bit more, and especially how it can be approached, and how one can play clueless or find information.
The server will switch to EE when our host can do it conveniently, at which point the 1.69 will be shut down. From that point, SPL is an EE server. The full EE implementation (Sigil 400a) is targeted for the weekend, but we effectively move with version 399 and you can all play fully on the new version with your characters (once transferred or made new). The test vault will be wiped.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 315k: Shifting Wards - 27/05/2018 - LostInSpace</strong>
|-
| Tradegate is fully accessible again
Market Ward adjustments following earlier chant
Additional adjustments following story development
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 315j: Trading in Gates? - 01/05/2018 - LostInSpace</strong>
|-
| Tradegate! (Thanks Numbers!) (Tradegate is reached from Faunel or Gwyllach, with travel help for monay if you wish)
Loumara Calligrosto alignment fixed
Beastlands spider cave webs fixed
Exit from ant Caves near Faunel fixed
Tradegate teleport key: Tradegate
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 315h - 17/03/2018 - LostInSpace</strong>
|-
| Loot should now properly give also +1 - +4 weapons (though named enhanced, dweomered, etc)
Explore xp should be working, more on this in a general thread, but - rather than increasing the rate of xp fairy tick, there has been explore xp added to every plane in the module.
Travel to and from Mistwood should work.
Some updates to lower ward in response to module events.
A few druid items are in the loot table (EtherealVanity)
Some conversation fixes.
The clothes shop should now be able to copy/sell outfits to you.
Explore xp should no longer be awarded to level 20s. This means also, that should you encounter any 'one time' triggers, that's saved for later instead of spent.
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 315g: Hands of Time & Other Sigil Updates - 18/02/2018 - LostInSpace</strong>
|-
| Hands of Time exhibition hall (Numbers)
A certain shop in the winding streets (Kiko)
You can now travel from Hillard's to Darkwater Cove, and from Darkwater Cove to Gwyllach (and the other way around)
Updates to the Wayfarer
z. areas
small things and stuff
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 315f - Tailors and Other Sartorial Matters - 28/01/2018 - LostInSpace</strong>
|-
| Sarifah An'hanah's Tailors' added to Clerk's Ward (thanks Penegal)
Updates to the Wayfarer (Numbers & Penegal)
z. area additions and fixes
A range of apperance updates following the hak update.
Blue Slaad Savage toned down (test)
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 315e: Hak Update Followup - 14/01/2018 - LostInSpace</strong>
|-
| Body models now allow selecting all new heads in the haks
Minor bugfixes
Hak fixes
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 315d: There are axes too! - 07/01/2018 - LostInSpace</strong>
|-
| Added the spl_weapons_2 hak that you downloaded to the main module so you can actually use the weapon models!
Added an updated Archive (Allatum)
Small helpful edits for DMs
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Build 315b: The small fixes edition - 02/01/2018 - LostInSpace</strong>
|-
| Some updates to Market Ward to reflect changing situation.
Some updates to Hive Ward to reflect changing situation.
Introduction of Sigil Guides - NPCs that for a fee takes you between the Hive and Clerks/Lower Ward.
Nerfbat on a pair of merchants that were very very generous.
A horse or a dracolich? Not a horse. Not easy anymore.
Some small aesthetic updates.
Addition of pelt cloaks to the cloak editor.
Reintroduction/fix of exploration xp.
Minor fixes including npc fixes and movearounds.
In conjunction with fixed haks.
|}


2017:
2017:

Latest revision as of 20:44, 13 April 2023

Below you will find the changelog of mechanics from Sigil: Planar Legends. These date from March 30th, 2014 and were transcribed from the defunct Enjin Forum on the 13th of April, 2023. Any after this date were added directly to this wiki page. Where possible, elements such as formatting and typos have been preserved from Enjin. The format of each changelog transcript title is {BUILD_NUMBER - DAY/MONTH/YEAR - ORIGINAL_AUTHOR}.

The transcribed authors are those who made the original changelog forum posts, with individual contributors (where possible) mentioned in the post. Any posts after the 13th of April, 2023 will not mention an author but will include contributors where possible. Due to the nature of forum-based logging, not all dates are confirmed to be accurate. Some earlier changelogs may be duplicates, and hotfixes and updates with minimal/no information may not have been included.


2023:

2022:

2021:

2020:

2019:

2018:

2017:

2016:

2015:

2014: