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== Least ==
== Least ==


```Frightful Blast``` - Empower your blast. Target must make a will save or become shaken.
'''Frightful Blast''' - Empower your blast. Target must make a will save or become shaken.


```Sickening Blast``` - Empower your blast. Target must make a fortitude save or become shaken.
'''Sickening Blast''' - Empower your blast. Target must make a fortitude save or become shaken.


```Eldritch Glaive``` - Turns your eldritch blast into a melee ability that scales with base attack bonus.
'''Eldritch Glaive''' - Turns your eldritch blast into a melee ability that scales with base attack bonus.


```Beguiling Influence``` - You gain a +6 bonus on Bluff, Persuade, and Intimidate for 24 hours.
'''Beguiling Influence''' - You gain a +6 bonus on Bluff, Persuade, and Intimidate for 24 hours.


```Darkness``` - You may use the Darkness spell.
'''Darkness''' - You may use the Darkness spell.


```Dark One's Own Luck``` - Gain 1/2 of your charisma modifier (rounded down) as bonuses to saves.
'''Dark One's Own Luck''' - Gain 1/2 of your charisma modifier (rounded down) as bonuses to saves.


```Devil's Sight``` - See normally in darkness and magical darkness for 24 hours.
'''Devil's Sight''' - See normally in darkness and magical darkness for 24 hours.


```See the Unseen``` - Gain see invisibility for 24 hours.
'''See the Unseen''' - Gain see invisibility for 24 hours.


```Entropic Warding``` - Gain a chance to avoid arrows for 24 hours.
'''Entropic Warding''' - Gain a chance to avoid arrows for 24 hours.


```Summon the Swarm``` - Summon a swarm of beetles at your location.
'''Summon the Swarm''' - Summon a swarm of beetles at your location.


```Leaps and Bounds``` - Gain a +10 tumble bonus and movement speed for 24 hours.
'''Leaps and Bounds''' - Gain a +10 tumble bonus and movement speed for 24 hours.


```Otherworld Whispers``` - Gain +6 to knowledge skills and lore for 24 hours.
'''Otherworld Whispers''' - Gain +6 to knowledge skills and lore for 24 hours.


```Serpent Tongue``` -  Gain +5 saves against poison and disease and a 20/- acid resistance for 24 hours.
'''Serpent Tongue''' -  Gain +5 saves against poison and disease and a 20/- acid resistance for 24 hours.


```Swimming the Styx``` - Gain underwater breathing for 24 hours.
'''Swimming the Styx''' - Gain underwater breathing for 24 hours.


```All-Seeing Eyes``` - Gain +6 bonus on search and spot checks along with comprehend languages for 24 hours.  
'''All-Seeing Eyes''' - Gain +6 bonus on search and spot checks along with comprehend languages for 24 hours.  


```Fel Flight``` - Gain the ability to fly.
'''Fel Flight''' - Gain the ability to fly.


== Lesser ==
== Lesser ==


```Beshadowed Blast``` - Enhanced Blast.  Target must make a fortitude save or be blinded.
'''Beshadowed Blast''' - Enhanced Blast.  Target must make a fortitude save or be blinded.
```Brimstone Blast``` - Enhanced Blast.  Changes damage type to fire.  Target must pass a reflex save or take massive fire damage every round for several rounds or no damage on a successful save.
'''Brimstone Blast''' - Enhanced Blast.  Changes damage type to fire.  Target must pass a reflex save or take massive fire damage every round for several rounds or no damage on a successful save.
```Hellrime Blast``` - Enhanced Blast.  Target must pass a fortitude save or suffer -4 dexterity for 10 minutes.
'''Hellrime Blast''' - Enhanced Blast.  Target must pass a fortitude save or suffer -4 dexterity for 10 minutes.
```Charm``` - Gain Charm as the spell.
'''Charm''' - Gain Charm as the spell.
```Walk Unseen``` - Gain invisibility as the spell with a duration of 24 hours.
'''Walk Unseen''' - Gain invisibility as the spell with a duration of 24 hours.
```Curse of Despair``` - Bestow a curse on an enemy that reduces their abilities by -3.
'''Curse of Despair''' - Bestow a curse on an enemy that reduces their abilities by -3.
```The Dead Walk``` - Gain Create Undead as the spell.
'''The Dead Walk''' - Gain Create Undead as the spell.
```Flee the Scene``` - Gain a personal dimension door.
'''Flee the Scene''' - Gain a personal dimension door.
```Voracious Dispelling``` - Gain dispel magic as the spell.
'''Voracious Dispelling''' - Gain dispel magic as the spell.
```Cold Comfort``` - Endure elements as the spell, except the absorption increases with warlock levels.
'''Cold Comfort''' - Endure elements as the spell, except the absorption increases with warlock levels.
```Dread Seizure``` - Inflict a creature with a wracking pain that reduces their AB by -5 for 5 rounds.
'''Dread Seizure''' - Inflict a creature with a wracking pain that reduces their AB by -5 for 5 rounds.
```Ignore the Pyre``` - Gain resistance equal to your warlock level to any one energy type for 24 hours.  
'''Ignore the Pyre''' - Gain resistance equal to your warlock level to any one energy type for 24 hours.  




== Greater ==  
== Greater ==  


```Bewitching Blast``` - Enhanced Blast.  Target must pass a will save or become confused.
'''Bewitching Blast''' - Enhanced Blast.  Target must pass a will save or become confused.
```Noxious Blast``` - Enhanced Blast.  Target must pass a fortitude save or become dazed.
'''Noxious Blast''' - Enhanced Blast.  Target must pass a fortitude save or become dazed.
```Penetrating Blast``` - Enhanced Blast.  Your blast gains +4 spell penetration and any targets hit by it will suffer -5 spell resistance for 1 turn.
'''Penetrating Blast''' - Enhanced Blast.  Your blast gains +4 spell penetration and any targets hit by it will suffer -5 spell resistance for 1 turn.
```Repelling Blast``` - Enhanced Blast.  A medium or smaller creature must pass a reflex save or be knocked down.
'''Repelling Blast''' - Enhanced Blast.  A medium or smaller creature must pass a reflex save or be knocked down.
```Vitriolic Blast``` - Enhanced Blast.  Summons a globule of acid which ignores spell resistance.  Changes damage type to acid. Deals 1d6 acid damage for every 5 warlock levels on a failed reflex save.  Damage persists for several rounds.
'''Vitriolic Blast''' - Enhanced Blast.  Summons a globule of acid which ignores spell resistance.  Changes damage type to acid. Deals 1d6 acid damage for every 5 warlock levels on a failed reflex save.  Damage persists for several rounds.
```Chilling Tentacles``` - Conjure black tentacles that attempt to paralyze and strike enemies moving through them for frost damage.
'''Chilling Tentacles''' - Conjure black tentacles that attempt to paralyze and strike enemies moving through them for frost damage.
```Wall of Perilous Flame``` - You conjure a wall of fire that deals half fire and half divine damage.
'''Wall of Perilous Flame''' - You conjure a wall of fire that deals half fire and half divine damage.
```Caustic Mire``` - Summon a poisoned bog at the location, slowing movement of those in it and dealing acid damage every round.
'''Caustic Mire''' - Summon a poisoned bog at the location, slowing movement of those in it and dealing acid damage every round.
```Nightmares Made Real``` - Conjure a phantasm who blasts all enemies in an area for magical damage until destroyed.
'''Nightmares Made Real''' - Conjure a phantasm who blasts all enemies in an area for magical damage until destroyed.




== Dark ==
== Dark ==


```Utterdark Blast``` - Enhanced Blast.  Target must pass a fortitude save or gain 2 negative levels.  Changes damage type to negative and heals undead.
'''Utterdark Blast''' - Enhanced Blast.  Target must pass a fortitude save or gain 2 negative levels.  Changes damage type to negative and heals undead.
```Binding Blast``` - Enhanced Blast.  Target must pass a will save or be stunned for 1 round.
'''Binding Blast''' - Enhanced Blast.  Target must pass a will save or be stunned for 1 round.
```Word of Changing``` - You gain baleful polymorph as the spell.
'''Word of Changing''' - You gain baleful polymorph as the spell.
```Path of Shadow``` - Greater Teleport with the chance for ```shenanigans.```
'''Path of Shadow''' - Greater Teleport with the chance for '''shenanigans.'''
```Shroud of Darkness``` - Greater invisibility as the spell, but only functions for a short time.
'''Shroud of Darkness''' - Greater invisibility as the spell, but only functions for a short time.

Revision as of 01:55, 29 November 2020

Hit Die: d6

Base Attack Bonus: 3/4

Proficiencies: Armor (Robes), Weapons (Simple)

Skill Points: 2 + INT

Class Skills: Appraise, Bluff, Concentraton, Craft (all), Decipher Script, Disguise, Forgery, Heal, Intimidate, Knowledge (all), Lore, Persuade, Profession (all), Sense Motive, Spellcraft, Use Magic Device

Spellcasting: Warlocks are not an arcane casting class, although they can manifest arcane spell-like abilities.

Alignment Restrictions: Any evil.

Application Required


Invocations

Least

Frightful Blast - Empower your blast. Target must make a will save or become shaken.

Sickening Blast - Empower your blast. Target must make a fortitude save or become shaken.

Eldritch Glaive - Turns your eldritch blast into a melee ability that scales with base attack bonus.

Beguiling Influence - You gain a +6 bonus on Bluff, Persuade, and Intimidate for 24 hours.

Darkness - You may use the Darkness spell.

Dark One's Own Luck - Gain 1/2 of your charisma modifier (rounded down) as bonuses to saves.

Devil's Sight - See normally in darkness and magical darkness for 24 hours.

See the Unseen - Gain see invisibility for 24 hours.

Entropic Warding - Gain a chance to avoid arrows for 24 hours.

Summon the Swarm - Summon a swarm of beetles at your location.

Leaps and Bounds - Gain a +10 tumble bonus and movement speed for 24 hours.

Otherworld Whispers - Gain +6 to knowledge skills and lore for 24 hours.

Serpent Tongue - Gain +5 saves against poison and disease and a 20/- acid resistance for 24 hours.

Swimming the Styx - Gain underwater breathing for 24 hours.

All-Seeing Eyes - Gain +6 bonus on search and spot checks along with comprehend languages for 24 hours.

Fel Flight - Gain the ability to fly.

Lesser

Beshadowed Blast - Enhanced Blast. Target must make a fortitude save or be blinded. Brimstone Blast - Enhanced Blast. Changes damage type to fire. Target must pass a reflex save or take massive fire damage every round for several rounds or no damage on a successful save. Hellrime Blast - Enhanced Blast. Target must pass a fortitude save or suffer -4 dexterity for 10 minutes. Charm - Gain Charm as the spell. Walk Unseen - Gain invisibility as the spell with a duration of 24 hours. Curse of Despair - Bestow a curse on an enemy that reduces their abilities by -3. The Dead Walk - Gain Create Undead as the spell. Flee the Scene - Gain a personal dimension door. Voracious Dispelling - Gain dispel magic as the spell. Cold Comfort - Endure elements as the spell, except the absorption increases with warlock levels. Dread Seizure - Inflict a creature with a wracking pain that reduces their AB by -5 for 5 rounds. Ignore the Pyre - Gain resistance equal to your warlock level to any one energy type for 24 hours.


Greater

Bewitching Blast - Enhanced Blast. Target must pass a will save or become confused. Noxious Blast - Enhanced Blast. Target must pass a fortitude save or become dazed. Penetrating Blast - Enhanced Blast. Your blast gains +4 spell penetration and any targets hit by it will suffer -5 spell resistance for 1 turn. Repelling Blast - Enhanced Blast. A medium or smaller creature must pass a reflex save or be knocked down. Vitriolic Blast - Enhanced Blast. Summons a globule of acid which ignores spell resistance. Changes damage type to acid. Deals 1d6 acid damage for every 5 warlock levels on a failed reflex save. Damage persists for several rounds. Chilling Tentacles - Conjure black tentacles that attempt to paralyze and strike enemies moving through them for frost damage. Wall of Perilous Flame - You conjure a wall of fire that deals half fire and half divine damage. Caustic Mire - Summon a poisoned bog at the location, slowing movement of those in it and dealing acid damage every round. Nightmares Made Real - Conjure a phantasm who blasts all enemies in an area for magical damage until destroyed.


Dark

Utterdark Blast - Enhanced Blast. Target must pass a fortitude save or gain 2 negative levels. Changes damage type to negative and heals undead. Binding Blast - Enhanced Blast. Target must pass a will save or be stunned for 1 round. Word of Changing - You gain baleful polymorph as the spell. Path of Shadow - Greater Teleport with the chance for shenanigans. Shroud of Darkness - Greater invisibility as the spell, but only functions for a short time.