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== '''Invocations''' ==
== Least ==
```Frightful Blast``` - Empower your blast. Target must make a will save or become shaken.
```Sickening Blast``` - Empower your blast. Target must make a fortitude save or become shaken.
```Eldritch Glaive``` - Turns your eldritch blast into a melee ability that scales with base attack bonus.
```Beguiling Influence``` - You gain a +6 bonus on Bluff, Persuade, and Intimidate for 24 hours.
```Darkness``` - You may use the Darkness spell.
```Dark One's Own Luck``` - Gain 1/2 of your charisma modifier (rounded down) as bonuses to saves.
```Devil's Sight``` - See normally in darkness and magical darkness for 24 hours.
```See the Unseen``` - Gain see invisibility for 24 hours.
```Entropic Warding``` - Gain a chance to avoid arrows for 24 hours.
```Summon the Swarm``` - Summon a swarm of beetles at your location.
```Leaps and Bounds``` - Gain a +10 tumble bonus and movement speed for 24 hours.
```Otherworld Whispers``` - Gain +6 to knowledge skills and lore for 24 hours.
```Serpent Tongue``` -  Gain +5 saves against poison and disease and a 20/- acid resistance for 24 hours.
```Swimming the Styx``` - Gain underwater breathing for 24 hours.
```All-Seeing Eyes``` - Gain +6 bonus on search and spot checks along with comprehend languages for 24 hours.
```Fel Flight``` - Gain the ability to fly.
== Lesser ==
```Beshadowed Blast``` - Enhanced Blast.  Target must make a fortitude save or be blinded.
```Brimstone Blast``` - Enhanced Blast.  Changes damage type to fire.  Target must pass a reflex save or take massive fire damage every round for several rounds or no damage on a successful save.
```Hellrime Blast``` - Enhanced Blast.  Target must pass a fortitude save or suffer -4 dexterity for 10 minutes.
```Charm``` - Gain Charm as the spell.
```Walk Unseen``` - Gain invisibility as the spell with a duration of 24 hours.
```Curse of Despair``` - Bestow a curse on an enemy that reduces their abilities by -3.
```The Dead Walk``` - Gain Create Undead as the spell.
```Flee the Scene``` - Gain a personal dimension door.
```Voracious Dispelling``` - Gain dispel magic as the spell.
```Cold Comfort``` - Endure elements as the spell, except the absorption increases with warlock levels.
```Dread Seizure``` - Inflict a creature with a wracking pain that reduces their AB by -5 for 5 rounds.
```Ignore the Pyre``` - Gain resistance equal to your warlock level to any one energy type for 24 hours.
== Greater ==
```Bewitching Blast``` - Enhanced Blast.  Target must pass a will save or become confused.
```Noxious Blast``` - Enhanced Blast.  Target must pass a fortitude save or become dazed.
```Penetrating Blast``` - Enhanced Blast.  Your blast gains +4 spell penetration and any targets hit by it will suffer -5 spell resistance for 1 turn.
```Repelling Blast``` - Enhanced Blast.  A medium or smaller creature must pass a reflex save or be knocked down.
```Vitriolic Blast``` - Enhanced Blast.  Summons a globule of acid which ignores spell resistance.  Changes damage type to acid. Deals 1d6 acid damage for every 5 warlock levels on a failed reflex save.  Damage persists for several rounds.
```Chilling Tentacles``` - Conjure black tentacles that attempt to paralyze and strike enemies moving through them for frost damage.
```Wall of Perilous Flame``` - You conjure a wall of fire that deals half fire and half divine damage.
```Caustic Mire``` - Summon a poisoned bog at the location, slowing movement of those in it and dealing acid damage every round.
```Nightmares Made Real``` - Conjure a phantasm who blasts all enemies in an area for magical damage until destroyed.
== Dark ==
```Utterdark Blast``` - Enhanced Blast.  Target must pass a fortitude save or gain 2 negative levels.  Changes damage type to negative and heals undead.
```Binding Blast``` - Enhanced Blast.  Target must pass a will save or be stunned for 1 round.
```Word of Changing``` - You gain baleful polymorph as the spell.
```Path of Shadow``` - Greater Teleport with the chance for ```shenanigans.```
```Shroud of Darkness``` - Greater invisibility as the spell, but only functions for a short time.

Revision as of 01:54, 29 November 2020

Hit Die: d6

Base Attack Bonus: 3/4

Proficiencies: Armor (Robes), Weapons (Simple)

Skill Points: 2 + INT

Class Skills: Appraise, Bluff, Concentraton, Craft (all), Decipher Script, Disguise, Forgery, Heal, Intimidate, Knowledge (all), Lore, Persuade, Profession (all), Sense Motive, Spellcraft, Use Magic Device

Spellcasting: Warlocks are not an arcane casting class, although they can manifest arcane spell-like abilities.

Alignment Restrictions: Any evil.

Application Required


Invocations

Least

```Frightful Blast``` - Empower your blast. Target must make a will save or become shaken. ```Sickening Blast``` - Empower your blast. Target must make a fortitude save or become shaken. ```Eldritch Glaive``` - Turns your eldritch blast into a melee ability that scales with base attack bonus. ```Beguiling Influence``` - You gain a +6 bonus on Bluff, Persuade, and Intimidate for 24 hours. ```Darkness``` - You may use the Darkness spell. ```Dark One's Own Luck``` - Gain 1/2 of your charisma modifier (rounded down) as bonuses to saves. ```Devil's Sight``` - See normally in darkness and magical darkness for 24 hours. ```See the Unseen``` - Gain see invisibility for 24 hours. ```Entropic Warding``` - Gain a chance to avoid arrows for 24 hours. ```Summon the Swarm``` - Summon a swarm of beetles at your location. ```Leaps and Bounds``` - Gain a +10 tumble bonus and movement speed for 24 hours. ```Otherworld Whispers``` - Gain +6 to knowledge skills and lore for 24 hours. ```Serpent Tongue``` - Gain +5 saves against poison and disease and a 20/- acid resistance for 24 hours. ```Swimming the Styx``` - Gain underwater breathing for 24 hours. ```All-Seeing Eyes``` - Gain +6 bonus on search and spot checks along with comprehend languages for 24 hours. ```Fel Flight``` - Gain the ability to fly.

Lesser

```Beshadowed Blast``` - Enhanced Blast. Target must make a fortitude save or be blinded. ```Brimstone Blast``` - Enhanced Blast. Changes damage type to fire. Target must pass a reflex save or take massive fire damage every round for several rounds or no damage on a successful save. ```Hellrime Blast``` - Enhanced Blast. Target must pass a fortitude save or suffer -4 dexterity for 10 minutes. ```Charm``` - Gain Charm as the spell. ```Walk Unseen``` - Gain invisibility as the spell with a duration of 24 hours. ```Curse of Despair``` - Bestow a curse on an enemy that reduces their abilities by -3. ```The Dead Walk``` - Gain Create Undead as the spell. ```Flee the Scene``` - Gain a personal dimension door. ```Voracious Dispelling``` - Gain dispel magic as the spell. ```Cold Comfort``` - Endure elements as the spell, except the absorption increases with warlock levels. ```Dread Seizure``` - Inflict a creature with a wracking pain that reduces their AB by -5 for 5 rounds. ```Ignore the Pyre``` - Gain resistance equal to your warlock level to any one energy type for 24 hours.


Greater

```Bewitching Blast``` - Enhanced Blast. Target must pass a will save or become confused. ```Noxious Blast``` - Enhanced Blast. Target must pass a fortitude save or become dazed. ```Penetrating Blast``` - Enhanced Blast. Your blast gains +4 spell penetration and any targets hit by it will suffer -5 spell resistance for 1 turn. ```Repelling Blast``` - Enhanced Blast. A medium or smaller creature must pass a reflex save or be knocked down. ```Vitriolic Blast``` - Enhanced Blast. Summons a globule of acid which ignores spell resistance. Changes damage type to acid. Deals 1d6 acid damage for every 5 warlock levels on a failed reflex save. Damage persists for several rounds. ```Chilling Tentacles``` - Conjure black tentacles that attempt to paralyze and strike enemies moving through them for frost damage. ```Wall of Perilous Flame``` - You conjure a wall of fire that deals half fire and half divine damage. ```Caustic Mire``` - Summon a poisoned bog at the location, slowing movement of those in it and dealing acid damage every round. ```Nightmares Made Real``` - Conjure a phantasm who blasts all enemies in an area for magical damage until destroyed.


Dark

```Utterdark Blast``` - Enhanced Blast. Target must pass a fortitude save or gain 2 negative levels. Changes damage type to negative and heals undead. ```Binding Blast``` - Enhanced Blast. Target must pass a will save or be stunned for 1 round. ```Word of Changing``` - You gain baleful polymorph as the spell. ```Path of Shadow``` - Greater Teleport with the chance for ```shenanigans.``` ```Shroud of Darkness``` - Greater invisibility as the spell, but only functions for a short time.