Vestiges List

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Existence defines reality. Beyond it, therefore, naught exists – not even a void. This simple reasoning would be irrefutable were it not for the existence of vestiges. Called forth from nowhere, composed of nothing, they exist entirely outside the rules of reality. They are untouchable, untraceable, and beyond all powers that might attempt to confine or define them. This philosophical conundrum has intrigued sages interested in pact magic for centuries and defied all their theories. Vestiges simply cannot exist, and yet, it seems that they do.

Some scholars say vestiges are a common myth: they do not actually exist but are inherent in the minds of all beings. Others say they are true spirits, souls cast off into some plane that is unreachable by all magic due to an agreement between the gods. Whatever the truth of the matter, vestiges seem desperate to participate in reality, if only by peering at it through another creature’s eyes.

The first two vestiges are granted automatically at level 1. At level 4, 9, 14, and 20, the Binder may pick one vestige of each respective vestige level.

Note: In order to prevent breaking sub-races, there are no VFX for vestige signs.


Vestige Level 1

Automatic at class level 1.


Amon, The Void Before The Altar

Although Amon once ruled as a deity of light and justice, his long existence as a vestige has twisted him into a monster consumed by wrath. He grants those who summon him his sight, his fiery breath, and his powerful charge.

Legend: Scholars claim that Amon is what remains of the personality of a god who died of neglect millennia ago. Once worshiped by thousands, Amon eventually lost his faithful to more responsive deities. His will was strong enough, though, to resist eternal sleep on the Astral Plane. Since his demise, his half-existence as a vestige seems to have dramatically changed his appearance and personality. Once a calm and wise protector, a god of light and law, Amon is now a foul tempered and hateful spirit.

Manifestation: Amon manifests in a burst of black smoke, howling foul curses at his summoner. He possesses a black wolf's body with a ram's head and a serpent for a tail. His mouth is filled with sharp teeth, and fire escapes it when he speaks.

Sign: You grow a ram's curling horns.

Influence: Amon's influence makes you surly and irritable. In addition, you despise priests of living deities of fire, sun, and law.

Granted Abilities: Amon grants you his sight and his fire breath, as well as the deadly use of his horns.

Darkvision: The Binder gains darkvision. If you already have Darkvision and your Binder level is 7 or higher, the Binder gains Ultravision.

Fire Breath: You can spew forth a line of fire as a standard action. The Binder can use Burning Hands as a spell-like ability (caster level equals your effective binder level), three uses per day.

Ram Attack: You can use the ram's horns that you gain from Amon's sign as a natural weapon that deals 1d8 points of damage (plus 1-1/2 times your Strength bonus) and charge a foe with this ram attack.


Naberius, The Grinning Hound