Tiefling
Of all the plane-touched, none precipitate as much fascination - or as much fear - as tieflings. Whereas aasimar are obviously touched by a celestial spark, and genasi have the potency of the elements running through their veins, tieflings are enshrouded with the mysteries of an unnamed heritage.
Obviously human and "something-else" crossbreeds, the "something-else" in the tieflings case is usually assumed to be lower-planar. That stigma follows all tieflings through their lives. Loners by nature, they make their own paths out of necessity; no tiefling culture exists to aid the outcasts, since no two tieflings are alike. As distinctive from humans as they are from each other, tieflings tend to be wary and distrustful due to the reactions they come to expect from others. Tieflings take care of themselves, for they learn early that no one will take care of them.
But rather than withdraw into individual hermitages, tieflings challenge the multiverse with everything in their independent spirits. Determined to create their own fates, they dare things others might not even dream of and defy anything that stands in their way.
To randomly generate special physical characteristics, roll on the "Tiefling Appearance" table 2 times for each newly created tiefling player character.
Racial Traits
- +2 Dexterity, +2 Intelligence
- Cold, Electricity, and Fire resistance 5
- Darkvision: Tieflings can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and tieflings function just fine wtih no light at all.
- Skill Affinity: A tiefling receives a +2 racial bonus to the Bluff and Hide skills.
- Darkness: Tieflings can use darkness once per day as cast by a sorcerer of their character level.
- Level Adjustment +1
Setup Instructions
- Create your character with the Tiefling race, and use the Subrace Setter in the start area.
Tiefling Appearance
01-04 Small horns on forehead
05-06 Small horns on temples
07 Single horn on forehead
08-09 Long, thin face
10 Fangs
11 All teeth are pointed
12 Forked tongue
13-14 Pointed ears
15 Fanlike ears
16 Extremely long nose
17 Very small (almost unnoticeable) nose
18 Extremely long eyelashes
19-21 Red eyes
22-23 Black eyes (no whites)
24 Feline eyes
25-26 Extremely deep-set eyes
27-28 Green hair
29-30 Blue hair
31 Multicoloured hair
32-33 Six fingers (including thumb)
34-35 Three fingers (including thumb)
36-37 Black fingernails
38-39 Red fingernails
40-41 Fingers one inch longer than normal
42 Arms six inches longer than normal
43 Legs six inches longer than normal
44-46 Horselike legs -- Requires Bloodlines feat.
47-49 Goatlike legs -- Requires Bloodlines feat.
50-52 Goatlike hooves
53-55 Long, thin tail
56-57 Horselike tail
58-59 Lizardlike tail
60-62 Spiny ridge on back
63-65 Spiny ridges all over body
66-68 Hairless body
69-71 Body covered in short fur or long hair
72-73 Body covered in striped markings
74-75 Extremely greasy skin
76-80 Scaly skin
81-83 Leathery skin
84 Small feathers rather than hair on 10-100% of body
85 Green-tinted skin
86 Blue-tinted skin
87 Red-tinted skin
88-89 Special side effect (roll on the table below)
90-94 Roll twice, rerolling rolls above 89
95-00 Roll three times, rerolling rolls above 89
Tiefling Special Side Effects
01-10 Ashy odour surrounds body
11-15 Sulphurous odour surrounds body
16-20 Rotting odour surrounds body
21-25 Skin exudes ashy grit
26-30 Body casts no shadow
31-33 Body has no reflection in mirror
34-40 Susceptible to spells such as spirit wrack and cacofiend
41-45 Tanar'ri react towards tiefling as though baatezu
46-50 Baatezu react towards tiefling as though tanar'ri
51-60 Presence causes unease in other people
66-70 Prolonged touch withers normal plants
71-75 Fingers are claws
76-80 High body temperature is painful to the touch
81-85 Cold body temperature is painful to the touch
86-90 Odd skin that is hard to the touch
91 Cannot reproduce
92 Holy water inflicts harm
93 Exposure to direct sunlight inflicts harm
94 Cannot enter 'holy' areas
95 Harmed by silver or magic
96-00 Intuitively speaks the language of one fiendish race - yet struggles with common