Tiefling: Difference between revisions

From Sigil - Planar Legends
Jump to navigation Jump to search
(Undo revision 9320 by TheInnkeeper (talk))
Tag: Undo
No edit summary
Line 6: Line 6:


To randomly generate special physical characteristics, roll on the "Tiefling Appearance" table 1d4 times for each newly created tiefling player character. (This is an average of three fiendish traits, for most tieflings.)
To randomly generate special physical characteristics, roll on the "Tiefling Appearance" table 1d4 times for each newly created tiefling player character. (This is an average of three fiendish traits, for most tieflings.)
NOTE: Characters with more than one trait from the below table without the 'Bloodline' feat will be asked to remove any excess traits. Characters with the 'Bloodline' feat with more than two traits will be asked to remove any excess traits. Characters with the 'Outsider Wings' feat may have a maximum of three traits, but the Wings count as one trait.


==Racial Traits==
==Racial Traits==

Revision as of 00:59, 23 August 2022

Of all the plane-touched, none precipitate as much fascination - or as much fear - as tieflings. Whereas aasimar are obviously touched by a celestial spark, and genasi have the potency of the elements running through their veins, tieflings are enshrouded with the mysteries of an unnamed heritage.

Obviously human and "something-else" crossbreeds, the "something-else" in the tieflings case is usually assumed to be lower-planar. That stigma follows all tieflings through their lives. Loners by nature, they make their own paths out of necessity; no tiefling culture exists to aid the outcasts, since no two tieflings are alike. As distinctive from humans as they are from each other, tieflings tend to be wary and distrustful due to the reactions they come to expect from others. Tieflings take care of themselves, for they learn early that no one will take care of them.

But rather than withdraw into individual hermitages, tieflings challenge the multiverse with everything in their independent spirits. Determined to create their own fates, they dare things others might not even dream of and defy anything that stands in their way.

To randomly generate special physical characteristics, roll on the "Tiefling Appearance" table 1d4 times for each newly created tiefling player character. (This is an average of three fiendish traits, for most tieflings.)

NOTE: Characters with more than one trait from the below table without the 'Bloodline' feat will be asked to remove any excess traits. Characters with the 'Bloodline' feat with more than two traits will be asked to remove any excess traits. Characters with the 'Outsider Wings' feat may have a maximum of three traits, but the Wings count as one trait.

Racial Traits

  • +2 Dexterity, +2 Intelligence
  • Cold, Electricity, and Fire resistance 5
  • Darkvision: Tieflings can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and tieflings function just fine wtih no light at all.
  • Skill Affinity: A tiefling receives a +2 racial bonus to the Bluff and Hide skills.
  • Darkness: Tieflings can use darkness once per day as cast by a sorcerer of their character level.
  • Level Adjustment +1

Setup Instructions

  • Create your character with the Tiefling race, and use the Subrace Setter in the start area.

Tiefling Appearance

01-04 Small horns on forehead

05-06 Small horns on temples

07 Single horn on forehead

08-09 Long, thin face

10 Fangs

11 All teeth are pointed

12 Forked tongue

13-14 Pointed ears

15 Fanlike ears

16 Extremely long nose

17 Very small (almost unnoticeable) nose

18 Extremely long eyelashes

19-21 Red eyes

22-23 Black eyes (no whites)

24 Feline eyes

25-26 Extremely deep-set eyes

27-28 Green hair

29-30 Blue hair

31 Multicoloured hair

32-33 Six fingers (including thumb)

34-35 Three fingers (including thumb)

36-37 Black fingernails

38-39 Red fingernails

40-41 Fingers one inch longer than normal

42 Arms six inches longer than normal

43 Legs six inches longer than normal

44-46 Horselike legs -- Requires Bloodlines feat.

47-49 Goatlike legs -- Requires Bloodlines feat.

50-52 Goatlike hooves

53-55 Long, thin tail

56-57 Horselike tail

58-59 Lizardlike tail

60-62 Spiny ridge on back

63-65 Spiny ridges all over body

66-68 Hairless body

69-71 Body covered in short fur or long hair

72-73 Body covered in striped markings

74-75 Extremely greasy skin

76-80 Scaly skin

81-83 Leathery skin

84 Small feathers rather than hair on 10-100% of body

85 Green-tinted skin

86 Blue-tinted skin

87 Red-tinted skin

88-89 Special side effect (roll on the table below)

90-94 Roll twice, rerolling rolls above 89

95-00 Roll three times, rerolling rolls above 89

Tiefling Special Side Effects

01-10 Ashy odour surrounds body

11-15 Sulphurous odour surrounds body

16-20 Rotting odour surrounds body

21-25 Skin exudes ashy grit

26-30 Body casts no shadow

31-33 Body has no reflection in mirror

34-40 Susceptible to spells such as spirit wrack and cacofiend

41-45 Tanar'ri react towards tiefling as though baatezu

46-50 Baatezu react towards tiefling as though tanar'ri

51-60 Presence causes unease in other people

66-70 Prolonged touch withers normal plants

71-75 Fingers are claws

76-80 High body temperature is painful to the touch

81-85 Cold body temperature is painful to the touch

86-90 Odd skin that is hard to the touch

91 Cannot reproduce

92 Holy water inflicts harm

93 Exposure to direct sunlight inflicts harm

94 Cannot enter 'holy' areas

95 Harmed by silver or magic

96-00 Intuitively speaks the language of one fiendish race - yet struggles with common

Example Tiefling Art from the Sourcebooks