Stonelord: Difference between revisions

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'''Languages''': Terran  
'''Languages''': Terran  


'''Special''': The prospective Stonelord must ingest 1,000 gp worth of their Totem Gem. The Stonelord must carry at least one of their Totem Gem (selected by the Stonelord) at all times.
'''Special''': The prospective Stonelord must ingest 20,000 gp worth of gems.
    
    


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'''Earth's Blood'''  
'''Earth's Blood'''  


Thrice per day the Stonelord can use a clump of mud to heal wounds equal to 1d20 + the stonelord's level.  
Thrice per day, the Stonelord can use a clump of mud to heal wounds equal to 1d20 plus twice his Stonelord levels and twice his constitution modifier combined. The mud also applies 6 regeneration a round, lasting 1 round per Stonelord level plus half his constitution modifier.


'''Earth's Grip'''  
'''Earth's Grip'''  


Once per day the Stonelord can grip a target in a fearsome grasp of stone, similar to the Hold Monster spell (DC 15+Con modifier).  
Once per day, the Stonelord can grip a target in a fearsome grasp of stone, similar to the Hold Monster spell (DC 15+Con modifier).  


'''Strength of Stone'''
'''Strength of Stone'''
   
   
Once per day, the Stonelord can call upon the Strength of Stone, gaining strength equivalent to a Greater Bull's Strength spell.
Once per day, the Stonelord can call upon the Strength of Stone, gaining strength equivalent to a maximized Bull's Strength spell. This effect stacks with other ability buffs and is undispellable.


'''Earth's Endurance'''  
'''Earth's Endurance'''  


Once per day, the Stonelord can call upon the Endurance of the Earth, gaining constitution equivalent to a Greater Endurance spell.
Once per day, the Stonelord can call upon the Endurance of the Earth, gaining constitution equivalent to a maximized Endurance spell. This effect stacks with other ability buffs and is undispellable.


'''Meld Into Stone'''
'''Meld Into Stone'''
   
   
Once per day, the Stonelord can literally meld into stone, becoming invulnerable to attacks. The Stonelord, however, cannot interact in any way with his environment, and cannot even see or hear things going on around him. The duration is equal to the Stonelord's level in rounds.  
Once per day, the Stonelord can literally meld into stone, becoming invulnerable to attacks. The Stonelord, however, cannot interact in any way with his environment, and cannot even see or hear things going on around him. The duration is equal to the Stonelord's level in rounds +5.


'''Earthskin'''  
'''Earthskin'''  


The stonelord is able to gain damage reduction of 10/+5, with a maximum absorption of 10 damage per level, akin to a Stoneskin spell, once per day. At 10th level, Earthskin is treated as if Greater Stoneskin.  
The stonelord is able to gain damage reduction of 5/+20, with a maximum absorption of 10 damage per constitution modifier once per day.


'''Immense Gravity'''
'''Immense Gravity'''
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'''Earth Brawler'''  
'''Earth Brawler'''  


Once per day the stonelord can summon an Earth Elemental to assist him in battle. The strength of the Earth Elemental is dependent on the Constitution ability score: Constitution of 16 and below: Huge Earth Elemental.  
Once per day the stonelord can summon an Earth Elemental to assist him in battle. The strength of the Earth Elemental is dependent on the Constitution ability score:<br>
Constitution of 17 to 21: Greater Earth Elemental.  
 
Constitution of 21 and above: Elder Earth Elemental.  
Constitution of 16 and below: Huge Earth Elemental.<br>
Constitution of 17 to 27: Greater Earth Elemental.<br>
Constitution of 28 and above: Earth Elemental Menhir.<br>
Legends tell of mighty stonelords whose connection to the earth was so strong they have summoned beings even greater than these.  
Legends tell of mighty stonelords whose connection to the earth was so strong they have summoned beings even greater than these.  


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Once per day the stonelord can shake the ground violently by merely stomping his feet, bringing an Earthquake to the surrounding area akin to the spell by the same name (DC 19+Con modifier).
Once per day the stonelord can shake the ground violently by merely stomping his feet, bringing an Earthquake to the surrounding area akin to the spell by the same name (DC 19+Con modifier).
'''Greater Earthskin'''
The stonelord is able to gain damage reduction of 10/+20, with a maximum absorption of 10 damage per constitution modifier with an innate +5 to the modifier once per day.

Revision as of 03:34, 22 November 2020

The earth whispers to some Dwarves, revealing the true secrets of stone; these dwarves are called the Stonelords. Fighters are the most common Stonelords, though Dwarven paladins and rangers take up the mantle occasionally as well. Stonelords use their connection to the earth to draw on immense reservoirs of power, performing feats of amazing power.

Requirements

Race: Dwarf, Earth Genasi, or any other race with a connection to stone

Base Attack Bonus: +5

Skills: Craft: Building 6 ranks

Feats: Great Fortitude

Languages: Terran

Special: The prospective Stonelord must ingest 20,000 gp worth of gems.


Hit Die: d12

Proficiencies: Stonelords gain no additional proficiencies

Skill Points: 2 + INT

Class Skills: Bluff, Concentration, Craft, Discipline, Escape Artist, Intimidate, Knowledge, Parry, Profession, Spot, Taunt, Wilderness Lore

Lvl BAB Fort Ref Will Special
1st +1 +2 +0 +0 Earth's Blood
2nd +2 +3 +0 +0 Earth's Grip
3rd +3 +3 +1 +1 Strength of Stone
4th +4 +4 +1 +1 Earth's Endurance
5th +5 +4 +1 +1 Meld Into Stone
6th +6/+1 +5 +2 +2 Earthskin
7th +7/+2 +5 +2 +2 Immense Gravity
8th +8/+3 +6 +2 +2 Earth Brawler
9th +9/+4 +6 +3 +3 Earthquake
10th +10/+5 +7 +3 +3 Greater Earthskin

Earth's Blood

Thrice per day, the Stonelord can use a clump of mud to heal wounds equal to 1d20 plus twice his Stonelord levels and twice his constitution modifier combined. The mud also applies 6 regeneration a round, lasting 1 round per Stonelord level plus half his constitution modifier.

Earth's Grip

Once per day, the Stonelord can grip a target in a fearsome grasp of stone, similar to the Hold Monster spell (DC 15+Con modifier).

Strength of Stone

Once per day, the Stonelord can call upon the Strength of Stone, gaining strength equivalent to a maximized Bull's Strength spell. This effect stacks with other ability buffs and is undispellable.

Earth's Endurance

Once per day, the Stonelord can call upon the Endurance of the Earth, gaining constitution equivalent to a maximized Endurance spell. This effect stacks with other ability buffs and is undispellable.

Meld Into Stone

Once per day, the Stonelord can literally meld into stone, becoming invulnerable to attacks. The Stonelord, however, cannot interact in any way with his environment, and cannot even see or hear things going on around him. The duration is equal to the Stonelord's level in rounds +5.

Earthskin

The stonelord is able to gain damage reduction of 5/+20, with a maximum absorption of 10 damage per constitution modifier once per day.

Immense Gravity

Once per day the stonelord can control the very gravity of the ground beneath him, casting the equivalent of a Reverse Gravity spell (DC 17+Con modifier). Each foe must make a reflex save or fall victim to subjective gravity. Their fall results in damage equivalent to 2d6 per stonelord level, to a maximum of 20d6.

Earth Brawler

Once per day the stonelord can summon an Earth Elemental to assist him in battle. The strength of the Earth Elemental is dependent on the Constitution ability score:

Constitution of 16 and below: Huge Earth Elemental.
Constitution of 17 to 27: Greater Earth Elemental.
Constitution of 28 and above: Earth Elemental Menhir.

Legends tell of mighty stonelords whose connection to the earth was so strong they have summoned beings even greater than these.

Earthquake

Once per day the stonelord can shake the ground violently by merely stomping his feet, bringing an Earthquake to the surrounding area akin to the spell by the same name (DC 19+Con modifier).

Greater Earthskin

The stonelord is able to gain damage reduction of 10/+20, with a maximum absorption of 10 damage per constitution modifier with an innate +5 to the modifier once per day.