Stalwart Defender: Difference between revisions

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|1st || +1 || +2 || +0 || +2 ||align=left|Damage Reduction, Defensive Stance ||6-12 ||
|1st || +1 || +2 || +0 || +2 ||align=left|Damage Reduction, Defensive Stance ||6-12 || 1/-
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +3 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness I] ||12-24 ||1/-
|2nd || +2 || +3 || +0 || +3 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness I] ||12-24 ||1/-
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|3rd || +3 || +3 || +1 || +3 ||align=left| ||18-36 ||1/-
|3rd || +3 || +3 || +1 || +3 ||align=left| ||18-36 ||2/-
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|4th || +4 || +4 || +1 || +4 ||align=left| ||24-48 ||2/-
|4th || +4 || +4 || +1 || +4 ||align=left| ||24-48 ||2/-
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|5th || +5 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness II] ||30-60 ||2/-
|5th || +5 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness II] ||30-60 ||3/-
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|6th || +6 || +5 || +2 || +5 ||align=left| ||36-72 ||3/-
|6th || +6 || +5 || +2 || +5 ||align=left| ||36-72 ||3/-
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|7th || +7 || +5 || +2 || +5 ||align=left| ||42-84 ||3/-
|7th || +7 || +5 || +2 || +5 ||align=left| ||42-84 ||4/-
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|8th || +8 || +6 || +2 || +6 ||align=left| ||48-96 ||4/-
|8th || +8 || +6 || +2 || +6 ||align=left| ||48-96 ||4/-
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|9th || +9 || +6 || +3 || +6 ||align=left| ||54-108 ||4/-
|9th || +9 || +6 || +3 || +6 ||align=left| ||54-108 ||5/-
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|10th || +10 || +7 || +3 || +7 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness III], Challenging Shout ||60-120 ||5/-
|10th || +10 || +7 || +3 || +7 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness III], Challenging Shout ||60-120 ||5/-

Revision as of 18:38, 24 January 2023

The stalwart defender is a sponsored champion of a cause or a way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of stalwart defenders is a far better defense than a 10-foot-thick wall of stones, and much more dangerous.

Requirements

Base Attack Bonus: +5

Feats: Toughness, Heavy Armor Optimization


Hit Die: d12

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Block, Concentration, Craft, Discipline, Heal, Listen, Intimidate, Knowledge (all), Lore, Parry, Profession, Sense Motive, Spot, Taunt

Level Progression

Lvl BAB Saves Feats HP range Damage
reduction
Fort Ref Will
1st +1 +2 +0 +2 Damage Reduction, Defensive Stance 6-12 1/-
2nd +2 +3 +0 +3 Defensive Awareness I 12-24 1/-
3rd +3 +3 +1 +3 18-36 2/-
4th +4 +4 +1 +4 24-48 2/-
5th +5 +4 +1 +4 Defensive Awareness II 30-60 3/-
6th +6 +5 +2 +5 36-72 3/-
7th +7 +5 +2 +5 42-84 4/-
8th +8 +6 +2 +6 48-96 4/-
9th +9 +6 +3 +6 54-108 5/-
10th +10 +7 +3 +7 Defensive Awareness III, Challenging Shout 60-120 5/-
  • NOTE: Stalwart Defender Damage Reduction is handled on the back end. What this means for players is that any gear with X/- Damage Reduction on it WILL stack with their Stalwart Defender DR, unlike the base game.

Defensive Stance

This ability has unlimited uses a day with a 3 round cooldown between toggling. It applies +100% DR (from 5/- to 10/-), +2 saves, dodge AC equal to half the stalwart's level +1 (maximum +6), shield enhancement AC equal to half the stalwart's level +1 (maximum +6), and regeneration equal to 1 plus half the Stalwart Defender levels. Additionally, this ability grants +2 discipline per level and provides immunity to knockdown at level 10. While in Defensive Stance, the Stalwart Defender's movement speed is slowed by 50%..


Challenging Shout

As a free action, you draw attention to yourself by bellowing accusations and jeers at nearby enemies, dealing sonic damage to goad them into attacking you. Enemies in a colossal radius must pass a Will save or be forced to attack you for six seconds. In addition, you bolster yourself to grant temporary hit points for the duration of the effect. The DC, sonic damage, and temp HP are all equal to 10 + taunt skill, capping at 45. This ability is on a 30-second cooldown.