Stalwart Defender: Difference between revisions
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'''Defensive Stance''' | '''Defensive Stance''' | ||
This ability has unlimited uses a day with a 3 round cooldown between toggling. It applies +100% DR (from 5/- to 10/-), +2 saves, | This ability has unlimited uses a day with a 3 round cooldown between toggling. It applies +100% DR (from 5/- to 10/-), +2 saves, dodge AC equal to half the stalwart's level +1 (maximum +6), shield enhancement AC equal to half the stalwart's level +1 (maximum +6), and regeneration equal to 1 plus half the Stalwart Defender levels. Additionally, this ability grants +2 discipline per level and provides immunity to knockdown at level 10. While in Defensive Stance, the Stalwart Defender's movement speed is slowed by 50%.. | ||
Revision as of 18:38, 24 January 2023
The stalwart defender is a sponsored champion of a cause or a way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of stalwart defenders is a far better defense than a 10-foot-thick wall of stones, and much more dangerous.
Requirements
Base Attack Bonus: +5
Feats: Toughness, Heavy Armor Optimization
Hit Die: d12
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)
Skill Points: 2 + INT
Class Skills: Block, Concentration, Craft, Discipline, Heal, Listen, Intimidate, Knowledge (all), Lore, Parry, Profession, Sense Motive, Spot, Taunt
Level Progression
Lvl | BAB | Saves | Feats | HP range | Damage reduction | ||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +1 | +2 | +0 | +2 | Damage Reduction, Defensive Stance | 6-12 | |
2nd | +2 | +3 | +0 | +3 | Defensive Awareness I | 12-24 | 1/- |
3rd | +3 | +3 | +1 | +3 | 18-36 | 1/- | |
4th | +4 | +4 | +1 | +4 | 24-48 | 2/- | |
5th | +5 | +4 | +1 | +4 | Defensive Awareness II | 30-60 | 2/- |
6th | +6 | +5 | +2 | +5 | 36-72 | 3/- | |
7th | +7 | +5 | +2 | +5 | 42-84 | 3/- | |
8th | +8 | +6 | +2 | +6 | 48-96 | 4/- | |
9th | +9 | +6 | +3 | +6 | 54-108 | 4/- | |
10th | +10 | +7 | +3 | +7 | Defensive Awareness III, Challenging Shout | 60-120 | 5/- |
- NOTE: Stalwart Defender Damage Reduction is handled on the back end. What this means for players is that any gear with X/- Damage Reduction on it WILL stack with their Stalwart Defender DR, unlike the base game.
Defensive Stance
This ability has unlimited uses a day with a 3 round cooldown between toggling. It applies +100% DR (from 5/- to 10/-), +2 saves, dodge AC equal to half the stalwart's level +1 (maximum +6), shield enhancement AC equal to half the stalwart's level +1 (maximum +6), and regeneration equal to 1 plus half the Stalwart Defender levels. Additionally, this ability grants +2 discipline per level and provides immunity to knockdown at level 10. While in Defensive Stance, the Stalwart Defender's movement speed is slowed by 50%..
Challenging Shout
As a free action, you draw attention to yourself by bellowing accusations and jeers at nearby enemies, dealing sonic damage to goad them into attacking you. Enemies in a colossal radius must pass a Will save or be forced to attack you for six seconds. In addition, you bolster yourself to grant temporary hit points for the duration of the effect. The DC, sonic damage, and temp HP are all equal to 10 + taunt skill, capping at 45. This ability is on a 30-second cooldown.