Stalwart Defender: Difference between revisions
No edit summary |
No edit summary |
||
Line 34: | Line 34: | ||
!colspan=2| | !colspan=2| | ||
|- align=center | |- align=center | ||
|1st || +1 || +2 || +0 || +2 ||align=left|Defensive Stance ||6-12 || | |1st || +1 || +2 || +0 || +2 ||align=left|Damage Reduction, Defensive Stance ||6-12 ||1/- | ||
|- align=center | |- align=center | ||
|2nd || +2 || +3 || +0 || +3 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness I] ||12-24 || | |2nd || +2 || +3 || +0 || +3 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness I] ||12-24 ||2/- | ||
|- align=center | |- align=center | ||
|3rd || +3 || +3 || +1 || +3 ||align=left| ||18-36 || | |3rd || +3 || +3 || +1 || +3 ||align=left| ||18-36 ||3/- | ||
|- align=center | |- align=center | ||
|4th || +4 || +4 || +1 || +4 ||align=left| | |4th || +4 || +4 || +1 || +4 ||align=left| ||24-48 ||4/- | ||
|- align=center | |- align=center | ||
|5th || +5 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness II] ||30-60 || | |5th || +5 || +4 || +1 || +4 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness II] ||30-60 ||5/- | ||
|- align=center | |- align=center | ||
|6th || +6 || +5 || +2 || +5 ||align=left| | |6th || +6 || +5 || +2 || +5 ||align=left| ||36-72 ||6/- | ||
|- align=center | |- align=center | ||
|7th || +7 || +5 || +2 || +5 ||align=left| ||42-84 || | |7th || +7 || +5 || +2 || +5 ||align=left| ||42-84 ||7/- | ||
|- align=center | |- align=center | ||
|8th || +8 || +6 || +2 || +6 ||align=left| ||48-96 || | |8th || +8 || +6 || +2 || +6 ||align=left| ||48-96 ||8/- | ||
|- align=center | |- align=center | ||
|9th || +9 || +6 || +3 || +6 ||align=left| ||54-108 || | |9th || +9 || +6 || +3 || +6 ||align=left| ||54-108 ||9/- | ||
|- align=center | |- align=center | ||
|10th || +10 || +7 || +3 || +7 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness III], Challenging Shout ||60-120 || | |10th || +10 || +7 || +3 || +7 ||align=left|[https://nwn.fandom.com/wiki/Defensive_awareness Defensive Awareness III], Challenging Shout ||60-120 ||10/- | ||
|} | |} | ||
Line 58: | Line 58: | ||
'''Defensive Stance''' | '''Defensive Stance''' | ||
This ability has unlimited uses a day with a 3 round cooldown between toggling. It applies + | This ability has unlimited uses a day with a 3 round cooldown between toggling. It applies +50% class DR, +2 saves, and AC and regen equal to 1 plus half the Stalwart Defender levels. Additionally, this ability grants +2 discipline per level and provides immunity to knockdown at level 10. While in Defensive Stance, the Stalwart Defender's movement speed is slowed by 50%. | ||
'''Challenging Shout''' | '''Challenging Shout''' | ||
As a free action, you draw attention to yourself by bellowing accusations and jeers at nearby enemies, dealing sonic damage to goad them into attacking you. Enemies in a colossal radius must pass a Will save or be forced to attack you for six seconds. In addition, you bolster yourself to grant temporary hit points for the duration of the effect. The DC, sonic damage, and temp HP are all equal to 10 + taunt skill, capping at 45. This ability is on a 30-second cooldown. | |||
The | |||
Revision as of 06:52, 11 August 2022
The stalwart defender is a sponsored champion of a cause or a way of life. As the name might imply, this character is a skilled combatant trained in the arts of defense. A line of stalwart defenders is a far better defense than a 10-foot-thick wall of stones, and much more dangerous.
Requirements
Base Attack Bonus: +5
Feats: Toughness, Heavy Armor Optimization
Hit Die: d12
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)
Skill Points: 2 + INT
Class Skills: Block, Concentration, Craft, Discipline, Heal, Listen, Intimidate, Knowledge (all), Lore, Parry, Profession, Sense Motive, Spot, Taunt
Level Progression
Lvl | BAB | Saves | Feats | HP range | Damage reduction | ||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +1 | +2 | +0 | +2 | Damage Reduction, Defensive Stance | 6-12 | 1/- |
2nd | +2 | +3 | +0 | +3 | Defensive Awareness I | 12-24 | 2/- |
3rd | +3 | +3 | +1 | +3 | 18-36 | 3/- | |
4th | +4 | +4 | +1 | +4 | 24-48 | 4/- | |
5th | +5 | +4 | +1 | +4 | Defensive Awareness II | 30-60 | 5/- |
6th | +6 | +5 | +2 | +5 | 36-72 | 6/- | |
7th | +7 | +5 | +2 | +5 | 42-84 | 7/- | |
8th | +8 | +6 | +2 | +6 | 48-96 | 8/- | |
9th | +9 | +6 | +3 | +6 | 54-108 | 9/- | |
10th | +10 | +7 | +3 | +7 | Defensive Awareness III, Challenging Shout | 60-120 | 10/- |
Defensive Stance
This ability has unlimited uses a day with a 3 round cooldown between toggling. It applies +50% class DR, +2 saves, and AC and regen equal to 1 plus half the Stalwart Defender levels. Additionally, this ability grants +2 discipline per level and provides immunity to knockdown at level 10. While in Defensive Stance, the Stalwart Defender's movement speed is slowed by 50%.
Challenging Shout
As a free action, you draw attention to yourself by bellowing accusations and jeers at nearby enemies, dealing sonic damage to goad them into attacking you. Enemies in a colossal radius must pass a Will save or be forced to attack you for six seconds. In addition, you bolster yourself to grant temporary hit points for the duration of the effect. The DC, sonic damage, and temp HP are all equal to 10 + taunt skill, capping at 45. This ability is on a 30-second cooldown.