Sorcerer

From Sigil - Planar Legends
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Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons.

Though many claim a sorcerer's power derives from draconic heritave, a few sorcerers believe that their arcane prowess comes from an even purer source - the planes themselves. It isn't uncommon to see sorcerers traveling the multiverse in search of support for this belief. Unlike other spellcasters, the sorcerer has a limited ability to customize his talents for planar adventuring. With a small list of spells known, the sorcerer who wishes to adapt to life on the planes must choose his tools wisely. Even so, the wide variety of challenges awaiting the planar sorcerer demands a slightly more adaptable approach to spellcasting.


Hit Die: d4

Proficiencies: Armor (Robes), Weapons (Simple)

Skill Points: 2 + INT

Class Skills: Bluff, Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell difficulty class), and spontaneous cast (no spell preparation required).

Special abilities & feats

  • Level 1 summon familiar

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
  • Acid Splash
  • Assess Creature
  • Daze
  • Disrupt Undead
  • Electric Jolt
  • Flare
  • Light
  • Open/Close
  • Ray of Frost
  • Resistance
  • Burning Hands
  • Charm Person
  • Chill Touch
  • Color Spray
  • Comprehend Languages
  • Endure Elements
  • Expeditious Retreat
  • Explosion
  • Grease
  • Horizikaul's Boom
  • Ice Dagger
  • Identify
  • Ironguts
  • Larloch's Minor Drain
  • Mage Armor
  • Magic Missile
  • Magic Weapon
  • Negative Energy Ray
  • Protection From Alignment
  • Ray of Enfeeblement
  • Scare
  • Shelgarn's Persistent Blade
  • Shield
  • Shocking Grasp
  • Sleep
  • Summon Creature I
  • True Strike
  • Alter Self
  • Balagarn's Iron Horn
  • Blindness/Deafness
  • Bull's Strength
  • Cat's Grace
  • Cloud of Bewilderment
  • Combust
  • Continual Flame
  • Darkness
  • Death Armor
  • Eagle's Splendor
  • Endurance
  • Flame Weapon
  • Fox's Cunning
  • Frost Breath
  • Gedlee's Electric Loop
  • Ghostly Visage
  • Ghoul Touch
  • Glitterdust
  • Invisibility
  • Knock
  • Lesser Dispel
  • Melf's Acid Arrow
  • Owl's Wisdom
  • Power Word, Sleep
  • Protection From Arrows
  • Resist Elements
  • See Invisibility
  • Sniloc's Snowball Swarm
  • Stone Bones
  • Summon Creature II
  • Tasha's Hideous Laughter
  • Ultravision
  • Vocalize
  • Web
  • Acid Weapon
  • Clairaudience/Clairvoyance
  • Clarity
  • Dispel Magic
  • Displacement
  • Find Traps
  • Fireball
  • Flame Arrow
  • Flame Weapon
  • Fly
  • Frost Weapon
  • Gaseous Form
  • Greater Magic Weapon
  • Gust of Wind
  • Haste
  • Hold Person
  • Invisibility Sphere
  • Lightning Bolt
  • Lightning Weapon
  • Keen Edge
  • Magic Circle Against Alignment
  • Major Image: Creature
  • Melf's Minute Meteors
  • Mestil's Acid Breath
  • Negative Energy Burst
  • Protection From Elements
  • Scintillating Sphere
  • Slow
  • Spiderskin
  • Stinking Cloud
  • Summon Creature III
  • Tongues
  • Vampiric Touch
  • Water Breathing
  • Beltyn's Burning Blood
  • Bestow Curse
  • Charm Monster
  • Confusion
  • Contagion
  • Dimensional Anchor
  • Dimension Door
  • Elemental Shield
  • Emotion: Courage
  • Emotion: Hope
  • Enervation
  • Evard's Black Tentacles
  • Fear
  • Ice Storm
  • Improved Invisibility
  • Isaac's Lesser Missile Storm
  • Lesser Spell Breach
  • Minor Globe of Invulnerability
  • Outiluke's Resilient Sphere
  • Paralytic Bolt
  • Phantasmal Killer
  • Polymorph Self
  • Remove Blindness/Deafness
  • Remove Curse
  • Shadow Conjuration
  • Shout
  • Static Orb
  • Stoneskin
  • Summon Creature IV
  • Vitriolic Sphere
  • Wall of Fire
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells
  • Animate dead
  • Baleful Polymorph
  • Ball Lightning
  • Bigby's Interposing Hand
  • Break Enchantment
  • Cloudkill
  • Cone of Cold
  • Dismissal
  • Dominate Person
  • Energy Buffer
  • Feeblemind
  • Firebrand
  • Greater Shadow Conjuration
  • Hold Monster
  • Lesser Mind Blank
  • Lesser Planar Binding
  • Lesser Spell Mantle
  • Mestil's Acid Sheath
  • Mind Fog
  • Shadow Evocation
  • Summon Creature V
  • Tailor Memories
  • Teleport
  • Wall of Dispell Magic
  • Wall of Force
  • Wall of Stone
  • Acid Fog
  • Acid Storm
  • Bigby's Forceful Hand
  • Chain Lightning
  • Circle of Death
  • Disintegrate
  • Ethereal Visage
  • Flesh to Stone
  • Globe of Invulnerability
  • Greater Dispelling
  • Greater Spell breach
  • Greater Stoneskin
  • Isaac's Greater Missile Storm
  • Legend Lore
  • Mass Haste
  • Otiluke's Freezing Sphere
  • Planar Binding
  • Power Word, Silence
  • Protection From Spells
  • Shades
  • Stone to Flesh
  • Summon Creature VI
  • Tenser's Transformation
  • Trollish Fortitude
  • True Seeing
  • Undeath to Death
  • Banishment
  • Bigby's Grasping Hand
  • Control Undead
  • Control Weather
  • Delayed Blast Fireball
  • Finger of Death
  • Great Thunderclap
  • Insanity
  • Mass Hold Person
  • Mass Teleport
  • Memory Wipe
  • Mordenkainen's Magnificent Mansion
  • Mordenkainen's Sword
  • Planeshift
  • Power Word, Stun
  • Prismatic Spray
  • Reverse Gravity
  • Ruby Ray of Reversal
  • Shadow Evocation, Greater
  • Shadow Shield
  • Spell Mantle
  • Stun Ray
  • Summon Creature VII
  • Bigby's Clenched Fist
  • Blackstaff
  • Create Undead
  • Deadly Lahar
  • Greater Planar Binding
  • Greater Sanctuary
  • Greater Shout
  • Horrid Wilting
  • Incendiary Cloud
  • Mass Blindness/Deafness
  • Mass Charm
  • Maze
  • Mind Blank
  • Polar Ray
  • Power Word, Blind
  • Premonition
  • Summon Creature VIII
  • Sunburst
  • Wall of Greater Dispel Magic
  • Bigby's Crushing Hand
  • Black Blade of Disaster
  • Disrupt Teleport
  • Dominate Monster
  • Energy Drain
  • Freedom
  • Gate
  • Greater Spell Mantle
  • Imprisonment
  • Mass Hold Monster
  • Meteor Swarm
  • Mordenkainen's Disjunction
  • Power Word, Kill
  • Shades
  • Shapechange
  • Summon Creature IX
  • Time Stop
  • Wail of the Banshee
  • Weird

Level progression

Lvl BAB Saves Feats HP range   Base spells per day   Known spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Summon Familiar 2-4 5 3 4 2 - - - - - - - -
2nd +1 +0 +0 +3 Weapon Finesse 4-8 6 4 5 2 - - - - - - - -
3rd +1 +1 +1 +3 6-12 6 5 5 3 - - - - - - - -
4th +2 +1 +1 +4 8-16 6 6 3 6 3 1 - - - - - - -
5th +2 +1 +1 +4 10-20 6 6 4 6 4 2 - - - - - - -
6th +3 +2 +2 +5 12-24 6 6 5 3 7 4 2 1 - - - - - -
7th +3 +2 +2 +5 Bloodline Feat 14-28 6 6 6 4 7 5 3 2 - - - - - -
8th +4 +2 +2 +6 16-32 6 6 6 5 3 7 5 3 2 1 - - - - -
9th +4 +3 +3 +6 18-36 6 6 6 6 4 7 5 4 3 2 - - - - -
10th +5 +3 +3 +7 Bloodline Feat II 20-40 6 6 6 6 5 3 7 5 4 3 2 1 - - - -
11th +5 +3 +3 +7 22-44 6 6 6 6 6 4 7 5 5 4 3 2 - - - -
12th +6/+1 +4 +4 +8 24-48 6 6 6 6 6 5 3 7 5 5 4 3 2 1 - - -
13th +6/+1 +4 +4 +8 26-52 6 6 6 6 6 6 4 7 5 5 4 4 3 2 - - -
14th +7/+2 +4 +4 +9 28-56 6 6 6 6 6 6 5 3 7 5 5 4 4 3 2 1 - -
15th +7/+2 +5 +5 +9 30-60 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 2 - -
16th +8/+3 +5 +5 +10 32-64 6 6 6 6 6 6 6 5 3 7 5 5 4 4 4 3 2 1 -
17th +8/+3 +5 +5 +10 34-68 6 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 3 2 -
18th +9/+4 +6 +6 +11 36-72 6 6 6 6 6 6 6 6 5 3 7 5 5 4 4 4 3 3 2 1
19th +9/+4 +6 +6 +11 38-76 6 6 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 3 3 2
20th +10/+5 +6 +6 +12 40-80 7 7 7 7 7 7 7 7 7 5 8 6 6 5 5 5 4 4 4 4

Bonus spell slots come from items and high charisma.

As a rule of thumb, sorcerers can cast spell levels up to half their class level (rounded down).

Sorcerer Bloodlines

Sorcerers are the distant descendants of powerful

Epic sorcerer

The epic sorcerer is a near mythic being. But still the need for ever-greater power never ceases and the sorcerer pushes on, exploring and mastering the magical.

Hit die: d4

Skill points: 2 + int modifier

Bonus feats: The epic sorcerer gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.


Epic sorcerer bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, great charisma, improved combat casting

Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of sorcerer.

Epic sorcerer level progression

  Lvl   Feats HP range
21st 42-84
22nd 44-88
23rd bonus feat 46-92
24th 48-96
25th 50-100
26th bonus feat 52-104
27th 54-108
28th 56-112
29th bonus feat 58-116
30th 60-120