Sorcerer: Difference between revisions

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'''Description:''' Sorcerers are [[arcane]] spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than [[wizard]]s do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a [[spell school|school of magic]]. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons.
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons.  


'''Alignment restrictions:''' none
Though many claim a sorcerer's power derives from draconic heritave, a few sorcerers believe that their arcane prowess comes from an even purer source - the planes themselves. It isn't uncommon to see sorcerers traveling the multiverse in search of support for this belief. Unlike other spellcasters, the sorcerer has a limited ability to customize his talents for planar adventuring. With a small list of spells known, the sorcerer who wishes to adapt to life on the planes must choose his tools wisely. Even so, the wide variety of challenges awaiting the planar sorcerer demands a slightly more adaptable approach to spellcasting.


'''[[Hit die]]:''' d4
'''Hit Die''': d4  


'''Proficiencies:''' armor (robes), weapons ([[weapon proficiency (simple)|simple]])
'''Proficiencies''': Armor (Robes), Weapons (Simple)  


'''[[Skill point]]s:''' 2 + [[int]] modifier ( (2 + int modifier) * 4 at 1st level)
'''Skill Points''': 2 + INT


'''Skills:''' [[concentration]], [[craft armor]], [[craft trap]], [[craft weapon]], [[heal (skill)|heal]], [[lore]], [[spellcraft]]
'''Class Skills''': Bluff, Concentraton, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft
 
'''Unavailable feats:'''
[[curse song]], [[divine might]], [[divine shield]], [[extra music]], [[extra turning]], [[lingering song]], [[weapon specialization]]
<br />These [[general feat]]s cannot be selected when taking a level of sorcerer.
 
'''[[Saving throw|Primary saving throw(s)]]:''' [[will]]
 
'''[[Base attack bonus]]:''' +1/2 levels


'''Spellcasting:''' [[Arcane]] ([[spell failure]] from armor is a factor), [[charisma]]-based (a base charisma score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified charisma, and the charisma modifier affects spell [[difficulty class|DCs]]), and [[spontaneous cast]] (no spell preparation required).
'''Spellcasting:''' [[Arcane]] ([[spell failure]] from armor is a factor), [[charisma]]-based (a base charisma score of 10 + the spell's level is required to cast a spell, [[bonus spells]] are based on modified charisma, and the charisma modifier affects spell [[difficulty class|DCs]]), and [[spontaneous cast]] (no spell preparation required).
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== Prestige class tips ==
* Sorcerers are ideally suited to becoming [[red dragon disciple]]s.
* Non-good sorcerers may want to consider becoming a [[pale master]]. Though less useful to the sorcerer than to the wizard, this class provides many useful defensive abilities.


== Notes ==
== Notes ==

Revision as of 12:23, 14 March 2013

Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories - just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons.

Though many claim a sorcerer's power derives from draconic heritave, a few sorcerers believe that their arcane prowess comes from an even purer source - the planes themselves. It isn't uncommon to see sorcerers traveling the multiverse in search of support for this belief. Unlike other spellcasters, the sorcerer has a limited ability to customize his talents for planar adventuring. With a small list of spells known, the sorcerer who wishes to adapt to life on the planes must choose his tools wisely. Even so, the wide variety of challenges awaiting the planar sorcerer demands a slightly more adaptable approach to spellcasting.

Hit Die: d4

Proficiencies: Armor (Robes), Weapons (Simple)

Skill Points: 2 + INT

Class Skills: Bluff, Concentraton, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).

Special abilities & feats

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level progression

Lvl BAB Saves Feats HP range   Base spells per day   Known spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 summon familiar 2-4 5 3 4 2 - - - - - - - -
2nd +1 +0 +0 +3 4-8 6 4 5 2 - - - - - - - -
3rd +1 +1 +1 +3 6-12 6 5 5 3 - - - - - - - -
4th +2 +1 +1 +4 8-16 6 6 3 6 3 1 - - - - - - -
5th +2 +1 +1 +4 10-20 6 6 4 6 4 2 - - - - - - -
6th +3 +2 +2 +5 12-24 6 6 5 3 7 4 2 1 - - - - - -
7th +3 +2 +2 +5 14-28 6 6 6 4 7 5 3 2 - - - - - -
8th +4 +2 +2 +6 16-32 6 6 6 5 3 7 5 3 2 1 - - - - -
9th +4 +3 +3 +6 18-36 6 6 6 6 4 7 5 4 3 2 - - - - -
10th +5 +3 +3 +7 20-40 6 6 6 6 5 3 7 5 4 3 2 1 - - - -
11th +5 +3 +3 +7 22-44 6 6 6 6 6 4 7 5 5 4 3 2 - - - -
12th +6/+1 +4 +4 +8 24-48 6 6 6 6 6 5 3 7 5 5 4 3 2 1 - - -
13th +6/+1 +4 +4 +8 26-52 6 6 6 6 6 6 4 7 5 5 4 4 3 2 - - -
14th +7/+2 +4 +4 +9 28-56 6 6 6 6 6 6 5 3 7 5 5 4 4 3 2 1 - -
15th +7/+2 +5 +5 +9 30-60 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 2 - -
16th +8/+3 +5 +5 +10 32-64 6 6 6 6 6 6 6 5 3 7 5 5 4 4 4 3 2 1 -
17th +8/+3 +5 +5 +10 34-68 6 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 3 2 -
18th +9/+4 +6 +6 +11 36-72 6 6 6 6 6 6 6 6 5 3 7 5 5 4 4 4 3 3 2 1
19th +9/+4 +6 +6 +11 38-76 6 6 6 6 6 6 6 6 6 4 7 5 5 4 4 4 3 3 3 2
20th +10/+5 +6 +6 +12 40-80 6 6 6 6 6 6 6 6 6 6 7 5 5 4 4 4 3 3 3 3

Bonus spell slots come from items and high charisma.

As a rule of thumb, sorcerers can cast spell levels up to half their class level (rounded down).

Epic sorcerer
Epic sorcerer

Epic sorcerer

The epic sorcerer is a near mythic being. But still the need for ever-greater power never ceases and the sorcerer pushes on, exploring and mastering the magical.

Hit die: d4

Skill points: 2 + int modifier

Bonus feats: The epic sorcerer gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.

Epic sorcerer bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, great charisma, improved combat casting

Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of sorcerer.

Epic sorcerer level progression

  Lvl   Feats HP range
21st 42-84
22nd 44-88
23rd bonus feat 46-92
24th 48-96
25th 50-100
26th bonus feat 52-104
27th 54-108
28th 56-112
29th bonus feat 58-116
30th 60-120
31st 62-124
32nd bonus feat 64-128
33rd 66-132
34th 68-136
35th bonus feat 70-140
36th 72-144
37th 74-148
38th bonus feat   76-152
39th 78-156
40th 80-160

Notes

  • Sorcerers receive spells one level later than wizards. For example, to cast level 2 spells, wizard level 3 is sufficient while sorcerer level 4 is required.
  • Sorcerers can wear armor without risking arcane spell failure if they choose the automatic still spell feats. In addition to the still spell feats, many sorcerers also take one or more levels as a blackguard or paladin to gain the armor proficiency (heavy) feat, as these classes have skills which take advantage of their already high charisma.