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'''Monkey Stance''':  A fluid combat stance.  When you enter monkey stance your movement speed is increased by 30%, increases concealment by 20%, your damage is increased by 10, and you gain access to Drunken Master abilities.  However, while in monkey stance your AC is reduced by -20 and your AB is reduced by -3.  Monkey Stance will only function unarmed and unarmored.
'''Monkey Stance''':  A fluid combat stance.  When you enter monkey stance your movement speed is increased by 30%, increases concealment by 20%, your damage is increased by 10, and you gain access to Drunken Master abilities.  However, while in monkey stance your AC is reduced by -20 and your AB is reduced by -3.  Monkey Stance will only function unarmed and unarmored.


'''Druken Fist''': You lash out at your opponent, dealing bludgeoning damage based on your level (Roughly 50 at level 10 Drunken Master).  In addition, you gain a flat 20% 'immunity' and 11% concealment for every other drunken master level (55% at level 10, does not stack with monkey stance or other sources of concealment), and 1 regen per drunken master level.  These features last for 5 rounds and Druken Fist has a 5 round cooldown.
'''Druken Fist''': You lash out at your opponent, dealing bludgeoning damage based on your level (Roughly 50 at level 10 Drunken Master).  In addition, you gain a flat 20% 'immunity' and 11% concealment for every other drunken master level (55% at level 10, does not stack with monkey stance or other sources of concealment), and 1 regen per drunken master level.  Non-regen features last for 5 rounds and Druken Fist has a 5 round cooldown.


'''Ki Brew''': You quaff one of your special ki infused alcoholic brews, revitalizing you.  When you drink your ki brew you are immediately healed for twice your drunken master level.  In addition, Ki Brew zeroes out your entire stagger pool and heals you for that amount.  This ability has a short cooldown and you can store up to three charges at a time.
'''Ki Brew''': You quaff one of your special ki infused alcoholic brews, revitalizing you.  When you drink your ki brew you are immediately healed for twice your drunken master level.  In addition, Ki Brew zeroes out your entire stagger pool and heals you for that amount.  This ability has a short cooldown and you can store up to three charges at a time.

Revision as of 01:52, 14 March 2021

Martial arts students face a bewildering array of martial arts schools, each with its own adherents and detractors. However, few schools are as unusual—or as controversial—as drunken boxing. By weaving and staggering about as if inebriated, drunken boxers avoid many blows. Likewise, their stumbling, lurching attacks catch their opponents off guard. Moreover, when they actually imbibe alcohol, drunken masters can perform truly prodigious feats of strength and bravery.

This ability garners a drunken master little respect among adherents of other martial arts schools, because drunken boxing exacts a toll on its users. Drunken masters may remain intoxicated for hours after a fight, and they are often found half-asleep in taverns, mumbling incoherently. This flies in the face of other schools’ ascetic principles. Members of rival schools must be wary—they never know when the tipsy lout at the bar is just a harmless thug, and when he is a nigh-unstoppable drunken master.

Monks form the backbone of the drunken boxing school. A monk loses some face with his original school or monastery for becoming a drunken master, but a brilliant display of drunken fighting can sometimes silence critics in one’s former school. Members of other classes become drunken masters only rarely, although students often tell the tale of a barbarian from the north who became a phenomenal drunken master.

Prospective students are studied at a distance by other drunken masters, then treated to a display of the power of drunken boxing. If the student expresses enthusiasm for learning the new techniques, a group of drunken masters takes him or her from tavern to tavern, getting rip-roaring drunk, causing trouble, and passing along the first secrets of the technique. Those who survive the revelry are welcomed as new drunken masters.

((If you intend to play this class please read the wiki for an explanation of the abilities. wiki.planarlegends.com))


((This class is in beta. There are currently no banned class combinations, but if we find any during the beta we may force rebuilds. The class' playstyle will not change, but the cooldown timers, how quickly the staggered damage bleeds out, and other numbers might be changed during beta.))

Requirements

Base Attack Bonus: +3

Feats: Toughness, Improved Unarmed Strike

Skills: Profession: Brewer (5), Tumble (5)

Features

Hit Die: d12

Proficiencies: None

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble


Lvl BAB Fort Ref Will Special
1st +0 +2 +2 +2 Monkey Stance, Circle Kick, Epic Toughness I
2nd +1 +3 +3 +3 Drunken Fist
3rd +2 +3 +3 +3 Home Brew, Epic Toughness II
4th +3 +4 +4 +4 Ki Brew
5th +3 +4 +4 +4 Epic Toughness III, Defensive Awareness I, Improved Whirlwind
6st +4 +5 +5 +5 Dampening Draught
7th +5 +5 +5 +5 Epic Toughness IV, Defensive Awareness II
8th +6/1 +6 +6 +6 Ki Shield
9th +6/1 +6 +6 +6 Epic Toughness V, Defensive Awareness III
10th +7/2 +7 +7 +7 Flame Breath, Knockdown Immunity in Monkey Stance


  • Author's Note. The way this class functions is a pseudo-immunity system. Mechanically, when you are hit with a drunken master immunity up you will immediately heal the damage that would have been resisted. While you are not actually granted immunity, it's much easier to explain things as immunity than not so in this article when it says "immunity" it doesn't mean literal immunity, it means the healing thing.

Major Class Mechanic

Stagger Pool: Whenever you take damage with a drunken master immunity up and in monkey stance, the damage that you immune is instead transferred into a pool. That pool empties once every round, dealing damage to the drunken master based on a percentage of the total pool.

Example: After a few rounds of combat you have a damage pool of 300. At the start of the next combat round you take 50 damage and the pool is now equal to 250. If during that round you take another 250 damage your pool would be 500, and at the start of the next combat round you would take 100 damage.

Ability Descriptions

Monkey Stance: A fluid combat stance. When you enter monkey stance your movement speed is increased by 30%, increases concealment by 20%, your damage is increased by 10, and you gain access to Drunken Master abilities. However, while in monkey stance your AC is reduced by -20 and your AB is reduced by -3. Monkey Stance will only function unarmed and unarmored.

Druken Fist: You lash out at your opponent, dealing bludgeoning damage based on your level (Roughly 50 at level 10 Drunken Master). In addition, you gain a flat 20% 'immunity' and 11% concealment for every other drunken master level (55% at level 10, does not stack with monkey stance or other sources of concealment), and 1 regen per drunken master level. Non-regen features last for 5 rounds and Druken Fist has a 5 round cooldown.

Ki Brew: You quaff one of your special ki infused alcoholic brews, revitalizing you. When you drink your ki brew you are immediately healed for twice your drunken master level. In addition, Ki Brew zeroes out your entire stagger pool and heals you for that amount. This ability has a short cooldown and you can store up to three charges at a time. Eg: You have 250/500 HP. Your stagger pool is 120. You drink a Ki Brew and heal for 140 damage and your stagger pool is now 0.

Dampening Draught: You drink a potent mixture, dulling you to pain. When you drink a dampening draught you gain immunity equal to (Drunken Master Level + ( 1/3rd Drunken Master Level * Con Mod)). For a Level 10 Drunken Master with 36 Con, that formula would be (10 + (3 * 13)) = 49% Immunity. This ability lasts for 1 turn and has a cooldown of 1 turn. Note: There is a hard cap to this ability at 50 Con (+20 Mod).

Ki Shield: Focus your inner ki into a barrier, protecting you from harm temporarily. Ki Shield provides a temp HP shield equal to (Drunken Master Level * Con Mod). Using the stats in the previous example, that would be a 160 temp HP shield. This ability also has a 1 turn cooldown.

Flame Breath: You exhale air so saturated with alcohol it catches flame with the smallest spark. When you use breath of fire, you create a conical attack from your character in the direction you choose. This ability deals damage equal to the difference in your current and max HP, up to 250 damage. This ability has a two turn cooldown and can be avoided by a reflex save. The DC is (10 + Drunken Master Level + Con Mod). Example: You have 500 max HP and 375 current HP. Breath of fire will do 125 damage.

Home Brew: Your very own special concoction. The Drunken Master can create his own special brand of exceptionally potent alcohol for he and his party. The benefits of this alcohol are bonuses to strength and constitution, with reductions to dexterity, intellect, and wisdom (it is alcohol). These bonuses are enhanced for the Drunken Master, and the effects stack. Careful to enjoy in moderation. *This effect stacks to +12 (or -12)*