Sigil - Planar Legends:Depreciated: Difference between revisions

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'''Base Attack Bonus''': +3
'''Base Attack Bonus''': +3


'''Feats''': Toughness, Brew Potion
'''Feats''': Toughness
 
'''Skills''': Profession: Brewer (5)





Revision as of 19:56, 3 February 2021

Requirements

Base Attack Bonus: +3

Feats: Toughness

Skills: Profession: Brewer (5)


Features

Hit Die: d12

Proficiencies: None

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble


Lvl BAB Fort Ref Will Special
1st +0 +2 +2 +2 Monkey Stance, Circle Kick, Epic Toughness I
2nd +1 +3 +3 +3 Drunken Fist
3rd +2 +3 +3 +3 Home Brew, Epic Toughness II
4th +3 +4 +4 +4 Ki Brew
5th +3 +4 +4 +4 Epic Toughness III, Defensive Awareness I, Improved Whirlwind
6st +4 +5 +5 +5 Dampening Draught
7th +5 +5 +5 +5 Epic Toughness IV, Defensive Awareness II
8th +6/1 +6 +6 +6 Ki Shield
9th +6/1 +6 +6 +6 Epic Toughness V, Defensive Awareness III
10th +7/2 +7 +7 +7 Flame Breath


  • Author's Note. The way this class functions is a pseudo-immunity system. Mechanically, when you are hit with a drunken master immunity up you will immediately heal the damage that would have been resisted. While you are not actually granted immunity, it's much easier to explain things as immunity than not so in this article when it says "immunity" it doesn't mean literal immunity, it means the healing thing.

Major Class Mechanic

Stagger Pool: Whenever you take damage with a drunken master immunity up and in monkey stance, the damage that you immune is instead transferred into a pool. That pool empties once every round, dealing damage to the drunken master based on a percentage of the total pool.

Example: After a few rounds of combat you have a damage pool of 300. At the start of the next combat round you take 50 damage and the pool is now equal to 250. If during that round you take another 250 damage your pool would be 500, and at the start of the next combat round you would take 100 damage.

Ability Descriptions

Monkey Stance: A fluid combat stance. When you enter monkey stance your movement speed is increased by 30%, your damage is increased by 2d6, and you gain access to Drunken Master abilities. However, while in monkey stance your AC is reduced by -20 and your AB is reduced by -3. Monkey Stance will only function unarmed and unarmored.

Druken Fist: You lash out at your opponent, dealing bludgeoning damage based on your level (Roughly 50 at level 10 Drunken Master). In addition, you gain a flat 20% 'immunity' and 11% concealment for every other drunken master level (55% at level 10), and 1 regen per drunken master level. These features last for 5 rounds and Druken Fist has a 5 round cooldown.

Ki Brew: You quaff one of your special ki infused alcoholic brews, revitalizing you. When you drink your ki brew you are immediately healed for twice your drunken master level. In addition, Ki Brew zeroes out your entire stagger pool and heals you for that amount. This ability has a short cooldown and you can store up to three charges at a time. Eg: You have 250/500 HP. Your stagger pool is 120. You drink a Ki Brew and heal for 140 damage and your stagger pool is now 0.

Dampening Draught: You drink a potent mixture, dulling you to pain. When you drink a dampening draught you gain immunity equal to (Drunken Master Level + ( 1/3rd Drunken Master Level * Con Mod)). For a Level 10 Drunken Master with 36 Con, that formula would be (10 + (3 * 16)) = 58% Immunity. This ability lasts for 1 turn and has a cooldown of 1 turn. Note: There is a hard cap to this ability at 50 Con (+20 Mod).

Ki Shield: Focus your inner ki into a barrier, protecting you from harm temporarily. Ki Shield provides a temp HP shield equal to (Drunken Master Level * Con Mod). Using the stats in the previous example, that would be a 160 temp HP shield. This ability also has a 1 turn cooldown.

Flame Breath: You exhale air so saturated with alcohol it catches flame with the smallest spark. When you use breath of fire, you create a conical attack from your character in the direction you choose. This ability deals damage equal to the difference in your current and max HP, up to 250 damage. This ability has a two turn cooldown and can be avoided by a reflex save. The DC is (10 + Drunken Master Level + Con Mod). Example: You have 500 max HP and 375 current HP. Breath of fire will do 125 damage.

Home Brew: Your very own special concoction. The Drunken Master can create his own special brand of exceptionally potent alcohol for he and his party. The benefits of this alcohol are bonuses to strength and constitution, with reductions to dexterity, intellect, and wisdom (it is alcohol). These bonuses are enhanced for the Drunken Master, and the effects stack. Careful to enjoy in moderation.