Shifter

From Sigil - Planar Legends
Revision as of 04:52, 6 October 2021 by 073090 (talk | contribs)
Jump to navigation Jump to search

A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.

Requirements

Feats: Practiced Shape Shifter

Skills: Wilderness Lore 13 ranks

DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.


Hit Die: d8

Proficiencies: Shifters gain no additional proficiencies

Skill Points: 4 + INT

Class Skills: Animal Empathy, Concentration, Craft, Disguise, Heal, Hide, Knowledge (all), Listen, Lore, Persuade, Profession, Spot, Wilderness Lore

Level progression

Lvl BAB Fort Ref Will Feats Available Forms Caster Progression
1st +0 +2 +2 +0 Shapechange I Hippogriff, Wolf, Bear +1 level of existing divine spellcasting class
2nd +1 +3 +3 +0
3rd +2 +3 +3 +1 +1 level of existing divine spellcasting class
4th +3 +4 +4 +1 Shapechange II Minotaur, Gargoyle, Kenku, Yeti
5th +3 +4 +4 +1 Greater Shapes +1 level of existing divine spellcasting class
6th +4 +5 +5 +2
7th +5 +5 +5 +2 Shapechange III Troll, Roc, Rockshell Dinosaur, Lightning Drake +1 level of existing divine spellcasting class
8th +6/+1 +6 +6 +2
9th +6/+1 +6 +6 +3 Augmented Shapes +1 level of existing divine spellcasting class
10th +7/+2 +7 +7 +3 Spirit Forms Tortoise, Monkey, Tiger, Phoenix, Owl

Unlike in vanilla, Shifters may change forms infinitely with only a 3 round cooldown between uses. A polymorph effect is not used, allowing all item properties to merge. The ability bonuses are not subject to the 12 cap. The Shifter may act normally while shapeshifted, not restricted from using activatable items, drinking potions, or casting spells while transformed.


Shapechange I

Hippogriff: +4 dexterity. +30% movement speed. +5 hide, move silently, spot, and listen. Flight.

Wolf: +2 strength. +2 dexterity. +30% movement speed. +5 hide, move silently, spot, and listen.

Bear: +4 strength. +2 constitution. +20% movement speed. +5 discipline, spot, and listen.


Greater Shapes:

Hippogriff: +2 strength. +4 dexterity. +40% movement speed. +10 hide, move silently, spot, and listen. Flight.

Wolf: +2 strength. +4 dexterity. +40% movement speed. +10 hide, move silently, spot, and listen.

Bear: +6 strength. +2 constitution. +25% movement speed. +10 discipline, spot, and listen.


Augmented Shapes:

Hippogriff: +2 strength. +8 dexterity. +50% movement speed. +15 hide, move silently, spot, and listen. Flight.

Wolf: +4 strength. +4 dexterity. +2 constitution. +50% movement speed. +15 hide, move silently, spot, and listen.

Bear: +8 strength. +4 constitution. +30% movement speed. +15 discipline, spot, and listen.


Shapechange II

Minotaur: +4 strength. +2 consitution. +2 AC. +5 discipline.

Gargoyle: +2 strength. +4 constitution. +1 AC. +3/10 DR. Flight.

Kenku: +4 dexterity. +1 AC. +5 hide, move silently, spot, listen, search, disable trap, open lock, set trap.

Yeti: +4 strength. +4 constitution. +1 AC. +5 discipline. 100% cold immunity. 50% fire vulnerability.


Greater Shapes:

Minotaur: +6 strength. +2 consitution. +3 AC. +10 discipline.

Gargoyle: +2 strength. +2 dexterity. +4 constitution. +2 AC. +5/10 DR. Flight.

Kenku: +6 dexterity. +1 AC. +10 hide, move silently, spot, listen, search, disable trap, open lock, set trap.

Yeti: +4 strength. +6 constitution. +2 AC. +10 discipline. 100% cold immunity. 50% fire vulnerability.


Augmented Shapes:

Minotaur: +8 strength. +4 consitution. +5 AC. +15 discipline.

Gargoyle: +2 strength. +2 dexterity. +8 constitution. +4 AC. +20/10 DR. Flight.

Kenku: +8 dexterity. +1 AC. +15 hide, move silently, spot, listen, search, disable trap, open lock, set trap.

Yeti: +6 strength. +8 constitution. +3 AC. +15 discipline. 100% cold immunity. 50% fire vulnerability.


Shapechange III

Troll: +6 strength. +2 dexterity. +4 consitution. +3 AC. +5 regeneration. +10 discipline.

Roc: +8 dexterity. +2 AC. +40% movement speed. +10 spot. Flight.

Rockshell Dinosaur: +4 strength. +8 constitution. +20% movement speed. +10 spot, listen, discipline. 100% acid immunity. +5/10 DR.

Lightning Drake: +6 strength. +4 dexterity. +2 AC. +10 spot. 100% electrical immunity. See invisibility. Ultravision.


Augmented Shapes:

Troll: +8 strength. +2 dexterity. +6 constitution. +5 AC. +5 regeneration. +15 discipline.

Roc: +2 strength. +8 dexterity. +3 AC. +50% movement speed. +15 spot. Flight.

Rockshell Dinosaur: +4 strength. +12 constitution. +30% movement speed. +15 spot, listen, discipline. 100% acid immunity. +20/15 DR.

Lightning Drake: +8 strength. +6 dexterity. +4 AC. +15 spot. 100% electrical immunity. See invisibility. Ultravision.


Spirit Forms

Spirit forms are unique in that they are shapes with temporary bonuses. Each form is granted various powers for the first 6 rounds after use. This means that there is a brief overlap of powers between other shapes and spirit forms that can yield complementary combinations. Spirit forms will not stack with themselves if used twice in a row.


Spirit of the Tortoise: +12 constitution

When entering this form, the shifter manifests the defensive powers of the great tortoise. They gain a shield of temporary hit points equal to 40% of their missing HP plus double their constitution modifier. While this shield holds, they have +6 AC. +20/20 DR, and immunity to knockdown. The shifter's attack is also subject to a -5 roll. If the shield breaks, these properties end. Tortoise shields do not stack.


Spirit of the Monkey: +2 strength. +6 dexterity. +2 wisdom.

When entering this form, the shifter becomes as agile and elusive as the monkey. They remove any paralysis, entanglement, slow, and movement speed decreases, and becomes immune to them while in the form. They also gain +4 AC, +2 attacks per round, +50% movement speed, +50% concealment, and +20 hide and move silently.


Spirit of the Tiger: +6 strength. +4 dexterity.

When entering this form, the shifter manifests the raw power and ferocity of the tiger. They gain +5 to their attack roll, 2d6 bonus slashing damage, +20 discipline, and immunity to fear.


Spirit of the Phoenix: +2 to all abilities.

When entering this form, the shifter manifests the power of the phoenix and is wreathed in a ring of intense magical flame. Enemies striking the shifter are dealt a mixture of fire and magical damage equal to 10 + 4d6 + double the shifter's charisma modifier. The shifter also deals 2d6 unmitigable fire damage with each hit, becomes immune to fire damage, regenerates health equal to 15% of their missing HP, and may fly.


Spirit of the Owl: +4 dexterity. +8 wisdom.

When entering this form, the shifter manifests the aspects of the great owl. They gain 30 spell resistance, +5 to saves, +25 to spot, see invisibility, ultravision, and flight.