Shifter

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A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.

Requirements

Feats: Alertness

Special: The Shifter must possess an alternate form. This may be through a spell like Polymorph self, or they may have a natural alternate form, alter self, polymorph self, shapechange, or wild shape racial or class ability.

DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.



Hit Die: d8

Proficiencies: Shifters gain no additional proficiencies

Skill Points: 4 + INT

Class Skills: Animal Empathy, Concentration, Craft, Disguise, Heal, Hide, Knowledge (all), Listen, Lore, Persuade, Profession, Spot, Wilderness Lore

Level progression

Lvl BAB Saves Feats HP range   Available Forms
Fort Ref Will  
1st +0 +2 +2 +0 Shapechange I 4-8 Hippogriff, Wolf, Bear
2nd +1 +3 +3 +0 8-16
3rd +2 +3 +3 +1 12-24
4th +3 +4 +4 +1 Shapechange II 16-32 Minotaur, Gargoyle, Kenku, Yeti
5th +3 +4 +4 +1 Greater Shapes 20-40
6th +4 +5 +5 +2 24-48
7th +5 +5 +5 +2 Shapechange III 28-56 Troll, Roc, Rockshell Dinosaur, Lightning Drake
8th +6 +6 +6 +2 32-64
9th +6 +6 +6 +3 Augmented Shapes 36-72
10th +7 +7 +7 +3 Spirit Forms 40-80 Tortoise, Monkey, Tiger, Phoenix, Owl


Shapechange I

Hippogriff: +4 dexterity. +30% movement speed. +5 hide, move silently, spot, and listen. Flight.

Wolf: +2 strength. +2 dexterity. +30% movement speed. +5 hide, move silently, spot, and listen. Bear: +4 strength. +2 constitution. +20% movement speed. +5 Discipline, Spot, and Listen.


Greater Shapes:

Hippogriff: +2 strength. +4 dexterity. +40% movement speed. +10 hide, move silently, spot, and listen. Flight. Wolf: +2 strength. +4 dexterity. +40% movement speed. +10 hide, move silently, spot, and listen. Bear: +6 strength. +2 constitution. +25% movement speed. +10 Discipline, Spot, and Listen.


Augmented Shapes:

Hippogriff: +2 strength. +8 dexterity. +50% movement speed. +15 hide, move silently, spot, and listen. Flight. Wolf: +4 strength. +4 dexterity. +2 constitution. +50% movement speed. +15 hide, move silently, spot, and listen. Bear: +8 strength. +4 constitution. +30% movement speed. +15 Discipline, Spot, and Listen.


Shapechange II

Minotaur: +4 strength. +2 consitution. +2 AC. +5 discipline. Gargoyle: +2 strength. +4 constitution. +1 AC. +3/10 DR. Kenku: +4 dexterity. +1 AC. +5 hide, move silently, spot, listen, search, disable trap, open lock, set trap. Yeti: +4 strength. +4 constitution. +1 AC. +5 discipline. 100% cold immunity. 50% fire vulnerability.


Greater Shapes:'

Minotaur: +6 strength. +2 consitution. +3 AC. +10 discipline. Gargoyle: +2 strength. +2 dexterity. +4 constitution. +2 AC. +5/10 DR. Kenku: +6 dexterity. +1 AC. +10 hide, move silently, spot, listen, search, disable trap, open lock, set trap. Yeti: +4 strength. +6 constitution. +2 AC. +10 discipline. 100% cold immunity. 50% fire vulnerability.


Augmented Shapes:

Minotaur: +8 strength. +4 consitution. +5 AC. +15 discipline. Gargoyle: +2 strength. +2 dexterity. +8 constitution. +4 AC. +20/10 DR. Kenku: +8 dexterity. +1 AC. +15 hide, move silently, spot, listen, search, disable trap, open lock, set trap. Yeti: +6 strength. +8 constitution. +3 AC. +15 discipline. 100% cold immunity. 50% fire vulnerability.


Shapechange III

Troll: +6 strength. +2 dexterity. +4 consitution. +3 AC. +5 regeneration. +10 discipline. Roc: +8 dexterity. +2 AC. +40% movement speed. +10 spot. Rockshell Dinosaur: +4 strength. +8 constitution. +20% movement speed. +10 spot, listen, discipline. 100% acid immunity. +5/10 DR. Lightning Drake: +6 strength. +4 dexterity. +2 AC. +10 spot. 100% electrical immunity. See invisibility. Ultravision.


Augmented Shapes:

Troll: +8 strength. +2 dexterity. +6 consitution. +5 AC. +5 regeneration. +15 discipline. Roc: +2 strength. +8 dexterity. +4 AC. +50% movement speed. +15 spot. Rockshell Dinosaur: +4 strength. +12 constitution. +30% movement speed. +15 spot, listen, discipline. 100% acid immunity. +20/15 DR. Lightning Drake: +8 strength. +6 dexterity. +4 AC. +15 spot. 100% electrical immunity. See invisibility. Ultravision.


Spirit Forms

Spirit of the Tortoise: +18 constitution

When entering this form, the shifter gains a shield of temporary hit points equal to 30% of their missing HP. While this shield holds, they gain +6 AC. +20/20 DR, regeneration equal to 20% of their missing health, and immunity to knockdown. The shifter's attack is also subject to a -10 roll. If the shield breaks, all bonuses will end.


Spirit of the Monkey: +2 strength. +12 dexterity. +2 wisdom.

When entering this form, the shifter removes any paralysis, entanglement, slow, and movement speed decrease and becomes immune to them while in the form. They also gain +4 AC, +25% movement speed, and +20 hide and move silently.

The monkey form grants a unique bonus of +2 attacks per round, +25% movement speed, and +50% concealment for the first 4 rounds after use. This allows the shifter to temporarily combine these bonuses with other forms, but it will not stack on itself if used twice in a row.


Spirit of the Tiger: +12 strength. +4 dexterity.

When entering this form, the shifter gains +5 to their attack roll, 2d6 bonus slashing damage, +20 discipline, and immunity to fear.


Spirit of the Phoenix: