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A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.  
A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.


==Requirements ==
==Requirements ==
Line 5: Line 5:
'''Feats''': Alertness  
'''Feats''': Alertness  


'''Special''': The Shifter must possess an alternate form. This may be through a spell like Polymorph self, or they may have a natural alternate form, alter self, polymorph self, shapechange, or wild shape racial or class ability.  
'''Special''': The Shifter must possess an alternate form. This may be through a spell like Polymorph self, or they may have a natural alternate form, alter self, polymorph self, shapechange, or wild shape racial or class ability.


'''DM Unlock''': This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.
'''DM Unlock''': This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.
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!HP range
!HP range
!rowspan=12 style="background:#ffffff"| 
!rowspan=12 style="background:#ffffff"| 
!Forms becoming available
!Available Forms
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!colspan=2|
!colspan=2|
Line 38: Line 38:
!  
!  
|- align=center
|- align=center
|1st || +0 || +2 || +2 || +0 ||align=left|[[greater wildshape I]] ||4-8 ||align=left| wyrmling
|1st || +0 || +2 || +2 || +0 ||align=left| Shapechange I ||4-8 ||align=left| Hippogriff, Wolf, Bear
|- align=center
|- align=center
|2nd || +1 || +3 || +3 || +0 ||align=left| ||8-16 ||align=left|
|2nd || +1 || +3 || +3 || +0 ||align=left| ||8-16 ||align=left|
|- align=center
|- align=center
|3rd || +2 || +3 || +3 || +1 ||align=left|[[greater wildshape II]] ||12-24 ||align=left| harpy, gargoyle, minotaur
|3rd || +2 || +3 || +3 || +1 ||align=left| ||12-24 ||align=left|
|- align=center
|- align=center
|4th || +3 || +4 || +4 || +1 ||align=left|[[infinite greater wildshape]] I ||16-32 ||align=left|
|4th || +3 || +4 || +4 || +1 ||align=left| Shapechange II ||16-32 ||align=left| Minotaur, Gargoyle, Kenku, Yeti
|- align=center
|- align=center
|5th || +3 || +4 || +4 || +1 ||align=left|[[greater wildshape III]] ||20-40 ||align=left| basilisk, drider, manticore
|5th || +3 || +4 || +4 || +1 ||align=left| Greater Shapes ||20-40 ||align=left|
|- align=center
|- align=center
|6th || +4 || +5 || +5 || +2 ||align=left| ||24-48 ||align=left|
|6th || +4 || +5 || +5 || +2 ||align=left| ||24-48 ||align=left|
|- align=center
|- align=center
|7th || +5 || +5 || +5 || +2 ||align=left|[[humanoid shape]], infinite greater wildshape II ||28-56 ||align=left|drow warrior, lizardfolk whipmaster, kobold commando  
|7th || +5 || +5 || +5 || +2 ||align=left| Shapechange III ||28-56 ||align=left| Troll, Roc, Rockshell Dinosaur, Lightning Drake
|- align=center
|- align=center
|8th || +6 || +6 || +6 || +2 ||align=left| ||32-64 ||align=left|
|8th || +6 || +6 || +6 || +2 ||align=left| ||32-64 ||align=left|
|- align=center
|- align=center
|9th || +6 || +6 || +6 || +3 ||align=left| ||36-72 ||align=left|
|9th || +6 || +6 || +6 || +3 ||align=left| Augmented Shapes ||36-72 ||align=left|
|- align=center
|- align=center
|10th || +7 || +7 || +7 || +3 ||align=left|[[greater wildshape IV]], infinite greater wildshape III  ||40-80 ||align=left|dire tiger, medusa, mindflayer
|10th || +7 || +7 || +7 || +3 ||align=left| Spirit Forms ||40-80 ||align=left| Tortoise, Monkey, Tiger, Phoenix, Owl
|}
|}


==Epic shifter==
The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats.


'''Hit die:''' d8
<font size="+1"><b>Shapechange I</b></font>


'''Skill points:''' 4 + int modifier
<b>Hippogriff:</b> +4 dexterity. +30% movement speed. +5 hide, move silently, spot, and listen. Flight.


'''Bonus feats:''' The epic shifter gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.
<b>Wolf:</b> +2 strength. +2 dexterity. +30% movement speed. +5 hide, move silently, spot, and listen.
<b>Bear:</b> +4 strength. +2 constitution. +20% movement speed. +5 Discipline, Spot, and Listen.


'''Available Epic bonus feats:''' [[automatic quicken spell]], [[automatic silent spell]], [[automatic still spell]], [[construct shape]], [[dragon shape]], [[epic energy resistance]], [[epic spell focus]], [[epic spell penetration]], [[great wisdom]], [[improved combat casting]], [[outsider shape]], [[undead shape]]


===Epic shifter level progression===
'''Greater Shapes:'''
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
 
|- style="background:#c0c0c0"
<b>Hippogriff:</b> +2 strength. +4 dexterity. +40% movement speed. +10 hide, move silently, spot, and listen. Flight.
!&nbsp;Lvl&nbsp;
<b>Wolf:</b> +2 strength. +4 dexterity. +40% movement speed. +10 hide, move silently, spot, and listen.
!Feats
<b>Bear:</b> +6 strength. +2 constitution. +25% movement speed. +10 Discipline, Spot, and Listen.
!HP range
 
!rowspan=21 style="background:#ffffff"|&nbsp;
 
!Forms becoming available
'''Augmented Shapes:'''
|- align=center
 
|11th ||align=left| ||44-88 ||align=left|epic harpy, epic gargoyle, epic minotaur
<b>Hippogriff:</b> +2 strength. +8 dexterity. +50% movement speed. +15 hide, move silently, spot, and listen. Flight.
|- align=center
<b>Wolf:</b> +4 strength. +4 dexterity. +2 constitution. +50% movement speed. +15 hide, move silently, spot, and listen.
|12th ||align=left| ||48-96 ||align=left|
<b>Bear:</b> +8 strength. +4 constitution. +30% movement speed. +15 Discipline, Spot, and Listen.
|- align=center
 
|13th ||align=left|bonus feat, [[infinite humanoid shape]] ||52-104 ||align=left|
 
|- align=center
<font size="+1"><b>Shapechange II</b></font>
|14th ||align=left| ||56-112 ||align=left|
 
|- align=center
<b>Minotaur:</b> +4 strength. +2 consitution. +2 AC. +5 discipline.
|15th ||align=left| ||60-120 ||align=left|epic basilisk, epic drider, epic manticore
<b>Gargoyle:</b> +2 strength. +4 constitution. +1 AC. +3/10 DR.
|- align=center
<b>Kenku:</b> +4 dexterity. +1 AC. +5 hide, move silently, spot, listen, search, disable trap, open lock, set trap.
|16th ||align=left|bonus feat, [[infinite greater wildshape]] IV ||64-128 ||align=left|
<b>Yeti:</b> +4 strength. +4 constitution. +1 AC. +5 discipline. 100% cold immunity. 50% fire vulnerability.
|- align=center
 
|17th ||align=left| ||68-136 ||align=left|epic drow warrior, epic lizardfolk whipmaster, epic kobold commando &nbsp;
 
|- align=center
'''Greater Shapes:''''
|18th ||align=left| ||72-144 ||align=left|
 
|- align=center
<b>Minotaur:</b> +6 strength. +2 consitution. +3 AC. +10 discipline.
|19th ||align=left|bonus feat ||76-152 ||align=left|
<b>Gargoyle:</b> +2 strength. +2 dexterity. +4 constitution. +2 AC. +5/10 DR.
|- align=center
<b>Kenku:</b> +6 dexterity. +1 AC. +10 hide, move silently, spot, listen, search, disable trap, open lock, set trap.
|20th ||align=left| ||80-160 ||align=left|
<b>Yeti:</b> +4 strength. +6 constitution. +2 AC. +10 discipline. 100% cold immunity. 50% fire vulnerability.
|- align=center
 
|}
 
'''Augmented Shapes:'''
 
<b>Minotaur:</b> +8 strength. +4 consitution. +5 AC. +15 discipline.
<b>Gargoyle:</b> +2 strength. +2 dexterity. +8 constitution. +4 AC. +20/10 DR.
<b>Kenku:</b> +8 dexterity. +1 AC. +15 hide, move silently, spot, listen, search, disable trap, open lock, set trap.
<b>Yeti:</b> +6 strength. +8 constitution. +3 AC. +15 discipline. 100% cold immunity. 50% fire vulnerability.
 
 
<font size="+1"><b>Shapechange III</b></font>
 
<b>Troll:</b> +6 strength. +2 dexterity. +4 consitution. +3 AC. +5 regeneration. +10 discipline.
<b>Roc:</b> +8 dexterity. +2 AC. +40% movement speed. +10 spot.
<b>Rockshell Dinosaur:</b> +4 strength. +8 constitution. +20% movement speed. +10 spot, listen, discipline. 100% acid immunity. +5/10 DR.
<b>Lightning Drake:</b> +6 strength. +4 dexterity. +2 AC. +10 spot. 100% electrical immunity. See invisibility. Ultravision.
 
 
'''Augmented Shapes:'''
 
<b>Troll:</b> +8 strength. +2 dexterity. +6 consitution. +5 AC. +5 regeneration. +15 discipline.
<b>Roc:</b> +2 strength. +8 dexterity. +4 AC. +50% movement speed. +15 spot.
<b>Rockshell Dinosaur:</b> +4 strength. +12 constitution. +30% movement speed. +15 spot, listen, discipline. 100% acid immunity. +20/15 DR.
<b>Lightning Drake:</b> +8 strength. +6 dexterity. +4 AC. +15 spot. 100% electrical immunity. See invisibility. Ultravision.
 
 
<font size="+1"><b>Spirit Forms</b></font>
 
Spirit of the Tortoise: +18 constitution
 
When entering this form, the shifter gains a shield of temporary hit points equal to 30% of their missing HP. While this shield holds, they gain +6 AC. +20/20 DR, regeneration equal to 20% of their missing health, and immunity to knockdown. The shifter's attack is also subject to a -10 roll. If the shield breaks, all bonuses will end.
 
 
Spirit of the Monkey: +2 strength. +12 dexterity. +2 wisdom.
 
When entering this form, the shifter removes any paralysis, entanglement, slow, and movement speed decrease and becomes immune to them while in the form. They also gain +4 AC, +25% movement speed, and +20 hide and move silently.
 
The monkey form grants a unique bonus of +2 attacks per round, +25% movement speed, and +50% concealment for the first 4 rounds after use. This allows the shifter to temporarily combine these bonuses with other forms, but it will not stack on itself if used twice in a row.
 
 
Spirit of the Tiger: +12 strength. +4 dexterity.
 
When entering this form, the shifter gains +5 to their attack roll, 2d6 bonus slashing damage, +20 discipline, and immunity to fear.


==Shifter forms==
When [[polymorph|in another form]], some of the benefits of the shifter's weapons, armor and other items ''may'' still apply, '''merging''' with the new form.
The below table lists the shifter shapes, which item properties merge, and which feat provides the shape.
{|
|
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!Shape
!Weapon
!Items
!Armor
|- style="background:#ffffff"
|colspan=4|
|- style="background:#c0c0c0"
!colspan=4|greater wildshape I
|- align=center
|align=left|wyrmling (any)||&nbsp;||Y||Y
|- style="background:#c0c0c0"
!colspan=4|greater wildshape II
|- align=center
|align=left|harpy||&nbsp;||Y||Y
|- align=center
|align=left|gargoyle||&nbsp;||Y||Y
|- align=center
|align=left|minotaur||Y||Y||Y
|- style="background:#c0c0c0"
!colspan=4|greater wildshape III
|- align=center
|align=left|basilisk||&nbsp;||&nbsp;||Y
|- align=center
|align=left|drider||Y||Y||Y
|- align=center
|align=left|manticore||&nbsp;||&nbsp;||Y
|- style="background:#c0c0c0"
!colspan=4|humanoid shape
|- align=center
|align=left|drow warrior||Y||Y||Y
|- align=center
|align=left|lizardfolk whipmaster &nbsp;||Y||Y||Y
|- align=center
|align=left|kobold commando||Y||Y||Y
|- style="background:#c0c0c0"
!colspan=4|greater wildshape IV
|- align=center
|align=left|dire tiger||&nbsp;||&nbsp;||Y
|- align=center
|align=left|medusa||&nbsp;||Y||Y
|- align=center
|align=left|mindflayer||&nbsp;||Y||Y
|- style="background:#c0c0c0"
!colspan=4|greater wildshape II (lvl 11)
|- align=center
|align=left|epic harpy||&nbsp;||Y||Y
|- align=center
|align=left|epic gargoyle||&nbsp;||Y||Y
|- align=center
|align=left|epic minotaur||Y||Y||Y
|}
|
|
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!Shape
!Weapon
!Items
!Armor
|- style="background:#ffffff"
|colspan=4|
|- style="background:#c0c0c0"
!colspan=4|greater wildshape III (lvl 15)
|- align=center
|align=left|epic basilisk||&nbsp;||&nbsp;||Y
|- align=center
|align=left|epic drider||Y||Y||Y
|- align=center
|align=left|epic manticore||&nbsp;||Y||Y
|- style="background:#c0c0c0"
!colspan=4|humanoid shape (lvl 17)
|- align=center
|align=left|epic drow warrior||Y||Y||Y
|- align=center
|align=left|epic lizardfolk whipmaster &nbsp;||Y||Y||Y
|- align=center
|align=left|epic kobold commando||Y||Y||Y
|- style="background:#c0c0c0"
!colspan=4|undead shape
|- align=center
|align=left|risen lord||Y||Y||Y
|- align=center
|align=left|vampire||&nbsp;||Y||Y
|- align=center
|align=left|spectre||&nbsp;||&nbsp;||Y
|- style="background:#c0c0c0"
!colspan=4|outsider shape
|- align=center
|align=left|azer chieftain||Y||Y||Y
|- align=center
|align=left|rakshasa||Y||Y||Y
|- align=center
|align=left|death slaad lord||&nbsp;||&nbsp;||Y
|- style="background:#c0c0c0"
!colspan=4|construct shape
|- align=center
|align=left|stone golem||&nbsp;||&nbsp;||Y
|- align=center
|align=left|demonflesh golem||&nbsp;||&nbsp;||Y
|- align=center
|align=left|Iron golem||&nbsp;||Y||Y
|- style="background:#c0c0c0"
!colspan=4|dragon shape
|- align=center
|align=left|dragon (any)||&nbsp;||&nbsp;||Y
|}
|}


===Item merge===
<b>Spirit of the Phoenix:</b>
*'''Weapon''' is any melee weapon in the [[main hand slot]].
*'''Items''' are those in the [[first ring slot|ring]] [[second ring slot|slots]], [[amulet slot]], [[cloak slot]], [[boots slot]], or [[belt slot]].
* '''Armor''' is the item in the [[armor slot]], plus a [[shield]] if in the [[off-hand slot]] and anything in the [[helmet slot]].
*The [[gloves or bracers slot]] and the ammunition slots never merge.
*Rules of thumb:
**Has a weapon? Merges all.
**Unarmed, stands on two legs? Merges items & armor.
**Unarmed, four or more legs? Merges armor only.
**Exceptions to the rule are epic manticore, spectre, death slaad lord, stone golem, and demonflesh golem.
*Because only the properties of the items are taken, and the item is "removed" and unavailable in the shifted form, any penalties from armor, such as penalties on skills, do not apply when shifted. This also means that a druid/shifter/[[monk]] who had been wearing armor or using a shield prior to shifting will have their special abilities reinstated because they will no longer be wearing armor or using a shield.
*All AC bonuses become [[deflection bonus]]es, and only the highest applies.
*If there are multiple bonuses to an [[ability]] score, only the highest applies. For example, if the shifter was wearing elven boots (+2 [[dexterity]]), a belt of agility +2 (+2 dexterity), and bracers of agility +3 (+3 dexterity), the final dexterity bonus on the shifted form is +2: the elven boots and belt of agility do not stack, and the bracers in the glove slot do not merge at all.
*It is possible to save a game while in shifted form, but on reloading, any item merges are not applied (and some items that cannot be used while shifted are removed from the [[quickbar]]). To reinstate them, re-shift.

Revision as of 22:57, 5 October 2021

A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.

Requirements

Feats: Alertness

Special: The Shifter must possess an alternate form. This may be through a spell like Polymorph self, or they may have a natural alternate form, alter self, polymorph self, shapechange, or wild shape racial or class ability.

DM Unlock: This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.



Hit Die: d8

Proficiencies: Shifters gain no additional proficiencies

Skill Points: 4 + INT

Class Skills: Animal Empathy, Concentration, Craft, Disguise, Heal, Hide, Knowledge (all), Listen, Lore, Persuade, Profession, Spot, Wilderness Lore

Level progression

Lvl BAB Saves Feats HP range   Available Forms
Fort Ref Will  
1st +0 +2 +2 +0 Shapechange I 4-8 Hippogriff, Wolf, Bear
2nd +1 +3 +3 +0 8-16
3rd +2 +3 +3 +1 12-24
4th +3 +4 +4 +1 Shapechange II 16-32 Minotaur, Gargoyle, Kenku, Yeti
5th +3 +4 +4 +1 Greater Shapes 20-40
6th +4 +5 +5 +2 24-48
7th +5 +5 +5 +2 Shapechange III 28-56 Troll, Roc, Rockshell Dinosaur, Lightning Drake
8th +6 +6 +6 +2 32-64
9th +6 +6 +6 +3 Augmented Shapes 36-72
10th +7 +7 +7 +3 Spirit Forms 40-80 Tortoise, Monkey, Tiger, Phoenix, Owl


Shapechange I

Hippogriff: +4 dexterity. +30% movement speed. +5 hide, move silently, spot, and listen. Flight.

Wolf: +2 strength. +2 dexterity. +30% movement speed. +5 hide, move silently, spot, and listen. Bear: +4 strength. +2 constitution. +20% movement speed. +5 Discipline, Spot, and Listen.


Greater Shapes:

Hippogriff: +2 strength. +4 dexterity. +40% movement speed. +10 hide, move silently, spot, and listen. Flight. Wolf: +2 strength. +4 dexterity. +40% movement speed. +10 hide, move silently, spot, and listen. Bear: +6 strength. +2 constitution. +25% movement speed. +10 Discipline, Spot, and Listen.


Augmented Shapes:

Hippogriff: +2 strength. +8 dexterity. +50% movement speed. +15 hide, move silently, spot, and listen. Flight. Wolf: +4 strength. +4 dexterity. +2 constitution. +50% movement speed. +15 hide, move silently, spot, and listen. Bear: +8 strength. +4 constitution. +30% movement speed. +15 Discipline, Spot, and Listen.


Shapechange II

Minotaur: +4 strength. +2 consitution. +2 AC. +5 discipline. Gargoyle: +2 strength. +4 constitution. +1 AC. +3/10 DR. Kenku: +4 dexterity. +1 AC. +5 hide, move silently, spot, listen, search, disable trap, open lock, set trap. Yeti: +4 strength. +4 constitution. +1 AC. +5 discipline. 100% cold immunity. 50% fire vulnerability.


Greater Shapes:'

Minotaur: +6 strength. +2 consitution. +3 AC. +10 discipline. Gargoyle: +2 strength. +2 dexterity. +4 constitution. +2 AC. +5/10 DR. Kenku: +6 dexterity. +1 AC. +10 hide, move silently, spot, listen, search, disable trap, open lock, set trap. Yeti: +4 strength. +6 constitution. +2 AC. +10 discipline. 100% cold immunity. 50% fire vulnerability.


Augmented Shapes:

Minotaur: +8 strength. +4 consitution. +5 AC. +15 discipline. Gargoyle: +2 strength. +2 dexterity. +8 constitution. +4 AC. +20/10 DR. Kenku: +8 dexterity. +1 AC. +15 hide, move silently, spot, listen, search, disable trap, open lock, set trap. Yeti: +6 strength. +8 constitution. +3 AC. +15 discipline. 100% cold immunity. 50% fire vulnerability.


Shapechange III

Troll: +6 strength. +2 dexterity. +4 consitution. +3 AC. +5 regeneration. +10 discipline. Roc: +8 dexterity. +2 AC. +40% movement speed. +10 spot. Rockshell Dinosaur: +4 strength. +8 constitution. +20% movement speed. +10 spot, listen, discipline. 100% acid immunity. +5/10 DR. Lightning Drake: +6 strength. +4 dexterity. +2 AC. +10 spot. 100% electrical immunity. See invisibility. Ultravision.


Augmented Shapes:

Troll: +8 strength. +2 dexterity. +6 consitution. +5 AC. +5 regeneration. +15 discipline. Roc: +2 strength. +8 dexterity. +4 AC. +50% movement speed. +15 spot. Rockshell Dinosaur: +4 strength. +12 constitution. +30% movement speed. +15 spot, listen, discipline. 100% acid immunity. +20/15 DR. Lightning Drake: +8 strength. +6 dexterity. +4 AC. +15 spot. 100% electrical immunity. See invisibility. Ultravision.


Spirit Forms

Spirit of the Tortoise: +18 constitution

When entering this form, the shifter gains a shield of temporary hit points equal to 30% of their missing HP. While this shield holds, they gain +6 AC. +20/20 DR, regeneration equal to 20% of their missing health, and immunity to knockdown. The shifter's attack is also subject to a -10 roll. If the shield breaks, all bonuses will end.


Spirit of the Monkey: +2 strength. +12 dexterity. +2 wisdom.

When entering this form, the shifter removes any paralysis, entanglement, slow, and movement speed decrease and becomes immune to them while in the form. They also gain +4 AC, +25% movement speed, and +20 hide and move silently.

The monkey form grants a unique bonus of +2 attacks per round, +25% movement speed, and +50% concealment for the first 4 rounds after use. This allows the shifter to temporarily combine these bonuses with other forms, but it will not stack on itself if used twice in a row.


Spirit of the Tiger: +12 strength. +4 dexterity.

When entering this form, the shifter gains +5 to their attack roll, 2d6 bonus slashing damage, +20 discipline, and immunity to fear.


Spirit of the Phoenix: