Sarah Elaine Leallow: Difference between revisions

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[[Category:Character_Profiles]]
[[Category:Character_Profiles_Archive]]
{{CharacterBox
{{CharacterBox
  | name = Sarah Elaine Leallow
  | name = Sarah Elaine Leallow

Latest revision as of 02:51, 15 May 2017

Sarah Elaine Leallow
Female Halfing-Elf
Player: Trevor_Davies
General Information
Full Name: Unknown
Nicknames:
Age: 28
Deity: None
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Planar Mercenary in service of good/Callgirl
Faction/Rank: Free League
Place of Birth: Athkatla, Amn, Abeir-Toril
Physical Attributes
Height: 4'5"
Weight: 84lbs
Eyes: Purple
Hair: Naturally Red. Prone to dye jobs.
Complexion: Pale, Freckles crossing the bridge of her nose.
Physical Build: Muscular, fit, and most of the fat on her body seems to have migrated to her chest.
Physical Features: Sarahs back is covered in criss-crossing black scars that have faded over time. Like she was beaten with a Greensteel lash.
Skills
Lock picker, combat specialist, and 'fake' mage. May also slip either entirely or halfway into the Ethereal plane and has demonstrated the ability to carve short-lived portals out of nowhere.
Equipment and Items
Of import in Sarahs possession are three objects. A staff that can cause any plant to grow at three times its speed, An artifact sword of the Vedic god Siva (Bringer of ultimate destruction), and perhaps most importantly: A spellslime in a jar. She's named it Wibbles.


Appearance

Sarah stands at about four and a half feet tall and built like a warrior should be. She's got muscles all over and, if it weren't for the fact that the mutt stands so short, she would pass as a phenomenal example of the elven species. Now, which kind of elven? Who knows. That's a little muddled. But the point stands. Almond shaped eyes in vibrant colour, the classic elven 'Knife ears'. A lack of hair? The girls elf-blood is clearly the dominant sort in her example...Though there's the issue of her size.

Personality

Sarah is..Interesting. She's loud, energetic, and has a tendency towards swearing like a sailor. But beyond this, she's kind. Her help is generally on offer before someone even considers the fact they may -need- help, and she's seen frequently coaching others on their life problems. She slaps on a smile, regardless of how horrendous she feels (And boy, does she -ever- most of the time) and derives enjoyment from helping others. Why? Well. You'd have to ask.

Relations

Face

'Rod', as Sarah calls him, is one of Sarahs most common and friendliest of adventuring partners. If there's a problem 'Roderick Von Fontlebottom the Damned Pretty' can't solve, odds are his next answer is going to be throw Sarah at it and see if she can solve it.

Salazar Tryce

Sarahs 'competition'. Salazar shares a set of skills very similar to Sarahs and, as such, there is a friendly rivalry between the pair as to who can knock over the largest score. So far Sarah is winning, having cracked open The Unpickable in the Hive ward before Salazar could do so. And with witnesses, no less! The pair of them are prone to arguing like a married couple, but the odds of romance between the pair are slim to none.

Lilian Ero'myr

Sarah functioned, until her disappearance, as Lilians sidekick. The pair a devastating force for the forces of good all across the planes. The two had a bond much like an elder and younger sister. Her dissapearance has left Sarah floating and searching for a purpose.

Naaziira Karcxi

Ziira is Sarah's boss. You see, the mini-elf works at the Dare in the Ladys ward as callgirl, security, and general dabbler in anything that needs to be done at the time. The pair, despite not having a particularly intimate friendship prior, were obviously acquainted enough to have conversations.

Aria

Sarah thinks Aria is a bitch. Aria thinks Sarah is gross. Why? No one is sure anymore. Sarah recently was even seen -asking- Aria why. Since then, relations between the psychic and the mini-elf have come to a simmer from a boil. Hell. They might -even- be friends. Who knows.

Elianes

For reasons no one is quite sure of, Sarah can't tolerate this particular example of Necromancer. Her hatred of the elf has been long lasting and the only thing liable to end it is the true and final death of either Elianes, or Sarah herself.

Asenath

Asenath and Sarah get along well. As far as Sinkers getting along with anyone goes, at least. They drink together and there's rumour that they may have enjoyed each others company in different ways. The pair can often be found drinking or partaking of some kind of drug in the IX.

Ian Oaklord

Ian is much as Sarah would be if she were not only a Knight of Tyr, but also a man. She's frequently seen with the man she's dubbed 'The Partydin' drinking, carousing and slaying all manner of creatures dark and horrific. He numbers close to the top of her dearest friends.

Abe Reinhart

Abe and Sarah are kindred spirits. They both travel the planes. They both hold a general belief in good and, most importantly, they both hunt Demons and Devils and other planar horrors that go bump in the night. In fact, whispers say Abe asked Sarah to join a budding group of Planeswalking mercenaries he has cooking.

There are a number of others she associates with, whom will be filled in as nessessary.

Accomplishments

Sarahs accomplishments are, for the most part, forgotten. There were multiple times where she saved a paladins hall from being destroyed. First by explosive, second by fire. She has picked the Unpickable as well as the enormous safe kept hidden in the tower of a certain rogue cog in Mechanus. Every so often she takes Face and together the two of them ensure Zhalxos' evil machinations are kept at bay for yet another time.

And then there's the fact she placed second in a Haab's drinking contest, guzzling almost thirty bottles of the stuff before she blacked out. That, for the moment, is her proudest achievement. Especially when you consider that the only man who beat her may or may not actually be a walking corpse.

Goals

Sarah has few short term goals. Her long term goals generally consist of making the 'verse a better place than she found it. To this end, she often spends time in Elysium, fighting 'The Good Fight' alongside Eladrin and archons.

Possible Plot-Hook Ideas

Easy plots involving Sarah are any of the following:

Mercenary work for Goodness, Treasure Hunting, Good deeds, Planar Travel, Anything to do with Elysium or Ysgard.

As far as specific plot-hooks, Sarah is famed for her collection of weapons. So the promise of a particularly magical bauble or blade will get her geared up to go and claim it. Either to keep for herself or to re-distribute to some other goodly warrior she deems fit to hold something.

Alternatively, She carries a large number of weapons as previously stated. Often times ones such as the Shadowedge swords which are hunted down for destruction by Selûne. In fact, she wants to bring them for such but no priestess she's met has been powerful enough.

History

Sarah was born, as a great many, many Planeswalkers are, on Abeir-Toril as a result of a one-night stand between her abusive mother Amaryth and a halfling man. One would think that an elven woman, barring Drow heritage, would be kind to their child. Amaryth was anything but.

Amaryth, you see, hated elves. Despised them. And what better way to pray to Loviatar than to beat something you wish to see suffer? Sarah keeps scars from this treatment and lived a miserable existance until her seventeenth year, at which point she managed to hide with a caravan and escape. Unfortunately...The caravan went to Sigil. Sarah spent two months as a Hive ward streetrat and miraculously evading death or a fate worse than such before she fell through yet another portal, landing herself in the Outlands. It was here where she began making a name for herself, getting herself into trouble in the city of Ironridge. Within weeks of her arrival, she exploited her size and flexibility to disarm explosives below the famous (Or infamous, depending on who you ask.) Halls of Redemption. This made Sarah and Lilian Ero'myr of Tyr good friends.

Sarah wasn't present when Ironridge finally blew. As she had established herself as a planeswalker by the time that came about, she had already moved on to her second home: Ysgard. With the savings from her adventuring, she had a house built a half-hours walk from Glorium. She spent a great deal of time kicking around with the Ysgardians. But she returned to Sigil and, with that, made new connections. Her associations in the actions that have shaken the planes has been minimal as of late. But rest assured: If there's a famous Planeswalker, Sarah knows them on some level. And a great many owe her favours.