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First and foremost, Sigil: Planar Legends is a role playing Server. This means an immersible world where you live yourself into your character, their personality, their quirks, their flaws and their strengths. Role playing means you are the character, not yourself, and you see the world through their eyes, you think with their mind, and your character has no knowledge outside of what they should know.
First and foremost, Sigil: Planar Legends is a role playing Server. This means an immersive world where you live yourself into your character, their personality, their quirks, their flaws and their strengths. Role playing means you are the character, not yourself, and you see the world through their eyes, you think with their mind, and your character has no knowledge outside of what they should know.
 
=Respect=
Respect is universal; from the staff to the players, from the players to the staff, and between the players themselves. To have a working community, we need everyone to be able to respect each other like the mature and grown up people that we are. There will almost definitely be issues where we do not agree on everything, but that is no excuse to ever start drama, throw fits, or openly argue about it. People have different views, and while these can be discussed, it should always be done in civil and objective tones.
 
The staff of the server consists of the admin and the dungeon masters. These are the ones that run and control the server, and ultimately they are the ones in charge. Their word is law, and everyone should respect their decision. If this decision is preceived as wrongful or unfair, it can be taken up with another DM or directly with the Admin. It is preferred if this is done through a forum PM. Until the time that the matter has been handled, you should treat the issues as according to the ruling of the DM. This is not to say that the staff is always right, but they are decision makers, and they are the ones in control of the server. To make any community work, you must have leaders and obey the rules and laws of these.
 
In game drama can be amazing and fun, but it is never fun if this transfers out of the game. Never harass, mistreat, or otherwise demean fellow players. We are all here to have fun, and while people can have different impressions and ideas on what constitutes good role palying, and play various characters with their own strong ideals and principles, this does not give any player the right to disrespect or belittle another. A world is filled up with many various types of personalities, and this is especially true in a place like Sigil. Keep things that are suppose to be in character, in character. If two characters dislike each other in game, this does not mean the players need to be hostile towards each other out of the game. If you ever feel things are going too far, or situations are bordering on unfair harassment, contact a DM. It is very helpful if players take screenshots of incidents where they are either harassed or bullied through the game client, or via text.
 
Communication is essential. This goes in all manners of life. Just as much here. If you feel another character is harassing you unfairly, talk to the player. Many misconceptions are made from not understanding or knowing a situation or its intent, and this can often easily be cleared up by just asking, in civil tones, for an explanation or to voice your side of things. If this can't be done directly, never be afraid to contact the staff to help you sort the situation out. We remind you that this is Sigil, a place that houses all varieties in life, a neutral ground where angels and demons can walk the streets alike, and there are and will always be characters here that are less than friendly.
 
=Metagaming=
To make the world as immersive and 'realistic' as possible, it is required that players are playing their characters as if they actually were these characters. Any knowledge obtained through out of character means should not be used in game. This goes from anything related to other characters, as to the module and the dungeons themselves. An example of metagaming is when you read a wiki entry about another player being one alignment, or a part of a secret cult, and then using this knowledge as if your character had it all along.
 
Abusing game mechanics to your advantage
 
 
 
 
 
 
 





Revision as of 06:48, 14 May 2013

First and foremost, Sigil: Planar Legends is a role playing Server. This means an immersive world where you live yourself into your character, their personality, their quirks, their flaws and their strengths. Role playing means you are the character, not yourself, and you see the world through their eyes, you think with their mind, and your character has no knowledge outside of what they should know.

Respect

Respect is universal; from the staff to the players, from the players to the staff, and between the players themselves. To have a working community, we need everyone to be able to respect each other like the mature and grown up people that we are. There will almost definitely be issues where we do not agree on everything, but that is no excuse to ever start drama, throw fits, or openly argue about it. People have different views, and while these can be discussed, it should always be done in civil and objective tones.

The staff of the server consists of the admin and the dungeon masters. These are the ones that run and control the server, and ultimately they are the ones in charge. Their word is law, and everyone should respect their decision. If this decision is preceived as wrongful or unfair, it can be taken up with another DM or directly with the Admin. It is preferred if this is done through a forum PM. Until the time that the matter has been handled, you should treat the issues as according to the ruling of the DM. This is not to say that the staff is always right, but they are decision makers, and they are the ones in control of the server. To make any community work, you must have leaders and obey the rules and laws of these.

In game drama can be amazing and fun, but it is never fun if this transfers out of the game. Never harass, mistreat, or otherwise demean fellow players. We are all here to have fun, and while people can have different impressions and ideas on what constitutes good role palying, and play various characters with their own strong ideals and principles, this does not give any player the right to disrespect or belittle another. A world is filled up with many various types of personalities, and this is especially true in a place like Sigil. Keep things that are suppose to be in character, in character. If two characters dislike each other in game, this does not mean the players need to be hostile towards each other out of the game. If you ever feel things are going too far, or situations are bordering on unfair harassment, contact a DM. It is very helpful if players take screenshots of incidents where they are either harassed or bullied through the game client, or via text.

Communication is essential. This goes in all manners of life. Just as much here. If you feel another character is harassing you unfairly, talk to the player. Many misconceptions are made from not understanding or knowing a situation or its intent, and this can often easily be cleared up by just asking, in civil tones, for an explanation or to voice your side of things. If this can't be done directly, never be afraid to contact the staff to help you sort the situation out. We remind you that this is Sigil, a place that houses all varieties in life, a neutral ground where angels and demons can walk the streets alike, and there are and will always be characters here that are less than friendly.

Metagaming

To make the world as immersive and 'realistic' as possible, it is required that players are playing their characters as if they actually were these characters. Any knowledge obtained through out of character means should not be used in game. This goes from anything related to other characters, as to the module and the dungeons themselves. An example of metagaming is when you read a wiki entry about another player being one alignment, or a part of a secret cult, and then using this knowledge as if your character had it all along.

Abusing game mechanics to your advantage






  • Be polite and use the golden rule: Treat others as you wish to be treated.
  • No drama. Drama is the quickest way to see yourself being banned.
  • No cheating. Don't exploit bugs, report them.
  • No characters below the age of 18 or the racial equivalent of 18 for non-humans.
  • No ninja-looting; you are not allowed to loot dungeons when you don't slay the spawns.
  • No logging off next to respawnable loot and looting the freshly respawned loot when you log in again.
  • No rampant AI abuse. It is not okay, for instance, to abuse a situation that involves a NPC/Monster getting "stuck".
  • No muling. Do not transfer gear between your characters.
  • If unsure of something defer to a DM. Be this a ruling, lore, OOC question, anything.
  • No interactions that should require a NPC for a response without DM presence. See here for an explanation.


TEST STADIUM