Psionicist: Difference between revisions

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'''Class Skills''': Bluff, Concentration, Craft, Discipline, Disguise, Escape Artist, Heal, Intimidate, Knowledge (all), Listen, Lore, Persuade, Profession, Sense Motive, Spellcraft, Spot, Taunt
'''Class Skills''': Bluff, Concentration, Craft, Discipline, Disguise, Escape Artist, Heal, Intimidate, Knowledge (all), Listen, Lore, Persuade, Profession, Sense Motive, Spellcraft, Spot, Taunt
== THIS CLASS IS BROKEN AND LOCKED. ==

Revision as of 20:42, 5 July 2016

More than a character of any other class, the psionicist is self-contained. Unlike the fighter and thief, he needs no weapons or tools to practice his art. Unlike the priest, he needs no deity. Unlike the wizard, he relies on no outside energies. His power comes from within, and he alone gives it shape. The psionicist strives to unite every aspect of his self into a single, powerful whole. He looks inward to the essence of his own being, and gains control of his subconscious. Through extraordinary discipline, contemplation, and self-awareness, he unlocks the full potential of his mind.

Requirements

Skills: Concentration 5 ranks

Feats: Iron Will

DM Unlock: Psionics are a unique and rare skillset for a character to possess, and as such all potential Psions must submit an application to the staff for review. This application should outline the character, their backstory, and when and how they first began to manifest their Psionic powers. This application should clearly state what makes this character a Psion.


Hit Die: d6

Proficiencies: Armor (Light, Medium), Weapons (Simple, Rogue)

Skill Points: 4+ INT

Class Skills: Bluff, Concentration, Craft, Discipline, Disguise, Escape Artist, Heal, Intimidate, Knowledge (all), Listen, Lore, Persuade, Profession, Sense Motive, Spellcraft, Spot, Taunt