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==Spire of Valor==
==Spire of Valor==


Amidst the gnarled trees, where vigilant eyes peer and skulk, stands a grand tower of pristine marble that reaches for the sky, its polished facade mirroring the speckled sunlight that filters through the foliage. The Spire of Valor appears boundless, as do the tests that await within, designed by a goddess; Ahtia, the Overgod of Asoruna.
''Amidst the gnarled trees, where vigilant eyes peer and skulk, stands a grand tower of pristine marble that reaches for the sky, its polished facade mirroring the speckled sunlight that filters through the foliage. The Spire of Valor appears boundless, as do the tests that await within, designed by a goddess; Ahtia, the Overgod of Asoruna.''


The Spire of Valor is a unique wave-based dungeon experience in Sigil: Planar Legends. Ascend up the tower, fighting increasingly difficult enemies on every floor, and be granted either boon or punishment by the enigmatic goddess who empowers these trials. Is there an end to the tower -- and if there is, what’s at the top?
The Spire of Valor is a unique wave-based dungeon experience in Sigil: Planar Legends. Ascend up the tower, fighting increasingly difficult enemies on every floor, and be granted either boon or punishment by the enigmatic goddess who empowers these trials. Is there an end to the tower -- and if there is, what’s at the top?
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Whatever you do, don’t stray away from the woodland path towards the Spire itself…
Whatever you do, don’t stray away from the woodland path towards the Spire itself…


===The Basics===
===The Basics===

Revision as of 02:37, 5 May 2023

Spire of Valor

Amidst the gnarled trees, where vigilant eyes peer and skulk, stands a grand tower of pristine marble that reaches for the sky, its polished facade mirroring the speckled sunlight that filters through the foliage. The Spire of Valor appears boundless, as do the tests that await within, designed by a goddess; Ahtia, the Overgod of Asoruna.

The Spire of Valor is a unique wave-based dungeon experience in Sigil: Planar Legends. Ascend up the tower, fighting increasingly difficult enemies on every floor, and be granted either boon or punishment by the enigmatic goddess who empowers these trials. Is there an end to the tower -- and if there is, what’s at the top?

Location

The Spire of Valor is located in the Prime Material Plane, within a Sphere named Asoruna. Powerful mages or Gatecrashers may be able to travel to and from the Spire via the use of spellcraft, and rumours abound of a Sigilian portal in the Clerk’s Ward which, with the right key, may grant access to the curious.

Whatever you do, don’t stray away from the woodland path towards the Spire itself…

The Basics

When entering the Spire, you will come across five pedestals, each containing a runestone which allows one character access to the Spire of Valor. Due to this, only up to five characters may party together through the gauntlet. From there, an activatable elevator will take the party to the challenge proper -- note that characters below level 20 will begin on the first floor, level 20 characters will begin on the twentieth, and epic characters will start at floor thirty.

Every fifth floor will have a side room, which will offer a variety of different boons (or disadvantages) to a party, depending on their success at the given challenges within. Every twentieth floor will have a unique guardian the party will have to defeat. After each floor, dead party members will be automatically resurrected, and should the entire party be defeated, they will merely reappear back at the base of the Spire of Valor.

(Note: Hardcore characters still risk permadeath, should they be defeated in the Spire of Valor. To escape prematurely, they merely have to retreat through the door to a previous floor to automatically descend back to the beginning.)

The Rewards

Each floor will offer the party a unique, randomly generated reward. Once this is taken into a character’s inventory, it binds to their person and cannot be traded, sold, or used by another character. Every twentieth floor upgrades the ‘tier’ of items on offer (20, 40, 60, etc.). Only one item is generated per floor, not per character.