Peerless Archer: Difference between revisions
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| +2 | | +2 | ||
| +0 | | +0 | ||
| | | Power Shot | ||
|- | |- | ||
| 2nd | | 2nd | ||
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| +3 | | +3 | ||
| +0 | | +0 | ||
| Sharp Shooting, Fletching | | Sharp Shooting, Fletching I | ||
|- | |- | ||
| 3rd | | 3rd | ||
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| +3 | | +3 | ||
| +1 | | +1 | ||
| | | Improved Rapid Shot | ||
|- | |- | ||
| 4th | | 4th | ||
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| +4 | | +4 | ||
| +1 | | +1 | ||
| | | Improved Power Shot | ||
|- | |- | ||
| 5th | | 5th | ||
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| +4 | | +4 | ||
| +1 | | +1 | ||
| | | Fletching II | ||
|- | |- | ||
| 6th | | 6th | ||
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| +5 | | +5 | ||
| +2 | | +2 | ||
| | | Greater Rapid Shot | ||
|- | |- | ||
| 7th | | 7th | ||
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| +5 | | +5 | ||
| +2 | | +2 | ||
| | | Supreme Power Shot | ||
|- | |- | ||
| 8th | | 8th | ||
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| +6 | | +6 | ||
| +2 | | +2 | ||
| Fletching | | Fletching III | ||
|- | |- | ||
| 9th | | 9th | ||
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| +6 | | +6 | ||
| +3 | | +3 | ||
| Supreme | | Supreme Rapid Shot | ||
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| 10th | | 10th | ||
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| +7 | | +7 | ||
| +3 | | +3 | ||
| | | Peerless Accuracy | ||
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Revision as of 20:39, 11 January 2021
Many armies boast units of soldiers who use a bow as their primary weapon, but most do not possess the discipline to gain the kind of experience the Peerless Archer has. The Peerless Archer devotes his life to perfecting his skill with the bow. All other concerns are secondary. For him, the perfect moment in life occurs when the arrow is loosed and everything depends upon the accuracy of his eye, the steadiness of his hand and his understanding of his chosen weapon. For the most skilled archers, life is lived to its fullest in that moment. Perfection is a bullseye, and everything else is irrelevant.
Requirements
Base Attack Bonus: +5
Skills: Craft Weapon 10 ranks
Feats: Weapon Focus (Longbow or Shortbow or Light Crossbow or Heavy Crossbow), Point Blank Shot, Rapid Shot
Hit Die: d10
Proficiencies: Peerless Archers gain no additional proficiencies
Skill Points: 4 + INT
Class Skills: Concentration, Craft, Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic), Listen, Lore, Move Silently, Profession, Sense Motive, Spot, Wilderness Lore
Lvl | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +2 | +0 | Power Shot |
2nd | +2 | +3 | +3 | +0 | Sharp Shooting, Fletching I |
3rd | +3 | +3 | +3 | +1 | Improved Rapid Shot |
4th | +4 | +4 | +4 | +1 | Improved Power Shot |
5th | +5 | +4 | +4 | +1 | Fletching II |
6th | +6/+1 | +5 | +5 | +2 | Greater Rapid Shot |
7th | +7/+2 | +5 | +5 | +2 | Supreme Power Shot |
8th | +8/+3 | +6 | +6 | +2 | Fletching III |
9th | +9/+4 | +6 | +6 | +3 | Supreme Rapid Shot |
10th | +10/+5 | +7 | +7 | +3 | Peerless Accuracy |
Expert Bowyer
+3 to Craft Weapon skill checks
Sharpshooting
Blind Fight feat
Fletching
This creates a 250 stack of arrows from Fletching 1-5 based on your level.
Fletching I: +1 arrows (cost 250 gold).
Fletching II: +2 arrows (cost 500 gold).
Fletching III: +3 arrows (cost 1000 gold).
Fletching IV: +4 arrows (cost 2000 gold).
Fletching V: Star Piercers (1d8 divine, 2 piercing, 1d8 positive arrows that cost 4000 gold).
Power Shot
-5 Attack, +10 Damage. At 5th level, increases to -5 attack, +15 damage. At 9th level, increases to -5 attack, +20 damage.