Peerless Archer: Difference between revisions

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'''Fletching'''  
'''Fletching'''  


This creates a 500 stack of arrows from Fletching 1-5 based on your level.
This creates a 250 stack of arrows from Fletching 1-5 based on your level.


Fletching I: +1 arrows (costs 250 gold).<br>
Fletching I: +1 arrows (cost 250 gold).<br>
Fletching II: +2 arrows (costs 500 gold).<br>
Fletching II: +2 arrows (cost 500 gold).<br>
Fletching III: +3 arrows (costs 1000 gold).<br>
Fletching III: +3 arrows (cost 1000 gold).<br>
Fletching IV: +4 arrows (costs 2000 gold).<br>
Fletching IV: +4 arrows (cost 2000 gold).<br>
Fletching V: Star Piercers (1d8 divine, 2 piercing, 1d8 positive arrows that costs 4000 gold).
Fletching V: Star Piercers (1d8 divine, 2 piercing, 1d8 positive arrows that cost 4000 gold).


'''Power Shot'''
'''Power Shot'''
   
   
-5 Attack, +10 Damage. At 5th level, increases to -5 attack, +15 damage. At 9th level, increases to -5 attack, +20 damage.
-5 Attack, +10 Damage. At 5th level, increases to -5 attack, +15 damage. At 9th level, increases to -5 attack, +20 damage.

Revision as of 00:59, 12 November 2020

Many armies boast units of soldiers who use a bow as their primary weapon, but most do not possess the discipline to gain the kind of experience the Peerless Archer has. The Peerless Archer devotes his life to perfecting his skill with the bow. All other concerns are secondary. For him, the perfect moment in life occurs when the arrow is loosed and everything depends upon the accuracy of his eye, the steadiness of his hand and his understanding of his chosen weapon. For the most skilled archers, life is lived to its fullest in that moment. Perfection is a bullseye, and everything else is irrelevant.


Requirements

Base Attack Bonus: +5

Skills: Craft Weapon 10 ranks

Feats: Weapon Focus (Longbow or Shortbow or Light Crossbow or Heavy Crossbow), Point Blank Shot, Rapid Shot


Hit Die: d10

Proficiencies: Peerless Archers gain no additional proficiencies

Skill Points: 4 + INT

Class Skills: Concentration, Craft, Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic), Listen, Lore, Move Silently, Profession, Sense Motive, Spot, Wilderness Lore

Lvl BAB Fort Ref Will Special
1st +1 +2 +2 +0 Expert Bowyer
2nd +2 +3 +3 +0 Sharp Shooting, Fletching +1
3rd +3 +3 +3 +1 Power Shot
4th +4 +4 +4 +1 Fletching +2
5th +5 +4 +4 +1 Improved Power Shot
6th +6/+1 +5 +5 +2 Fletching +3
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2 Fletching +4
9th +9/+4 +6 +6 +3 Supreme Power Shot
10th +10/+5 +7 +7 +3 Fletching +5

Expert Bowyer

+3 to Craft Weapon skill checks

Sharpshooting

Blind Fight feat

Fletching

This creates a 250 stack of arrows from Fletching 1-5 based on your level.

Fletching I: +1 arrows (cost 250 gold).
Fletching II: +2 arrows (cost 500 gold).
Fletching III: +3 arrows (cost 1000 gold).
Fletching IV: +4 arrows (cost 2000 gold).
Fletching V: Star Piercers (1d8 divine, 2 piercing, 1d8 positive arrows that cost 4000 gold).

Power Shot

-5 Attack, +10 Damage. At 5th level, increases to -5 attack, +15 damage. At 9th level, increases to -5 attack, +20 damage.