Peerless Archer: Difference between revisions

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'''Base Attack Bonus''': +5  
'''Base Attack Bonus''': +5  


'''Skills''': Craft Weapon 10 ranks
*The Crafting System is currently being overhauled. Peerless Archer's requirements will be changed once it is implemented.


'''Feats''': Weapon Focus (Longbow or Shortbow or Light Crossbow or Heavy Crossbow), Point Blank Shot, Rapid Shot  
'''Feats''': Weapon Focus (Longbow, Shortbow, Light Crossbow, Heavy Crossbow, or Sling), Point Blank Shot, Rapid Shot




'''Hit Die''': d10  
'''Hit Die''': d10


'''Proficiencies''': Peerless Archers gain no additional proficiencies  
'''Proficiencies''': Peerless Archers gain no additional proficiencies


'''Skill Points''': 4 + INT  
'''Skill Points''': 4 + INT


'''Class Skills''': Concentration, Craft, Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic), Listen, Lore, Move Silently, Profession, Sense Motive, Spot, Wilderness Lore  
'''Class Skills''': Concentration, Craft, Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic), Listen, Lore, Move Silently, Profession, Sense Motive, Spot, Wilderness Lore


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This creates a 250 stack of arrows from Fletching I, II, III based on your level.
This creates a 250 stack of arrows from Fletching I, II, III based on your level.


Fletching I: +3 arrows (cost 250 gold).<br>
Fletching I: +3 projectile (cost 500 gold).<br>
Fletching II: Star Piercers (1d8 divine, 2 piercing, 1d8 positive arrows that cost 4000 gold)<br>
Fletching II: Star Piercers (1d8 divine, 2 piercing, 1d8 positive projectiles that cost 1500 gold)<br>
Fletching III: Peerless Missiles (4 piercing, 2d4 magic, 2d4 positive that cost 4000 gold).<br>
Fletching III: Peerless Missiles (4 piercing, 2d4 magic, 2d4 positive that cost 2000 gold).<br>




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'''Peerless Accuracy'''
'''Peerless Accuracy'''


This feat reduces the AB penalties of both power show and Rapid Shot by 2, to a minimum of -2.<br>
This feat reduces the AB penalties of both Power Shot and Rapid Shot by 2, to a minimum of -2.<br>


Power Shot now reduces AB by -3 to gain +20 damage per shot.<br>
Power Shot now reduces AB by -3 to gain +20 damage per shot.<br>

Latest revision as of 03:02, 21 June 2023

Many armies boast units of soldiers who use a bow as their primary weapon, but most do not possess the discipline to gain the kind of experience the Peerless Archer has. The Peerless Archer devotes his life to perfecting his skill with the bow. All other concerns are secondary. For him, the perfect moment in life occurs when the arrow is loosed and everything depends upon the accuracy of his eye, the steadiness of his hand and his understanding of his chosen weapon. For the most skilled archers, life is lived to its fullest in that moment. Perfection is a bullseye, and everything else is irrelevant.


Requirements

Base Attack Bonus: +5

  • The Crafting System is currently being overhauled. Peerless Archer's requirements will be changed once it is implemented.

Feats: Weapon Focus (Longbow, Shortbow, Light Crossbow, Heavy Crossbow, or Sling), Point Blank Shot, Rapid Shot


Hit Die: d10

Proficiencies: Peerless Archers gain no additional proficiencies

Skill Points: 4 + INT

Class Skills: Concentration, Craft, Discipline, Heal, Hide, Knowledge (Engineering, Geography, Nobility, Planes, Psionic), Listen, Lore, Move Silently, Profession, Sense Motive, Spot, Wilderness Lore

Lvl BAB Fort Ref Will Special
1st +1 +2 +2 +0 Power Shot
2nd +2 +3 +3 +0 Sharp Shooting, Fletching I
3rd +3 +3 +3 +1 Improved Rapid Shot
4th +4 +4 +4 +1 Improved Power Shot
5th +5 +4 +4 +1 Fletching II
6th +6/+1 +5 +5 +2 Greater Rapid Shot
7th +7/+2 +5 +5 +2 Supreme Power Shot
8th +8/+3 +6 +6 +2 Fletching III
9th +9/+4 +6 +6 +3 Supreme Rapid Shot
10th +10/+5 +7 +7 +3 Peerless Accuracy


Sharpshooting

Blind Fight feat


Fletching

This creates a 250 stack of arrows from Fletching I, II, III based on your level.

Fletching I: +3 projectile (cost 500 gold).
Fletching II: Star Piercers (1d8 divine, 2 piercing, 1d8 positive projectiles that cost 1500 gold)
Fletching III: Peerless Missiles (4 piercing, 2d4 magic, 2d4 positive that cost 2000 gold).


Power Shot

-5 Attack, +10 Damage. At 4th level, the damage increases to +15. At 7th level the damage increases to +20.


Rapid Shot

Improved Rapid Shot - The archer suffers a -4 penalty to AB but gains +2 attacks per round.
Greater Rapid Shot - The archer suffers a -6 penalty to AB but gains +3 attacks per round.
Supreme Rapid Shot - The archer suffers a -8 penalty to AB but gains +4 attacks per round.

These all are mutually exclusive with each other and with normal rapid shot. IE: You can't have -20 AB for +10 attacks/round. Does stack with power shot IE -13 penalty for +20 damage and +4 shots per round.


Peerless Accuracy

This feat reduces the AB penalties of both Power Shot and Rapid Shot by 2, to a minimum of -2.

Power Shot now reduces AB by -3 to gain +20 damage per shot.
Improved Rapid Shot - The archer suffers a -2 penalty to AB but gains +2 attacks per round.
Greater Rapid Shot - The archer suffers a -4 penalty to AB but gains +3 attacks per round.
Supreme Rapid Shot - The archer suffers a -6 penalty to AB but gains +4 attacks per round.