Lord Regand Azureus

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Lord Regand Azureus
Male Half-Elf
Player: Nevrus
General Information
Full Name: Regand
Nicknames: Tempest of Fate, Cerulean Cyclone, Blue, Reggy, Moron, Pirate King of the Outlands
Age: 30
Deity: Tyche
Alignment:
LG LN LE
NG TN NE
CG CN CE
Occupation: Leads a pirate fleet on Tir fo Thiunn in Tir na Og, Manages Hillard's Bay
Faction/Rank: Technically a namer in the Sensates, though he hasn't worked with the faction much in the last few years.
Place of Birth: Calimport, Calimshan, Faerun, Toril
Physical Attributes
Height: 6'3"
Weight: 160lbs of core muscle
Eyes: Blue
Hair: Sandy Blonde
Complexion: Pale, speckled with the occasional blue freckle
Physical Build: Tall and lean, thin limbs lined with muscle.
Physical Features: Always wears a hat.
Skills
Regand is capable of a variety of sultry activities, but he's best known for being convincing when he really wants to be.
Equipment and Items
Regand always carries a large variety of weapons with him, ranging from four rapiers always on his hips, a pistol tucked away in a bandolier displayed on his chest, and a larger sword or two sheathed on his back underneath his coat. He's known to possess and captain a spelljammer.


A Brief History

Street Trash

Regand was an unwanted sod. Whoever his parents were, they left him in Calimport when they got sick of him, and he grew up in a gang with other orphans, learning the skills of theft and not learning many of the skills of life. One of his earliest talents was grasping literacy rather quickly, and he took the first book he ever read, a manuscript about living the life of a courier, to heart, acting as his gang's personal message-bearer around the city, usually delivering tirades to rival gangs of children and running like eight Hells and some change away afterwards.

This all changed when he ran into a smithy, grabbed a rapier, and poked another boy's eye out. The Calimport guards told him to get out of the city, and he took the rapier (which he had stashed away so it couldn't be used as evidence against him) with him, becoming a courier traveling Faerun for ten years. He worked on his swordplay and his skills of thievery to help him get by with the profession, and eventually made his way to the Great Dales near Myth Drannor.

The Worst Duelist in Faerun

Regand discovered the adventurer life there, and found it was much more rewarding and more viscerally satisfying than his prior profession. He also discovered how to turn his 'fight smart not hard' style into something more useful, and became a duelist of no small renown. This renown was because he had only won a single duel in his life. His entire career as a 'fair' fighter was one of failure and perseverance being met with more failure.

He also fell in love with some Sharessan chit named Dierdre Aurealis while in the area, and went through some dark(read: horny) times in pursuit of pleasing her. Eventually she up and disappeared into the blue, so he set out to find her, spending the better part of a year combing the continent for her on the back of his horse Beauty.

Bitter and Drowned

When Regand came back he had given up, but he found some solace in speaking with his friend Lorcyon. He even helped Lorcyon deal with a cavern full of corrupted fey, something that the druidic theurge could not stand. However, shortly after that incident Lorcyon disappeared, so Regand decided to make his way towards Aglarond to explore the place, taking a boat to try to overcome his crippling fear of water.

That phobia was overcome more directly when he fell overboard and washed up in the plane of water. He was close enough to the City of Glass that he could swim to the bubble-city (while being chased by a pissed-off water elemental), and afterwards looking for work to hopefully get home some day he enlisted with a ship that needed capable hands. The ship happened to be manned by pirates.

Scourge of No Seas

Regand was pretty decent at piracy, being light on his feet and great at scrambling through fights unharmed. He eventually became his ship's quartermaster and thus the leader of boarding parties. However, his ship attracted unwanted attention when against Regand's greatest wishes the captain of the vessel, Greenbeard, captured a few eladrin and intended to sell them into slavery. Before they could sail out of Arborea they were surrounded by an eladrin fleet.

Regand freed the captives and knocked out Greenbeard, offering him freely to the Arborean fleet in exchange for being allowed to go free. He was chosen to be the next captain and he renamed the ship Blue Mermaid. Eventually his eyes were set on greater glory, and he docked the ship at the City of Glass and headed through a Sensate-owned portal to Sigil, to see about joining that Faction.

Planeswalker Extraordinary

Regand took to the planes like fire to wood, stumbling his way through caper after caper and still managing to not get penned for good. He attracted some of the other planeswalkers to his cause of freedom in the skies, and executed upon that cause by stealing a spelljammer from somewhere. It's often thought that he stole it from the efreeti Salazahm, but no hard evidence exists to confirm this.

It's said that his little club is how he got real close to Ysabell Tastes-the-Planes, a Xaos chit who was known to be as unpredictable as they come. Ysabell was known to be in a relationship with some Hardhead berk before they met, but their wedding rings and twins shows what that amounted to.

He and his crew ran afoul of a little Anarchist club calling themselves the Blackcoats, and he eventually got Styxed for his efforts. It took him a long time to recover fully, but eventually he was given Desert's Night by Lorcyon and he regained all his memories, including the fateful moments leading up to his assassination. To this day he seeks grim, bloody vengeance on the berks, and he takes it upon himself to make sure the Cage is never a safe place for them.

A Lord Made

One day a few years back, Regand began receiving visions in his dreams of a great artifact related to fate. He did research on this thing, and formulated a plan to steal it away from where it laid: The tomb of Tyche's first High Priest. The artifact could free its wielder from fate, allowing them to change the fabric of the multiverse with blood, sweat, and tears, and he was immediately entranced by such a proposition. He tracked the thing around the Outlands until he eventually found it was possessed by Harin Wyvernwind, the Pirate King who ran Hillard's Bay.

When Regand showed up to ask about the artifact he and Ysabell Tastes-the-Planes, his wife, were captured by Harin's men. His captivity was cut short by an attacking mercenary fleet that wanted to claim the artifact for Nerull, and he went forth into the battle to fight off the attackers and rally the townsfolk and pirates alike into a useful defense. Eventually he fought his way to the top of Wyvernwind's small fort that overlooked the shore from the top of the cliff of Hillard's Bay, and he and Ysabell managed to defeat the mercenaries' commander, though Harin was fatally wounded in the exchange. Harin gave Regand Fortuna's Favor, the artifact in question, as his last action. Regand was elected the new Lord of Hillard's Bay and given control of the fleet allied with the Bay, in addition to his newfound level of power and destiny-exception.

The Bay Since Then

Regand has slowly been pushing the Bay in a more upper-planar direction since he became Lord, instituting a simple legal code to make the place safe and keep slaves from being pushed through it. There has of course been resistance to his abolition, but he has met that resistance with lethal and public force, which has more or less left the entire fleet without any questions as to whether or not the new Pirate King is capable of ensuring that simple edict was kept.

Regand has been kept busy by the birth of his two tiefling children Regar and Vianne. Much of his time not spent managing the bay is spent either keeping them out of trouble or teaching them how to get into it. The futility of that arrangement seems lost to the unwise Lord. They are about five or six now; the cycles are hard to gauge with the Planes. He's committed to being a father to them that he never had as a child, but his lack of proper parents has definitely been a detriment to his children. Will they become heroes or psychopaths? We can only guess. And pray.

Relationships, Holdings, and Forces

Equipment

Regand doesn't go anywhere without his vast repertoire of weapons, scrolls, and magical items. On his person, you can always find at least three daggers, four rapiers, a pistol, a greatsword, and a longsword, all usually stuffed underneath that poncy coat he always wears. He also doesn't go anywhere without a hat on his head, and has been known to change hats in the middle of fights.

Holdings

Regand's most impressive tool is his spelljammer, Freedom's Keel. It's docked somewhere hard to find on the Air Plane, and is usually only seen when it's tackling ships in the skies over the Outlands. It looks like a giant preying mantis, with long thin legs for landing on rough terrain, sails for wings, and retractable grappling craws that make up the pincers. It has been outfitted with a massive magic missile battery on the top of its insectoid cockpit, accessible from the deck.

Regand also has a few more conventional ships to his name. Blue Mermaid is a reliable Carrack that's been his water vessel of choice since he became a pirate, being the first ship he ever crewed, while Goldtooth is an agile sloop he liberated from a slave trader who hired him on as security and an extra hand.

Forces

The Pirate King doesn't bear that name for no reason. He has a massive fleet at his command, constantly prowling Tir fo Thiunn for ships that don't bear the flag of the Styx Silhouette, Regand's personal organization. There are upwards of one thousand ships in this fleet, and at any time HIllard's Bay is bustling with smugglers and buccaneers offloading their ill-gotten booty. Since Azureus took charge, there have been far less casualties as a result of these piratical attacks, as he looks down on those who kill for no reason.

The Lord of Hillard's Bay is a master of the stick-and-carrot approach. He tries his best to persuade his fleet to see things his way, and to see a sea where everyone can get by just on smuggling and preying on pirates who aren't affiliated with the Silhouette. Those who disagree, especially with his stance on slavery, lose their heads.