Inquisitor: Difference between revisions

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==Requirements==
==Requirements==


'''Feats''': Weapon Proficiency (Simple), Weapon Proficiency (Martial/Rogue)
'''Feats''': Weapon Proficiency (Simple), Weapon Proficiency (Martial)


'''Skills''': Intimidate 5 ranks, Knowledge: Arcane 5 ranks, Knowledge: Religion 5 ranks, Search 5 ranks, Sense Motive 5 ranks, Spot 5 ranks, Streetwise 5 ranks
'''Skills''': Intimidate 5 ranks, Knowledge: Arcane 5 ranks, Knowledge: Religion 5 ranks, Search 5 ranks, Sense Motive 5 ranks, Spot 5 ranks, Streetwise 5 ranks
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'''Skill Points''': 6 + INT
'''Skill Points''': 6 + INT


'''Class Skills''': Appraise, Bluff, Concentration, Craft (all), Disable Trap, Decipher Script, Discipline, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Sense Motive, Search, Speak Language, Spot, Spellcraft, Streetwise, Taunt, Tumble
'''Class Skills''': Appraise, Bluff, Concentration, Craft (all), Disable Trap, Decipher Script, Discipline, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Sense Motive, Search, Speak Language, Spot, Spellcraft, Streetwise, Taunt




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{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="65%"
{| class="wikitable" style="text-align: center; background-color:#d3d3d2;" width="45%"
!Lvl
!Lvl
!BAB
!BAB
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!Will
!Will
!Special
!Special
!Caster Progression
|-
|-
| 1st
| 1st
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| +2
| +2
| Witness the Unpure
| Witness the Unpure
| +1 level of existing divine spellcasting class
|-
|-
| 2nd
| 2nd
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| +3
| +3
| +3
| +3
|  
| Consecrated Weapons
|
|-
|-
| 3rd
| 3rd
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| +3
| +3
| +3
| +3
|  
| Aura of Courage
| +1 level of existing divine spellcasting class
|-
|-
| 4th
| 4th
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| +4
| +4
| +4
| +4
| The Wicked Shall Burn
| Expel Hersey
|
|-
|-
| 5th
| 5th
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| +4
| +4
| Spellbreaker Shroud
| Spellbreaker Shroud
| +1 level of existing divine spellcasting class
|-
|-
| 6th
| 6th
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| +5
| +5
| +5
| +5
| Expel Hersey
| Silence the Witch
|
|-
|-
| 7th
| 7th
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| +5
| +5
| +5
| +5
| Spurn the Profane
|  
| +1 level of existing divine spellcasting class
|-
|-
| 8th
| 8th
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| +6
| +6
| +6
| +6
| Cast Judgement
| Spurn the Profane
|
|-
|-
| 9th
| 9th
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| +6
| +6
| +6
| +6
|  
| The Wicked Shall Burn
| +1 level of existing divine spellcasting class
|-
|-
| 10th
| 10th
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| +7
| +7
| Dominion
| Dominion
|
|}
|}


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'''The Wicked Shall Burn'''
'''Consecrated Weapons'''


The Spellbreaker's weapons are ignited in holy fire, able to purge wickedness and corruption. Their strikes deal 1 Holy damage per half Spellbreaker level that persists for 1 turn per Spellbreaker level. This ability is on a 10-minute cooldown. At level 10, its duration becomes permanent.
The Spellbreaker's weapons are ignited in holy fire, able to purge wickedness and corruption. Their strikes deal 1 Holy damage per half Spellbreaker level that persists for 1 turn per Spellbreaker level. This ability is on a 10-minute cooldown. At level 10, its duration becomes permanent.
'''Expel Heresy'''
The Spellbreaker's palms begin to glow fiercely as they reach out to tear at the unholy magic of an enemy, ripping it apart with extreme prejudice. The ability acts as a quickened action touch attack Dispel Magic with a DC equal to 15 + double Spellbreaker levels and is on a 5-minute cooldown.




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'''Expel Heresy'''
'''Silence the Witch'''


The Spellbreaker's palms begin to glow fiercely as they reach out to tear at the unholy magic of an enemy, ripping it apart with extreme prejudice. The ability acts as a quickened action touch attack Dispel Magic with a DC equal to 15 + double Spellbreaker levels and is on a 5-minute cooldown.
As a quickened action ranged touch attack, the Spellbreaker sends forth chains of brilliant light to wrap around a target's mouth, silencing them for 3 rounds. This ability is on a 5-minute cooldown.




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'''Cast Judgement'''
'''The Wicked Shall Burn'''


The Spellbreaker recites a prayer to cast judgment on a target. Flaming skulls with black runes on their foreheads manifest to encircle the figure, blocking all attempts the target might make at inciting magic. The skulls persist for 2 rounds before they explode in holy flames, harming the target for 40d4 Holy damage if they are evil. This ability is on a 5-minute cooldown.
The Spellbreaker recites a prayer to cast judgment on a target. Flaming skulls with black runes on their foreheads manifest to encircle the figure. The skulls persist for 1 round as they observe the individual, then either fade away or explode in holy flames should the target be evil. The explosion deals 40d4 Holy damage plus 2% additional max health damage for every evil point beyond the average. This ability is on a 5-minute cooldown.




'''Dominion'''
'''Dominion'''


The Spellbreaker creates an aura to suppress the incantations of anything within a 7-meter radius. The field is similar to an anti-magic aura, but only suppresses the ability to cast new spells. The aura is centered on the Spellbreaker for 2 minutes, causing spell failure for all within. This ability is on a 15-minute cooldown.
The Spellbreaker creates an aura to suppress the incantations of anything within a 7-meter radius. The field is similar to an anti-magic aura, but only suppresses the ability to cast new spells. The aura is centered on the Spellbreaker for 2 minutes, causing spell failure for all that remain within. This ability is on a 15-minute cooldown.

Revision as of 16:31, 26 June 2023

Inquisitors are holy warriors specialized in seeking out and eliminating practitioners of dark magics. They've typically seen the worst society has to offer, and are adept at navigating cityscapes to uncover the filth that festers within. Keen of mind with strong situational awareness, they tend to have a knack for noticing and tracking even subtle signs of witchcraft. Of course, uncovering unholy magic in itself only goes so far. Thus, Inquisitors specialize in ways to combat those that would wield unholy magics. There are two paths for Inquisitors:


Witch Hunters


Spellbreakers

Spellbreakers have been trained to endure the offensive spells and dismantle the magical defenses of their targets.


Requirements

Feats: Weapon Proficiency (Simple), Weapon Proficiency (Martial)

Skills: Intimidate 5 ranks, Knowledge: Arcane 5 ranks, Knowledge: Religion 5 ranks, Search 5 ranks, Sense Motive 5 ranks, Spot 5 ranks, Streetwise 5 ranks

Alignment Restriction: Any Good

Unique: Must belong to an Inquisitor Order


Hit Die: d8

Proficiencies: Witch Hunters gain no additional proficiencies

Skill Points: 6 + INT

Class Skills: Appraise, Bluff, Concentration, Craft (all), Disable Trap, Decipher Script, Discipline, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Sense Motive, Search, Speak Language, Spot, Spellcraft, Streetwise, Taunt


Witch Hunter

WiP

Spellbreaker

Lvl BAB Fort Ref Will Special
1st +1 +2 +2 +2 Witness the Unpure
2nd +2 +3 +3 +3 Consecrated Weapons
3rd +3 +3 +3 +3 Aura of Courage
4th +4 +4 +4 +4 Expel Hersey
5th +5 +4 +4 +4 Spellbreaker Shroud
6th +6/+1 +5 +5 +5 Silence the Witch
7th +7/+2 +5 +5 +5
8th +8/+3 +6 +6 +6 Spurn the Profane
9th +9/+4 +6 +6 +6 The Wicked Shall Burn
10th +10/+5 +7 +7 +7 Dominion


Witness the Unpure

The Spellbreaker gains the ability to pierce distortions, ensuring that no magical practitioner is able to remain invisible or under an illusory disguise. This ability grants See Invisibility and Ultravision, lasting for an hour per Spellbreaker level.


Consecrated Weapons

The Spellbreaker's weapons are ignited in holy fire, able to purge wickedness and corruption. Their strikes deal 1 Holy damage per half Spellbreaker level that persists for 1 turn per Spellbreaker level. This ability is on a 10-minute cooldown. At level 10, its duration becomes permanent.


Expel Heresy

The Spellbreaker's palms begin to glow fiercely as they reach out to tear at the unholy magic of an enemy, ripping it apart with extreme prejudice. The ability acts as a quickened action touch attack Dispel Magic with a DC equal to 15 + double Spellbreaker levels and is on a 5-minute cooldown.


Spellbreaker Shroud

The Spellbreaker gains a passive holy shroud that blocks the first offensive spell cast at them every 30 seconds.


Silence the Witch

As a quickened action ranged touch attack, the Spellbreaker sends forth chains of brilliant light to wrap around a target's mouth, silencing them for 3 rounds. This ability is on a 5-minute cooldown.


Spurn the Profane

Much like a skilled swordsman might parry attacks, the Spellbreaker may similarly anticipate and divert incoming magic for 2 rounds. This ability is a free action on a 2-minute cooldown.


The Wicked Shall Burn

The Spellbreaker recites a prayer to cast judgment on a target. Flaming skulls with black runes on their foreheads manifest to encircle the figure. The skulls persist for 1 round as they observe the individual, then either fade away or explode in holy flames should the target be evil. The explosion deals 40d4 Holy damage plus 2% additional max health damage for every evil point beyond the average. This ability is on a 5-minute cooldown.


Dominion

The Spellbreaker creates an aura to suppress the incantations of anything within a 7-meter radius. The field is similar to an anti-magic aura, but only suppresses the ability to cast new spells. The aura is centered on the Spellbreaker for 2 minutes, causing spell failure for all that remain within. This ability is on a 15-minute cooldown.