Inquisitor: Difference between revisions
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Inquisitors are holy warriors specialized in seeking out and eliminating practitioners of dark magics. They've typically seen the worst society has to offer, and are adept at navigating cityscapes to uncover the filth that festers within. Keen of mind with strong situational awareness, they tend to have a knack for noticing and tracking even subtle signs of witchcraft. Of course, uncovering unholy magic in itself only goes so far. Thus, Inquisitors specialize in ways to combat those that would wield unholy magics. There are two | Inquisitors are holy warriors specialized in seeking out and eliminating practitioners of dark magics. They've typically seen the worst society has to offer, and are adept at navigating cityscapes to uncover the filth that festers within. Keen of mind with strong situational awareness, they tend to have a knack for noticing and tracking even subtle signs of witchcraft. Of course, uncovering unholy magic in itself only goes so far. Thus, Inquisitors specialize in ways to combat those that would wield unholy magics. There are two paths for Inquisitors: | ||
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| +2 | | +2 | ||
| +2 | | +2 | ||
| | | Witness the Unpure | ||
| +1 level of existing divine spellcasting class | | +1 level of existing divine spellcasting class | ||
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| +3 | | +3 | ||
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| +3 | | +3 | ||
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| +1 level of existing divine spellcasting class | | +1 level of existing divine spellcasting class | ||
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| +4 | | +4 | ||
| +4 | | +4 | ||
| | | Spellbreaker Shroud | ||
| +1 level of existing divine spellcasting class | | +1 level of existing divine spellcasting class | ||
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| +5 | | +5 | ||
| +5 | | +5 | ||
| | | Spurn the Profane | ||
| +1 level of existing divine spellcasting class | | +1 level of existing divine spellcasting class | ||
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| +6 | | +6 | ||
| +6 | | +6 | ||
| | | Cast Judgement | ||
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| +1 level of existing divine spellcasting class | | +1 level of existing divine spellcasting class | ||
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| +7 | | +7 | ||
| +7 | | +7 | ||
| | | Dominion | ||
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'''Witness the Unpure''' | '''Witness the Unpure''' | ||
The Spellbreaker gains the ability to pierce | The Spellbreaker gains the ability to pierce distortions, ensuring that no magical practitioner is able to remain invisible or under an illusory disguise. This ability grants See Invisibility and Ultravision, lasting for an hour per Spellbreaker level. | ||
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The Spellbreaker's weapons are ignited in holy fire, able to purge wickedness and corruption. Their strikes deal 1 Holy damage per half Spellbreaker level that persists for 1 turn per Spellbreaker level. This ability is on a 10-minute cooldown. At level 10, its duration becomes permanent. | The Spellbreaker's weapons are ignited in holy fire, able to purge wickedness and corruption. Their strikes deal 1 Holy damage per half Spellbreaker level that persists for 1 turn per Spellbreaker level. This ability is on a 10-minute cooldown. At level 10, its duration becomes permanent. | ||
'''Spellbreaker Shroud''' | |||
The Spellbreaker gains a passive holy shroud that blocks the first offensive spell cast at them every 30 seconds. | |||
'''Expel Heresy''' | '''Expel Heresy''' | ||
The Spellbreaker's palms begin to glow fiercely as they reach out to tear at the unholy magic of an enemy, ripping it apart with extreme prejudice. The ability acts as a quickened action touch attack | The Spellbreaker's palms begin to glow fiercely as they reach out to tear at the unholy magic of an enemy, ripping it apart with extreme prejudice. The ability acts as a quickened action touch attack Dispel Magic with a DC equal to 15 + double Spellbreaker levels and is on a 5-minute cooldown. | ||
'''Spurn the Profane''' | '''Spurn the Profane''' | ||
Much like a skilled swordsman might parry attacks, the Spellbreaker may similarly anticipate and divert incoming magic for 2 rounds. This ability is a free action on a 2-minute cooldown. | |||
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The Spellbreaker recites a prayer to cast judgment on a target. Flaming skulls with black runes on their foreheads manifest to encircle the figure, blocking all attempts the target might make at inciting magic. The skulls persist for 2 rounds before they explode in holy flames, harming the target for 40d4 Holy damage if they are evil. This ability is on a 5-minute cooldown. | The Spellbreaker recites a prayer to cast judgment on a target. Flaming skulls with black runes on their foreheads manifest to encircle the figure, blocking all attempts the target might make at inciting magic. The skulls persist for 2 rounds before they explode in holy flames, harming the target for 40d4 Holy damage if they are evil. This ability is on a 5-minute cooldown. | ||
'''Dominion''' | |||
The Spellbreaker creates an aura to suppress the incantations of anything within a 7-meter radius. The field is similar to an anti-magic aura, but only suppresses the ability to cast new spells. The aura is centered on the Spellbreaker for 2 minutes, causing spell failure for all within. This ability is on a 15-minute cooldown. |
Revision as of 04:27, 26 June 2023
Inquisitors are holy warriors specialized in seeking out and eliminating practitioners of dark magics. They've typically seen the worst society has to offer, and are adept at navigating cityscapes to uncover the filth that festers within. Keen of mind with strong situational awareness, they tend to have a knack for noticing and tracking even subtle signs of witchcraft. Of course, uncovering unholy magic in itself only goes so far. Thus, Inquisitors specialize in ways to combat those that would wield unholy magics. There are two paths for Inquisitors:
Witch Hunters
Spellbreakers
Spellbreakers have been trained to endure the offensive spells and dismantle the magical defenses of their targets.
Requirements
Feats: Weapon Proficiency (Simple), Weapon Proficiency (Martial/Rogue)
Skills: Intimidate 5 ranks, Knowledge: Arcane 5 ranks, Knowledge: Religion 5 ranks, Search 5 ranks, Sense Motive 5 ranks, Spot 5 ranks, Streetwise 5 ranks
Alignment Restriction: Any Good
Unique: Must belong to an Inquisitor Order
Hit Die: d8
Proficiencies: Witch Hunters gain no additional proficiencies
Skill Points: 6 + INT
Class Skills: Appraise, Bluff, Concentration, Craft (all), Disable Trap, Decipher Script, Discipline, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Sense Motive, Search, Speak Language, Spot, Spellcraft, Streetwise, Taunt, Tumble
Witch Hunter
WiP
Spellbreaker
Lvl | BAB | Fort | Ref | Will | Special | Caster Progression |
---|---|---|---|---|---|---|
1st | +1 | +2 | +2 | +2 | Witness the Unpure | +1 level of existing divine spellcasting class |
2nd | +2 | +3 | +3 | +3 | ||
3rd | +3 | +3 | +3 | +3 | +1 level of existing divine spellcasting class | |
4th | +4 | +4 | +4 | +4 | The Wicked Shall Burn | |
5th | +5 | +4 | +4 | +4 | Spellbreaker Shroud | +1 level of existing divine spellcasting class |
6th | +6/+1 | +5 | +5 | +5 | Expel Hersey | |
7th | +7/+2 | +5 | +5 | +5 | Spurn the Profane | +1 level of existing divine spellcasting class |
8th | +8/+3 | +6 | +6 | +6 | Cast Judgement | |
9th | +9/+4 | +6 | +6 | +6 | +1 level of existing divine spellcasting class | |
10th | +10/+5 | +7 | +7 | +7 | Dominion |
Witness the Unpure
The Spellbreaker gains the ability to pierce distortions, ensuring that no magical practitioner is able to remain invisible or under an illusory disguise. This ability grants See Invisibility and Ultravision, lasting for an hour per Spellbreaker level.
The Wicked Shall Burn
The Spellbreaker's weapons are ignited in holy fire, able to purge wickedness and corruption. Their strikes deal 1 Holy damage per half Spellbreaker level that persists for 1 turn per Spellbreaker level. This ability is on a 10-minute cooldown. At level 10, its duration becomes permanent.
Spellbreaker Shroud
The Spellbreaker gains a passive holy shroud that blocks the first offensive spell cast at them every 30 seconds.
Expel Heresy
The Spellbreaker's palms begin to glow fiercely as they reach out to tear at the unholy magic of an enemy, ripping it apart with extreme prejudice. The ability acts as a quickened action touch attack Dispel Magic with a DC equal to 15 + double Spellbreaker levels and is on a 5-minute cooldown.
Spurn the Profane
Much like a skilled swordsman might parry attacks, the Spellbreaker may similarly anticipate and divert incoming magic for 2 rounds. This ability is a free action on a 2-minute cooldown.
Cast Judgement
The Spellbreaker recites a prayer to cast judgment on a target. Flaming skulls with black runes on their foreheads manifest to encircle the figure, blocking all attempts the target might make at inciting magic. The skulls persist for 2 rounds before they explode in holy flames, harming the target for 40d4 Holy damage if they are evil. This ability is on a 5-minute cooldown.
Dominion
The Spellbreaker creates an aura to suppress the incantations of anything within a 7-meter radius. The field is similar to an anti-magic aura, but only suppresses the ability to cast new spells. The aura is centered on the Spellbreaker for 2 minutes, causing spell failure for all within. This ability is on a 15-minute cooldown.