Hospitaler: Difference between revisions

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'''Class Skills''': Animal Empathy, Concentration, Craft, Discipline, Heal, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Lore, Parry, Persuade, Profession  
'''Class Skills''': Animal Empathy, Concentration, Craft, Discipline, Heal, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Lore, Parry, Persuade, Profession  
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'''Lay on Hands'''  
'''Lay on Hands'''  

Revision as of 12:22, 13 March 2013

Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities. Most hospitalers are paladins, though rangers, fighter/clerics and even ranger/clerics often join the knights hospitaler as well.

Requirements

Base Attack Bonus: +4

Skills: Heal 5 rounds, Knowledge: Religion 5 ranks

Hit Die: d8

Proficiencies: Armors (Light, Medium, Heavy), Shields, Weapons (Simple, Martial)

Skill Points: 2 + INT

Class Skills: Animal Empathy, Concentration, Craft, Discipline, Heal, Knowledge (Engineering, Geography, Nobility, Planes, Psionic, Religion), Lore, Parry, Persuade, Profession

Lvl BAB Fort Ref Will Special 0 1 2 3 4 5 6 7 8 9
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Lay on Hands

A hospitaler with a Charisma score of 12 or higher can heal wounds by touch. Each day she can heal a total number of hit points of damage equal to her hospitaler level times her charisma modifier. If the Hospitaler has this ability from another class, her levels in those classes stack to determine the total number of hit points she can heal each day.

Turn Undead

At 3rd level, The Hospitaler gains the Turn Undead ability, as the Cleric.

Bonus Feat

At 10th level, the Hospitaler gains a bonus feat from the Fighter bonus feat list.


Code of Conduct

Hospitalers take an oath of poverty, obedience and defense of those in their care. This does not mean that hospitalers live mean, penny-pinching lives. They share their wealth among themselves and give any excess to their order. Obedience is not related to character or social rank, but rather to positions assigned within the order, and often changes with the situation. Regardless of their relative ranks, all hospitalers defer to the head of a facility while on the grounds. Hospitalers must be willing to lay down their lives to protect the pilgrims or hospitaler facilities under their care, but they should not do so recklessly.

Ex-Hospitalers

A hospitaler who becomes chaotic, who willfully commits a chaotic act, or who grossly violates the hospitaler code of conduct loses all class features and spells, and may not progress in levels as a hospitaler. She regains her abilities if she atones for her violations.