Hellreaver

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Devils and their ilk can go only so far before their actions demand a response. At some point, a devil will destroy enough lives that someone has to take a stand. That someone is often a hellreaver - a warrior whose outrage at the actions of the fiends and their ability to corrupt and seduce without consequence fuels an array of combat abilities. These potent options make these warriors tremendously effective combatants of the baatezu.

You have had enough. It's time to make these fiends pay. Someone must stop the baatezu, and that someone is you. You have heard all the stories about how the gods have some sort of special deal with the devils that allows them to harvest evil souls, but you're confident that such an arrangement didn't include actively working to seduce mortals into signing misleading contracts. Let the clerics and their ilk fret about the immortal soul. Warning folks doesn't do a thing but make them want to dabble in darkness even more. If you're going to deal with fiends, the best way to do so is to butcher them - and their mortal allies - wherever you find them. Those fools who are in cahoots with devils had better not expect mercy from you, because you have none to spare.

One brush with infernal power, and you knew the shape of your destiny. The existence of creatures such as devils enraged you. The thought of an entire race of creatures that served no other purpose than to harvest mortal souls and deny them their heavenly reward filled you with so much outrage that you had to take action.

Once you committed yourself to the path of the hellreaver, strange things began to happen. When you fought, you could draw power from that inner reservoir, that wellspring of hate that impels you to greater and greater acts of daring. At first, you were able to shrug off minor injuries. In time, you found you could pierce your enemies' defenses, ignore their attacks, and more. Through it all, you have learned you must keep the fires of your wrath stoked lest you falter in your mission.

Requirements

Alignment: Any Good

Base Attack Bonus: +5

Feats: Power Attack

Skills: Knowledge: Planes 4



Hit Die: d10

Proficiencies: No extra proficiencies.

Skill Points: 2 + INT

Class Skills: Discipline, Heal, Listen, Spot, Taunt, Craft, Knowledge: Geo, Planes, Religion, Psion

Level progression

Lvl BAB Saves Feats HP range Notes
Fort Ref Will
1st +1 +0 +0 +2 Bonus Feat 5-10
2nd +2 +0 +0 +3 Weapon Finesse, Bonus Feat 10-20
3rd +3 +1 +1 +4 15-30
4th +4 +1 +1 +4 Bonus Feat 20-40 Weapon Specialization first available.
5th +5 +1 +1 +4 25-50
6th +6/+1 +2 +2 +5 Bonus Feat 30-60
7th +7/+2 +2 +2 +5 35-70
8th +8/+3 +2 +2 +6 Bonus Feat 40-80
9th +9/+4 +3 +3 +6 45-90
10th +10/+5 +3 +3 +7 Bonus Feat 50-100