Harm (Spell): Difference between revisions
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| colspan="2" style="text-align: center; font-size: 1.2em;"| ''Harm'' | | colspan="2" style="text-align: center; font-size: 1.2em;"| ''Harm'' | ||
|- | |- | ||
| '''Caster Level(s)''' || Cleric 6, Druid | | '''Caster Level(s)''' || Cleric 6, Druid 6 | ||
|- | |- | ||
| '''Innate Level''' || 6 | | '''Innate Level''' || 6 |
Latest revision as of 01:49, 30 August 2022
Harm | |
Caster Level(s) | Cleric 6, Druid 6 |
Innate Level | 6 |
School | Necromancy |
Descriptor(s) | Negative |
Component(s) | Verbal, Somatic |
Range | Touch |
Area of Effect / Target | Single |
Duration | Instant |
Additional Counter Spells | Heal |
Save | Will |
Spell Resistance | Yes |
If the caster makes a successful melee touch attack, Harm uses negative energy to reduce the target creature 10 HP per level (max 150). Harm only deals half damage on a successful will save. This spell has a reverse effect on undead, healing the targeted undead instead of harming it.