Fighter: Difference between revisions

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Although most folk think of warriors as pretty common bashers, there's no denying that being handy with a sword is, well, handy. If a body's not a fighter himself, there's nothing better than having a strong arm he can trust watching his back. It's also true taht handing some beck a blade doesn't make him a true warrior. Fighters with real talent, some style, and a measure of skill are just as rare as an other type of blood.  
Although most folk think of warriors as pretty common bashers, there's no denying that being handy with a sword is, well, handy. If a body's not a fighter himself, there's nothing better than having a strong arm he can trust watching his back. It's also true taht handing some beck a blade doesn't make him a true warrior. Fighters with real talent, some style, and a measure of skill are just as rare as an other type of blood.  


'''Hit Die''': d10  
'''Hit Die''': d10  

Revision as of 08:37, 7 March 2013

Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Although most folk think of warriors as pretty common bashers, there's no denying that being handy with a sword is, well, handy. If a body's not a fighter himself, there's nothing better than having a strong arm he can trust watching his back. It's also true taht handing some beck a blade doesn't make him a true warrior. Fighters with real talent, some style, and a measure of skill are just as rare as an other type of blood.


Hit Die: d10

Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapons (Martial, Simple)

Skill Points: 2 + INT

Class Skills: Concentration, Craft (all), Discipline, Heal, Knowledge (all), Lore, Parry, Profession (all), Ride