Epic Spells: Difference between revisions
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On SPL, the epic spell system has been expanded significantly to better portray the diversity of magic above the 9th circle and give casters something to work towards in their epic levels. | On SPL, the epic spell system has been expanded significantly to better portray the diversity of magic above the 9th circle and give casters something to work towards in their epic levels. | ||
Epic Spells are no longer obtained by taking the corresponding feat from the epic feat selection and instead are gained through Epic Spell Tomes. For a character to learn an epic spell they must have at least 21 base caster levels (Practiced Spellcaster does not count for this!) and they must meet a Spellcraft Requirement based on the character's unmodified spellcraft. | Epic Spells are no longer obtained by taking the corresponding feat from the epic feat selection and instead are gained through Epic Spell Tomes. For a character to learn an epic spell they must have at least 21 base caster levels (Practiced Spellcaster does not count for this!) and they must meet a Spellcraft Requirement based on the character's unmodified spellcraft. In addition, each Epic Spell costs several million coin to indicate the cost of researching and learning the spell. (For reference, max possible base Spellcraft is Character Level +3) | ||
Epic Spell Tomes are generally obtained in two different ways - a completed artifact (pieces 1/4, 2/4, 3/4, and 4/4) may be exchanged or a character may undertake a personalized DM quest to obtain the Spell Tome. Additionally, all Epic Spells need 'Spell Seeds' to be learned - if an artifact is exchanged then any required Seeds are automatically granted as well; if the Tome is obtained through DM questing, it is possible additional questing may be required for the Seeds. | Epic Spell Tomes are generally obtained in two different ways - a completed artifact (pieces 1/4, 2/4, 3/4, and 4/4) may be exchanged or a character may undertake a personalized DM quest to obtain the Spell Tome. Additionally, all Epic Spells need 'Spell Seeds' to be learned - if an artifact is exchanged then any required Seeds are automatically granted as well; if the Tome is obtained through DM questing, it is possible additional questing may be required for the Seeds. | ||
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Below is a list of the Epic Spells that can be obtained in SPL. | Below is a list of the Epic Spells that can be obtained in SPL; unless otherwise noted all Epic Spells have Verbal and Somatic components. Additionally, all Epic Spells completely bypass Spell Resistance. | ||
==Achilles Heel== | ==Achilles Heel== | ||
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'''Base Spellcraft Rank:''' 24 | '''Base Spellcraft Rank:''' 24 | ||
'''Cost:''' 3.6 Million | '''Cost:''' 3.6 Million | ||
'''Seed(s):''' Afflict, Ward | '''Seed(s):''' Afflict, Ward | ||
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'''School:''' Abjuration | '''School:''' Abjuration | ||
'''Range:''' Self | |||
'''Range:''' | |||
'''Target:''' Self | '''Target:''' Self | ||
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'''Saving Throw:''' Harmless | '''Saving Throw:''' Harmless | ||
The bane of all casters and their ilk | The bane of all casters and their ilk are held within this spell. It makes you virtually impenetrable by all spells, thus giving you immunity to magic, for a short period of time. It does not stop the flow of magic, but grants upon you the ability to manipulate it to stop all harmful effects directed toward you. This does come at a cost, however. You forfeit almost all of your endurance in exchange for spell immunity - your constitution is dropped to 3. | ||
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'''Base Spellcraft Rank:''' 26 | '''Base Spellcraft Rank:''' 26 | ||
'''Cost:''' 3.9 Million | '''Cost:''' 3.9 Million | ||
'''Seed(s):''' Compel | '''Seed(s):''' Compel | ||
'''School:''' Enchantment [Mind-Affecting] | '''School:''' Enchantment [Mind-Affecting] | ||
'''Range:''' Personal | '''Range:''' Personal | ||
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'''Saving Throw:''' Will Negates | '''Saving Throw:''' Will Negates | ||
With the casting of this spell, you force overwhelming feelings of despair on all enemy creatures within your immediate area. As the feelings of utter dread settle in, afflicted targets simply lay down and give up, remaining unmoving until they are killed or waste away. | With the casting of this spell, you force overwhelming feelings of despair on all enemy creatures within your immediate area. As the feelings of utter dread settle in, afflicted targets simply lay down and give up, remaining unmoving until they are killed or waste away. | ||
==Allied Martyr== | ==Allied Martyr== | ||
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'''Base Spellcraft Rank:''' 24 | '''Base Spellcraft Rank:''' 24 | ||
'''Cost:''' 3.6 Million | '''Cost:''' 3.6 Million | ||
'''Seed(s):''' Heal, Foresee | '''Seed(s):''' Heal, Foresee | ||
'''School:''' Divination [Foresight] | '''School:''' Divination [Foresight] | ||
'''Range:''' Personal | '''Range:''' Personal | ||
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'''Target:''' One allied creature | '''Target:''' One allied creature | ||
'''Duration:''' 20 hours, or until death | '''Duration:''' 20 hours, or until death due to martyrdom | ||
'''Saving Throw:''' No | '''Saving Throw:''' No | ||
When you cast this on an ally, you are essentially assigning that creature to be your source of health and vitality. With the ally's permission*, any subsequent damage received by you will be instantaneously transferred to the ally, for the duration. | When you cast this on an ally, you are essentially assigning that creature to be your source of health and vitality. With the ally's permission*, any subsequent damage received by you will be instantaneously transferred to the ally, for the duration. | ||
*NPC allies automatically accept; only other players must accept the consequences freely. | *NPC allies automatically accept; only other players must accept the consequences freely. | ||
==Anarchy's Call== | ==Anarchy's Call== | ||
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'''Base Spellcraft Rank:''' 25 | '''Base Spellcraft Rank:''' 25 | ||
'''Cost:''' 3.7 Million | '''Cost:''' 3.7 Million | ||
'''Seed(s):''' Compel | '''Seed(s):''' Compel | ||
'''School:''' Enchantment [Mind-Affecting] | '''School:''' Enchantment [Mind-Affecting] | ||
'''Range:''' Personal | '''Range:''' Personal | ||
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'''Saving Throw:''' Will Negates | '''Saving Throw:''' Will Negates | ||
The call of chaos affects the morals, sense of justice, and order | The call of chaos affects the morals, sense of justice, and order of all enemy creatures in the area, causing them to lose their vigilance. Each affected creature will act erratically, even attacking their own allies in the spell's compelling confusion. The chaotic brawl persists indefinitely so long as those afflicted remain alive. | ||
==Animus Blast== | ==Animus Blast== | ||
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'''Base Spellcraft Rank:''' 24 | '''Base Spellcraft Rank:''' 24 | ||
'''Cost:''' 3.6 Million | '''Cost:''' 3.6 Million | ||
'''Seed(s):''' Energy, Animate Dead | '''Seed(s):''' Energy, Animate Dead | ||
'''School:''' Evocation [Cold] | '''School:''' Evocation [Cold] | ||
'''Range:''' Long | '''Range:''' Long | ||
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'''Saving Throw:''' Reflex half | '''Saving Throw:''' Reflex half | ||
When this spell is cast, you engulf your enemies in a coldball that deals 15d12 points of cold damage. However, up to 5 of the enemies that perish as a result of this blast are then instantly animated as skeleton minions. These skeletons serve you indefinitely. | When this spell is cast, you engulf your enemies in a coldball that deals 15d12 points of cold damage. However, up to 5 of the enemies that perish as a result of this blast are then instantly animated as skeleton minions. These skeletons serve you indefinitely. | ||
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'''Base Spellcraft Rank:''' 27 | '''Base Spellcraft Rank:''' 27 | ||
'''Cost:''' 4 Million | '''Cost:''' 4 Million | ||
'''Seed(s):''' Energy, Animate Dead | '''Seed(s):''' Energy, Animate Dead | ||
'''School:''' Evocation [Cold] | '''School:''' Evocation [Cold] | ||
'''Range:''' Long | '''Range:''' Long | ||
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'''Duration:''' Instantaneous | '''Duration:''' Instantaneous | ||
'''Saving Throw:''' Reflex | '''Saving Throw:''' Reflex Half | ||
When this spell is cast, you engulf your enemies in an unusually powerful burst of cold that deals 25d12 points of cold damage. However, up to 5 of the enemies that perish as a result of this blast are then instantly animated as wights. These wights serve you indefinitely. | When this spell is cast, you engulf your enemies in an unusually powerful burst of cold that deals 25d12 points of cold damage. However, up to 5 of the enemies that perish as a result of this blast are then instantly animated as wights. These wights serve you indefinitely. | ||
==Army Unfallen== | ==Army Unfallen== | ||
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'''Base Spellcraft Rank:''' 30 | '''Base Spellcraft Rank:''' 30 | ||
'''Cost:''' 4.5 Million | '''Cost:''' 4.5 Million | ||
'''Seed(s):''' Life, Heal, Ward | '''Seed(s):''' Life, Heal, Ward | ||
'''School:''' Necromancy | '''School:''' Necromancy | ||
'''Range:''' Personal | '''Range:''' Personal | ||
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'''Saving Throw:''' Harmless | '''Saving Throw:''' Harmless | ||
In the heat of battle, there are times when odds begin to stack against you. These odds climb exponentially higher if allies begin to fall. With | In the heat of battle, there are times when odds begin to stack against you. These odds climb exponentially higher if allies begin to fall. With the casting of this powerful spell, you will restore all deceased allies to full life and vigor. In addition, you and all allies that may have sustained injuries are healed to complete health and rendered mostly invulnerable for a brief time. You do not have to be in the vicinity of your allies for them to receive the benefits of this spell. | ||
==Audience of Stone== | ==Audience of Stone== | ||
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'''Base Spellcraft Rank:''' 25 | '''Base Spellcraft Rank:''' 25 | ||
'''Cost:''' 3.7 Million | '''Cost:''' 3.7 Million | ||
'''Seed(s):''' Transform, Fortify | '''Seed(s):''' Transform, Fortify | ||
'''School:''' Transmutation | '''School:''' Transmutation | ||
'''Range:''' Medium | '''Range:''' Medium | ||
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'''Saving Throw:''' Fortitude Negates | '''Saving Throw:''' Fortitude Negates | ||
With the casting of this spell, all hostile creatures caught within the targeted area must make a Fortitude save or turn to stone. | With the casting of this spell, all hostile creatures caught within the targeted area must make a Fortitude save or turn to stone. | ||
==Champion's Valor== | ==Champion's Valor== | ||
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'''Base Spellcraft Rank:''' 25 | '''Base Spellcraft Rank:''' 25 | ||
'''Cost:''' 3.7 Million | '''Cost:''' 3.7 Million | ||
'''Seed(s):''' Fortify | '''Seed(s):''' Fortify | ||
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'''School:''' Transmutation | '''School:''' Transmutation | ||
''' | '''Range:''' Self | ||
'''Target:''' Self | |||
'''Target:''' | |||
'''Duration:''' 20 Hours | '''Duration:''' 20 Hours | ||
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'''Saving Throw:''' Harmless | '''Saving Throw:''' Harmless | ||
Champions come in many forms, but what are qualities of champions? Vigilance and clarity, certainly. Unwavering commitment to the task, as well. With | Champions come in many forms, but what are the qualities of champions? Vigilance and clarity, certainly. Unwavering commitment to the task, as well. With the casting of this spell, the caster gains these qualities, with the granted immunities to knockdown, fear, AC decrease, ability decrease, negative level, AB decrease, movement speed decrease, and saving throw decrease. The caster also receives a saving throw bonus of +5 for the duration. | ||
==Contingent Resurrection== | ==Contingent Resurrection== | ||
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'''Base Spellcraft Rank:''' 26 | '''Base Spellcraft Rank:''' 26 | ||
'''Cost:''' 3.9 Million | '''Cost:''' 3.9 Million | ||
'''Seed(s):''' Life, Ward | '''Seed(s):''' Life, Ward | ||
'''School:''' Conjuration (Healing) | '''School:''' Conjuration (Healing) | ||
'''Range:''' Touch | '''Range:''' Touch | ||
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'''Saving Throw:''' Harmless | '''Saving Throw:''' Harmless | ||
Contingent Resurrection returns the subject to life if he or she is slain. Once cast, the spell remains quiescent and does not activate until the trigger condition is met, which in this case is the subject’s death. If the subject is killed, he or she is instantaneously restored to full health and greatly empowered for the following five minutes. | Contingent Resurrection returns the subject to life if he or she is slain. Once cast, the spell remains quiescent and does not activate until the trigger condition is met, which in this case is the subject’s death. If the subject is killed, he or she is instantaneously restored to full health and greatly empowered for the following five minutes. | ||
==Contingent Reunion== | ==Contingent Reunion== | ||
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'''Base Spellcraft Rank:''' 25 | '''Base Spellcraft Rank:''' 25 | ||
'''Cost:''' 3.7 Million | '''Cost:''' 3.7 Million | ||
'''Seed(s):''' Transport, Foresee | '''Seed(s):''' Transport, Foresee | ||
'''School:''' Transmutation [Teleportation] | '''School:''' Transmutation [Teleportation] | ||
'''Range:''' Short | '''Range:''' Short | ||
'''Target:''' One Object, location or creature. | '''Target:''' One Object, location, or creature. | ||
'''Duration:''' Contingent until expended, then instantaneous | '''Duration:''' Contingent until expended, then instantaneous | ||
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'''Saving Throw:''' Harmless | '''Saving Throw:''' Harmless | ||
Contingent Reunion teleports you to any target when certain conditions arise. Once cast, the spell remains quiescent until triggered, at which point you will instantaneously teleport directly to the location of your target, wherever it may be. You may decide on a variety of trigger conditions, varying from | Contingent Reunion teleports you to any target when certain conditions arise. Once cast, the spell remains quiescent until triggered, at which point you will instantaneously teleport directly to the location of your target, wherever it may be. You may decide on a variety of trigger conditions, varying from your or your target’s death, poisoning, incapacitation, wounded level, etc. Your choices of targets include nearly anything: A spot on the ground, a fellow adventurer, a door, a rock, a tree, etc. While the spell remains quiescent, you lose access to one epic spell slot per day. Once the spell triggers, you regain the reserved spell slot. In addition, you may willfully dispel the contingency to regain the spell slot, at any time before the contingency triggers. | ||
==Damnation== | ==Damnation== | ||
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'''School:''' Transmutation [Teleportation] | '''School:''' Transmutation [Teleportation] | ||
'''Range:''' Touch | '''Range:''' Touch | ||
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'''Saving Throw:''' Will Negates | '''Saving Throw:''' Will Negates | ||
The character sends his or her foe to hell. If the character succeeds at a melee touch attack, the target must succeed at a Will saving throw. If he or she fails this saving throw, he or she is sent straight to a layer of a lower planar plane swarming with fiends. The subject will not willingly leave the plane for 20 hours, believing that his or her predicament is a just reward for an ill-spent life. Even after the compulsion fades, he or she must devise his or her own escape from the plane. The subject encounters a group of 1d4 pit fiends or balors every hour he or she spends in hell. | The character sends his or her foe to hell. If the character succeeds at a melee touch attack, the target must succeed at a Will saving throw. If he or she fails this saving throw, he or she is sent straight to a layer of a lower planar plane swarming with fiends. The subject will not willingly leave the plane for 20 hours, believing that his or her predicament is a just reward for an ill-spent life. Even after the compulsion fades, he or she must devise his or her own escape from the plane. The subject encounters a group of 1d4 pit fiends or balors every hour he or she spends in hell. | ||
==Deadeye Sense== | |||
'''Base Spellcraft Rank:''' 25 | |||
'''Cost:''' 3.7 Million | |||
'''Seed(s):''' Fortify | |||
'''School:''' Transmutation | |||
'''Range:''' Self | |||
'''Target:''' Self | |||
'''Duration:''' 20 Hours | |||
'''Saving Throw:''' Harmless | |||
Battles require prowess and accuracy of motion - in addition to strategy, numbers, and morale. With the +15 to attack bonus granted by this spell, the caster’s swing of the sword will be more precise, and the aim with their bow will be more true. | |||
==Dire Winter== | |||
'''Base Spellcraft Rank:''' 27 | |||
'''Cost:''' 4 Million | |||
'''Seed(s):''' Energy, Animate | |||
'''School:''' Evocation [Cold] | |||
'''Range:''' Personal | |||
'''Target:''' Entire Area / Map | |||
'''Duration:''' 20 hours | |||
'''Saving Throw:''' No | |||
You summon winter. The entire area where you cast Dire Winter emanates bitter cold for 20 hours. The emanated cold deals 3d6 cold damage per round against all unprotected creatures. The intense cold causes constant snowfall and wind for the duration. When the spell ends, weather returns to normal for the area. | |||
==Dragon Knight== | |||
'''Base Spellcraft Rank:''' 24 | |||
'''Cost:''' 3.6 Million | |||
'''Seed(s):''' Summon | |||
'''School:''' Conjuration (Summoning) [Fire] | |||
'''Range:''' Small | |||
'''Target:''' Adult Red Dragon | |||
'''Duration:''' 24 Hours | |||
'''Saving Throw:''' None | |||
This spell summons an adult red dragon. It appears where you designate and acts immediately. It attacks your opponents to the best of its abilities. You can direct the dragon to some degree, and it will follow you as any other summoned creature would. | |||
==Dullblades== | |||
'''Base Spellcraft Rank:''' 25 | |||
'''Cost:''' 3.7 Million | |||
'''Seed(s):''' Ward | |||
'''School:''' Abjuration | |||
'''Range:''' Self | |||
'''Target:''' Self | |||
'''Duration:''' 20 Hours | |||
'''Saving Throw:''' Harmless | |||
The caster becomes impervious to all slashing damage, effectively negating any physical attacks from swords, axes, and the like. | |||
==Dweomer Thief== | |||
'''Base Spellcraft Rank:''' 25 | |||
'''Cost:''' 3.7 Million | |||
'''Seed(s):''' Reveal, Reflect | |||
'''School:''' Abjuration | |||
'''Range:''' Medium | |||
'''Target:''' One (Spellcaster) | |||
'''Duration:''' Instantaneous | |||
'''Saving Throw:''' Will Negates | |||
Dweomer Thief steals the best available spell of an enemy spellcaster and converts it into a scroll to be used later by you. The slot used by the spell stolen from the subject is no longer available for the remainder of that day. The stolen dweomer can be used immediately by you or saved for use at a later time. | |||
==Enslave== | |||
'''Base Spellcraft Rank:''' 30 | |||
'''Cost:''' 4.5 Million | |||
'''Seed(s):''' Compel, Delusion, Summoning | |||
'''School:''' Enchantment [Mind-Affecting] | |||
'''Range:''' Long | |||
'''Target:''' Single | |||
'''Duration:''' Permanent | |||
'''Saving Throw:''' Will Negates | |||
The character makes a permanent thrall of any living creature. The character establishes a telepathic link with the subject’s mind. If the creature has a language, the character can generally force the subject to perform as he or she desires, within the limits of its abilities. If the creature has no language, the character can communicate only basic commands. The character knows what the subject is experiencing, but does not receive direct sensory input from it. If the spell is cast upon a creature it will attempt to enslave the creature if applicable; if the spell is cast upon the ground, it will call the enslaved creature. If the creature should die in any way a new creature must be found as a replacement. | |||
==Epic Mage Armor== | |||
'''Base Spellcraft Rank:''' 26 | |||
'''Cost:''' 3.9 Million | |||
'''Seed(s):''' Armor | |||
'''School:''' Conjuration (Creation) [Force] | |||
'''Range:''' Self | |||
'''Target:''' Self | |||
'''Duration:''' 1 Hour / Caster Level | |||
'''Saving Throw:''' Harmless | |||
An invisible but tangible field of force surrounds the caster, providing a +10 bonus to armor enchantment AC. | |||
==Epic Warding== | |||
'''Base Spellcraft Rank:''' 24 | |||
'''Cost:''' 3.6 Million | |||
'''Seed(s):''' Ward | |||
'''School:''' Abjuration | |||
'''Range:''' Self | |||
'''Target:''' Self | |||
'''Duration:''' 1 Turn / Caster level | |||
'''Saving Throw:''' Harmless | |||
You grant yourself damage reduction 25/+20, to a limit of 25 points of damage per caster level. The spell ends either after the duration or when the damage limit is reached. | |||
==Fleetness of Foot== | |||
'''Base Spellcraft Rank:''' 24 | |||
'''Cost:''' 3.6 Million | |||
'''Seed(s):''' Fortify | |||
'''School:''' Transmutation | |||
'''Range:''' Self | |||
'''Target:''' Self | |||
'''Duration:''' 4 Hours | |||
'''Saving Throw:''' Harmless | |||
The caster gains haste, allowing them to move and act at twice their usual rate for the duration. | |||
==Gem Cage== | |||
'''Base Spellcraft Rank:''' 26 | |||
'''Cost:''' 3.9 Million | |||
'''Seed(s):''' Transform, Transport | |||
'''School:''' Transmutation | |||
'''Range:''' Short | |||
'''Target:''' Single | |||
'''Duration:''' Permanent, Instantaneous | |||
'''Saving Throw:''' Will Negates | |||
You trap the targeted creature in a gem in your possession. The possession of a valuable enough gem determines whether the attempt of entrapment is valid or not. If the target fails the save, then the target vanishes and is trapped inside your gem, which you may use at a later time to release the creature once more. If the creature is later released, it will hold the same feelings as before (ie. The creature will still be hostile if it was at the time of entrapment). | |||
==Godsmite== | |||
'''Base Spellcraft Rank:''' 25 | |||
'''Cost:''' 3.7 Million | |||
'''Seed(s):''' Destroy, Energy | |||
'''School:''' Evocation (Good/Evil/Lawful/Chaotic) [Divine] | |||
'''Range:''' Medium | |||
'''Target:''' Single | |||
'''Duration:''' Instantaneous | |||
'''Saving Throw:''' Fortitude Half | |||
You invoke the wrath of the gods on your target. The power of the wrath exacted is dependent on both your own alignment, as well as the alignment of your target. The greater the distance between the two alignments, the greater the damage will be. For example, if a Lawful Evil caster were to cast it on a Chaotic Good target, the damage would be d24 per caster level. Meanwhile, for a Lawful Evil character casting it on a Lawful Good character, the damage would be d18 per caster level. |
Revision as of 05:07, 23 December 2022
On SPL, the epic spell system has been expanded significantly to better portray the diversity of magic above the 9th circle and give casters something to work towards in their epic levels.
Epic Spells are no longer obtained by taking the corresponding feat from the epic feat selection and instead are gained through Epic Spell Tomes. For a character to learn an epic spell they must have at least 21 base caster levels (Practiced Spellcaster does not count for this!) and they must meet a Spellcraft Requirement based on the character's unmodified spellcraft. In addition, each Epic Spell costs several million coin to indicate the cost of researching and learning the spell. (For reference, max possible base Spellcraft is Character Level +3)
Epic Spell Tomes are generally obtained in two different ways - a completed artifact (pieces 1/4, 2/4, 3/4, and 4/4) may be exchanged or a character may undertake a personalized DM quest to obtain the Spell Tome. Additionally, all Epic Spells need 'Spell Seeds' to be learned - if an artifact is exchanged then any required Seeds are automatically granted as well; if the Tome is obtained through DM questing, it is possible additional questing may be required for the Seeds.
Below is a list of the Epic Spells that can be obtained in SPL; unless otherwise noted all Epic Spells have Verbal and Somatic components. Additionally, all Epic Spells completely bypass Spell Resistance.
Achilles Heel
Base Spellcraft Rank: 24
Cost: 3.6 Million
Seed(s): Afflict, Ward
School: Abjuration
Range: Self
Target: Self
Duration: 20 Rounds
Saving Throw: Harmless
The bane of all casters and their ilk are held within this spell. It makes you virtually impenetrable by all spells, thus giving you immunity to magic, for a short period of time. It does not stop the flow of magic, but grants upon you the ability to manipulate it to stop all harmful effects directed toward you. This does come at a cost, however. You forfeit almost all of your endurance in exchange for spell immunity - your constitution is dropped to 3.
All Hope Lost
Base Spellcraft Rank: 26
Cost: 3.9 Million
Seed(s): Compel
School: Enchantment [Mind-Affecting]
Range: Personal
Target: Self
Area: Colossal
Duration: Permanent
Saving Throw: Will Negates
With the casting of this spell, you force overwhelming feelings of despair on all enemy creatures within your immediate area. As the feelings of utter dread settle in, afflicted targets simply lay down and give up, remaining unmoving until they are killed or waste away.
Allied Martyr
Base Spellcraft Rank: 24
Cost: 3.6 Million
Seed(s): Heal, Foresee
School: Divination [Foresight]
Range: Personal
Target: One allied creature
Duration: 20 hours, or until death due to martyrdom
Saving Throw: No
When you cast this on an ally, you are essentially assigning that creature to be your source of health and vitality. With the ally's permission*, any subsequent damage received by you will be instantaneously transferred to the ally, for the duration.
- NPC allies automatically accept; only other players must accept the consequences freely.
Anarchy's Call
Base Spellcraft Rank: 25
Cost: 3.7 Million
Seed(s): Compel
School: Enchantment [Mind-Affecting]
Range: Personal
Target: Self
Area: Colossal
Duration: Special
Saving Throw: Will Negates
The call of chaos affects the morals, sense of justice, and order of all enemy creatures in the area, causing them to lose their vigilance. Each affected creature will act erratically, even attacking their own allies in the spell's compelling confusion. The chaotic brawl persists indefinitely so long as those afflicted remain alive.
Animus Blast
Base Spellcraft Rank: 24
Cost: 3.6 Million
Seed(s): Energy, Animate Dead
School: Evocation [Cold]
Range: Long
Area: Colossal
Duration: Instantaneous
Saving Throw: Reflex half
When this spell is cast, you engulf your enemies in a coldball that deals 15d12 points of cold damage. However, up to 5 of the enemies that perish as a result of this blast are then instantly animated as skeleton minions. These skeletons serve you indefinitely.
Animus Blizzard
Base Spellcraft Rank: 27
Cost: 4 Million
Seed(s): Energy, Animate Dead
School: Evocation [Cold]
Range: Long
Area: Colossal
Duration: Instantaneous
Saving Throw: Reflex Half
When this spell is cast, you engulf your enemies in an unusually powerful burst of cold that deals 25d12 points of cold damage. However, up to 5 of the enemies that perish as a result of this blast are then instantly animated as wights. These wights serve you indefinitely.
Army Unfallen
Base Spellcraft Rank: 30
Cost: 4.5 Million
Seed(s): Life, Heal, Ward
School: Necromancy
Range: Personal
Duration: Instantaneous
Saving Throw: Harmless
In the heat of battle, there are times when odds begin to stack against you. These odds climb exponentially higher if allies begin to fall. With the casting of this powerful spell, you will restore all deceased allies to full life and vigor. In addition, you and all allies that may have sustained injuries are healed to complete health and rendered mostly invulnerable for a brief time. You do not have to be in the vicinity of your allies for them to receive the benefits of this spell.
Audience of Stone
Base Spellcraft Rank: 25
Cost: 3.7 Million
Seed(s): Transform, Fortify
School: Transmutation
Range: Medium
Area: Colossal
Duration: Instantaneous
Saving Throw: Fortitude Negates
With the casting of this spell, all hostile creatures caught within the targeted area must make a Fortitude save or turn to stone.
Champion's Valor
Base Spellcraft Rank: 25
Cost: 3.7 Million
Seed(s): Fortify
School: Transmutation
Range: Self
Target: Self
Duration: 20 Hours
Saving Throw: Harmless
Champions come in many forms, but what are the qualities of champions? Vigilance and clarity, certainly. Unwavering commitment to the task, as well. With the casting of this spell, the caster gains these qualities, with the granted immunities to knockdown, fear, AC decrease, ability decrease, negative level, AB decrease, movement speed decrease, and saving throw decrease. The caster also receives a saving throw bonus of +5 for the duration.
Contingent Resurrection
Base Spellcraft Rank: 26
Cost: 3.9 Million
Seed(s): Life, Ward
School: Conjuration (Healing)
Range: Touch
Target: You, or creature touched
Duration: Contingent until expended, then instantaneous
Saving Throw: Harmless
Contingent Resurrection returns the subject to life if he or she is slain. Once cast, the spell remains quiescent and does not activate until the trigger condition is met, which in this case is the subject’s death. If the subject is killed, he or she is instantaneously restored to full health and greatly empowered for the following five minutes.
Contingent Reunion
Base Spellcraft Rank: 25
Cost: 3.7 Million
Seed(s): Transport, Foresee
School: Transmutation [Teleportation]
Range: Short
Target: One Object, location, or creature.
Duration: Contingent until expended, then instantaneous
Saving Throw: Harmless
Contingent Reunion teleports you to any target when certain conditions arise. Once cast, the spell remains quiescent until triggered, at which point you will instantaneously teleport directly to the location of your target, wherever it may be. You may decide on a variety of trigger conditions, varying from your or your target’s death, poisoning, incapacitation, wounded level, etc. Your choices of targets include nearly anything: A spot on the ground, a fellow adventurer, a door, a rock, a tree, etc. While the spell remains quiescent, you lose access to one epic spell slot per day. Once the spell triggers, you regain the reserved spell slot. In addition, you may willfully dispel the contingency to regain the spell slot, at any time before the contingency triggers.
Damnation
Base Spellcraft Rank: 28
Cost: 4.2 Million Gold
Seed(s): Transport, Compel
School: Transmutation [Teleportation]
Range: Touch
Target: One Creature
Duration: Instantaneous
Saving Throw: Will Negates
The character sends his or her foe to hell. If the character succeeds at a melee touch attack, the target must succeed at a Will saving throw. If he or she fails this saving throw, he or she is sent straight to a layer of a lower planar plane swarming with fiends. The subject will not willingly leave the plane for 20 hours, believing that his or her predicament is a just reward for an ill-spent life. Even after the compulsion fades, he or she must devise his or her own escape from the plane. The subject encounters a group of 1d4 pit fiends or balors every hour he or she spends in hell.
Deadeye Sense
Base Spellcraft Rank: 25
Cost: 3.7 Million
Seed(s): Fortify
School: Transmutation
Range: Self
Target: Self
Duration: 20 Hours
Saving Throw: Harmless
Battles require prowess and accuracy of motion - in addition to strategy, numbers, and morale. With the +15 to attack bonus granted by this spell, the caster’s swing of the sword will be more precise, and the aim with their bow will be more true.
Dire Winter
Base Spellcraft Rank: 27
Cost: 4 Million
Seed(s): Energy, Animate
School: Evocation [Cold]
Range: Personal
Target: Entire Area / Map
Duration: 20 hours
Saving Throw: No
You summon winter. The entire area where you cast Dire Winter emanates bitter cold for 20 hours. The emanated cold deals 3d6 cold damage per round against all unprotected creatures. The intense cold causes constant snowfall and wind for the duration. When the spell ends, weather returns to normal for the area.
Dragon Knight
Base Spellcraft Rank: 24
Cost: 3.6 Million
Seed(s): Summon
School: Conjuration (Summoning) [Fire]
Range: Small
Target: Adult Red Dragon
Duration: 24 Hours
Saving Throw: None
This spell summons an adult red dragon. It appears where you designate and acts immediately. It attacks your opponents to the best of its abilities. You can direct the dragon to some degree, and it will follow you as any other summoned creature would.
Dullblades
Base Spellcraft Rank: 25
Cost: 3.7 Million
Seed(s): Ward
School: Abjuration
Range: Self
Target: Self
Duration: 20 Hours
Saving Throw: Harmless
The caster becomes impervious to all slashing damage, effectively negating any physical attacks from swords, axes, and the like.
Dweomer Thief
Base Spellcraft Rank: 25
Cost: 3.7 Million
Seed(s): Reveal, Reflect
School: Abjuration
Range: Medium
Target: One (Spellcaster)
Duration: Instantaneous
Saving Throw: Will Negates
Dweomer Thief steals the best available spell of an enemy spellcaster and converts it into a scroll to be used later by you. The slot used by the spell stolen from the subject is no longer available for the remainder of that day. The stolen dweomer can be used immediately by you or saved for use at a later time.
Enslave
Base Spellcraft Rank: 30
Cost: 4.5 Million
Seed(s): Compel, Delusion, Summoning
School: Enchantment [Mind-Affecting]
Range: Long
Target: Single
Duration: Permanent
Saving Throw: Will Negates
The character makes a permanent thrall of any living creature. The character establishes a telepathic link with the subject’s mind. If the creature has a language, the character can generally force the subject to perform as he or she desires, within the limits of its abilities. If the creature has no language, the character can communicate only basic commands. The character knows what the subject is experiencing, but does not receive direct sensory input from it. If the spell is cast upon a creature it will attempt to enslave the creature if applicable; if the spell is cast upon the ground, it will call the enslaved creature. If the creature should die in any way a new creature must be found as a replacement.
Epic Mage Armor
Base Spellcraft Rank: 26
Cost: 3.9 Million
Seed(s): Armor
School: Conjuration (Creation) [Force]
Range: Self
Target: Self
Duration: 1 Hour / Caster Level
Saving Throw: Harmless
An invisible but tangible field of force surrounds the caster, providing a +10 bonus to armor enchantment AC.
Epic Warding
Base Spellcraft Rank: 24
Cost: 3.6 Million
Seed(s): Ward
School: Abjuration
Range: Self
Target: Self
Duration: 1 Turn / Caster level
Saving Throw: Harmless
You grant yourself damage reduction 25/+20, to a limit of 25 points of damage per caster level. The spell ends either after the duration or when the damage limit is reached.
Fleetness of Foot
Base Spellcraft Rank: 24
Cost: 3.6 Million
Seed(s): Fortify
School: Transmutation
Range: Self
Target: Self
Duration: 4 Hours
Saving Throw: Harmless
The caster gains haste, allowing them to move and act at twice their usual rate for the duration.
Gem Cage
Base Spellcraft Rank: 26
Cost: 3.9 Million
Seed(s): Transform, Transport
School: Transmutation
Range: Short
Target: Single
Duration: Permanent, Instantaneous
Saving Throw: Will Negates
You trap the targeted creature in a gem in your possession. The possession of a valuable enough gem determines whether the attempt of entrapment is valid or not. If the target fails the save, then the target vanishes and is trapped inside your gem, which you may use at a later time to release the creature once more. If the creature is later released, it will hold the same feelings as before (ie. The creature will still be hostile if it was at the time of entrapment).
Godsmite
Base Spellcraft Rank: 25
Cost: 3.7 Million
Seed(s): Destroy, Energy
School: Evocation (Good/Evil/Lawful/Chaotic) [Divine]
Range: Medium
Target: Single
Duration: Instantaneous
Saving Throw: Fortitude Half
You invoke the wrath of the gods on your target. The power of the wrath exacted is dependent on both your own alignment, as well as the alignment of your target. The greater the distance between the two alignments, the greater the damage will be. For example, if a Lawful Evil caster were to cast it on a Chaotic Good target, the damage would be d24 per caster level. Meanwhile, for a Lawful Evil character casting it on a Lawful Good character, the damage would be d18 per caster level.