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= Renown, The Path to Epic =
= Renown, The Path to Epic =


On SPL, the path to becoming Epic is almost completely automated. Once a character is in a Faction or Sect, they will begin passively gaining Renown as they do roleplay in their specific faction. Upon reaching 3,000 Renown, the character is considered eligible to become Epic. You can check your Renown once per real-life day using the /renown command in-game. Dungeon Masters can also give Renown bonuses, but they tend to give small bonuses and not very often. Note that you need a Faction or Sect badge to gain passive Renown and that your first character must be at least level 15 to join a faction or sect.
On Sigil: Planar Legends, the path to unlocking Epic Progession is almost entirely automated. All characters gain small amounts of Renown automatically for various roleplay milestones and characters that have joined a Faction or Sect will gain additional Renown by engaging in roleplay related to their Faction/Sect. A player can check their character's renown once per real-life day using the /renown command. Dungen Masters will also give small Renown grants from time to time for exceptional roleplay. Once a character reaches 3,000 Renown they can opt into Epic and Renown is then almost entirely based on Dungeon Master grants from that point on.
* You need a Faction or Sect badge to gain passive Renown and your first character must be at least level 15 to join a Faction or Sect.




== Level 20, Opting In, LA, and Experience Points ==
== Level 20, Opting In, LA, and Experience Points ==


Once you reach level 20 in-game, you will stop gaining experience points for any reason. If you gain experience points past the 190,000 required for level 20, the system will remove them when you relog automatically. This will persist until your character has 3,000 Renown and you decide to opt into Epic Progression on your character. Opting into Epic Progression is a '''significant decision''' and is worth thinking on for at least a brief period of time. The reasons for that will be explained below. Once your character has opted into Epic Progression, they will once again be able to gain experience points; but at a reduced rate. The character will only be able to gain Roleplay Experience ticks at a limit of about 250 exp per day for 0 LA characters. If the character has LA, they will have a LA penalty payout - half of their gained exp will be put into a LA penalty pool until it's paid off. At that point, you can view your current LA amount using the /lapool command. Epic Characters are also able to gain DM-Granted experience points.
Once a character reaches level 20, they stop gaining any experience points and will lose any gained past 190,000 upon relog. This persists until the character has 3,000 Renown - at which point the player can contact a DM and opt into Epic Progression. Once opting in Epic Progression a character will resume getting experience points but at a reduced rate and killing monsters no longer contributes experience points. Experience can be gained by roleplaying for RP XP, doing a writ a day, completing various once-a-month special challenges, and from Dungeon Master grants. If a character has a Level Adjustment penalty they will also have a 'LA payout pool' which will 'eat' a portion of gained experience until it is paid off; using the /lapool command after the character has gotten at least one experience point will show the current pool amount.  
 
* Opting into Epic Progression is a '''significant decision''' and is worth thinking about for at least a brief time. If you decide to opt into Epic for a character contact a Dungeon Master for the progression token. A character cannot 'opt out' of epic once it is opted into.
At 3000 Renown, you need to contact a Dungeon Master to request the Token to progress into Epic levels.




== Epic Roleplay Expectations ==
== Epic Roleplay Expectations ==


As an Epic Character, your character is seen as an established part of the module and campaign and is known; a recognized face in a crowd. That doesn't necessarily mean you are famous or something of the sort, but you are known and have earned a level of respect or infamy. As such, your character is expected to behave accordingly. The roleplaying that your character engages in should push exciting narratives, actively pursue goals that foster role-play opportunities for other characters, and engage in activities that include far-reaching plotlines. Epic Characters are not expected to walk into a room and 'take control' of a situation, but they are expected to do more than simply hang about as a 'face in the crowd' and not engage in plotlines. It's completely fine for an Epic Character to grind or engage in casual roleplaying during downtime, but ideally, an Epic Character should not always be engaged in those activities and should be looking for ways to push and expand their own goals and narratives in the server campaign. Characters that push their goals in a coherent and cogent manner that garners the notice and approval of DMs are far more likely to gain larger quantities of Epic XP for their efforts.
Epic Characters are those who have risen to a status that makes them widely known in various circles; they would be recognized by others in a crowd. This does not mean the character is famous; simply they have enough fame, respect, or infamy that others would know who they are. As part of that, your character is expected to behave accordingly. The roleplaying that your character engages in should push exciting narratives, actively pursue goals that foster role-play opportunities for other characters, and engage in activities that include lasting and impacting plotlines. Epic Characters are not expected to walk into a room and 'take control' of a situation, but they are expected to do more than simply hang about as a 'face in the crowd' and not engage in plotlines. It's completely fine for an Epic Character to grind or engage in casual roleplaying during downtime, but ideally, an Epic Character should not always be engaged in those activities and should be looking for ways to push and expand their own goals and narratives in the server campaign. Characters that push their goals in a coherent and cogent manner that garners the notice and approval of DMs are far more likely to gain larger quantities of Epic XP for their efforts.




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== Epic Consequences ==
== Epic Consequences ==


Embracing the Epic Journey means accepting 'epic consequences.' Actions taken by your character will yield more significant, realistic outcomes. Before a character has opted into Epic, we tend to be more forgiving of their actions; they're not established or known, and as such what they do has less impact. Epic Characters will find that their actions can be much more far-reaching - with both positive and negative outcomes. They have opportunities for greater and more unique rewards while also facing chances for harsher and more crippling consequences. '''This is one of the most important things to note about opting into Epic''', in that your character is more likely to possibly face harsher outcomes such as jail time for crimes, permanent penalties, or even permanent death if the situation is serious enough. We do try to avoid permanent death in nearly all cases and give the player ample warning if things seem like they're headed in that direction, but part of opting into Epic is accepting that outcomes such as that are a greater possibility. This isn't meant to discourage players from having Epic Characters, it's meant to encourage well-planned and creative roleplaying that shows why the character is Epic and shows the greater stakes for those who are known in Sigil and the Outlands.
'''It is very important to read and understand this section.'''


Beginning the Epic Journey means accepting 'epic consequences'. Actions and decisions taken by an Epic Character inherently carry more weight and risk than those of a reasonably unknown, pre-epic character. Characters who are pre-Epic will find that they are allowed to make poor choices or even fail plotlines and rarely face extreme outcomes or that they can find ways to solve problems that should likely be unsolvable. Epic Characters are not given the same leeway; upon opting into Epic the character is now always held to their decisions; they can have much more serious and impacting outcomes - both beneficial and harmful. Poor and unwise choices may result in serious risk and outcomes for the character; anything from jail time within Sigil, to permanent ability score decreases, to even forced retirement via death or some other plot means. This is a constant, ongoing process: it does not only apply during some events and then cease to apply at other times. This also means the character is able to work towards making important and impacting changes to the story and history of the server itself in ways that most others cannot and they can begin undertaking various high-stakes quests for exceptional rewards. This isn't meant to discourage players from having Epic Characters, it's meant to encourage well-planned and creative roleplaying that shows why the character is Epic and shows the greater stakes for those who are known in Sigil and the Outlands.
* Again: Epic Characters are expected to play and act in a way that understands they are always 'at-risk'. Sigil does not do 'gotcha!' type plotlines or aim to see characters taken down solely to topple them and the Dungeon Masters will attempt to make things clear is there is a serious risk at play, but by becoming Epic there always comes a risk of serious outcomes, good and bad, during play.


== Ascension Questline and Information ==
== Epic Quests: High-Stakes, Character Background, and Other Quests ==


Once your character has opted into Epic Progression, they may begin the progress of an Ascension Questline. This journey is tailor-made for your character, allowing them to possibly leave a monumental impact on the multiverse and affect the lore and history of SPL itself. Ascension Questlines are the chance for your character to truly pursue their goals - to expand their backstory or make their mark on history. To even begin the process of undertaking an Ascension Quest, the DM team must have seen ''extensive'' and ''long-term'' roleplay surrounding the concept of the character's goals. This primarily includes outside-of-DM interactions. For example, the character should often speak of this to others, or bring it up passively during events when it may be appropriate, or make it an important part of their ongoing narrative. You can take as long as you need to figure out a solid Ascension Goal for your character, but until long-term roleplay is shown beforehand, it is very unlikely a DM will pick up any Ascension Request. Ascension Quests are also optional - they are not something that is guaranteed, and they are very extensive and drawn-out projects that are generally done between a single DM and a player. Due to the nature and long process of an Ascension Quest, they are almost always only handled by full DMs (not Storytellers), and a DM generally only handles one or two of them at a time; it is important to note that we are very selective with accepting Ascension Questline Requests and even if a fantastic request is submitted there is a high chance the DM will be backlogged on Ascensions and there will be a waiting period. If you decide your character is ready to undertake an Ascension you should directly message the Dungeon Master you would like to run the Questline and discuss it with them.
Once a character has opted into Epic, they can begin the process of Epic Questing with a Dungeon Master. Epic Questing is the true time for your character to forge a path of their own and raise to a true level of fame or infamy. Epic Quests are, by default, High-Stakes quests: they can be failed; they can have unwanted or unexpected outcomes, and they are dangerous - but at the same time, they can allow a character to have amazing outcomes.
Epic Quests are tailor-made for your character and their background, allowing them to possibly leave a monumental impact on the multiverse and affect the lore and history of SPL. They are the chance for your character to truly pursue their goals - to finish their backstory and make their mark on history. All Epic Quests can only be handled by Questmasters and Dungeon Masters; Storytellers do not run Epic, High-Stakes Quests. For a character to begin the process of undertaking one of these exceptional quests, they must have made their intent known to at least a group of allies regularly, they must have valid and compelling reasoning, and they must have some form of goal or desire that requires them to undertake such risky circumstances -- conclusions of well-designed and often pushed/discussed character backstories are frequently a good starting point for quests such as these. Most of these quests take a significant period and require ongoing communication between the player and the Dungeon Master running it, and play out across multiple event chains before concluding. A character can undertake more than one Epic Quest, but it becomes increasingly difficult and dangerous for the character due to the level of attention they begin to draw from truly powerful and terrifying entities.
* As explained above, these quests take a large amount of time to finish for a single character; there is nearly always an ongoing backlog of them. Do not expect to begin one as soon as a character opts into Epics. It is highly advised to not create a 'time-sensitive situation' or you may end up trapping your character into a poor situation before it can be worked on by a Dungeon Master. All Epic Quests are High-Stakes by nature and epic consequences and rewards apply more to them than normal play or events/questing.




== Level Progression and Information ==
== Level Progression and Information ==


The journey from level 20 to 30 is a straight path, with progression paced only by the rate of experience gain. The presence of an Epic Character in a party can intensify endgame dungeons, spawning more powerful mobs and increasing boss challenges.
The journey from level 20 to 30 is a straight path, with progression paced only by the rate of experience gained. The presence of an Epic Character in a party can intensify endgame dungeons, spawning more powerful mobs and increasing boss challenges.
 
 
== Factotum in a Faction ==
 
While not directly tied to levels, progression, or even Renown, a character will generally have Epic Progression unlocked or at least be at 3,000 Renown before promoting to Factotum. Much like pre-Epics, those of Namer rank in Factions are given much more leeway and much less oversight in what they do or how they behave and will generally be able to exist within a Faction or Sect so long as they do not do anything directly against the core beliefs on the regular. However, once a character is promoted to Factotum rank, they will quickly find they are viewed as a 'face' in the Faction; an example for others to live by, and they have much stricter expectations placed upon them. Things they were able to get away with will no longer be tolerated and they are expected to follow the core values of the Faction at all times. Outside of roleplaying, there is no need or requirement for your character to be promoted; it's worth keeping in mind if the expectations and responsibilities are worth the added authority and role within the Faction.

Revision as of 19:40, 31 December 2023

Renown, The Path to Epic

On Sigil: Planar Legends, the path to unlocking Epic Progession is almost entirely automated. All characters gain small amounts of Renown automatically for various roleplay milestones and characters that have joined a Faction or Sect will gain additional Renown by engaging in roleplay related to their Faction/Sect. A player can check their character's renown once per real-life day using the /renown command. Dungen Masters will also give small Renown grants from time to time for exceptional roleplay. Once a character reaches 3,000 Renown they can opt into Epic and Renown is then almost entirely based on Dungeon Master grants from that point on.

  • You need a Faction or Sect badge to gain passive Renown and your first character must be at least level 15 to join a Faction or Sect.


Level 20, Opting In, LA, and Experience Points

Once a character reaches level 20, they stop gaining any experience points and will lose any gained past 190,000 upon relog. This persists until the character has 3,000 Renown - at which point the player can contact a DM and opt into Epic Progression. Once opting in Epic Progression a character will resume getting experience points but at a reduced rate and killing monsters no longer contributes experience points. Experience can be gained by roleplaying for RP XP, doing a writ a day, completing various once-a-month special challenges, and from Dungeon Master grants. If a character has a Level Adjustment penalty they will also have a 'LA payout pool' which will 'eat' a portion of gained experience until it is paid off; using the /lapool command after the character has gotten at least one experience point will show the current pool amount.

  • Opting into Epic Progression is a significant decision and is worth thinking about for at least a brief time. If you decide to opt into Epic for a character contact a Dungeon Master for the progression token. A character cannot 'opt out' of epic once it is opted into.


Epic Roleplay Expectations

Epic Characters are those who have risen to a status that makes them widely known in various circles; they would be recognized by others in a crowd. This does not mean the character is famous; simply they have enough fame, respect, or infamy that others would know who they are. As part of that, your character is expected to behave accordingly. The roleplaying that your character engages in should push exciting narratives, actively pursue goals that foster role-play opportunities for other characters, and engage in activities that include lasting and impacting plotlines. Epic Characters are not expected to walk into a room and 'take control' of a situation, but they are expected to do more than simply hang about as a 'face in the crowd' and not engage in plotlines. It's completely fine for an Epic Character to grind or engage in casual roleplaying during downtime, but ideally, an Epic Character should not always be engaged in those activities and should be looking for ways to push and expand their own goals and narratives in the server campaign. Characters that push their goals in a coherent and cogent manner that garners the notice and approval of DMs are far more likely to gain larger quantities of Epic XP for their efforts.


Balance and Respect

In their quest for influence and significance, players of Epic Characters should understand the importance of balance and respect toward others in the community. Characters surpassing level 20 are held to a higher standard, with expectations to occasionally yield opportunities to newcomers despite their own possible gains. While we do not expect Epic Characters to bow out of events, plots, or quests, we do ask that they respect the enjoyment of other, newer characters and players. When adventuring with lower-level parties, it's often better for Epic Characters to play support roles or provide advice rather than running ahead and just clearing all the content. This strongly applies in DM events.


Epic Consequences

It is very important to read and understand this section.

Beginning the Epic Journey means accepting 'epic consequences'. Actions and decisions taken by an Epic Character inherently carry more weight and risk than those of a reasonably unknown, pre-epic character. Characters who are pre-Epic will find that they are allowed to make poor choices or even fail plotlines and rarely face extreme outcomes or that they can find ways to solve problems that should likely be unsolvable. Epic Characters are not given the same leeway; upon opting into Epic the character is now always held to their decisions; they can have much more serious and impacting outcomes - both beneficial and harmful. Poor and unwise choices may result in serious risk and outcomes for the character; anything from jail time within Sigil, to permanent ability score decreases, to even forced retirement via death or some other plot means. This is a constant, ongoing process: it does not only apply during some events and then cease to apply at other times. This also means the character is able to work towards making important and impacting changes to the story and history of the server itself in ways that most others cannot and they can begin undertaking various high-stakes quests for exceptional rewards. This isn't meant to discourage players from having Epic Characters, it's meant to encourage well-planned and creative roleplaying that shows why the character is Epic and shows the greater stakes for those who are known in Sigil and the Outlands.

  • Again: Epic Characters are expected to play and act in a way that understands they are always 'at-risk'. Sigil does not do 'gotcha!' type plotlines or aim to see characters taken down solely to topple them and the Dungeon Masters will attempt to make things clear is there is a serious risk at play, but by becoming Epic there always comes a risk of serious outcomes, good and bad, during play.

Epic Quests: High-Stakes, Character Background, and Other Quests

Once a character has opted into Epic, they can begin the process of Epic Questing with a Dungeon Master. Epic Questing is the true time for your character to forge a path of their own and raise to a true level of fame or infamy. Epic Quests are, by default, High-Stakes quests: they can be failed; they can have unwanted or unexpected outcomes, and they are dangerous - but at the same time, they can allow a character to have amazing outcomes. Epic Quests are tailor-made for your character and their background, allowing them to possibly leave a monumental impact on the multiverse and affect the lore and history of SPL. They are the chance for your character to truly pursue their goals - to finish their backstory and make their mark on history. All Epic Quests can only be handled by Questmasters and Dungeon Masters; Storytellers do not run Epic, High-Stakes Quests. For a character to begin the process of undertaking one of these exceptional quests, they must have made their intent known to at least a group of allies regularly, they must have valid and compelling reasoning, and they must have some form of goal or desire that requires them to undertake such risky circumstances -- conclusions of well-designed and often pushed/discussed character backstories are frequently a good starting point for quests such as these. Most of these quests take a significant period and require ongoing communication between the player and the Dungeon Master running it, and play out across multiple event chains before concluding. A character can undertake more than one Epic Quest, but it becomes increasingly difficult and dangerous for the character due to the level of attention they begin to draw from truly powerful and terrifying entities.

  • As explained above, these quests take a large amount of time to finish for a single character; there is nearly always an ongoing backlog of them. Do not expect to begin one as soon as a character opts into Epics. It is highly advised to not create a 'time-sensitive situation' or you may end up trapping your character into a poor situation before it can be worked on by a Dungeon Master. All Epic Quests are High-Stakes by nature and epic consequences and rewards apply more to them than normal play or events/questing.


Level Progression and Information

The journey from level 20 to 30 is a straight path, with progression paced only by the rate of experience gained. The presence of an Epic Character in a party can intensify endgame dungeons, spawning more powerful mobs and increasing boss challenges.


Factotum in a Faction

While not directly tied to levels, progression, or even Renown, a character will generally have Epic Progression unlocked or at least be at 3,000 Renown before promoting to Factotum. Much like pre-Epics, those of Namer rank in Factions are given much more leeway and much less oversight in what they do or how they behave and will generally be able to exist within a Faction or Sect so long as they do not do anything directly against the core beliefs on the regular. However, once a character is promoted to Factotum rank, they will quickly find they are viewed as a 'face' in the Faction; an example for others to live by, and they have much stricter expectations placed upon them. Things they were able to get away with will no longer be tolerated and they are expected to follow the core values of the Faction at all times. Outside of roleplaying, there is no need or requirement for your character to be promoted; it's worth keeping in mind if the expectations and responsibilities are worth the added authority and role within the Faction.