Commoner (Hardcore Only): Difference between revisions

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Hit Dice: d8
Hit Dice: d8
Attack Bonus: 1/2 BAB
Attack Bonus: 1/2 BAB
Saves: None/High/None
Saves: None/High/None
Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device  
Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device  


Feature:  +1d6 Sneak attacks every third level.
Feature:  +1d6 Sneak attacks every third level.


== The Priest ==
== The Priest ==

Revision as of 00:55, 22 September 2023

As the name suggests, the Commoner is not a hero or adventurer but your every day John Sigil. Plucked from amongst the masses he or she has set off to meet their destiny and almost certain death at the hands of the plane's many horrors.

The Commoner is only available to Hardcore characters and Hardcore event characters. There are four prestige classes available to the Commoner also detailed in this article.


Hit Dice: d4

Attack Bonus: 1/2 BAB

Saves: None

Skills: 2 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft


The Commoner gains no special abilities.


Commoner Prestige Classes

All Commoner Prestige Classes require 1 commoner level and have no other prerequisites.

The Warrior

Hit Dice: d12

Attack Bonus: 4/5 BAB

Saves: High/None/None

Skills: 4 + Int; Concentration, Craft (all), Discipline, Heal, Knowledge (all), Lore, Parry, Profession (all)

Feature: A bonus feat every third level.


The Thief

Hit Dice: d8

Attack Bonus: 1/2 BAB

Saves: None/High/None

Skills: 8 + Int; Appraise, Bluff, Craft (all), Decipher Script, Disable Trap, Disguise, Escape Artist, Forgery, Heal, Hide, Intimidate, Knowledge (all), Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Profession (all), Search, Sense Motive, Set Trap, Spot, Tumble, Use Magic Device

Feature: +1d6 Sneak attacks every third level.

The Priest

Hit Dice: d6

Attack Bonus: 1/2 BAB

Saves: None/None/High

Skills: 4 + Int; Concentration, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Parry, Persuade, Profession (all), Spellcraft

Special Feature: Divine Spell casting. Attains at maximum 6th level spells, but gains significantly more spells per day.


The Mage

Hit Dice: d4

Attack Bonus: 1/3 BAB

Saves: None/None/High

Skills: 2 + Int; Concentraton, Craft (all), Decipher Script, Forgery, Heal, Knowledge (all), Lore, Profession (all), Spellcraft

Special Feature: Arcane Spell casting. Attains at maximum 6th level spells, but gains significantly more spells per day.