Chaos Monk (Open Beta (May 2021)): Difference between revisions

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Level 10 - 14: 1d6-1<br>
Level 10 - 14: 1d6-1<br>
Level 15+: 1d6<br>
Level 15+: 1d6<br>
Note: Due to engine limitations, this ability doesn't function precisely as the feat says.  The explanation for how it works is far longer than would be reasonable for an in game tooltip.  You can have no more than 5 bonus attacks per round in NWN.  To circumvent this the higher level flail is the higher chance it has of rolling 5 attacks.  Mathematically the extra number of attacks from this implementation and the P&P one are virtually identical.  An example to illustrate:  If you roll a d6, you get d6 extra attacks.  In this system you would instead roll a d8, and on a roll of 5, 6, 7, or 8 you would get 5 attacks.


Damage:<br>
Damage:<br>

Revision as of 20:25, 28 February 2021

Like monk but different.

Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble

Specialty weapon: The monk retains his unarmed base attack bonus when fighting with kamas, quarterstaves, shuriken, and katanas. Kamas are also permitted when using Flurry of Blows. (These are the only two instances in which kamas receive special treatment in the hands of monks, though.)

Disallowed Aligntment: Any chaotic

Level progression

Lvl BAB Saves Feats HP range   AC bonus
Fort Ref Will
1st +0 +2 +2 +2 Improved Unarmed Strike, Stunning Fist, Flailing Strikes, Bonus Feat 4-8 -
2nd +1 +3 +3 +3 Weapon Finesse, Deflect Arrows, Evasion, Bonus Feat 8-16 -
3rd +2 +3 +3 +3 Still Mind, Monk Speed Maybe 12-24 -
4th +3 +4 +4 +4 Knockdown, Improved Knockdown 16-32 -
5th +3 +4 +4 +4 Purity of Body, Flailing Strike -1 20-40 +1
6th +4 +5 +5 +5 Wholeness of Body 24-48 +1
7th +5 +5 +5 +5 Displacing Stance (20%) 28-56 +1
8th +6/+1 +6 +6 +6 32-64 +1
9th +6/+1 +6 +6 +6 Improved Evasion 36-72 +1
10th +7/+2 +7 +7 +7 Ki Strike +1, Flailing Strike -0 40-80 +2
11th +8/+3 +7 +7 +7 Freedom of Thought 44-88 +2
12th +9/+4 +8 +8 +8 Displacing Stance (50%) 48-96 +2
13th +10/+5 +8 +8 +8 Ki Strike +2 52-104 +2
14th +11/+6/+1 +9 +9 +9 56-112 +2
15th +12/+7/+2 +9 +9 +9 Quivering Palm 60-120 +3
16th +13/+8/+3 +10 +10 +10 Ki Strike +3 64-128 +3
17th +14/+9/+4 +10 +10 +10 68-136 +3
18th +15/+10/+5 +11 +11 +11 Empty Body 72-144 +3
19th +16/+11/+6 +11 +11 +11 76-152 +3
20th +17/+12/+7 +12 +12 +12 Perfect Self 80-160 +4

Flailing Strikes

Chaos monks practice martial arts with a reckless abandon that shifts drastically from humorously ineffective to frighteningly deadly. At the expense of accuracy, the chaos monk can attempt to make extra attacks at random (minimum 0). Regardless of the number of attacks made, she suffers an attack penalty on all of them. At 1st level she takes a-2 penalty, at 5th level it decreases to -1, and at 10th level it disappears. This ability also increases a chaos monk's damage.

Attacks:
Level 1 - 4: 1d4-1
Level 5 - 9: 1d4
Level 10 - 14: 1d6-1
Level 15+: 1d6

Note: Due to engine limitations, this ability doesn't function precisely as the feat says. The explanation for how it works is far longer than would be reasonable for an in game tooltip. You can have no more than 5 bonus attacks per round in NWN. To circumvent this the higher level flail is the higher chance it has of rolling 5 attacks. Mathematically the extra number of attacks from this implementation and the P&P one are virtually identical. An example to illustrate: If you roll a d6, you get d6 extra attacks. In this system you would instead roll a d8, and on a roll of 5, 6, 7, or 8 you would get 5 attacks.

Damage:
Level 1 - 3: 1d6
Level 4 - 7: 1d8
Level 8 -11: 1d10
Level 12-15: 2d6
Level 16-19: 2d8
Level 20  : 2d10

Displacing Stance

Beginning at 7th level, the chaos monk's movements become so wild and unpredictable that she can partially displace herself for a number of rounds per day equal to half her chaos monk class level (these rounds need not be consecutive). This grants the chaos monk a 20% chance that an attacker misses because of the displacing stance. At 12th level the miss chance increases to 50%. This ability has a 2 turn cooldown.


Wholeness of Body

This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.

Notes