Chaos Monk (Open Beta (May 2021)): Difference between revisions
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|align="left"| | |align="left"| Improved Unarmed Strike, Stunning Fist, Flailing Strikes, Bonus Feat | ||
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|align="left"|Weapon Finesse, | |align="left"|Weapon Finesse, Deflect Arrows, Evasion, Bonus Feat | ||
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|align="left"| | |align="left"|[https://nwn.fandom.com/wiki/Still_mind Still Mind] | ||
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|align="left"| | |align="left"| Knockdown, Improved Knockdown | ||
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|align="left"|[https://nwn.fandom.com/wiki/Purity_of_body Purity of Body] | |align="left"|[https://nwn.fandom.com/wiki/Purity_of_body Purity of Body], Flailing Strike -1 | ||
|20-40 | |20-40 | ||
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|align="left"| | |align="left"| Wholeness of Body | ||
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| +4/+1 | | +4/+1 | ||
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|align="left"| | |align="left"| Displacing Stance (20%) | ||
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|align="left"|[https://nwn.fandom.com/wiki/Ki_strike Ki Strike] +1 | |align="left"|[https://nwn.fandom.com/wiki/Ki_strike Ki Strike] +1, Flailing Strike -0 | ||
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|align="left"| | |align="left"| Freedom of Thought | ||
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|align="left"| | |align="left"| Displacing Stance (50%) | ||
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| +9/+6/+3 | | +9/+6/+3 |
Revision as of 17:29, 15 February 2021
Like monk but different.
Hit Die: d8
Proficiencies: Armor (Robes), Weapons (Monk)
Skill Points: 4 + INT
Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble
Specialty weapon: The monk retains his unarmed base attack bonus when fighting with a kama. Kamas are also permitted when using Flurry of Blows. (These are the only two instances in which kamas receive special treatment in the hands of monks, though.)
Aligntment: Any non-chaotic
Level progression
Lvl | BAB | Saves | Feats | HP range | Unarmed AB | Flurry of blows AB | Unarmed damage | AC bonus | Speed bonus | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | Large/medium | Small | |||||||||
1st | +0 | +2 | +2 | +2 | Improved Unarmed Strike, Stunning Fist, Flailing Strikes, Bonus Feat | 4-8 | +0 | -2/-2 | 1d6 | 1d4 | - | - | |
2nd | +1 | +3 | +3 | +3 | Weapon Finesse, Deflect Arrows, Evasion, Bonus Feat | 8-16 | +1 | -1/-1 | 1d6 | 1d4 | - | - | |
3rd | +2 | +3 | +3 | +3 | Still Mind | 12-24 | +2 | +0/+0 | 1d6 | 1d4 | - | +10% | |
4th | +3 | +4 | +4 | +4 | Knockdown, Improved Knockdown | 16-32 | +3 | +1/+1 | 1d8 | 1d6 | - | +10% | |
5th | +3 | +4 | +4 | +4 | Purity of Body, Flailing Strike -1 | 20-40 | +3 | +1/+1 | 1d8 | 1d6 | +1 | +10% | |
6th | +4 | +5 | +5 | +5 | Wholeness of Body | 24-48 | +4/+1 | +2/-1/+2 | 1d8 | 1d6 | +1 | +20% | |
7th | +5 | +5 | +5 | +5 | Displacing Stance (20%) | 28-56 | +5/+2 | +3/+0/+3 | 1d8 | 1d6 | +1 | +20% | |
8th | +6/+1 | +6 | +6 | +6 | 32-64 | +6/+3 | +4/+1/+4 | 1d10 | 1d8 | +1 | +20% | ||
9th | +6/+1 | +6 | +6 | +6 | Improved Evasion | 36-72 | +6/+3 | +4/+1/+4 | 1d10 | 1d8 | +1 | +30% | |
10th | +7/+2 | +7 | +7 | +7 | Ki Strike +1, Flailing Strike -0 | 40-80 | +7/+4/+1 | +5/+2/-1/+5 | 1d10 | 1d8 | +2 | +30% | |
11th | +8/+3 | +7 | +7 | +7 | Freedom of Thought | 44-88 | +8/+5/+2 | +6/+3/+0/+6 | 1d10 | 1d8 | +2 | +30% | |
12th | +9/+4 | +8 | +8 | +8 | Displacing Stance (50%) | 48-96 | +9/+6/+3 | +7/+4/+1/+7 | 1d12 | 1d10 | +2 | +40% | |
13th | +10/+5 | +8 | +8 | +8 | Ki Strike +2 | 52-104 | +10/+7/+4/+1 | +8/+5/+2/-1/+8 | 1d12 | 1d10 | +2 | +40% | |
14th | +11/+6/+1 | +9 | +9 | +9 | 56-112 | +11/+8/+5/+2 | +9/+6/+3/0/+9 | 1d12 | 1d10 | +2 | +40% | ||
15th | +12/+7/+2 | +9 | +9 | +9 | Quivering Palm | 60-120 | +12/+9/+6/+3 | +10/+7/+4/+1/+10 | 1d12 | 1d10 | +3 | +50% | |
16th | +13/+8/+3 | +10 | +10 | +10 | Ki Strike +3 | 64-128 | +13/+10/+7/+4/+1 | +11/+8/+5/+2/-1/+11 | 1d20 | 2d6 | +3 | +50% | |
17th | +14/+9/+4 | +10 | +10 | +10 | 68-136 | +14/+11/+8/+5/+2 | +12/+9/+6/+3/0/+12 | 1d20 | 2d6 | +3 | +50% | ||
18th | +15/+10/+5 | +11 | +11 | +11 | Empty Body | 72-144 | +15/+12/+9/+6/+3 | +13/+10/+7/+4/+1/+13 | 1d20 | 2d6 | +3 | +60% | |
19th | +16/+11/+6 | +11 | +11 | +11 | 76-152 | +16/+13/+10/+7/+4/+1 | +14/+11/+8/+5/+2/-1/+14 | 1d20 | 2d6 | +3 | +60% | ||
20th | +17/+12/+7 | +12 | +12 | +12 | Perfect Self | 80-160 | +17/+14/+11/+8/+5/+2 | +15/+12/+9/+6/+3/0/+15 | 1d20 | 2d6 | +4 | +60% |
- A monk's unarmed base attack bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class, or reduced attacks from taking a lower BAB progression class.
- A monk's UBAB, AC Bonus, and speed are all negated when the monk wears armor other than clothing or uses a shield.
Empty Body
This ability applies 50% concealment and +2 dodge AC. A monk receives two uses per day that each last 1 turn per monk level. This ability is undispellable.
Wholeness of Body
This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.
Epic monk
An epic monk's speed, power, grace, and force of will are unmatched by mortal beings. His powers continue to multiply as he steps away from the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.
Hit die: d8
Skill points: 4 + int modifier
Bonus feats: the epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25, 30, 35, and 40.
Special: every 3 levels, the monk's movement speed will increase by an additional 10%.
Special AC bonus: every 5 levels from 20, the monk's AC will increase by an additional + 1.
Epic monk bonus feats: Armor Skin, Blinding Speed, Epic Damage https://nwn.fandom.com/wiki/Epic_energy_resistance Epic Energy https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness, Improved Ki Strike 4, Improved Ki Strike 5, Improved Spell Resistance, Improved Stunning Fist, Self Concealment
Epic monk level progression
Lvl | Feats | HP range | AC bonus | Speed bonus |
---|---|---|---|---|
21st | 84-168 | +4 | +70% | |
22nd | 88-176 | +4 | +70% | |
23rd | 92-184 | +4 | +70% | |
24th | 96-192 | +4 | +80% | |
25th | bonus feat | 100-200 | +5 | +80% |
26th | 104-208 | +5 | +80% | |
27th | 108-216 | +5 | +90% | |
28th | 112-224 | +5 | +90% | |
29th | 116-232 | +5 | +90% | |
30th | bonus feat | 120-240 | +6 | +100% |
31st | 124-248 | +6 | +100% | |
32nd | 128-256 | +6 | +100% | |
33rd | 132-264 | +6 | +110% | |
34th | 136-272 | +6 | +110% | |
35th | bonus feat | 140-280 | +7 | +110% |
36th | 144-288 | +7 | +120% | |
37th | 148-296 | +7 | +120% | |
38th | 152-304 | +7 | +120% | |
39th | 156-312 | +7 | +130% | |
40th | bonus feat | 160-320 | +8 | +130% |
Notes
- At level 20, monks receive glowing eyes. The color of the glow depends on the character's alignment: good glows blue, evil glows red, and neutral glows purple. This occurs because in pencil-and-paper, 20th-level monks become outsiders; however, in NWN, their race does not change.
- There is a tendency among players to confuse "specialty weapon" with "equivalent to unarmed attacks". However, the only special treatment kamas receive is what is stated above: a monk retains his unarmed attack bonus when fighting with a kama. No other unarmed-only ability can be used while fighting with a kama. This includes stunning fist, quivering palm, and ki strike. (Note that the flurry of blows description specifically states that it applies to both unarmed attacks and kamas, so it is not "unarmed-only".)