Chaos Monk (Open Beta (May 2021)): Difference between revisions

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Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Like monk but different.
 
Monks who travel the planes do so for a variety of reasons, ranging from seeking to restore an ancient artifact to their temble to a much more general quest for enlightenment. The magnificent diversity of the planes lead many monks to adventure, and few return to quiet monastic study without having spent at least some time exploring. Living out a classic paradox, most find both more and less than they anticipate.
 
*'''The following Monk multiclass combinations are prohibited on SPL: Monk + Druid/Cleric/Psion/Shifter. See our [http://wiki.planarlegends.com/index.php?title=Rules#Prohibited_class_combinations Rules.]'''
 


'''Hit Die''': d8  
'''Hit Die''': d8  

Revision as of 17:23, 15 February 2021

Like monk but different.

Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble

Specialty weapon: The monk retains his unarmed base attack bonus when fighting with a kama. Kamas are also permitted when using Flurry of Blows. (These are the only two instances in which kamas receive special treatment in the hands of monks, though.)

Aligntment: Any non-chaotic

Level progression

Lvl BAB Saves Feats HP range   Unarmed AB Flurry of blows AB Unarmed damage AC bonus Speed bonus
Fort Ref Will Large/medium Small
1st +0 +2 +2 +2 Cleave, Monk AC Bonus, Stunning fist, Evasion, Flurry of Blows, Improved Unarmed Strike 4-8 +0 -2/-2 1d6 1d4 - -
2nd +1 +3 +3 +3 Weapon Finesse, Deflect Arrows 8-16 +1 -1/-1 1d6 1d4 - -
3rd +2 +3 +3 +3 Monk Speed, Still Mind 12-24 +2 +0/+0 1d6 1d4 - +10%
4th +3 +4 +4 +4 16-32 +3 +1/+1 1d8 1d6 - +10%
5th +3 +4 +4 +4 Purity of Body 20-40 +3 +1/+1 1d8 1d6 +1 +10%
6th +4 +5 +5 +5 Knockdown, Improved Knockdown 24-48 +4/+1 +2/-1/+2 1d8 1d6 +1 +20%
7th +5 +5 +5 +5 Wholeness of Body 28-56 +5/+2 +3/+0/+3 1d8 1d6 +1 +20%
8th +6/+1 +6 +6 +6 32-64 +6/+3 +4/+1/+4 1d10 1d8 +1 +20%
9th +6/+1 +6 +6 +6 Improved Evasion 36-72 +6/+3 +4/+1/+4 1d10 1d8 +1 +30%
10th +7/+2 +7 +7 +7 Ki Strike +1 40-80 +7/+4/+1 +5/+2/-1/+5 1d10 1d8 +2 +30%
11th +8/+3 +7 +7 +7 Diamond Body 44-88 +8/+5/+2 +6/+3/+0/+6 1d10 1d8 +2 +30%
12th +9/+4 +8 +8 +8 Diamond Soul 48-96 +9/+6/+3 +7/+4/+1/+7 1d12 1d10 +2 +40%
13th +10/+5 +8 +8 +8 Ki Strike +2 52-104 +10/+7/+4/+1 +8/+5/+2/-1/+8 1d12 1d10 +2 +40%
14th +11/+6/+1 +9 +9 +9 56-112 +11/+8/+5/+2 +9/+6/+3/0/+9 1d12 1d10 +2 +40%
15th +12/+7/+2 +9 +9 +9 Quivering Palm 60-120 +12/+9/+6/+3 +10/+7/+4/+1/+10 1d12 1d10 +3 +50%
16th +13/+8/+3 +10 +10 +10 Ki Strike +3 64-128 +13/+10/+7/+4/+1 +11/+8/+5/+2/-1/+11 1d20 2d6 +3 +50%
17th +14/+9/+4 +10 +10 +10 68-136 +14/+11/+8/+5/+2 +12/+9/+6/+3/0/+12 1d20 2d6 +3 +50%
18th +15/+10/+5 +11 +11 +11 Empty Body 72-144 +15/+12/+9/+6/+3 +13/+10/+7/+4/+1/+13 1d20 2d6 +3 +60%
19th +16/+11/+6 +11 +11 +11 76-152 +16/+13/+10/+7/+4/+1 +14/+11/+8/+5/+2/-1/+14 1d20 2d6 +3 +60%
20th +17/+12/+7 +12 +12 +12 Perfect Self 80-160 +17/+14/+11/+8/+5/+2 +15/+12/+9/+6/+3/0/+15 1d20 2d6 +4 +60%
  • A monk's unarmed base attack bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class, or reduced attacks from taking a lower BAB progression class.
  • A monk's UBAB, AC Bonus, and speed are all negated when the monk wears armor other than clothing or uses a shield.


Empty Body

This ability applies 50% concealment and +2 dodge AC. A monk receives two uses per day that each last 1 turn per monk level. This ability is undispellable.


Wholeness of Body

This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.


Epic monk

An epic monk's speed, power, grace, and force of will are unmatched by mortal beings. His powers continue to multiply as he steps away from the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.

Hit die: d8

Skill points: 4 + int modifier

Bonus feats: the epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25, 30, 35, and 40.

Special: every 3 levels, the monk's movement speed will increase by an additional 10%.

Special AC bonus: every 5 levels from 20, the monk's AC will increase by an additional + 1.

Epic monk bonus feats: Armor Skin, Blinding Speed, Epic Damage https://nwn.fandom.com/wiki/Epic_energy_resistance Epic Energy https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness, Improved Ki Strike 4, Improved Ki Strike 5, Improved Spell Resistance, Improved Stunning Fist, Self Concealment

Epic monk level progression

  Lvl   Feats HP range AC bonus Speed bonus
21st 84-168 +4 +70%
22nd 88-176 +4 +70%
23rd 92-184 +4 +70%
24th 96-192 +4 +80%
25th bonus feat 100-200 +5 +80%
26th 104-208 +5 +80%
27th 108-216 +5 +90%
28th 112-224 +5 +90%
29th 116-232 +5 +90%
30th bonus feat 120-240 +6 +100%
31st 124-248 +6 +100%
32nd 128-256 +6 +100%
33rd 132-264 +6 +110%
34th 136-272 +6 +110%
35th bonus feat 140-280 +7 +110%
36th 144-288 +7 +120%
37th 148-296 +7 +120%
38th 152-304 +7 +120%
39th 156-312 +7 +130%
40th bonus feat   160-320 +8 +130%

Notes

  • At level 20, monks receive glowing eyes. The color of the glow depends on the character's alignment: good glows blue, evil glows red, and neutral glows purple. This occurs because in pencil-and-paper, 20th-level monks become outsiders; however, in NWN, their race does not change.
  • There is a tendency among players to confuse "specialty weapon" with "equivalent to unarmed attacks". However, the only special treatment kamas receive is what is stated above: a monk retains his unarmed attack bonus when fighting with a kama. No other unarmed-only ability can be used while fighting with a kama. This includes stunning fist, quivering palm, and ki strike. (Note that the flurry of blows description specifically states that it applies to both unarmed attacks and kamas, so it is not "unarmed-only".)