Chaos Monk (Open Beta (May 2021)): Difference between revisions

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Like monk but different.
Like a monk, but with more chaos.  Chaos monks practice an art that supplicates chance and anarchy. Their core philosophy preaches that ki is an unbridled energy more potent when untamed. To most, the concept of chaotic monks seems a contradiction, yet those who have witnessed the effects firsthand are loath to deny its power.


'''Hit Die''': d8  
'''Hit Die''': d8  
Line 9: Line 9:
'''Class Skills''': Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble  
'''Class Skills''': Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble  


'''Specialty weapon:''' The monk retains his [https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus unarmed base attack bonus] when fighting with a [https://nwn.fandom.com/wiki/Kama kama]. Kamas are also permitted when using [https://nwn.fandom.com/wiki/Flurry_of_blows Flurry of Blows]. (These are the only two instances in which kamas receive special treatment in the hands of monks, though.)
'''Disallowed Aligntments''': Any non-chaotic
 
'''Aligntment''': Any non-chaotic


== Level progression ==
== Level progression ==
Line 23: Line 21:
!HP range
!HP range
!style="background:#ffffff" rowspan="22"| 
!style="background:#ffffff" rowspan="22"| 
!Unarmed AB
!Flurry of blows AB
!AC bonus
!AC bonus
!Speed bonus
|-style="background:#c0c0c0"
|-style="background:#c0c0c0"
!colspan="2"|
!colspan="2"|
Line 38: Line 33:
| +2
| +2
| +2
| +2
|align="left"| Improved Unarmed Strike, Stunning Fist, Flailing Strikes, Bonus Feat
|align="left"| Improved Unarmed Strike, Stunning Fist, Flailing Strikes
|4-8
|4-8
| +0
| -2/-2
| -
| -
| -
|-align="center"
|-align="center"
Line 50: Line 42:
| +3
| +3
| +3
| +3
|align="left"|Weapon Finesse, Deflect Arrows, Evasion, Bonus Feat
|align="left"|Weapon Finesse, Deflect Arrows, Evasion
|8-16
|8-16
| +1
| -1/-1
| -
| -
| -
|-align="center"
|-align="center"
Line 62: Line 51:
| +3
| +3
| +3
| +3
|align="left"|[https://nwn.fandom.com/wiki/Still_mind Still Mind]
|align="left"|[https://nwn.fandom.com/wiki/Still_mind Still Mind], Monk Speed Maybe
|12-24
|12-24
| +2
| +0/+0
| -
| -
| +10%
|-align="center"
|-align="center"
|4th
|4th
Line 76: Line 62:
|align="left"| Knockdown, Improved Knockdown
|align="left"| Knockdown, Improved Knockdown
|16-32
|16-32
| +3
| +1/+1
| -
| -
| +10%
|-align="center"
|-align="center"
|5th
|5th
Line 88: Line 71:
|align="left"|[https://nwn.fandom.com/wiki/Purity_of_body Purity of Body], Flailing Strike -1
|align="left"|[https://nwn.fandom.com/wiki/Purity_of_body Purity of Body], Flailing Strike -1
|20-40
|20-40
| +3
| +1/+1
| +1
| +1
| +10%
|-align="center"
|-align="center"
|6th
|6th
Line 100: Line 80:
|align="left"| Wholeness of Body
|align="left"| Wholeness of Body
|24-48
|24-48
| +4/+1
| +2/-1/+2
| +1
| +1
| +20%
|-align="center"
|-align="center"
|7th
|7th
Line 112: Line 89:
|align="left"| Displacing Stance (20%)
|align="left"| Displacing Stance (20%)
|28-56
|28-56
| +5/+2
| +3/+0/+3
| +1
| +1
| +20%
|-align="center"
|-align="center"
|8th
|8th
Line 124: Line 98:
|align="left"|
|align="left"|
|32-64
|32-64
| +6/+3
| +4/+1/+4
| +1
| +1
| +20%
|-align="center"
|-align="center"
|9th
|9th
Line 136: Line 107:
|align="left"|[https://nwn.fandom.com/wiki/Improved_evasion Improved Evasion]
|align="left"|[https://nwn.fandom.com/wiki/Improved_evasion Improved Evasion]
|36-72
|36-72
| +6/+3
| +4/+1/+4
| +1
| +1
| +30%
|-align="center"
|-align="center"
|10th
|10th
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|align="left"|[https://nwn.fandom.com/wiki/Ki_strike Ki Strike] +1, Flailing Strike -0
|align="left"|[https://nwn.fandom.com/wiki/Ki_strike Ki Strike] +1, Flailing Strike -0
|40-80
|40-80
| +7/+4/+1
| +5/+2/-1/+5
| +2
| +2
| +30%
|-align="center"
|-align="center"
|11th
|11th
Line 160: Line 125:
|align="left"| Freedom of Thought
|align="left"| Freedom of Thought
|44-88
|44-88
| +8/+5/+2
| +6/+3/+0/+6
| +2
| +2
| +30%
|-align="center"
|-align="center"
|12th
|12th
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|align="left"| Displacing Stance (50%)
|align="left"| Displacing Stance (50%)
|48-96
|48-96
| +9/+6/+3
| +7/+4/+1/+7
| +2
| +2
| +40%
|-align="center"
|-align="center"
|13th
|13th
Line 184: Line 143:
|align="left"|Ki Strike +2
|align="left"|Ki Strike +2
|52-104
|52-104
| +10/+7/+4/+1
| +8/+5/+2/-1/+8
| +2
| +2
| +40%
|-align="center"
|-align="center"
|14th
|14th
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|align="left"|
|align="left"|
|56-112
|56-112
| +11/+8/+5/+2
| +9/+6/+3/0/+9
| +2
| +2
| +40%
|-align="center"
|-align="center"
|15th
|15th
Line 208: Line 161:
|align="left"|[https://nwn.fandom.com/wiki/Quivering_palm Quivering Palm]
|align="left"|[https://nwn.fandom.com/wiki/Quivering_palm Quivering Palm]
|60-120
|60-120
| +12/+9/+6/+3
| +10/+7/+4/+1/+10
| +3
| +3
| +50%
|-align="center"
|-align="center"
|16th
|16th
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|align="left"|Ki Strike +3
|align="left"|Ki Strike +3
|64-128
|64-128
| +13/+10/+7/+4/+1
| +11/+8/+5/+2/-1/+11
| +3
| +3
| +50%
|-align="center"
|-align="center"
|17th
|17th
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|align="left"|
|align="left"|
|68-136
|68-136
| +14/+11/+8/+5/+2
| +12/+9/+6/+3/0/+12
| +3
| +3
| +50%
|-align="center"
|-align="center"
|18th
|18th
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|align="left"|Empty Body
|align="left"|Empty Body
|72-144
|72-144
| +15/+12/+9/+6/+3
| +13/+10/+7/+4/+1/+13
| +3
| +3
| +60%
|-align="center"
|-align="center"
|19th
|19th
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|align="left"|
|align="left"|
|76-152
|76-152
| +16/+13/+10/+7/+4/+1
| +14/+11/+8/+5/+2/-1/+14
| +3
| +3
| +60%
|-align="center"
|-align="center"
|20th
|20th
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|align="left"|[https://nwn.fandom.com/wiki/Perfect_self Perfect Self]
|align="left"|[https://nwn.fandom.com/wiki/Perfect_self Perfect Self]
|80-160
|80-160
| +17/+14/+11/+8/+5/+2
| +15/+12/+9/+6/+3/0/+15
| +4
| +4
| +60%
|}
|}


'''Flailing Strikes'''
'''Flailing Strikes'''


Chaos monks practice martial arts with a reckless abandon that shifts drastically from humorously ineffective to frighteningly deadly. At the expense of accuracy, the chaos monk can attempt to make extra attacks at random (minimum 0). Regardless of the number of attacks made, she suffers an attack penalty on all of them. At 1st level she takes a-2 penalty, at 5th level it decreases to -1, and at 10th level it disappears.  This ability also increases a chaos monk's damage.
Chaos monks practice martial arts with a reckless abandon that shifts drastically from humorously ineffective to frighteningly deadly. At the expense of accuracy, the chaos monk can attempt to make extra attacks at random (minimum 0). Regardless of the number of attacks made, she suffers an attack penalty on all of them. At 1st level she takes a-2 penalty, at 5th level it decreases to -1, and at 10th level it disappears.  This ability also increases a chaos monk's damage.  The amount of damage and damage types scale as the chaos monk gains levels.


Attacks:<br>
Attacks:<br>
Line 284: Line 219:
Level 15+: 1d6<br>
Level 15+: 1d6<br>


Damage:<br>
Note: Due to engine limitations, this ability doesn't function precisely as the feat says.  The explanation for how it works is far longer than would be reasonable for an in game tooltip.  You can have no more than 5 bonus attacks per round in NWN.  To circumvent this the higher level flail is the higher chance it has of rolling 5 attacks.  Mathematically the average extra number of attacks from flailing strike should remain roughly identical at all levels (always within .2 attacks/round).  An example to illustrate: If you roll a d6, you get d6 extra attacks.  In this system you would instead roll a d8, and on a roll of 5, 6, 7, or 8 you would get 5 attacks.
Level 1 - 3: 1d6<br>
Level 4 - 7: 1d8<br>
Level 8 -11: 1d10<br>
Level 12-15: 2d6<br>
Level 16-19: 2d8<br>
Level 20  : 2d10<br>
 
 
'''Wholeness of Body'''


This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.
Damage Types:<br>
Level 5+: Bludgeoning, Slashing, Piercing<br>
Level 10+: Acid, Cold, Electric, Fire<br>
Level 15+: Negative, Positive, Sonic<br>
Level 20+: Divine, Magic.


== Epic monk ==
Damage = +1 - X, where X = Chaos Monk HD.  EG.  Level 14 Chaos monk would, on each individual attack, select a random damage type from among: bludgeoning, slashing, piercing, acid, cold, electric, or fire; then they would deal between 1 - 14 extra damage of that type on their attack.


An epic monk's speed, power, grace, and force of will are unmatched by mortal beings. His powers continue to multiply as he steps away from the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.
'''Displacing Stance'''


'''Hit die:''' d8
Beginning at 7th level, the chaos monk's movements become so wild and unpredictable that she can partially displace herself for a number of rounds per day equal to half her chaos monk class level (these rounds need not be consecutive). This grants the chaos monk a 20% chance that an attacker misses because of the displacing stance. At 12th level the miss chance increases to 50%. This ability has a 2 turn cooldown.


'''Skill points:''' 4 + int modifier


'''Bonus feats:''' the epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25, 30, 35, and 40.
'''Wholeness of Body'''


'''Special:''' every 3 levels, the monk's movement speed will increase by an additional 10%.
This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.
 
'''Special AC bonus:''' every 5 levels from 20, the monk's AC will increase by an additional + 1.
 
'''Epic monk bonus feats:''' [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Blinding_speed Blinding Speed], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage https://nwn.fandom.com/wiki/Epic_energy_resistance Epic Energy https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Improved_ki_strike_4 Improved Ki Strike 4], [https://nwn.fandom.com/wiki/Improved_ki_strike_5 Improved Ki Strike 5], [https://nwn.fandom.com/wiki/Improved_spell_resistance Improved Spell Resistance], [https://nwn.fandom.com/wiki/Improved_stunning_fist Improved Stunning Fist], [https://nwn.fandom.com/wiki/Self_concealment Self Concealment]
 
=== Epic monk level progression ===
 
{|border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
|-style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
!AC bonus
!Speed bonus
|-align="center"
|21st
|align="left"|
|84-168
| +4
| +70%
|-align="center"
|22nd
|align="left"|
|88-176
| +4
| +70%
|-align="center"
|23rd
|align="left"|
|92-184
| +4
| +70%
|-align="center"
|24th
|align="left"|
|96-192
| +4
| +80%
|-align="center"
|25th
|align="left"|bonus feat
|100-200
| +5
| +80%
|-align="center"
|26th
|align="left"|
|104-208
| +5
| +80%
|-align="center"
|27th
|align="left"|
|108-216
| +5
| +90%
|-align="center"
|28th
|align="left"|
|112-224
| +5
| +90%
|-align="center"
|29th
|align="left"|
|116-232
| +5
| +90%
|-align="center"
|30th
|align="left"|bonus feat
|120-240
| +6
| +100%
|-align="center"
|31st
|align="left"|
|124-248
| +6
| +100%
|-align="center"
|32nd
|align="left"|
|128-256
| +6
| +100%
|-align="center"
|33rd
|align="left"|
|132-264
| +6
| +110%
|-align="center"
|34th
|align="left"|
|136-272
| +6
| +110%
|-align="center"
|35th
|align="left"|bonus feat
|140-280
| +7
| +110%
|-align="center"
|36th
|align="left"|
|144-288
| +7
| +120%
|-align="center"
|37th
|align="left"|
|148-296
| +7
| +120%
|-align="center"
|38th
|align="left"|
|152-304
| +7
| +120%
|-align="center"
|39th
|align="left"|
|156-312
| +7
| +130%
|-align="center"
|40th
|align="left"|bonus feat &nbsp;
|160-320
| +8
| +130%
|}


== Notes ==
== Notes ==

Latest revision as of 08:44, 16 June 2022

Like a monk, but with more chaos. Chaos monks practice an art that supplicates chance and anarchy. Their core philosophy preaches that ki is an unbridled energy more potent when untamed. To most, the concept of chaotic monks seems a contradiction, yet those who have witnessed the effects firsthand are loath to deny its power.

Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble

Disallowed Aligntments: Any non-chaotic

Level progression

Lvl BAB Saves Feats HP range   AC bonus
Fort Ref Will
1st +0 +2 +2 +2 Improved Unarmed Strike, Stunning Fist, Flailing Strikes 4-8 -
2nd +1 +3 +3 +3 Weapon Finesse, Deflect Arrows, Evasion 8-16 -
3rd +2 +3 +3 +3 Still Mind, Monk Speed Maybe 12-24 -
4th +3 +4 +4 +4 Knockdown, Improved Knockdown 16-32 -
5th +3 +4 +4 +4 Purity of Body, Flailing Strike -1 20-40 +1
6th +4 +5 +5 +5 Wholeness of Body 24-48 +1
7th +5 +5 +5 +5 Displacing Stance (20%) 28-56 +1
8th +6/+1 +6 +6 +6 32-64 +1
9th +6/+1 +6 +6 +6 Improved Evasion 36-72 +1
10th +7/+2 +7 +7 +7 Ki Strike +1, Flailing Strike -0 40-80 +2
11th +8/+3 +7 +7 +7 Freedom of Thought 44-88 +2
12th +9/+4 +8 +8 +8 Displacing Stance (50%) 48-96 +2
13th +10/+5 +8 +8 +8 Ki Strike +2 52-104 +2
14th +11/+6/+1 +9 +9 +9 56-112 +2
15th +12/+7/+2 +9 +9 +9 Quivering Palm 60-120 +3
16th +13/+8/+3 +10 +10 +10 Ki Strike +3 64-128 +3
17th +14/+9/+4 +10 +10 +10 68-136 +3
18th +15/+10/+5 +11 +11 +11 Empty Body 72-144 +3
19th +16/+11/+6 +11 +11 +11 76-152 +3
20th +17/+12/+7 +12 +12 +12 Perfect Self 80-160 +4

Flailing Strikes

Chaos monks practice martial arts with a reckless abandon that shifts drastically from humorously ineffective to frighteningly deadly. At the expense of accuracy, the chaos monk can attempt to make extra attacks at random (minimum 0). Regardless of the number of attacks made, she suffers an attack penalty on all of them. At 1st level she takes a-2 penalty, at 5th level it decreases to -1, and at 10th level it disappears. This ability also increases a chaos monk's damage. The amount of damage and damage types scale as the chaos monk gains levels.

Attacks:
Level 1 - 4: 1d4-1
Level 5 - 9: 1d4
Level 10 - 14: 1d6-1
Level 15+: 1d6

Note: Due to engine limitations, this ability doesn't function precisely as the feat says. The explanation for how it works is far longer than would be reasonable for an in game tooltip. You can have no more than 5 bonus attacks per round in NWN. To circumvent this the higher level flail is the higher chance it has of rolling 5 attacks. Mathematically the average extra number of attacks from flailing strike should remain roughly identical at all levels (always within .2 attacks/round). An example to illustrate: If you roll a d6, you get d6 extra attacks. In this system you would instead roll a d8, and on a roll of 5, 6, 7, or 8 you would get 5 attacks.

Damage Types:
Level 5+: Bludgeoning, Slashing, Piercing
Level 10+: Acid, Cold, Electric, Fire
Level 15+: Negative, Positive, Sonic
Level 20+: Divine, Magic.

Damage = +1 - X, where X = Chaos Monk HD. EG. Level 14 Chaos monk would, on each individual attack, select a random damage type from among: bludgeoning, slashing, piercing, acid, cold, electric, or fire; then they would deal between 1 - 14 extra damage of that type on their attack.

Displacing Stance

Beginning at 7th level, the chaos monk's movements become so wild and unpredictable that she can partially displace herself for a number of rounds per day equal to half her chaos monk class level (these rounds need not be consecutive). This grants the chaos monk a 20% chance that an attacker misses because of the displacing stance. At 12th level the miss chance increases to 50%. This ability has a 2 turn cooldown.


Wholeness of Body

This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.

Notes