Chaos Monk (Open Beta (May 2021)): Difference between revisions

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Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. Monks wearing armor lose their wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Like a monk, but with more chaos. Chaos monks practice an art that supplicates chance and anarchy. Their core philosophy preaches that ki is an unbridled energy more potent when untamed. To most, the concept of chaotic monks seems a contradiction, yet those who have witnessed the effects firsthand are loath to deny its power.
 
Monks who travel the planes do so for a variety of reasons, ranging from seeking to restore an ancient artifact to their temble to a much more general quest for enlightenment. The magnificent diversity of the planes lead many monks to adventure, and few return to quiet monastic study without having spent at least some time exploring. Living out a classic paradox, most find both more and less than they anticipate.
 
*'''The following Monk multiclass combinations are prohibited on SPL: Monk + Druid/Cleric/Psion/Shifter. See our [http://wiki.planarlegends.com/index.php?title=Rules#Prohibited_class_combinations Rules.]'''
 


'''Hit Die''': d8  
'''Hit Die''': d8  
Line 14: Line 9:
'''Class Skills''': Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble  
'''Class Skills''': Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble  


'''Specialty weapon:''' The monk retains his [https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus unarmed base attack bonus] when fighting with a [https://nwn.fandom.com/wiki/Kama kama]. Kamas are also permitted when using [https://nwn.fandom.com/wiki/Flurry_of_blows Flurry of Blows]. (These are the only two instances in which kamas receive special treatment in the hands of monks, though.)
'''Disallowed Aligntments''': Any non-chaotic
 
'''Aligntment''': Any non-chaotic


== Level progression ==
== Level progression ==
Line 28: Line 21:
!HP range
!HP range
!style="background:#ffffff" rowspan="22"| 
!style="background:#ffffff" rowspan="22"| 
!Unarmed AB
!Flurry of blows AB
!colspan="2"|Unarmed damage
!AC bonus
!AC bonus
!Speed bonus
|-style="background:#c0c0c0"
|-style="background:#c0c0c0"
!colspan="2"|
!colspan="2"|
Line 38: Line 27:
!Ref
!Ref
!Will
!Will
!colspan="2"|
!colspan="2"|
!Large/medium
!Small
|colspan="2"|
|-valign="top" align="center"
|-valign="top" align="center"
|1st
|1st
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| +2
| +2
| +2
| +2
|align="left"|[https://nwn.fandom.com/wiki/Cleave Cleave], [https://nwn.fandom.com/wiki/Monk_AC_bonus Monk AC Bonus], [https://nwn.fandom.com/wiki/Stunning_fist Stunning fist], [https://nwn.fandom.com/wiki/Evasion Evasion], [https://nwn.fandom.com/wiki/Flurry_of_blows Flurry of Blows], [https://nwn.fandom.com/wiki/Improved_unarmed_strike Improved Unarmed Strike]
|align="left"| Improved Unarmed Strike, Stunning Fist, Flailing Strikes
|4-8
|4-8
| +0
| -2/-2
|1d6
|1d4
| -
| -
| -
|-align="center"
|-align="center"
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| +3
| +3
| +3
| +3
|align="left"|Weapon Finesse, [https://nwn.fandom.com/wiki/Deflect_arrows Deflect Arrows]
|align="left"|Weapon Finesse, Deflect Arrows, Evasion
|8-16
|8-16
| +1
| -1/-1
|1d6
|1d4
| -
| -
| -
|-align="center"
|-align="center"
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| +3
| +3
| +3
| +3
|align="left"|[https://nwn.fandom.com/wiki/Monk_speed Monk Speed], [https://nwn.fandom.com/wiki/Still_mind Still Mind]
|align="left"|[https://nwn.fandom.com/wiki/Still_mind Still Mind], Monk Speed Maybe
|12-24
|12-24
| +2
| +0/+0
|1d6
|1d4
| -
| -
| +10%
|-align="center"
|-align="center"
|4th
|4th
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| +4
| +4
| +4
| +4
|align="left"|
|align="left"| Knockdown, Improved Knockdown
|16-32
|16-32
| +3
| +1/+1
|1d8
|1d6
| -
| -
| +10%
|-align="center"
|-align="center"
|5th
|5th
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| +4
| +4
| +4
| +4
|align="left"|[https://nwn.fandom.com/wiki/Purity_of_body Purity of Body]
|align="left"|[https://nwn.fandom.com/wiki/Purity_of_body Purity of Body], Flailing Strike -1
|20-40
|20-40
| +3
| +1/+1
|1d8
|1d6
| +1
| +1
| +10%
|-align="center"
|-align="center"
|6th
|6th
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| +5
| +5
| +5
| +5
|align="left"|[https://nwn.fandom.com/wiki/Knockdown Knockdown], [https://nwn.fandom.com/wiki/Improved_knockdown Improved Knockdown]
|align="left"| Wholeness of Body
|24-48
|24-48
| +4/+1
| +2/-1/+2
|1d8
|1d6
| +1
| +1
| +20%
|-align="center"
|-align="center"
|7th
|7th
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| +5
| +5
| +5
| +5
|align="left"|[https://nwn.fandom.com/wiki/Wholeness_of_body Wholeness of Body]
|align="left"| Displacing Stance (20%)
|28-56
|28-56
| +5/+2
| +3/+0/+3
|1d8
|1d6
| +1
| +1
| +20%
|-align="center"
|-align="center"
|8th
|8th
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|align="left"|
|align="left"|
|32-64
|32-64
| +6/+3
| +4/+1/+4
|1d10
|1d8
| +1
| +1
| +20%
|-align="center"
|-align="center"
|9th
|9th
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|align="left"|[https://nwn.fandom.com/wiki/Improved_evasion Improved Evasion]
|align="left"|[https://nwn.fandom.com/wiki/Improved_evasion Improved Evasion]
|36-72
|36-72
| +6/+3
| +4/+1/+4
|1d10
|1d8
| +1
| +1
| +30%
|-align="center"
|-align="center"
|10th
|10th
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| +7
| +7
| +7
| +7
|align="left"|[https://nwn.fandom.com/wiki/Ki_strike Ki Strike] +1
|align="left"|[https://nwn.fandom.com/wiki/Ki_strike Ki Strike] +1, Flailing Strike -0
|40-80
|40-80
| +7/+4/+1
| +5/+2/-1/+5
|1d10
|1d8
| +2
| +2
| +30%
|-align="center"
|-align="center"
|11th
|11th
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| +7
| +7
| +7
| +7
|align="left"|[https://nwn.fandom.com/wiki/Diamond_body Diamond Body]
|align="left"| Freedom of Thought
|44-88
|44-88
| +8/+5/+2
| +6/+3/+0/+6
|1d10
|1d8
| +2
| +2
| +30%
|-align="center"
|-align="center"
|12th
|12th
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| +8
| +8
| +8
| +8
|align="left"|[https://nwn.fandom.com/wiki/Diamond_soul Diamond Soul]
|align="left"| Displacing Stance (50%)
|48-96
|48-96
| +9/+6/+3
| +7/+4/+1/+7
|1d12
|1d10
| +2
| +2
| +40%
|-align="center"
|-align="center"
|13th
|13th
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|align="left"|Ki Strike +2
|align="left"|Ki Strike +2
|52-104
|52-104
| +10/+7/+4/+1
| +8/+5/+2/-1/+8
|1d12
|1d10
| +2
| +2
| +40%
|-align="center"
|-align="center"
|14th
|14th
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|align="left"|
|align="left"|
|56-112
|56-112
| +11/+8/+5/+2
| +9/+6/+3/0/+9
|1d12
|1d10
| +2
| +2
| +40%
|-align="center"
|-align="center"
|15th
|15th
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|align="left"|[https://nwn.fandom.com/wiki/Quivering_palm Quivering Palm]
|align="left"|[https://nwn.fandom.com/wiki/Quivering_palm Quivering Palm]
|60-120
|60-120
| +12/+9/+6/+3
| +10/+7/+4/+1/+10
|1d12
|1d10
| +3
| +3
| +50%
|-align="center"
|-align="center"
|16th
|16th
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|align="left"|Ki Strike +3
|align="left"|Ki Strike +3
|64-128
|64-128
| +13/+10/+7/+4/+1
| +11/+8/+5/+2/-1/+11
|1d20
|2d6
| +3
| +3
| +50%
|-align="center"
|-align="center"
|17th
|17th
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|align="left"|
|align="left"|
|68-136
|68-136
| +14/+11/+8/+5/+2
| +12/+9/+6/+3/0/+12
|1d20
|2d6
| +3
| +3
| +50%
|-align="center"
|-align="center"
|18th
|18th
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|align="left"|Empty Body
|align="left"|Empty Body
|72-144
|72-144
| +15/+12/+9/+6/+3
| +13/+10/+7/+4/+1/+13
|1d20
|2d6
| +3
| +3
| +60%
|-align="center"
|-align="center"
|19th
|19th
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|align="left"|
|align="left"|
|76-152
|76-152
| +16/+13/+10/+7/+4/+1
| +14/+11/+8/+5/+2/-1/+14
|1d20
|2d6
| +3
| +3
| +60%
|-align="center"
|-align="center"
|20th
|20th
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|align="left"|[https://nwn.fandom.com/wiki/Perfect_self Perfect Self]
|align="left"|[https://nwn.fandom.com/wiki/Perfect_self Perfect Self]
|80-160
|80-160
| +17/+14/+11/+8/+5/+2
| +15/+12/+9/+6/+3/0/+15
|1d20
|2d6
| +4
| +4
| +60%
|}
|}


*A monk's [https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus unarmed base attack bonus] (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class, or reduced attacks from taking a lower BAB progression class.
'''Flailing Strikes'''
*A monk's UBAB, [https://nwn.fandom.com/wiki/Monk_AC_bonus AC Bonus], and speed are all negated when the monk wears armor other than clothing or uses a shield.


Chaos monks practice martial arts with a reckless abandon that shifts drastically from humorously ineffective to frighteningly deadly. At the expense of accuracy, the chaos monk can attempt to make extra attacks at random (minimum 0). Regardless of the number of attacks made, she suffers an attack penalty on all of them. At 1st level she takes a-2 penalty, at 5th level it decreases to -1, and at 10th level it disappears.  This ability also increases a chaos monk's damage.  The amount of damage and damage types scale as the chaos monk gains levels.


'''Empty Body'''
Attacks:<br>
Level 1 - 4: 1d4-1<br>
Level 5 - 9: 1d4<br>
Level 10 - 14: 1d6-1<br>
Level 15+: 1d6<br>


This ability applies 50% concealment and +2 dodge AC. A monk receives two uses per day that each last 1 turn per monk level. This ability is undispellable.
Note: Due to engine limitations, this ability doesn't function precisely as the feat says.  The explanation for how it works is far longer than would be reasonable for an in game tooltip. You can have no more than 5 bonus attacks per round in NWN.  To circumvent this the higher level flail is the higher chance it has of rolling 5 attacks.  Mathematically the average extra number of attacks from flailing strike should remain roughly identical at all levels (always within .2 attacks/round). An example to illustrate:  If you roll a d6, you get d6 extra attacks.  In this system you would instead roll a d8, and on a roll of 5, 6, 7, or 8 you would get 5 attacks.


Damage Types:<br>
Level 5+: Bludgeoning, Slashing, Piercing<br>
Level 10+: Acid, Cold, Electric, Fire<br>
Level 15+: Negative, Positive, Sonic<br>
Level 20+: Divine, Magic.


'''Wholeness of Body'''
Damage = +1 - X, where X = Chaos Monk HD.  EG.  Level 14 Chaos monk would, on each individual attack, select a random damage type from among: bludgeoning, slashing, piercing, acid, cold, electric, or fire; then they would deal between 1 - 14 extra damage of that type on their attack.


This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level. 
'''Displacing Stance'''


Beginning at 7th level, the chaos monk's movements become so wild and unpredictable that she can partially displace herself for a number of rounds per day equal to half her chaos monk class level (these rounds need not be consecutive). This grants the chaos monk a 20% chance that an attacker misses because of the displacing stance. At 12th level the miss chance increases to 50%. This ability has a 2 turn cooldown.


== Epic monk ==


An epic monk's speed, power, grace, and force of will are unmatched by mortal beings. His powers continue to multiply as he steps away from the mortal shell and accepts an inner tranquility that lesser characters cannot even dream of.
'''Wholeness of Body'''


'''Hit die:''' d8
This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.
 
'''Skill points:''' 4 + int modifier
 
'''Bonus feats:''' the epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25, 30, 35, and 40.
 
'''Special:''' every 3 levels, the monk's movement speed will increase by an additional 10%.
 
'''Special AC bonus:''' every 5 levels from 20, the monk's AC will increase by an additional + 1.
 
'''Epic monk bonus feats:''' [https://nwn.fandom.com/wiki/Armor_skin Armor Skin], [https://nwn.fandom.com/wiki/Blinding_speed Blinding Speed], [https://nwn.fandom.com/wiki/Epic_damage_reduction Epic Damage https://nwn.fandom.com/wiki/Epic_energy_resistance Epic Energy https://nwn.fandom.com/wiki/Epic_toughness Epic Toughness], [https://nwn.fandom.com/wiki/Improved_ki_strike_4 Improved Ki Strike 4], [https://nwn.fandom.com/wiki/Improved_ki_strike_5 Improved Ki Strike 5], [https://nwn.fandom.com/wiki/Improved_spell_resistance Improved Spell Resistance], [https://nwn.fandom.com/wiki/Improved_stunning_fist Improved Stunning Fist], [https://nwn.fandom.com/wiki/Self_concealment Self Concealment]
 
=== Epic monk level progression ===
 
{|border="2" style="background:#efefef; color:#000000; border-collapse:collapse"
|-style="background:#c0c0c0"
!&nbsp; Lvl &nbsp;
!Feats
!HP range
!AC bonus
!Speed bonus
|-align="center"
|21st
|align="left"|
|84-168
| +4
| +70%
|-align="center"
|22nd
|align="left"|
|88-176
| +4
| +70%
|-align="center"
|23rd
|align="left"|
|92-184
| +4
| +70%
|-align="center"
|24th
|align="left"|
|96-192
| +4
| +80%
|-align="center"
|25th
|align="left"|bonus feat
|100-200
| +5
| +80%
|-align="center"
|26th
|align="left"|
|104-208
| +5
| +80%
|-align="center"
|27th
|align="left"|
|108-216
| +5
| +90%
|-align="center"
|28th
|align="left"|
|112-224
| +5
| +90%
|-align="center"
|29th
|align="left"|
|116-232
| +5
| +90%
|-align="center"
|30th
|align="left"|bonus feat
|120-240
| +6
| +100%
|-align="center"
|31st
|align="left"|
|124-248
| +6
| +100%
|-align="center"
|32nd
|align="left"|
|128-256
| +6
| +100%
|-align="center"
|33rd
|align="left"|
|132-264
| +6
| +110%
|-align="center"
|34th
|align="left"|
|136-272
| +6
| +110%
|-align="center"
|35th
|align="left"|bonus feat
|140-280
| +7
| +110%
|-align="center"
|36th
|align="left"|
|144-288
| +7
| +120%
|-align="center"
|37th
|align="left"|
|148-296
| +7
| +120%
|-align="center"
|38th
|align="left"|
|152-304
| +7
| +120%
|-align="center"
|39th
|align="left"|
|156-312
| +7
| +130%
|-align="center"
|40th
|align="left"|bonus feat &nbsp;
|160-320
| +8
| +130%
|}


== Notes ==
== Notes ==
*At level 20, monks receive glowing eyes. The color of the glow depends on the character's alignment: good glows blue, evil glows red, and neutral glows purple. This occurs because in pencil-and-paper, 20th-level monks become [https://nwn.fandom.com/wiki/Outsider outsiders]; however, in NWN, their race does not change.
*There is a tendency among players to confuse "specialty weapon" with "equivalent to unarmed attacks". However, the only special treatment kamas receive is what is stated above: a monk retains his unarmed attack bonus when fighting with a kama. No other unarmed-only ability can be used while fighting with a kama. This includes stunning fist, quivering palm, and ki strike. (Note that the flurry of blows description specifically states that it applies to both unarmed attacks and kamas, so it is not "unarmed-only".)

Latest revision as of 08:44, 16 June 2022

Like a monk, but with more chaos. Chaos monks practice an art that supplicates chance and anarchy. Their core philosophy preaches that ki is an unbridled energy more potent when untamed. To most, the concept of chaotic monks seems a contradiction, yet those who have witnessed the effects firsthand are loath to deny its power.

Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: 4 + INT

Class Skills: Concentration, Craft (all), Decipher Script, Discipline, Escape Artist, Forgery, Knowledge (Arcana, Engineering, Geography, Planes, Psionic, Religion), Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Profession (all), Sense Motive, Tumble

Disallowed Aligntments: Any non-chaotic

Level progression

Lvl BAB Saves Feats HP range   AC bonus
Fort Ref Will
1st +0 +2 +2 +2 Improved Unarmed Strike, Stunning Fist, Flailing Strikes 4-8 -
2nd +1 +3 +3 +3 Weapon Finesse, Deflect Arrows, Evasion 8-16 -
3rd +2 +3 +3 +3 Still Mind, Monk Speed Maybe 12-24 -
4th +3 +4 +4 +4 Knockdown, Improved Knockdown 16-32 -
5th +3 +4 +4 +4 Purity of Body, Flailing Strike -1 20-40 +1
6th +4 +5 +5 +5 Wholeness of Body 24-48 +1
7th +5 +5 +5 +5 Displacing Stance (20%) 28-56 +1
8th +6/+1 +6 +6 +6 32-64 +1
9th +6/+1 +6 +6 +6 Improved Evasion 36-72 +1
10th +7/+2 +7 +7 +7 Ki Strike +1, Flailing Strike -0 40-80 +2
11th +8/+3 +7 +7 +7 Freedom of Thought 44-88 +2
12th +9/+4 +8 +8 +8 Displacing Stance (50%) 48-96 +2
13th +10/+5 +8 +8 +8 Ki Strike +2 52-104 +2
14th +11/+6/+1 +9 +9 +9 56-112 +2
15th +12/+7/+2 +9 +9 +9 Quivering Palm 60-120 +3
16th +13/+8/+3 +10 +10 +10 Ki Strike +3 64-128 +3
17th +14/+9/+4 +10 +10 +10 68-136 +3
18th +15/+10/+5 +11 +11 +11 Empty Body 72-144 +3
19th +16/+11/+6 +11 +11 +11 76-152 +3
20th +17/+12/+7 +12 +12 +12 Perfect Self 80-160 +4

Flailing Strikes

Chaos monks practice martial arts with a reckless abandon that shifts drastically from humorously ineffective to frighteningly deadly. At the expense of accuracy, the chaos monk can attempt to make extra attacks at random (minimum 0). Regardless of the number of attacks made, she suffers an attack penalty on all of them. At 1st level she takes a-2 penalty, at 5th level it decreases to -1, and at 10th level it disappears. This ability also increases a chaos monk's damage. The amount of damage and damage types scale as the chaos monk gains levels.

Attacks:
Level 1 - 4: 1d4-1
Level 5 - 9: 1d4
Level 10 - 14: 1d6-1
Level 15+: 1d6

Note: Due to engine limitations, this ability doesn't function precisely as the feat says. The explanation for how it works is far longer than would be reasonable for an in game tooltip. You can have no more than 5 bonus attacks per round in NWN. To circumvent this the higher level flail is the higher chance it has of rolling 5 attacks. Mathematically the average extra number of attacks from flailing strike should remain roughly identical at all levels (always within .2 attacks/round). An example to illustrate: If you roll a d6, you get d6 extra attacks. In this system you would instead roll a d8, and on a roll of 5, 6, 7, or 8 you would get 5 attacks.

Damage Types:
Level 5+: Bludgeoning, Slashing, Piercing
Level 10+: Acid, Cold, Electric, Fire
Level 15+: Negative, Positive, Sonic
Level 20+: Divine, Magic.

Damage = +1 - X, where X = Chaos Monk HD. EG. Level 14 Chaos monk would, on each individual attack, select a random damage type from among: bludgeoning, slashing, piercing, acid, cold, electric, or fire; then they would deal between 1 - 14 extra damage of that type on their attack.

Displacing Stance

Beginning at 7th level, the chaos monk's movements become so wild and unpredictable that she can partially displace herself for a number of rounds per day equal to half her chaos monk class level (these rounds need not be consecutive). This grants the chaos monk a 20% chance that an attacker misses because of the displacing stance. At 12th level the miss chance increases to 50%. This ability has a 2 turn cooldown.


Wholeness of Body

This ability now has unlimited uses with a 5 minute cooldown. It heals for the monk level multiplied by the wis modifier, with the minimum heal being twice your monk level.

Notes