Blood Apostle: Difference between revisions

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'''(( Class is in early beta and subject to change.))'''
Blood Apostles are practitioners of dark magics that remain forbidden in most societies. The nature of blood thaumaturgy is elusive to mortals without connections, but can be discovered by delving into sordid lexica or tenets that require dedicated study. To truly become a Blood Apostle, one must prepare and endure harrowing rites that grant an awakening to the manipulation of blood. Should they survive, they may learn spells that are tied to their life force, and using one will require the sacrifice of their own life force or that of others.
 
 
 
The Blood Apostle has endured dark rites to access vile thaumaturgy that grants mastery over the manipulation of blood. Their abilities are tied to their life force and using one will require the sacrifice of their health or the health of others.


==Requirements==
==Requirements==


'''Alignment''': Any Evil
'''Alignment''': Any Evil
'''Skills''': Knowledge: Arcane 8


'''Feats''': Toughness, Willing Deformity, Awaken Blood
'''Feats''': Toughness, Willing Deformity, Awaken Blood


'''Special''': The character must have a background involving a ritual to learn blood thaumaturgy.
'''Spells''': 3 levels in an Arcane spellcasting class (Wizard, Sorcerer, or Bard)


'''DM Unlock''': This Prestige Class is locked by default. DMs can unlock it for characters who meet all of the requirements. A DM may ask you a few questions before granting this PrC to you.
'''Special''': The character must have a background involving dedicated study to learn a ritual to awaken their blood thaumaturgy.




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'''Class Skills''': Concentration, Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Sense Motive, Taunt
'''Class Skills''': Concentration, Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Sense Motive, Taunt
'''''*'''Note: Sorcerers and bards will not be able to learn new spells via leveling up Blood Apostle, they must learn from sorcerer or bard levels.''


==Level Progression==
==Level Progression==
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!Class Features
!Class Features
!Available Abilities
!Available Abilities
!Caster Progression
|-
|-
| 1st
| 1st
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| +0
| +0
| +0
| +0
| Choose Ability
| Choose Two Spells
| Blood Lance, Leech, Rejuvenate
| Blood Lance, Leech, Purge Ailment
| +1 level of existing arcane spellcasting class'''*'''
|-
|-
| 2nd
| 2nd
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| +0
| +0
| +0
| +0
| Choose Ability, Choose Previous Ability
| Choose Two Spells
| Rend, Cannibalize, Miasma
| Rend, Cannibalize, Miasma
|
|-
|-
| 3rd
| 3rd
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| +1
| +1
| +1
| +1
| Choose Ability, Choose Previous Ability
| Choose Two Spells
| Scarification, Consume, Wither
| Scarification, Consume, Wither
| +1 level of existing arcane spellcasting class'''*'''
|-
|-
| 4th
| 4th
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| +1
| +1
| +1
| +1
| Choose Ability, Choose Previous Ability
| Choose Two Spells
| Homunculus, Blood Cavity, Immobilize
| Homunculus, Blood Cavity, Hemorrhage, Bloodsurge
|
|-
|-
| 5th
| 5th
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| +2
| +2
| +1
| +1
| Choose Ability, Choose Previous Ability
| Choose Two Spells
| Impale, Hemorrhage, Blood Bond, Freeze Blood
| Impale, Siphon Life, Rejuvenate, Harden Skin
| +1 level of existing arcane spellcasting class'''*'''
|-
|-
| 6th
| 6th
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| +2
| +2
| +2
| +2
| Choose Ability, Choose Previous Ability
| Choose Two Spells
| Siphon Life, Bloodrind, Contagion
| Blood Burst, Blood Bond, Contagion, Immobilize
|
|-
|-
| 7th
| 7th
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| +2
| +2
| +2
| +2
| Choose Ability, Choose Previous Ability
| Choose Two Spells
| Blood Burst, Living Puppet, Become Dust
| Bloodrind, Devour, Bloodshard, Become Dust
| +1 level of existing arcane spellcasting class'''*'''
|-
|-
| 8th
| 8th
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| +2
| +2
| +2
| +2
| Choose Ability, Choose Previous Ability
| Choose Two Spells
| Devour, Bloodletter, Blood Boil
| Blood Boil, Freeze Blood, Living Puppet, Deadlock, Carapace Armor
|
|-
|-
| 9th
| 9th
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| +3
| +3
| +3
| +3
| Choose Ability, Choose Previous Ability
| Choose Two Spells
| Rejuvenate Legion, Crimson Chrysalis, Resuscitate Self, Deadlock
| Twisted Host, Crimson Chrysalis, Resuscitate-Self, Bloodthirster, Rejuvenate Legion
| +1 level of existing arcane spellcasting class'''*'''
|-
|-
| 10th
| 10th
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| +3
| +3
| +3
| +3
| Choose Two Abilities, Choose Previous Ability
| Choose Two Spells
| Rites of Blood, Freeze Horde, Virulent Plague, Gorge, Scorched Earth
| Tribunal of Blood, Freeze Horde, Virulent Plague, Gorge, Scorched Earth, Pierce the World, Blood Avatar
|
|}
|}


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== Path of the Blood Knight ==
'''Thicken Blood:''' The Blood Apostle has learned to permanently thicken their blood, making their spell costs more efficient. Ability costs are reduced by 10%.
'''Empower Blood:''' The Blood Apostle has learned to permanently empower their blood, making their spell costs even more efficient. Ability costs are reduced by an additional 15% to make for 25% total.
'''Ravenous Thirst:''' The Blood Apostle's appetite has become insatiable. Every ability that heals or regenerates the Apostle now heals by an additional 50%.
'''Blood Apotheosis:''' The Blood Apostle has achieved the culmination of all blood thaumaturgy. They may now add their intelligence modifier to their class level for the purposes of calculating damage and duration spells.
== Path of the Blood Mage ==
'''Blood Focus:''' The Blood Apostle has learned to focus their control over blood, empowering some of their abilities. Their level 1-4 abilities gain +2 to DC.
'''Greater Blood Focus:''' The Blood Apostle has learned even greater focus over blood, empowering additional abilities. Their level 5-7 abilities gain +2 to DC.
'''Superior Blood Focus:''' The Blood Apostle has learned true focus over blood, empowering all abilities. They gain +2 to all DCs.
'''Blood Apotheosis:''' The Blood Apostle has achieved the culmination of all blood thaumaturgy. They may now add their intelligence modifier to their class level for the purposes of calculating damage and duration spells.
== Level 1 Options: ==


== Level 1 Options: Choose one ==
'''Blood Lance:''' The Blood Apostle draws forth and hardens their blood into a spiked projectile that they launch at an enemy to deal d8 physical damage per Apostle level.<br>


'''Blood Lance:''' The Blood Apostle draws forth and hardens their blood into a spiked projectile that deals d8 physical damage per Apostle level to an enemy.<br>
Required For: Impale<br>
DC: 13 + con mod<br>
DC: 13 + con mod<br>
Save: Reflex 1/2<br>
Save: Reflex 1/2<br>
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'''Leech:''' The Blood Apostle makes a quick ranged touch attack to rip blood out of the target, dealing d4 physical damage per Apostle level and healing for the damage dealt.
'''Leech:''' The Blood Apostle makes a quickened ranged touch attack to rip blood out of the target, dealing d4 physical damage per Apostle level and healing for the damage dealt.<br>
 
Required For: Siphon Life<br>




'''Purge Ailment:''' The Blood Apostle is able to remove maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level.<br>
'''Purge Ailment:''' The Blood Apostle is able to remove maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level.<br>
Required For: Rejuvenate<br>
Cost: 15 HP
Cost: 15 HP




== Level 2 Options: Choose one. Choose additional level 1 ability ==
== Level 2 Options: ==


'''Rend:''' The Blood Apostle draws forth and hardens their blood into spiked projectiles that deal d8 physical damage per Apostle level to all nearby enemies.<br>
'''Rend:''' The Blood Apostle draws forth and hardens their blood into spiked projectiles that launch at all nearby enemies deal d8 physical damage per Apostle level.<br>
Radius: Large<br>
 
Required For: Blood Burst<br>
Radius: Huge<br>
DC: 13 + con mod<br>
DC: 13 + con mod<br>
Save: Reflex 1/2<br>
Save: Reflex 1/2<br>
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'''Cannibalize:''' The Blood Apostle may drain life from a nearby willing ally, sapping 50% of their current health that heals the Apostle.<br>
'''Cannibalize:''' The Blood Apostle may drain life from a nearby willing ally, sapping 50% of their current health that heals the Apostle.<br>
Required For: Blood Bond<br>
Cooldown: 1 minute
Cooldown: 1 minute




'''Miasma:''' The Blood Apostle inflicts an enemy's blood with a pestilence, causing -2 to saves and 25% physical damage vulnerability. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets. This ability lasts 5 rounds plus 1 additional round per Apostle level. This effect cannot be removed before the duration ends.<br>
'''Blood Hex: Miasma:''' The Blood Apostle inflicts an enemy's blood with a pestilent curse. On a failed will-save, they suffer -2 to saves and 25% physical damage vulnerability. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets.<br>
 
Required For: Contagion<br>
DC: 13 + con mod<br>
DC: 13 + con mod<br>
Save: Fort vs Disease/Spell<br>
Save: Will vs Disease/Spell/Mind<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 50 HP
Cost: 50 HP




== Level 3 Options: Choose one. Choose additional level 2 ability ==
== Level 3 Options: ==


'''Scarification:''' The Blood Apostle has learned to carve runes of power into their flesh. The scars grant 5/+5 DR and absorb damage equal to 5 plus Apostle level and then multiplied by their con mod. The runes upgrade at level 7 to 15/+5 DR and again at level 10 for 20/+5 DR. This ability cannot be dispelled.<br>
'''Scarification:''' The Blood Apostle has learned to carve runes of power into their flesh. The scars grant 5/+5 DR and absorb damage equal to 5 plus Apostle level and then multiplied by their con mod. The runes upgrade at level 7 to 15/+5 DR and again at level 10 for 20/+5 DR. This ability persists through rest and cannot be dispelled.<br>
 
Required For: Bloodrind<br>
Cost: 75 HP
Cost: 75 HP




'''Consume:''' Passive. Every enemy with blood that the Blood Apostle kills with an ability restores 15 health. This increases to 30 at level 10.
'''Consume:''' Passive. The blood of each enemy that the Blood Apostle kills with a spell is absorbed into the Apostle's body to restore 15 health.<br>


Required For: Devour<br>


'''Wither:''' The Blood Apostle drains their target of vitality, causing them to slow and weaken. They suffer 2d3 str/dex/con ability drain, -3 to level, [https://nwn.fandom.com/wiki/Slow slow], and -3 AB for 5 rounds plus 1 additional round per Apostle level.<br>
 
'''Blood Hex: Wither:''' The Blood Apostle disrupts the target's natural functions with a debilitating curse. On a failed will-save, the afflicted target's heartbeat begins to slow considerably as it struggles to pump increasingly thickening blood through its veins. They suffer 2d3 str/dex/con ability drain, -3 to level, [https://nwn.fandom.com/wiki/Slow slow], and -3 AB. Freedom of Movement, Lesser Restoration, Restoration, and Haste are blocked by this effect.<br>
 
Required For: Become Dust<br>
DC: 13 + con mod<br>
DC: 13 + con mod<br>
Save: Fort vs Spell<br>
Save: Will vs Spell/Mind<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 50 HP
Cost: 50 HP




== Level 4 Options: Choose one. Choose additional level 3 ability ==
== Level 4 Options: ==
 
'''Homunculus:''' The Blood Apostle utilizes fleshcraft to create a minion made from their own flesh and blood to do their bidding. The homunculus grows in power as the Apostle does, becoming stronger at level 7 and then again at level 10.<br>


'''Homunculus:''' The Blood Apostle creates a minion made from their own flesh and blood to do their bidding. The homunculus becomes stronger at level 7 and then again at level 10. The Apostle can have up to two homunculi at a time.<br>
Required For: Twisted Host<br>
Cost: 50% max health<br>
Cost: 50% max health<br>
Cooldown: 2 minutes
Cooldown: 5 minutes
 
 
'''Blood Cavity:''' The Blood Apostle has learned to store blood within pockets inside their body. After doing so, they may then use the blood at any time to make their next spell cost no health. This ability may be toggled on or off at will. Additional uses are granted at levels 8 and 10 for a maximum of 3.<br>


Required For: Resuscitate-Self<br>
Cost: 50% max health<br>
Cooldown: 30 seconds


'''Blood Cavity:''' The Blood Apostle has learned to store blood inside pockets within their body. After doing so, their next ability costs no health. Additional uses are granted at levels 7 and 10 for a maximum of 3.<br>
Cost: 50% max health


'''Hemorrhage:''' The Blood Apostle uses their thaumaturgy to target vulnerable points in a target, causing it to begin bleeding excessively on a failed fort-save. They take 10 + d4 physical damage per half Apostle level every round for the duration. While the target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. As a result of the increased damage, abilities that heal based on damage dealt also heal the Apostle an additional 20%.<br>


'''Hemorrhage:''' The Blood Apostle causes an enemy to begin bleeding excessively, taking 4d8 physical damage every round for the duration. While the target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. This ability lasts for 5 rounds.<br>
Required For: Bloodthirster<br>
DC: 14 + con mod<br>
DC: 14 + con mod<br>
Save: Fort vs Spell<br>
Save: Fort vs Spell<br>
Duration: 5 rounds<br>
Cost: 65 HP
Cost: 65 HP




== Level 5 Options: Choose one. Choose additional level 4 ability ==
'''Bloodsurge:''' The Blood Apostle applies their knowledge of the manipulation of flesh and blood to their own body, optimizing bodily functions beyond their natural limits. They temporarily gain immunity to fear and bonus AB equal to 1 plus 1/3 their level.<br>
 
Required For: Bloodshard<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 50 HP<br>
Cooldown: 2 minutes
 
 
== Level 5 Options: ==


'''Impale:''' The Blood Apostle draws forth a large portion of their blood to gore a single enemy with a powerful blow. This ability does 25% of the Apostle's current health as physical damage.<br>
'''Impale:''' The Blood Apostle draws forth a large portion of their blood to gore a single enemy with a powerful blow. This ability does 25% of the Apostle's current health as physical damage.<br>
Prerequisite: Blood Lance<br>
 
Required For: Pierce the World<br>
DC: 14 + con mod<br>
DC: 14 + con mod<br>
Save: Reflex 1/2<br>
Save: Reflex 1/2<br>
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'''Siphon Life:''' The Blood Apostle makes a ranged touch attack to channel for 1 round as they drain health from an enemy. The target has 20% of their current health stolen.<br>
'''Siphon Life:''' The Blood Apostle makes a ranged touch attack to briefly channel as they drain health from an enemy. The target has 20% of their current health stolen after a short time.<br>
Prerequisite: Leech<br>
 
Required For: Tribunal of Blood<br>
DC: 14 + con mod<br>
DC: 14 + con mod<br>
Save: Fort 1/2<br>
Save: Fort 1/2<br>
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'''Rejuvenate:''' The Blood Apostle is able to purge maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level. The target also undergoes an adrenaline rush, granting them haste for 1 minute plus two rounds per Apostle level.<br>
'''Rejuvenate:''' The Blood Apostle is able to purge maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level. The target also undergoes an adrenaline rush, granting them haste.<br>
Prerequisite: Purge Ailment<br>
 
Required For: Rejuvenate Legion<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 50 HP
Cost: 50 HP




'''Immobilize:''' The Blood Apostle paralyzes an enemy by controlling their blood. They are unable to act for 5 rounds plus 1 additional round per Apostle level.<br>
'''Harden Skin:''' Passive. The Blood Apostle utilizes fleshcraft to permanently toughen their skin with thick callouses, gaining 3/- damage reduction.<br>
DC: 14 + con mod<br>
 
Save: Fort vs Spell<br>
Required For: Carapace Armor<br>
Cost: 75 HP




== Level 6 Options: Choose one. Choose additional level 5 ability ==
== Level 6 Options: ==


'''Blood Burst:''' The Blood Apostle sends out a wave of his blood at all nearby enemies, dealing d6 physical damage per Blood Apostle level. After a brief delay, they then draw the blood back and any blood from those struck, regaining health equal to the damage dealt to each enemy in the process.<br>
'''Blood Burst:''' The Blood Apostle sends out a wave of his blood at all nearby enemies, dealing d6 physical damage per Blood Apostle level. After a brief delay, they then draw the blood back and any blood from those struck, regaining health equal to the damage dealt to each enemy in the process.<br>
Prerequisite: Rend<br>
 
Radius: Large<br>
Radius: Large<br>
DC: 15 + con mod<br>
DC: 15 + con mod<br>
Save: Reflex 1/2<br>
Save: Reflex 1/2<br>
Special: Temporarily lose 20 HP per enemy<br>
Special: Temporarily lose 20 HP per enemy<br>
Cooldown: 1 minute




'''Blood Bond:''' The Blood Apostle is able to bond themselves to a nearby willing ally. While the link persists, the ally takes half the physical damage enemies deal to the Apostle.<br>
'''Blood Bond:''' The Blood Apostle is able to magically bond themselves to a nearby willing ally, including summons. While the link persists, the ally shares half the cost of all Blood Apostle abilities.<br>
Prerequisite: Cannibalize<br>
 
Special: Must be in a party in the same area<br>
Cooldown: 30 seconds
Cooldown: 30 seconds




'''Contagion:''' The Blood Apostle inflicts all nearby enemy's blood with a vile pestilence, causing -4 to saves and 25% physical damage vulnerability. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets. This ability lasts 5 rounds plus 1 additional round per Apostle level. This effect cannot be removed before the duration ends.<br>
'''Contagion:''' The Blood Apostle inflicts the blood of all nearby enemies with a pestilent curse. On a failed will-save, they suffer -4 to saves and 25% physical damage vulnerability. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets.<br>
Prerequisite: Miasma<br>
 
Radius: Huge<br>
Required For: Virulent Plague<br>
Radius: Colossal<br>
DC: 15 + con mod<br>
DC: 15 + con mod<br>
Save: Fort vs Disease/Spell<br>
Save: Will vs Disease/Spell/Mind<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 100 HP
Cost: 100 HP




== Level 7 Options: Choose one. Choose additional level 6 ability ==
'''Blood Hex: Immobilize:''' The Blood Apostle turns the target's blood against its own body with a thaumaturgic curse. On a failed will-save, the target succumbs to the curse and is paralyzed, feeling as if their own veins are restricting their movements from beneath the skin.<br>
 
Required For: Deadlock<br>
DC: 15 + con mod<br>
Save: Will vs Spell/Mind<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 75 HP
 
 
== Level 7 Options: ==
 
'''Bloodrind:''' The Blood Apostle can sacrifice some of their life force to create a sanguine sheen over their skin for protection. The blood acts as a layer of armor, granting temporary health equal to 50% of their max health that cannot be dispelled.<br>


'''Bloodrind:''' The Blood Apostle can sacrifice some of their life force to create a sanguine sheen over their skin for protection. They gain a temp HP shield equal to 50% of their max health that persists for 5 minutes. This ability cannot be dispelled.<br>
Required For: Crimson Chrysalis<br>
Prerequisite: Scarification<br>
Duration: 5 minutes<br>
Cost: 50% max HP<br>
Cost: 50% max HP<br>
Cooldown: 5 minutes
Cooldown: 5 minutes
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'''Devour:''' The wounded Blood Apostle makes a ranged touch attack on a single enemy in an attempt to consume their life force. If the target fails their save, they explode into gore and the Apostle absorbs their remaining health.<br>
'''Devour:''' The wounded Blood Apostle makes a ranged touch attack on a single enemy in an attempt to consume their life force. If the target fails their save, they explode into gore and the Apostle absorbs their remaining health.<br>
Prerequisite: Consume<br>
 
Required For: Gorge<br>
DC: 16 + con mod<br>
DC: 16 + con mod<br>
Save: Fort vs Death/Spell<br>
Save: Fort vs Death/Spell<br>
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'''Become Dust:''' The Blood Apostle drains all nearby enemies of their vitality, causing them to slow and weaken. They suffer -6 str/dex/con, -5 to level, [https://nwn.fandom.com/wiki/Slow slow], and -5 AB for 5 rounds plus 1 additional round per Apostle level.<br>
'''Bloodshard:''' The Blood Apostle temporarily draws and empowers a shard of their own blood. The powerful spear forms in their grasp that may deal additional divine damage equal to half the Apostle's strength modifier. The weapon will then steal enemy health equal to the additional damage upon every successful strike. Killing an enemy with a bloodshard may also trigger the Consume ability if taken.<br>
Prerequisite: Wither<br>
 
Radius: Huge<br>
Required For: Blood Avatar<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 135 HP<br>
Cooldown: 2 minutes
 
 
'''Blood Hex: Become Dust:''' The Blood Apostle disrupts the natural functions of all nearby enemies with a debilitating curse. On a failed will-save, an afflicted target's heartbeat begins to slow considerably as it struggles to pump increasingly thickening blood through its veins. They suffer -6 str/dex/con, -5 to level, [https://nwn.fandom.com/wiki/Slow slow], and -5 AB. Freedom of Movement, Lesser Restoration, Restoration, and Haste are blocked by this effect.<br>
 
Radius: Colossal<br>
DC: 16 + con mod<br>
DC: 16 + con mod<br>
Save: Fort vs Spell<br>
Save: Will vs Spell/Mind<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 135 HP
Cost: 135 HP




== Level 8 Options: Choose one. Choose additional level 7 ability ==
== Level 8 Options: ==
 


'''Blood Boil:''' The Blood Apostle causes an enemy's blood to literally boil in their veins. The enemy must succeed their save or become incapacitated for 1 round, after which they suffer an explosion of d10 fire damage per Apostle level. Any creatures nearby also suffer d10 fire damage per Apostle level from the explosion as a reflex save. If an enemy should succeed their initial fort save, their boiling blood will still result in half the d10 damage, but no incapacitation or explosion.<br>


'''Blood Boil:''' The Blood Apostle causes an enemy's blood to literally boil in their veins. The enemy must succeed their save or become incapacitated for 1 round, after which they explode and deal d20 fire damage per Apostle level to all nearby creatures. If an enemy should succeed their initial fort save vs death, their boiling blood will still result in half the fire damage, but no incapacitation or explosion.<br>
Required For: Scorched Earth<br>
Radius: Large<br>
Radius: Large<br>
DC: 17 + con mod<br>
DC: 17 + con mod<br>
Save: Fort vs Death/Fire/Spell<br>
Save: Fort vs Fire/Spell<br>
AoE Save: Reflex vs Fire 1/2<br>
AoE Save: Reflex vs Fire 1/2<br>
AoE Radius: Medium<br>
AoE Radius: Medium<br>
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'''Freeze Blood:''' The Blood Apostle freezes the blood in an enemy's veins, permanently turning them into a solid block of ice.<br>
'''Freeze Blood:''' The Blood Apostle freezes the blood in an enemy's veins. On a failed save, they suffer d10 cold damage per Apostle level and are turned into a solid block of ice for 5 rounds. Even if the target manages to resist, they still take half the cold damage.<br>
 
Required For: Freeze Horde<br>
DC: 17 + con mod<br>
DC: 17 + con mod<br>
Save: Fort vs Cold/Spell<br>
Save: Fort vs Cold/Spell<br>
Cost: 100 HP
Cost: 115 HP
 


'''Blood Hex: Living Puppet:''' The Blood Apostle forces its own will upon the target's blood. On a failed will-save, the target loses control of its body as it is remotely puppeteered through its circulatory system. The target is fully aware of its actions but is unable to control them. If the target resists, it still takes d4 physical damage per Apostle Level due to its blood rebelling within their own veins.<br>


'''Living Puppet:''' The Blood Apostle forcibly controls the target’s body, temporarily making it an ally as a domination effect. If the target resists, it still has d8 physical damage per Apostle level inflicted from the manipulation of its blood. This ability lasts 1 minute per Blood Apostle level.<br>
DC: 17 + con mod<br>
DC: 17 + con mod<br>
Save: Will vs Mind/Spell<br>
Save: Will vs Spell/Mind<br>
Duration: 1 minute per level<br>
Cost: 135 HP
Cost: 135 HP




'''Rejuvenate Legion:''' The Blood Apostle is able to banish maladies from their blood and the blood of all nearby allies, removing ability decrease, attack decrease, damage decrease, damage immunity decrease, saving throw decrease, spell resistance decrease, skill decrease, blindness, deafness, curses, diseases, poisons, paralysis, charms, domination, daze, confusion, fear, negative level, slow, entanglement, movement speed decrease, petrification, silence, and stuns. They also undergo an adrenaline rush, granting them haste for 1 minute plus two rounds per Apostle level.<br>
'''Blood Hex: Deadlock:''' The Blood Apostle turns the blood of all nearby targets against their own body with a thaumaturgic curse. On a failed will-save, an enemy succumbs to the curse and is paralyzed, feeling as if their own veins are restricting their movements from beneath the skin.<br>
Prerequisite: Rejuvenate<br>
 
Radius: Huge<br>
Radius: Huge<br>
Cost: 150 HP
DC: 17 + con mod<br>
Save: Will vs Spell/Mind<br>
Duration: 5 rounds + 1 round per level<br>
Cost: 165 HP
 
 
'''Carapace Armor:''' Passive. The Blood Apostle utilizes fleshcraft to permanently toughen their skin by creating jointed sections of hard keratin that form into their flesh, stacking an additional 3/- damage reduction. The protective nature of the carapace also allows the Apostle to shrug off disruptive blows by permanently granting +5 to concentration.<br>




== Level 9 Options: Choose one. Choose additional level 8 ability ==
== Level 9 Options: ==
 
 
'''Twisted Host:''' Passive. The Blood Apostle has perfected their fleshcraft when it comes to homunculi. They now create an additional homunculus and all homunculi are empowered.<br>




'''Crimson Chrysalis:''' The Blood Apostle encompasses themselves in a chrysalis of hardened blood that protects them from all harm for 2 rounds. While within, they cannot perform any actions, but they heal 25% of their max health plus 50% of their missing health. This ability cannot be dispelled.<br>
'''Crimson Chrysalis:''' The Blood Apostle encompasses themselves in a chrysalis of hardened blood that protects them from all harm for 2 rounds. While within, they cannot perform any actions, but they heal 25% of their max health plus 50% of their missing health. This ability cannot be dispelled.<br>
Prerequisite: Bloodrind<br>
Cooldown: 10 minutes


Cooldown: 3 minutes
'''Resuscitate-Self:''' Passive. If the Blood Apostle should fall in combat, they are able to stabilize and slowly revive themselves to 1 HP over a short time. Each Blood Cavity available will restore 20% of their max health.<br>


'''Resuscitate Self:''' If the Blood Apostle should fall in combat, they are able to stabilize and slowly revive themselves to 1 HP over a short time. Each Blood Cavity available will restore 20% of their max health.<br>
Prerequisite: Blood Cavity<br>
Cooldown: 1 hour
Cooldown: 1 hour




'''Bloodthirster:''' The Blood Apostle causes all nearby enemies to begin bleeding excessively, taking 4d8 physical damage every round and healing the Apostle for the damage dealt to each enemy. While a target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. This ability lasts for 5 rounds.<br>
'''Bloodthirster:''' The Blood Apostle uses their thaumaturgy to target vulnerable points in nearby enemies, causing any that fail a fort-save to begin bleeding excessively. They take 10 + d4 physical damage per half Apostle level every round, healing the Apostle for the damage dealt to each enemy. While a target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. As a result of the increased damage, abilities that heal based on damage dealt also heal the Apostle an additional 20%.<br>
Prerequisite: Hemorrhage<br>
 
Radius: Large<br>
Radius: Huge<br>
DC: 18 + con mod<br>
DC: 18 + con mod<br>
Save: Fort vs Spell<br>
Save: Fort vs Spell<br>
Cost: 175 HP
Duration: 5 rounds<br>
Cost: 175 HP<br>
Cooldown: 2 minutes
 


'''Rejuvenate Legion:''' The Blood Apostle is able to banish maladies from their blood and the blood of all nearby allies, removing ability decrease, attack decrease, damage decrease, saving throw decrease, spell resistance decrease, skill decrease, blindness, deafness, curses, diseases, poisons, paralysis, charms, domination, daze, confusion, fear, negative level, slow, entanglement, movement speed decrease, petrification, silence, and stuns. They also undergo an adrenaline rush, granting them haste.<br>


'''Deadlock:''' The Blood Apostle paralyzes all nearby enemies by controlling their blood. They are unable to act for 5 rounds plus 1 additional round per Apostle level.<br>
Radius: Huge<br>
Prerequisite: Immobilize<br>
Duration: 5 rounds + 1 round per level<br>
Radius: Large<br>
DC: 18 + con mod<br>
Save: Fort vs Spell<br>
Cost: 175 HP
Cost: 175 HP




== Level 10 Options: Choose two. Choose additional level 9 ability ==
== Level 10 Options: ==
 
'''Tribunal of Blood:''' The Blood Apostle makes a ranged touch attack against a target and then briefly channels as they perform a rite. As the Apostle channels, they attempt to swap their current health with the target after a short delay. If the target has lower health than the Apostle or makes their save, the Apostle still siphons 20% of the target's current health.<br>


'''Rite of Blood:''' The Blood Apostle makes a ranged touch attack against a target and then channels for 1 round. If the target's save fails, the Apostle and the target swap their current health. If the target has lower health than the Apostle or makes their save, the Apostle still siphons 20% of the target's current health.<br>
Prerequisite: Siphon Life<br>
DC: 19 + con mod<br>
DC: 19 + con mod<br>
Save: Fort vs Spell<br>
Save: Fort vs Spell<br>
Cooldown: 5 minutes
Cooldown: 2 minutes
 


'''Freeze Horde:''' The Blood Apostle freezes the blood in the veins of all nearby enemies. On a failed save, they suffer d10 cold damage per Apostle level and are turned into solid blocks of ice for 2 minutes. Even if a target manages to resist, they still take half the cold damage.<br>


'''Freeze Horde:''' The Blood Apostle freezes the blood in the veins of all nearby enemies, permanently turning them into solid blocks of ice.<br>
Radius: 25 meters<br>
Prerequisite: Freeze Blood<br>
Radius: Huge<br>
DC: 19 + con mod<br>
DC: 19 + con mod<br>
Save: Fort vs Cold/Spell<br>
Save: Fort vs Cold/Spell<br>
Cost: 225 HP
Cost: 200 HP




'''Virulent Plague:''' The Blood Apostle creates a fatal pestilence at their location to infect the blood of all nearby enemies. Inflicted targets fall prone for 1 round before succumbing to the plague.<br>
'''Virulent Plague:''' The Blood Apostle creates a fatal pestilence at their location to infect the blood of all nearby enemies. Inflicted targets fall prone for 1 round before succumbing to the plague.<br>
Prerequisite: Contagion<br>
 
Radius: Gargantuan<br>
Radius: 15 meters<br>
DC: 19 + con mod<br>
DC: 19 + con mod<br>
Save: Fort vs Death/Disease/Spell<br>
Save: Fort vs Death/Disease/Spell<br>
Line 351: Line 461:




'''Gorge:''' The gravely injured Blood Apostle becomes ravenous and attempts to consume the life force of all nearby creatures. If a target fails their save, they explode into gore and the Apostle absorbs their remaining health.<br>
'''Gorge:''' The gravely injured Blood Apostle becomes ravenous and attempts to consume the life force of ''all nearby creatures''. If a target fails their save, they explode into gore and the Apostle absorbs their remaining health.<br>
Prerequisite: Devour<br>
 
Radius: Large<br>
Radius: Huge<br>
DC: 19 + con mod<br>
DC: 19 + con mod<br>
Save: Fort vs Death/Spell<br>
Save: Fort vs Death/Spell<br>
Special: This ability may only be used when below 30% max HP<br>
Special: This ability may only be used when below 30% max HP<br>
Cost: 50% current HP<br>
Cost: 50% current HP<br>
Cooldown: 5 minutes
Cooldown: 2 minutes
 


'''Scorched Earth:''' The Blood Apostle causes the blood of all nearby enemies to literally boil in their veins. Each one must succeed their save or become incapacitated for 1 round, after which they suffer an explosion of d10 fire damage per Apostle level. Afflicted targets and any creatures nearby also suffer d10 fire damage per Apostle level per exploding target as a reflex save. If an enemy should succeed their initial fort save, their boiling blood will still result in half the d10 damage, but no incapacitation or explosion.<br>


'''Scorched Earth:''' The Blood Apostle causes the blood of all nearby enemies to literally boil in their veins. Each one must succeed their save or become incapacitated for 1 round, after which they explode and deal d20 fire damage per Apostle level to all nearby creatures. If an enemy should succeed their initial fort save vs death, their boiling blood will still result in half the damage, but no incapacitation or explosion.<br>
Radius: 15 meters<br>
Prerequisite: Blood Boil<br>
Radius: Large<br>
DC: 19 + con mod<br>
DC: 19 + con mod<br>
Save: Fort vs Death/Fire/Spell<br>
Save: Fort vs Fire/Spell<br>
AoE Save: Reflex vs Fire 1/2<br>
AoE Save: Reflex vs Fire 1/2<br>
AoE Radius: Medium<br>
AoE Radius: Colossal<br>
Cost: 300 HP
Cost: 275 HP
 
 
'''Pierce the World:''' The Blood Apostle draws forth a large portion of their blood to gore all enemies in a direction with powerful blows. This ability does 25% of the Apostle's current health as physical damage to each enemy.<br>
 
Shape: 60 degree cone<br>
Range: 30 meters<br>
DC: 19 + con mod<br>
Save: Reflex 1/2<br>
Cost: 25% current HP<br>
Cooldown: 1 minute
 
 
'''Blood Avatar:''' The Blood Apostle's deep understanding of their own body allows them to employ their ultimate thaumaturgical fleshcraft upon themself. They gain immunity to knockdown, +4 AC, +8 regeneration, +1d8 physical damage, and maximum BAB for their level as they temporarily mold their body for combat. Every enemy the Apostle kills grants +1 AB for 5 rounds as they bolster their transformation with each fallen victim's flesh. This ability cannot be dispelled.<br>
 
Duration: 5 rounds + 1 round per level<br>
Cost: 250 HP<br>
Cooldown: 3 minutes




== Ability Progression Requirements: ==
== Ability Progression: ==


Blood Lance > Impale<br>
Blood Lance > Impale > Pierce the World<br>
Leech > Siphon Life > Rites of Blood<br>
Leech > Siphon Life > Tribunal of Blood<br>
Purge Ailment > Rejuvenate > Rejuvenate Legion<br>
Purge Ailment > Rejuvenate > Rejuvenate Legion<br>
Rend > Blood Burst<br>
Rend > Blood Burst<br>
Line 382: Line 509:
Consume > Devour > Gorge<br>
Consume > Devour > Gorge<br>
Wither > Become Dust<br>
Wither > Become Dust<br>
Homunculus > Twisted Host<br>
Blood Cavity > Resuscitate Self<br>
Blood Cavity > Resuscitate Self<br>
Hemorrhage > Bloodthirster<br>
Bloodsurge > Bloodshard > Blood Avatar<br>
Harden Skin > Carapace Armor<br>
Immobilize > Deadlock<br>
Immobilize > Deadlock<br>
Hemorrhage > Bloodthirster<br>
Freeze Blood > Freeze Horde<br>
Freeze Blood > Freeze Horde<br>
Blood Boil > Scorched Earth
Blood Boil > Scorched Earth

Latest revision as of 06:25, 28 January 2024

Blood Apostles are practitioners of dark magics that remain forbidden in most societies. The nature of blood thaumaturgy is elusive to mortals without connections, but can be discovered by delving into sordid lexica or tenets that require dedicated study. To truly become a Blood Apostle, one must prepare and endure harrowing rites that grant an awakening to the manipulation of blood. Should they survive, they may learn spells that are tied to their life force, and using one will require the sacrifice of their own life force or that of others.

Requirements

Alignment: Any Evil

Skills: Knowledge: Arcane 8

Feats: Toughness, Willing Deformity, Awaken Blood

Spells: 3 levels in an Arcane spellcasting class (Wizard, Sorcerer, or Bard)

Special: The character must have a background involving dedicated study to learn a ritual to awaken their blood thaumaturgy.


Hit Die: d12

Proficiencies: None

Skill Points: 2 + INT

Class Skills: Concentration, Craft (all), Discipline, Heal, Intimidate, Knowledge (all), Lore, Parry, Persuade, Profession (all), Sense Motive, Taunt

*Note: Sorcerers and bards will not be able to learn new spells via leveling up Blood Apostle, they must learn from sorcerer or bard levels.

Level Progression

Lvl BAB Fort Ref Will Class Features Available Abilities Caster Progression
1st +0 +2 +0 +0 Choose Two Spells Blood Lance, Leech, Purge Ailment +1 level of existing arcane spellcasting class*
2nd +1 +3 +0 +0 Choose Two Spells Rend, Cannibalize, Miasma
3rd +1 +3 +1 +1 Choose Two Spells Scarification, Consume, Wither +1 level of existing arcane spellcasting class*
4th +2 +4 +1 +1 Choose Two Spells Homunculus, Blood Cavity, Hemorrhage, Bloodsurge
5th +2 +4 +2 +1 Choose Two Spells Impale, Siphon Life, Rejuvenate, Harden Skin +1 level of existing arcane spellcasting class*
6th +3 +5 +2 +2 Choose Two Spells Blood Burst, Blood Bond, Contagion, Immobilize
7th +3 +5 +2 +2 Choose Two Spells Bloodrind, Devour, Bloodshard, Become Dust +1 level of existing arcane spellcasting class*
8th +4 +6 +2 +2 Choose Two Spells Blood Boil, Freeze Blood, Living Puppet, Deadlock, Carapace Armor
9th +4 +6 +3 +3 Choose Two Spells Twisted Host, Crimson Chrysalis, Resuscitate-Self, Bloodthirster, Rejuvenate Legion +1 level of existing arcane spellcasting class*
10th +5 +7 +3 +3 Choose Two Spells Tribunal of Blood, Freeze Horde, Virulent Plague, Gorge, Scorched Earth, Pierce the World, Blood Avatar


Awaken Blood: The Blood Apostle has endured dark rites to access vile thaumaturgy that grants mastery over the manipulation of blood. Their abilities are tied to their life force and using one will require the sacrifice of their health or the health of others. However, so long as the Apostle has health remaining, abilities will have unlimited uses and their DCs will scale with their constitution modifier.

Remaining above 50% of their max health will increase the Apostle's normal damage abilities by 50%. Conversely, if they are below 50% of their max health, abilities that sap blood from enemies have their damage and healing increased by 50%. Using an ability that costs more health than the Apostle has will kill them. All self-harming abilities are unmitigable while all offensive abilities are physical damage and mitigated by DR/DI. Creatures without blood are immune to attacks that directly target a creature's blood.


Path of the Blood Knight

Thicken Blood: The Blood Apostle has learned to permanently thicken their blood, making their spell costs more efficient. Ability costs are reduced by 10%.

Empower Blood: The Blood Apostle has learned to permanently empower their blood, making their spell costs even more efficient. Ability costs are reduced by an additional 15% to make for 25% total.

Ravenous Thirst: The Blood Apostle's appetite has become insatiable. Every ability that heals or regenerates the Apostle now heals by an additional 50%.

Blood Apotheosis: The Blood Apostle has achieved the culmination of all blood thaumaturgy. They may now add their intelligence modifier to their class level for the purposes of calculating damage and duration spells.


Path of the Blood Mage

Blood Focus: The Blood Apostle has learned to focus their control over blood, empowering some of their abilities. Their level 1-4 abilities gain +2 to DC.

Greater Blood Focus: The Blood Apostle has learned even greater focus over blood, empowering additional abilities. Their level 5-7 abilities gain +2 to DC.

Superior Blood Focus: The Blood Apostle has learned true focus over blood, empowering all abilities. They gain +2 to all DCs.

Blood Apotheosis: The Blood Apostle has achieved the culmination of all blood thaumaturgy. They may now add their intelligence modifier to their class level for the purposes of calculating damage and duration spells.


Level 1 Options:

Blood Lance: The Blood Apostle draws forth and hardens their blood into a spiked projectile that they launch at an enemy to deal d8 physical damage per Apostle level.

Required For: Impale
DC: 13 + con mod
Save: Reflex 1/2
Cost: 15 HP


Leech: The Blood Apostle makes a quickened ranged touch attack to rip blood out of the target, dealing d4 physical damage per Apostle level and healing for the damage dealt.

Required For: Siphon Life


Purge Ailment: The Blood Apostle is able to remove maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level.

Required For: Rejuvenate
Cost: 15 HP


Level 2 Options:

Rend: The Blood Apostle draws forth and hardens their blood into spiked projectiles that launch at all nearby enemies deal d8 physical damage per Apostle level.

Required For: Blood Burst
Radius: Huge
DC: 13 + con mod
Save: Reflex 1/2
Cost: 50 HP


Cannibalize: The Blood Apostle may drain life from a nearby willing ally, sapping 50% of their current health that heals the Apostle.

Required For: Blood Bond
Cooldown: 1 minute


Blood Hex: Miasma: The Blood Apostle inflicts an enemy's blood with a pestilent curse. On a failed will-save, they suffer -2 to saves and 25% physical damage vulnerability. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets.

Required For: Contagion
DC: 13 + con mod
Save: Will vs Disease/Spell/Mind
Duration: 5 rounds + 1 round per level
Cost: 50 HP


Level 3 Options:

Scarification: The Blood Apostle has learned to carve runes of power into their flesh. The scars grant 5/+5 DR and absorb damage equal to 5 plus Apostle level and then multiplied by their con mod. The runes upgrade at level 7 to 15/+5 DR and again at level 10 for 20/+5 DR. This ability persists through rest and cannot be dispelled.

Required For: Bloodrind
Cost: 75 HP


Consume: Passive. The blood of each enemy that the Blood Apostle kills with a spell is absorbed into the Apostle's body to restore 15 health.

Required For: Devour


Blood Hex: Wither: The Blood Apostle disrupts the target's natural functions with a debilitating curse. On a failed will-save, the afflicted target's heartbeat begins to slow considerably as it struggles to pump increasingly thickening blood through its veins. They suffer 2d3 str/dex/con ability drain, -3 to level, slow, and -3 AB. Freedom of Movement, Lesser Restoration, Restoration, and Haste are blocked by this effect.

Required For: Become Dust
DC: 13 + con mod
Save: Will vs Spell/Mind
Duration: 5 rounds + 1 round per level
Cost: 50 HP


Level 4 Options:

Homunculus: The Blood Apostle utilizes fleshcraft to create a minion made from their own flesh and blood to do their bidding. The homunculus grows in power as the Apostle does, becoming stronger at level 7 and then again at level 10.

Required For: Twisted Host
Cost: 50% max health
Cooldown: 5 minutes


Blood Cavity: The Blood Apostle has learned to store blood within pockets inside their body. After doing so, they may then use the blood at any time to make their next spell cost no health. This ability may be toggled on or off at will. Additional uses are granted at levels 8 and 10 for a maximum of 3.

Required For: Resuscitate-Self
Cost: 50% max health
Cooldown: 30 seconds


Hemorrhage: The Blood Apostle uses their thaumaturgy to target vulnerable points in a target, causing it to begin bleeding excessively on a failed fort-save. They take 10 + d4 physical damage per half Apostle level every round for the duration. While the target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. As a result of the increased damage, abilities that heal based on damage dealt also heal the Apostle an additional 20%.

Required For: Bloodthirster
DC: 14 + con mod
Save: Fort vs Spell
Duration: 5 rounds
Cost: 65 HP


Bloodsurge: The Blood Apostle applies their knowledge of the manipulation of flesh and blood to their own body, optimizing bodily functions beyond their natural limits. They temporarily gain immunity to fear and bonus AB equal to 1 plus 1/3 their level.

Required For: Bloodshard
Duration: 5 rounds + 1 round per level
Cost: 50 HP
Cooldown: 2 minutes


Level 5 Options:

Impale: The Blood Apostle draws forth a large portion of their blood to gore a single enemy with a powerful blow. This ability does 25% of the Apostle's current health as physical damage.

Required For: Pierce the World
DC: 14 + con mod
Save: Reflex 1/2
Cost: 10% current HP
Cooldown: 1 minute


Siphon Life: The Blood Apostle makes a ranged touch attack to briefly channel as they drain health from an enemy. The target has 20% of their current health stolen after a short time.

Required For: Tribunal of Blood
DC: 14 + con mod
Save: Fort 1/2
Cooldown: 1 minute


Rejuvenate: The Blood Apostle is able to purge maladies from their blood or the blood of an ally, removing ability decrease, attack decrease, damage decrease, saving throw decrease, skill decrease, blindness, deafness, disease, poison, and negative level. The target also undergoes an adrenaline rush, granting them haste.

Required For: Rejuvenate Legion
Duration: 5 rounds + 1 round per level
Cost: 50 HP


Harden Skin: Passive. The Blood Apostle utilizes fleshcraft to permanently toughen their skin with thick callouses, gaining 3/- damage reduction.

Required For: Carapace Armor


Level 6 Options:

Blood Burst: The Blood Apostle sends out a wave of his blood at all nearby enemies, dealing d6 physical damage per Blood Apostle level. After a brief delay, they then draw the blood back and any blood from those struck, regaining health equal to the damage dealt to each enemy in the process.

Radius: Large
DC: 15 + con mod
Save: Reflex 1/2
Special: Temporarily lose 20 HP per enemy


Blood Bond: The Blood Apostle is able to magically bond themselves to a nearby willing ally, including summons. While the link persists, the ally shares half the cost of all Blood Apostle abilities.

Special: Must be in a party in the same area
Cooldown: 30 seconds


Contagion: The Blood Apostle inflicts the blood of all nearby enemies with a pestilent curse. On a failed will-save, they suffer -4 to saves and 25% physical damage vulnerability. As a result, abilities that heal based on damage dealt heal 25% more against afflicted targets.

Required For: Virulent Plague
Radius: Colossal
DC: 15 + con mod
Save: Will vs Disease/Spell/Mind
Duration: 5 rounds + 1 round per level
Cost: 100 HP


Blood Hex: Immobilize: The Blood Apostle turns the target's blood against its own body with a thaumaturgic curse. On a failed will-save, the target succumbs to the curse and is paralyzed, feeling as if their own veins are restricting their movements from beneath the skin.

Required For: Deadlock
DC: 15 + con mod
Save: Will vs Spell/Mind
Duration: 5 rounds + 1 round per level
Cost: 75 HP


Level 7 Options:

Bloodrind: The Blood Apostle can sacrifice some of their life force to create a sanguine sheen over their skin for protection. The blood acts as a layer of armor, granting temporary health equal to 50% of their max health that cannot be dispelled.

Required For: Crimson Chrysalis
Duration: 5 minutes
Cost: 50% max HP
Cooldown: 5 minutes


Devour: The wounded Blood Apostle makes a ranged touch attack on a single enemy in an attempt to consume their life force. If the target fails their save, they explode into gore and the Apostle absorbs their remaining health.

Required For: Gorge
DC: 16 + con mod
Save: Fort vs Death/Spell
Special: This ability may only be used when below 50% max HP
Cost: 50% current HP
Cooldown: 2 minutes


Bloodshard: The Blood Apostle temporarily draws and empowers a shard of their own blood. The powerful spear forms in their grasp that may deal additional divine damage equal to half the Apostle's strength modifier. The weapon will then steal enemy health equal to the additional damage upon every successful strike. Killing an enemy with a bloodshard may also trigger the Consume ability if taken.

Required For: Blood Avatar
Duration: 5 rounds + 1 round per level
Cost: 135 HP
Cooldown: 2 minutes


Blood Hex: Become Dust: The Blood Apostle disrupts the natural functions of all nearby enemies with a debilitating curse. On a failed will-save, an afflicted target's heartbeat begins to slow considerably as it struggles to pump increasingly thickening blood through its veins. They suffer -6 str/dex/con, -5 to level, slow, and -5 AB. Freedom of Movement, Lesser Restoration, Restoration, and Haste are blocked by this effect.

Radius: Colossal
DC: 16 + con mod
Save: Will vs Spell/Mind
Duration: 5 rounds + 1 round per level
Cost: 135 HP


Level 8 Options:

Blood Boil: The Blood Apostle causes an enemy's blood to literally boil in their veins. The enemy must succeed their save or become incapacitated for 1 round, after which they suffer an explosion of d10 fire damage per Apostle level. Any creatures nearby also suffer d10 fire damage per Apostle level from the explosion as a reflex save. If an enemy should succeed their initial fort save, their boiling blood will still result in half the d10 damage, but no incapacitation or explosion.

Required For: Scorched Earth
Radius: Large
DC: 17 + con mod
Save: Fort vs Fire/Spell
AoE Save: Reflex vs Fire 1/2
AoE Radius: Medium
Cost: 135 HP


Freeze Blood: The Blood Apostle freezes the blood in an enemy's veins. On a failed save, they suffer d10 cold damage per Apostle level and are turned into a solid block of ice for 5 rounds. Even if the target manages to resist, they still take half the cold damage.

Required For: Freeze Horde
DC: 17 + con mod
Save: Fort vs Cold/Spell
Cost: 115 HP


Blood Hex: Living Puppet: The Blood Apostle forces its own will upon the target's blood. On a failed will-save, the target loses control of its body as it is remotely puppeteered through its circulatory system. The target is fully aware of its actions but is unable to control them. If the target resists, it still takes d4 physical damage per Apostle Level due to its blood rebelling within their own veins.

DC: 17 + con mod
Save: Will vs Spell/Mind
Duration: 1 minute per level
Cost: 135 HP


Blood Hex: Deadlock: The Blood Apostle turns the blood of all nearby targets against their own body with a thaumaturgic curse. On a failed will-save, an enemy succumbs to the curse and is paralyzed, feeling as if their own veins are restricting their movements from beneath the skin.

Radius: Huge
DC: 17 + con mod
Save: Will vs Spell/Mind
Duration: 5 rounds + 1 round per level
Cost: 165 HP


Carapace Armor: Passive. The Blood Apostle utilizes fleshcraft to permanently toughen their skin by creating jointed sections of hard keratin that form into their flesh, stacking an additional 3/- damage reduction. The protective nature of the carapace also allows the Apostle to shrug off disruptive blows by permanently granting +5 to concentration.


Level 9 Options:

Twisted Host: Passive. The Blood Apostle has perfected their fleshcraft when it comes to homunculi. They now create an additional homunculus and all homunculi are empowered.


Crimson Chrysalis: The Blood Apostle encompasses themselves in a chrysalis of hardened blood that protects them from all harm for 2 rounds. While within, they cannot perform any actions, but they heal 25% of their max health plus 50% of their missing health. This ability cannot be dispelled.

Cooldown: 3 minutes


Resuscitate-Self: Passive. If the Blood Apostle should fall in combat, they are able to stabilize and slowly revive themselves to 1 HP over a short time. Each Blood Cavity available will restore 20% of their max health.

Cooldown: 1 hour


Bloodthirster: The Blood Apostle uses their thaumaturgy to target vulnerable points in nearby enemies, causing any that fail a fort-save to begin bleeding excessively. They take 10 + d4 physical damage per half Apostle level every round, healing the Apostle for the damage dealt to each enemy. While a target hemorrhages, further single target abilities against them cost no health, deal 20% increased damage, and increase the DC by 4. As a result of the increased damage, abilities that heal based on damage dealt also heal the Apostle an additional 20%.

Radius: Huge
DC: 18 + con mod
Save: Fort vs Spell
Duration: 5 rounds
Cost: 175 HP
Cooldown: 2 minutes


Rejuvenate Legion: The Blood Apostle is able to banish maladies from their blood and the blood of all nearby allies, removing ability decrease, attack decrease, damage decrease, saving throw decrease, spell resistance decrease, skill decrease, blindness, deafness, curses, diseases, poisons, paralysis, charms, domination, daze, confusion, fear, negative level, slow, entanglement, movement speed decrease, petrification, silence, and stuns. They also undergo an adrenaline rush, granting them haste.

Radius: Huge
Duration: 5 rounds + 1 round per level
Cost: 175 HP


Level 10 Options:

Tribunal of Blood: The Blood Apostle makes a ranged touch attack against a target and then briefly channels as they perform a rite. As the Apostle channels, they attempt to swap their current health with the target after a short delay. If the target has lower health than the Apostle or makes their save, the Apostle still siphons 20% of the target's current health.

DC: 19 + con mod
Save: Fort vs Spell
Cooldown: 2 minutes


Freeze Horde: The Blood Apostle freezes the blood in the veins of all nearby enemies. On a failed save, they suffer d10 cold damage per Apostle level and are turned into solid blocks of ice for 2 minutes. Even if a target manages to resist, they still take half the cold damage.

Radius: 25 meters
DC: 19 + con mod
Save: Fort vs Cold/Spell
Cost: 200 HP


Virulent Plague: The Blood Apostle creates a fatal pestilence at their location to infect the blood of all nearby enemies. Inflicted targets fall prone for 1 round before succumbing to the plague.

Radius: 15 meters
DC: 19 + con mod
Save: Fort vs Death/Disease/Spell
Cost: 250 HP


Gorge: The gravely injured Blood Apostle becomes ravenous and attempts to consume the life force of all nearby creatures. If a target fails their save, they explode into gore and the Apostle absorbs their remaining health.

Radius: Huge
DC: 19 + con mod
Save: Fort vs Death/Spell
Special: This ability may only be used when below 30% max HP
Cost: 50% current HP
Cooldown: 2 minutes


Scorched Earth: The Blood Apostle causes the blood of all nearby enemies to literally boil in their veins. Each one must succeed their save or become incapacitated for 1 round, after which they suffer an explosion of d10 fire damage per Apostle level. Afflicted targets and any creatures nearby also suffer d10 fire damage per Apostle level per exploding target as a reflex save. If an enemy should succeed their initial fort save, their boiling blood will still result in half the d10 damage, but no incapacitation or explosion.

Radius: 15 meters
DC: 19 + con mod
Save: Fort vs Fire/Spell
AoE Save: Reflex vs Fire 1/2
AoE Radius: Colossal
Cost: 275 HP


Pierce the World: The Blood Apostle draws forth a large portion of their blood to gore all enemies in a direction with powerful blows. This ability does 25% of the Apostle's current health as physical damage to each enemy.

Shape: 60 degree cone
Range: 30 meters
DC: 19 + con mod
Save: Reflex 1/2
Cost: 25% current HP
Cooldown: 1 minute


Blood Avatar: The Blood Apostle's deep understanding of their own body allows them to employ their ultimate thaumaturgical fleshcraft upon themself. They gain immunity to knockdown, +4 AC, +8 regeneration, +1d8 physical damage, and maximum BAB for their level as they temporarily mold their body for combat. Every enemy the Apostle kills grants +1 AB for 5 rounds as they bolster their transformation with each fallen victim's flesh. This ability cannot be dispelled.

Duration: 5 rounds + 1 round per level
Cost: 250 HP
Cooldown: 3 minutes


Ability Progression:

Blood Lance > Impale > Pierce the World
Leech > Siphon Life > Tribunal of Blood
Purge Ailment > Rejuvenate > Rejuvenate Legion
Rend > Blood Burst
Cannibalize > Blood Bond
Miasma > Contagion > Virulent Plague
Scarification > Bloodrind > Crimson Chrysalis
Consume > Devour > Gorge
Wither > Become Dust
Homunculus > Twisted Host
Blood Cavity > Resuscitate Self
Hemorrhage > Bloodthirster
Bloodsurge > Bloodshard > Blood Avatar
Harden Skin > Carapace Armor
Immobilize > Deadlock
Freeze Blood > Freeze Horde
Blood Boil > Scorched Earth